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Class Changes for Patch 3.0.3

November 4, 2008 by Zuggy · Leave a Comment 

Death Knight
Skills
Frost

  • Targets affected by Chains of Ice now regain 10% of their movement each second for 10 sec. (Up from 5% each second fro 20 second)
  • Rune Strike now costs 20 Runic Power (Up from 10) and has been changed from “Instant” to “Next Melee Attack”

Unholy

  • Corpse Explosion range has been increased from 20 to 30 yards.
  • Unholy Blight damage increased (37 DPS to 48 DPS for Rank 4, 31 to 40 for Rank 3, 23 to 30 for Rank 2). Targets aren’t considered diseased anymore.

Talents
Blood

  • Bloody Strikes now increases the damage by 10/20/30% (up from 6/12/18%) and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart strike.
  • Hysteria doesn’t cost a Blood Rune anymore. Cooldown changed from 2 minutes to 3 minutes.

Frost

  • Tundra Stalker doesn’t affect Icy Touch anymore. Now increases expertise by 1/2/3/4/5. (Down from 2/4/6/8/10)
  • Acclimation now has a 20% chance to boost magic resistance. (Down from 30%)
  • Improved Icy Talons now increases the melee and ranged attack speed of your group or raid by 20% for the next 20 sec. (Old - Didn’t affect ranged attacks)
  • Frigid Dreadplate now Reduces the chance melee attacks will hit you by 1/2/3%.
  • Deathchill now only works if the ability is used within 30 seconds.
  • Black Ice doesn’t affect Shadow damage anymore.
  • Improved Icy Talons now increase the melee haste of your group or raid and increases your haste by 5% at all time. (Doesn’t affect ranged attack speed anymore, doesn’t affect only the DK’s melee haste anymore)
  • Improved icy Touch now makes your Frost Fever reduces melee and ranged attack speed by an additional 2/4/6%.

Unholy

  • Ebon Plaguebringer magic damage taken by 4/9/13% (Old - Vulnerability to magic, wording change).
  • Crypt Fever now increases disease damage taken by the target by 10/20/30%. (Down from 20/40/60%)
  • Summon Gargoyle now costs 50 Runic Power (up from 30) and lasts 10 sec plus 1 per 8 Runic Power. (Up from 1 sec per 8 runic power only)

Druid
Skills
Feral

  • Growl cooldown has been changed to 8 seconds. (Down from 10 seconds)
  • Tiger’s Fury (Rank 6) now increases damage done by 80 (down from 131). Rank 5 now increases damage done by 60. (Down from 77)

Talents
Balance

  • Earth and Moon changed from 5 to 3 ranks and now increases spell damage taken by 4/9/13% for 12 seconds and increases your spell damage by 1/2/3%. (Old - Increased Arcane/Fire/Frost/Nature/Shadow damage by 3/5/8%)
  • Eclipse now increases damage done by Wrath by 20% (up from 10%) and has a chance of increasing your critical strike chance with Starfire by 30%. (Up from 15%)
  • Moonfury changed from 5 to 3 ranks. Now increases damage done by Starfire, Moonfire, and Wrath by 3/6/10%. (Old - 2/4/6/8/10%)
  • Moonkin Form mana regeneration doesn’t affect AOE spells anymore.

Feral

  • Predatory Instincts doesn’t work with Bear and Dire Bear form anymore.

Restoration

  • Improved Tree of Life now increases your armor contribution from items by 33/66/100%. (Old - Increased your total armor)

Hunter
Skills
Beast Mastery

  • All aspects are now off the GCD, but share a 1 sec cooldown between each other.
  • Aspect of the Monkey now increases your dodge by 18%. (Up from 8%)
  • New Skill - Aspect of the Dragonhawk - The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230/300 (Level 74/80) and chance to dodge by 18%. Only one Aspect can be active at a time.
  • Aspect of the Hawk (Rank 10) and (Rank 9) have been added to the game. They are respectively level 80 / 74 and grant you 300 / 230 ranged attack power.
  • Aspect of the Viper changed to - The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 sec. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.

