Top

Achievement System FAQ

October 14, 2008 by Zuggy · Leave a Comment 

Notable Achievement Information

Achievement System FAQ

Q: What is the achievement system?
A: The achievement system is a new feature in World of Warcraft (introduced in the Echoes of Doom patch) that allows players to track accomplishments and statistics of characters in all aspects of the game.

Q: How does the achievement system work?
A: You can browse all of the available achievements when you open the achievement window (the default key to do so is ‘Y’). Aside from Feats of Strength (see below), all achievements are visible, whether you have completed them or not. When you select an individual achievement, you will receive additional information on how to complete each one and how close you are to completing it. When you complete an achievement, a message will pop up on your screen specifying which achievement you earned. Players in the immediate vicinity and in your guild’s chat will also receive a message indicating what you’ve accomplished.

Q: Can I track how close I am to completing an achievement?
A: Yes. When you select an achievement, you will see a check box with the word “Track” in the lower left corner of the achievement description area. Check this box to display your progress in the quest tracker area.

Q: What are achievement points used for?
A: Achievement points are used to indicate how far a character has progressed into the achievement system.

Q: What are Feats of Strength? Why can’t I see a list of them?
A: Feats of Strength are special accomplishments that are either very challenging or no longer possible to complete in World of Warcraft. Some of these include old-world player-vs.-player ranks, certain rare mounts, and special titles. As such, we do not expect players to try to earn them, and they do not provide players with any achievement points.

Q: Why are certain dungeons not showing up as completed achievements when I know I did them but others are?
A: World of Warcraft was not originally designed with the achievement system in mind. While we were able to use specific items in a player’s inventory or completed quests to track and award some dungeon achievements retroactively, this was not always possible. As a result, some dungeons must be completed again to get the achievement.

Q: I play a lot of characters, so are there any achievements that will look at my whole account?
A: Not at this time, but we hope to add account-wide achievements in the future.

Q: Can I see my achievements on the Armory?
A: Not at this time, but we have plans to add these to the Armory in the future. We will provide more details when they become available.

Q: Will more achievements be added in the future?
A: Yes. We plan to build on this new feature and add more achievements in the future.

Q: What is the statistics tab in the achievements interface?
A: The statistics tab (located at the bottom of the achievement window) contains a wide variety of data on a character to help show the journey he or she has gone through in the game so far.

Source: blizzard

Blizzcon WoW PvP Panel

October 11, 2008 by Zuggy · Leave a Comment 

Finally, the panel I’ve really been waiting for is here!

The Ring of Valor - Orgrimmar.

  • Animated Platforms - Pillars that rise up at timed intervals. Trying to stay away from randomness to let it be skill based. Pillars block line of sight, you can ride up and down on pillars.
  • Dynamic Fire Hazard - Strips on the ground that damages players. On a timer. If you are CC’d on the fire you will not be killed. Designed as a choice.
  • Close Starting Positions - Start on platforms that rise up at the start.
  • New, dynamic feel to the Arenas while keeping it skill based.
  • Pillars on opposite timers as fire to force decision making
  • Landmarks on pillars and around arena to give players more ways to communicate where they are during a game.

Dalaran Sewers - Under Dalaran, the Central City for WotLK

  • Small, to the point
  • Dynamic Water Feature - Pillar on timer that blocks LOS. If you are standing on water pillar when it turns on it knocks you back so you can’t get stuck. Terming this dynamic - “area denial”
  • No mounts allowed. Travel forms will work.
  • Starting areas off-limits: Start in pipes that are elevated from the ground. Jump down into the arena at start. If you stay in at start, you get knocked out by water.

Strand of the Ancients

  • Attack/Defend Map - Destructible Buildings and Vehicles. Play both sides of the teams.
  • Time each attack run, if the other team can’t defeat you in the same amount of time that team loses.
  • Increased player limit to 15v15 from 10v10
  • Doubling amount of Siege vehicles from current Beta
  • Siege Combat - Series of walls that lead to capturable objective at the top. Land on beach, get into siege engines and begin moving through the walls. If you aren’t in a vehicle, you will be able to pick up and drop mines to do siege damage. 3-4 seconds where the opposite team can disarm mine. Something for everyone to do.
  • Multiple angles for attack viable. All walls have unique icon and color so players can identify and communicate where they are going.