Survival

  • Disengage mana cost has been lowered from 14% of base mana to 5% of base mana. It doesn’t require you to have a target anymore, you still have to be in combat.

Talent
Beast Mastery

  • Ferocious Inspiration now affects your raid.
  • Animal Handler now increase your pet’s expertise by 5/10. (Old - Increased the chance to hit by 2/4%)
  • Aspect Mastery has been modified to add Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
  • Improved Aspect of the Monkey has been modified to affect Aspect of the Dragonhawk.
  • Improved Aspect of the Hawk has been modified to affect Aspect of the Dragonhawk.

Marksmanship

  • Improved Barrage now affects Aimed Shot.
  • Barrage now affects Aimed Shot.

Pet Skills

  • Swipe (Bear) focus cost reduced from 25 to to 20. Damage increased (60-84 to 90-126 for Rank 6)
  • Snatch (Bird of Prey) focus cost reduced from 40 to 20.
  • Gore (Boar) focus cost reduced from 25 to 20. Damage increased. (122-164 for Rank 6)
  • Rake (Cat) focus cost reduced from 25 to 20. Damage lowered. (From 59-83 + 21-27 over 9 sec to 24-34 + 22-28 over 9 sec)
  • Fire Breath (Dragonhawk) now has a 20 yards range.
  • Froststorm Breath (Chimaera) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
  • Lava Breath (Core Hound) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
  • Monstrous Bite (Devilsaur) focus cost reduced from 25 to 20.
  • Stamped (Rhino) damage increased (from 91-123 to 182-246 for Rank 6). Knockback reduced from 15 yards to 10 yards.
  • Spirit Strike (Spirit Beast) damage increased. (from 43-47 + 43-47 over 10 sec to 85-115 + 85-115 over 10 sec)
  • Acid Spit (Worm) damage increased. (62-88 to 124-176 for Rank 6)
  • Thunderstomp (Gorilla) focus cost reduced from 25 to 20.
  • Tendon Rip (Hyena) focus cost reduced from 25 to 20.
  • Savage Rend (Raptor) focus cost reduced from 25 to 20.
  • Ravage (Ravager) damage increased. (89-125 to 106-150 for Rank 6)
  • Scorpid Poison (Scorpid) focus cost reduced from 25 to 20. Damage lowered. (From 85 to 45 for Rank 6)
  • Poison Spit (Serpent) focus cost reduced from 25 to 20.
  • Spore Cloud (Sporebat) focus cost reduced from 25 to 20.
  • Lightning Breath (Wind Serpent) focus cost reduced from 25 to 20.
  • Sting (Wasp) focus cost reduced from 25 to 20.

Mage
Skills
Arcane

  • Arcane Blast mana cost has been lowered from 9% of base mana to 8% of base mana.
  • Arcane Explosion mana cost has been lowered from 30% of base mana to 27% of base mana for higher ranks. From 25% of base mana to 22% of base mana for lower ranks.
  • Arcane Missiles mana cost has been lowered from 34% of base mana to 31% of base mana for higher ranks. From 41% of base mana to 37% of base mana for lower ranks.
  • Focus Magic cannot be cast on self anymore.

Fire

  • Fireball mana cost has been lowered from 21% of base mana to 19% of base mana for higher ranks. From 25% of base mana to 23% of base mana for lower ranks.
  • Frostfire Bolt mana cost has been lowered from 16% of base mana to 14% of base mana.
  • Living Bomb mana cost has been lowered from 31% of base mana to 22% of base mana.

Frost

  • Frostbolt mana cost has been lowered from 15% of base mana to 13% of base mana for higher ranks. From 18% of base mana to 16% of base mana for lower ranks.

Talents
Fire

  • Flame Throwing doesn’t affect Frostfire Bolt anymore.
  • Molten Shields (Rank 2) now give your Molten Armor a 100% chance to affect ranged and spell attacks.

Frost

  • Brain Freeze now only affects your frost damage spells with chilling effects.
  • Cold as Ice doesn’t affect Deep Freeze anymore.

Paladin
Skills
Holy

  • Judgement of Light now grants attacks and spells made against the judged enemy a chance of healing the attacker. (Old - Didn’t include spells)
  • Judgement of Wisdom now unleashes the energy of a Seal spell to judge an enemy, giving each attack a chance to restore 2% of the attacker’s maximum mana.
  • Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
  • Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
  • Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
  • Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])

Protection

  • Righteous Defense cooldown has been changed to 8 seconds. (Down from 10 seconds)
  • Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])

Retribution

  • Judgement of Command Holy damage reduced from 56% to 45%.
  • Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
  • Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
  • Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
  • Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
  • Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
  • Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
  • Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old - [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
  • Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
  • Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
  • Judgement of Wisdom now restores 1% of the attacker’s maximum mana. (Down from 2%)
  • Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])

Talent
Holy

  • Infusion of Light now reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1 sec. (Old - Didn’t affect Flash of Light)
  • Judgements of the Pure now increases your casting and melee haste by 3/6/9/12/15% for 1 minute. (Up from 2/4/6/8/10%)
  • Enlightened Judgements now increases the range of your Judgement spells by 15/30 yards. (Up from 10/20 yards)

Protection

  • Hammer of the Righteous now causes 4 times your main hand damage per second. (Up from 3 times)
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.

Retribution

  • Sanctified Retribution now increase damage caused by targets affected by Retribution Aura by 3%
  • Divine Storm doesn’t deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
  • Righteous Vengeance changed to - When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
  • The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old - Increased critical strike damage only, by 10/20%)
  • Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
  • Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])

Priest
Skills
Shadow

  • Devouring Plague base damage has been slightly lowered. (1216 to 1088 for Rank 7, 1416 to 1144 for Rank 8, 1720 to 1376 for Rank 9)

Talents
Holy

  • Divine Providence now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.

Shadow

  • A new effect has been added to Shadowform - Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.
  • Vampiric Embrace now heals the priest by 15% and other party members by 3%. (Old - Priest and Party members all healed by 15%)
  • Improved Vampiric Embrace now increases the healing received from Vampiric Embrace by 33/66%. (Up from 5/10%)

Rogue
Talents
Combat

  • Combat Potency now proc from your off-hand melee autoattacks. (Old - off-hand melee attacks)
  • Fan of Knives cooldown has been lowered from 30 seconds to 10 seconds.

Subtlety

  • The additional 2 seconds cooldown added on abilities while Shadow Dance is active has been removed.

Shaman
Skills
Elemental

  • Lava Burst base damage has been increased. (1082-1378 to 1192-1518 for Rank 2, 920-1172 to 1012-1290 for Rank 1)
  • Thunderstorm now restores 8% mana. (Up from 5%)

Enhancement

  • Higher ranks of Windfury now have proper AP increase values. (Rank 2) = 119; (Rank 3) = 249; (Rank 4) = 333; (Rank 5) = 445; (Rank 6) = 835; (Rank 7) = 1090; (Rank 8 ) = 1250
  • Windfury Totem doesn’t affect ranged haste anymore.

Restoration

  • Riptide healing value has been increased. (From 665 to 885 over time for Rank 2, 888-960 Base healing to 1378-1492 and from 695 to 1435 additional for Rank 3, 1015-1099 to 1604-1736 base healing and from 795 to 1670 additional for Rank 4)

Talents
Elemental

  • Storm Reach has been renamed to Elemental Reach and now affects Lava Burst.
  • Improved Fire Nova Totem now Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
  • Maelstrom Weapon isn’t tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn’t affect Lava Burst anymore.

Enhancement

  • Static Shock now proc from melee attacks and abilities. (Old - Proc from any damage)
  • Maelstrom Weapon isn’t tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn’t affect Lava Burst anymore.

Restoration

  • Tidal Waves now affects your next 2 (Up from 1) Lesser Healing Wave of Healing Wave spells. Also, it now affects Riptide.