Wintergrasp - Entire Zone PvP in Northrend

  • Huge Numbers of Players - hundreds, with siege vehicles and destructible buildings.
  • Non-Instances PVP
  • Attack/Defend Map. You have a fortress with surrounding walls. Break through walls…choose any of 30 walls to break through. Capture and then sides flip with a cooldown - currently 2.5 hours. Cooldown to allow victor to reap the benefits of winning.
  • Victor gets daily quests, portal from Dalaran to Wintergrasp, opens a unique raid instance. Archivon (raid boss), with wide select of loot - one day cooldown, open for everyone on the winning faction. All bosses around wow drop a shard for the current victor as currency to buy, mounts, gear, gems, wide variety.
  • Victor defends the next round.
  • Ranks to earn vehicles - Ensures players are contributing. Get and HK, get rank. Currently 2 Ranks required to get in a siege vehicle. Different vehicles require different ranks.
  • Vehicles still vulnerable to players. Necessity for players on the ground to defend siege weaponry.
  • Spent majority of design time ensuring servers will handle the load and play smoothly.

Whats Next - Future of PVP with Chilton

  • Revisit PvP itemization, including arena and BG rewards
  • Support all the play styles and balance the rewards from all - BGs, Non-instanced pvp, arena
  • Queue from anywhere in the Azeroth.
  • Competitive battle grounds. Potential rating system to measure individual success in BGs.
  • Potential for Guild Battlegrounds
  • Allow players to level up in Battlegrounds.

Additional Q & A

Q: Why can’t Hunter’s shoot within melee rang
A: Different than a caster - not wearing mail armor. Don’t want Hunter’s to be able to blast away while tanking. Disengage gives a more fun mechanic than just standing there.

Q: Why Can’t Pets have resilience?
A: Tuning the benefits of a pet. Find the balance to make sure its viable strategy to kill the Hunter’s pet, but also costs enough to decide to kill the pet. Lost of new options to customize pets with talent points to increase defense.

Q: Will the old BGs and Arenas get a facelift with the new Dynamics?
A: Does tends to be PVP content burnout. Want to address it by making better effort to introduce new Battlegrounds.

Q: Future changes to help Paladins stay in Melee range? (Loud booing ensues!)
A: No intention to give Paladins Shadowstep or Intercept. Make sure the control that Paladins have are more useful. Glyph that increases HoJ range a lot.

Q: Population imbalance on Wintergrasp? Anything planned to balance with a Buff?
A: Buff called Tenacity. Scales based on imbalance of BG to make the smaller side stronger by scaling damage input and stops incoming damage as a percentage. Still tuning the balance.

Q: How will Ranks reset in Wintergrasp. Still get HKs while idling. How will it be fixed?
A: No forced grouping, so you would have to be in a group that carries you and feeds you the HKs. Rank will reset each battle for Wintergrasp

Q: Ring of Valor. With fire, will range be an immediate benefit.
A: Visual Queues for fire (gears and doors opening). Can certainly shoot through the fire as a ranged class

Q: Balance for Druid PVP. Resto overpowered, how can you lower Restos effectiveness without hurting Balance or Feral
A: Changes with WotLK going to be very different balance. Does not look like Druids will be the dominant force they are now in WotLK, especially in the lower brackets.

Q: Any plans to remove or balance racials in arenas?
A: Make sure they don’t change rules of Arena too much or it feels like it isn’t part of World of Warcraft. We have already limited consumables, to take that burden off each match. With WotLK arena is going to change a lot and we are certainly watching the role racials play. If it continues to be a problem in WotLK, they will address it in the future.

Q: As a healer, in a BG that doesn’t force grouping you just have to spam target other players on your team to see if they need healing. Is there any way to give healers a way to heal more effectively in that situation?
A: Avoiding that for the time being. Grouping system only supports 40 players ATM. And that would need to be addressed before any mechanic like that is added.

Daily Blue and PTR Changes Wrap Up

October 6, 2008 by Zuggy · Leave a Comment 

The past few days have been a whirlwind of class changes and blue posts. Make sure you haven’t missed any of the past few days worth of updates.

Daily Blue Wrap Up

Other Important Posts

Bottom