Warlock
Skills
Affliction

  • Haunt cooldown has been changed to 8 seconds. (Down from 10 seconds)

Destruction

  • Shadowflame damage has been increased. (From 310-338 + 180 Fire Damage over time to 520-568 + 544 Fire damage over time for Rank 1, from 363-397 + 212 Fire Damage over time to 615-671 + 644 Fire damage over time for Rank 2)

Talents
Affliction

  • Everlasting Affliction now gives your Corruption, Siphon Life and Unstable Affliction spells gain an additional 5% of your bonus spell damage. (Old - each time they inflict damage, wording change ?)
  • Shadow Mastery now increases the damage dealt and life drained by Shadow spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Demonology

  • Demonic Tactics now Increases melee and spell critical strike chance for you and your summoned demon by 2/4/6/8/10%. (Up from 1/2/3/4/5%)
  • Soul Link now redirects 20% of all damage taken to your pet. (Up from 15%)

Destruction

  • Emberstorm now increases the damage done by your Fire spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Warrior
Skills
Arms

  • Rend bas damage has been slightly lowered, additional damage changed - originally took 15% of base weapon damage, now takes 50%, originally took 2.14% from weapon attack power damage, now takes 7.14%.

Protection

  • Shield Bash now dazes your target.

Talents
Arms

  • Sudden Death now has a 3/6/9% chance to proc on melee hits. (Old - 10/20/30% chance to proc on critical hits
  • Improved Rend now increases the bleed damage done by Rend by 10/20%. (Down from 25/50%)

Fury

  • Titan’s Grip now reduces your chance to hit with damage-dealing abilities that require a weapon by 5%. (Down from 15%)
  • Bloodthirst cooldown has been changed to 5 seconds (Down from 6 seconds) and now instantly attacks the target causting [ 50% of AP ] damage. (Up from 45%)
Source: mmo-champion

Late Night Blue Posts - WotLK Class Changes and Boss Armor

October 22, 2008 by Zuggy · 3 Comments 

Upcoming Frost Changes

We have concerns about how bursty dps has become in PvP. On the other hand, we’re pretty happy with mage dps in PvE so we want to take care not to hurt it.

For example, we discussed shifting some of Arcane’s damage between Arcane Blast and Arcane Barrage, but that actually does hurt one of Arcane’s PvE advantages over Fire — namely to be able to move around while doing some instant spells.

In the case of Frost, however, we have become concerned that it’s too easy to blow opponents up too quickly. Two of the culprits here are instant, uninterruptible Fireballs and Deep Freeze.

We are changing Brain Freeze to only proc off of Frost spells that can chill. Specifically, this limits the tactic of trying to fish for procs with Ice Lance. Ice Lance gets used a lot more in PvP, so we don’t think this will hurt Frost as much in PvE.

Secondly, Cold as Ice no longer reduces the cooldown on Deep Freeze. Deep Freeze is an (ahem) cool spell and we don’t want to nerf it too much, but you must admit that the poor frozen shmuck can endure a lot of damage while he is locked up.

Upcoming Warlock DPS Changes

We have finished a fairly comprehensive look at the dps of various classes and specs and are concerned that warlock dps isn’t quite where it should be. It’s not abysmal by any means, but we think it should be a little higher.

To give warlocks a little extra nudge in PvP, we increased Soul Link up to 20% from 15%. You may already have this change.

In PvE, overall, we just think a lot of classes benefitted from getting the warlock buffs a little more than the locks benefited from getting everyone else’s buffs. So we decided to just buff lock damage across the board (which will also help in PvP somewhat). Rather than change damage and coefficients of a lot of different ranks of spells, we just inflated talents that we were almost certain you’d already have. Shadow Mastery, Demonic Tactics and Emberstorm were all increased by 1% per rank for 5% total.

Let us know how that feels. The changes should go live before Nov 13.

Recent Fury Changes

As I posted recently in the hunter forums, we increased the armor on level 83 raid bosses by 10%. This will be a nerf to warrior dps.

In the case of Arms and Protection, we don’t think any adjustment is necessary at this time. Arms is doing very competitive dps, while Fury has fallen behind. We experimented with lowering the proc chance of Sudden Death, from where Arms gets a lot of its damage, but weren’t happy with the result and ultimately decided to buff Fury instead.

First, we increased the percentage of AP that contributes to Bloodthirst from 45% to 50%.

Second, we reduced the hit penalty on special attacks on Titan’s Grip from -12% to -5%.

As I have said before, we have been somewhat reluctant to give Titan’s Grip such a huge buff. It is now likely more powerful than several other talents in the tree and risks being the 51-point talent to which all other classes compare their 51-point talent. Nevertheless, we feel it was the right change to make.

When a Fury warrior missed a Slam or Bloodthirst on a boss, they ended up building up a lot of extra rage that couldn’t be spent fast enough. I understand some players suggested an additional attack for Fury, and that is something we may still consider when we see players hit 80 and start experimenting more with the build. But it would be a very big change that involved touching talent trees and glyphs, as well as a lot of time necessary to iterate on the right values. The Titan’s Grip change by contrast was a simple one, and judging by the number of players who have asked for it throughout beta, one that will be welcomed by the community.

Upcoming Hunter Changes

As I have suggested a few times, we are concerned that hunters of all 3 specs are doing damage that is clearly superior to other classes. While we’re trying to achieve closer parity among specs of all classes with regard to dps, and we want to particularly make sure that hunters, rogues, mages and locks are not left behind, we do think the hunters are too far ahead, particularly at 80, in good gear, when raid-buffed.

However, we have also tried to give hunters a substantial survivability boost in PvP and we don’t want to do anything that hurts them too much in PvP.

So here are changes you will most likely see soon:

1) Ranged attacks no longer benefit from the haste effects of Windfury Totem and Improved Icy Talons. This is a nerf to hunter white damage.

2) We are also improving the armor on level 83 raid bosses by 10%. This will be a nerf to the dps of any class that does physical damage. For classes that would slide behind with such a change, we’ll take steps to adjust them — though it probably isn’t as many as you think. The raid buff stacking overhaul was very beneficial to melee (and hunters). Sunder / Expose Armor alone can be a 20%+ dps increase, which is why we decided to attack the problem from this angle.

3) Now the armor change won’t affect PvP at all and the haste buff change will only have a marginal affect in BGs and only in Arena teams that include certain comps. However, in order to make sure we didn’t nerf hunters too much, we made two changes to Disengage. First, its cooldown dropped to 25 sec (from 30) which can be talented to 16. Second, it no longer requires a target, but does require you to be in combat. Now if someone closes to melee, you can leap back without having to select them first. We require you to be in combat though so we don’t see a lot of hunters bouncing around IF / Org or using it like Blink to goofily speed up travel.

Boss Armor Change

As I have posted a couple of times recently, we decided to raise the armor of level 83 raid bosses by 10% to correct for some dps difference between casters and melee + hunters. I wanted to address the issue head on with the rogues.

We have done a lot of testing recently, and concluded that even with this change, Assassination rogues are likely the top dps spec in the game against single bosses that don’t move around a lot (like Patchwerk). This isn’t a bad place for them to be. They pay a small price both for being melee (where more damage tends to occur) and for lacking the ability to respec into a non-damage build. We don’t think they will be as far above hybrids as they have been before — as I’ve posted before, it’s very important that hybrid classes do higher dps now that their buffs do not stack.

Combat builds, especially swords, is competitive but probably behind Assassination. This is something we’d like to address, especially if it turns out to be a major difference between the specs. Additional armor does hurt Combat, but also remember it’s just raid bosses and not other players (or trash or heroic bosses).

Subtelty, sadly, is just much harder to test since so much of their damage relies on other players. Our preliminary evidence is that they generate plenty of combo points from Honor Among Thieves, but this might mean their personal dps when not in a group suffers. This is something we’re still testing.

I will add that some players have wondered if Honor Among Thieves is bugged since the cp can occur more often than 1 sec. In this case, the tooltip is just unclear. When Jimmy the Shaman crits, he cannnot “send you” a combo point more often than 1 per sec. But if you have lots of players critting all the time, you can build them up quickly. So Honor is (here it comes) working as intended.

PTR Patch 3.0.3 Class Changes

October 17, 2008 by Zuggy · Leave a Comment 

Death Knight

Frost

  • Deathchill - Buff only lasts 30 seconds.
  • Improved Icy Talons - Now increases melee and ranged attack speed instead of just melee speed.
  • Rune Strike - Cost increased to 20 Runic Power.
  • Tundra Stalker - Now increases your expertise by 1/2/3/4/5. Down from 2/4/6/8/10. No longer affects Icy Touch.
  • Improved Icy Touch - Frost Fever reduces melee and ranged attack speed by an additional 1%. Down from 2%. Last 2 ranks listed as 0% reduction.
  • Frigid Dreadplate - Now just reduces the chance melee attacks will hit you by 1/2/3%.
  • Black Ice - Tooltip updated to reflect only affecting Frost damage.
  • Chains of Ice - Now the target regains 10% of their movement each second for 10 sec. Changed from the target regains 5% of their movement each second. Lasts for 20 sec.

Unholy

  • Death Coil - Rank 2 values reduced to 208 Shadow damage to an enemy target or healing 312.0 damage from 272 Shadow damage to an enemy target or healing 408.0 damage.
  • Summon Gargoyle - Cost increased to 50 Runic Power. Now persists for 10 sec plus 1 sec per 8 runic power up to 60 sec. Changed from 1 sec per 8 runic power up to 60 sec.
  • Corpse Explosion - Now has a 30 yard range.
  • Unholy Blight - No longer makes targets considered diseased. All ranks had a slight damage increase.
  • Crypt Fever - Now increases disease damage taken by the target by 10/20/30%. Changed from increases the damage of other diseases on the target by 20/40/60%.

Druid

Balance

  • Eclipse - Now on proc, increases damage done by Wrath by 20%. Up from 10%. Critical strike chance with Starfire increased by 30%. Up from 15%.
  • Earth and Moon - Increases spell damage taken by 4/9/13% for 12 sec. Also increases your spell damage by 1/2/3%. Changed from Arcane, Fire, Frost, Nature and Shadow damage and 5 ranks.
  • Moonfury - Changed to 3 ranks, 3/6/10%.

Feral

  • Predatory Instincts - No longer affects Bear Form or Dire Bear Form.
  • Growl - Cooldown reduced to 8 seconds. Down from 10.

Restoration

  • Improved Tree of Life - Now increases your armor contribution from items while in Tree of Life Form by 33%. Changed from overall armor increase.

Hunters

Marksmanship

  • Improved Barrage - Now affects Aimed Shot.
  • Barrage - Now affects Aimed Shot.

Beast Mastery

  • Ferocious Inspiration - Now raid wide.
  • Aspect of the Viper - Melee attacks now also generate mana. In addition, you gain 4% of maximum mana every 3 sec added to the description.
  • Animal Handler - Increases your pet’s expertise by 5/10. Changed from 2% chance to hit.

Survival

  • Disengage - Down to 5% base mana from 14%.

Pets

  • Fire Breath - Now has a 20 yard range.
  • Stampede - Damage ranges increased, max rank is 182 to 246 damage up from 91 to 123.
  • Thunderstomp - Focus cost reduced to 20 from 25.
  • Spore Cloud - Focus cost reduced to 20 from 25.
  • Lightning Breath - Focus cost reduced to 20 from 25.
  • Monstrous Bite - Focus cost reduced to 20 from 25.
  • Poison Spit - Focus cost reduced to 20 from 25.
  • Tendon Rip - Focus cost reduced to 20 from 25.
  • Savage Rend - Focus cost reduced to 20 from 25.
  • Sting - Focus cost reduced to 20 from 25.
  • Snatch - Focus cost reduced to 20 from 40.
  • Ravage - Damage ranges increased, max rank is 106 to 150 damage up from 89 to 125.
  • Lava Breath - Damage ranges increased, max rank is 128 to 172 damage up from 64 to 86. Focus cost reduced to 20 from 25
  • Rake - Damage ranges decreased, max rank is 24 to 34 damage down from 59 to 83. Focus cost reduced to 20 from 25
  • Acid Spit - Damage ranges increased, max rank is 124 to 176 damage up from 62 to 88. Focus cost reduced to 20 from 25.
  • Froststorm Breath - Damage ranges increased, max rank is 128 to 172 damage up from 64 to 86. Focus cost reduced to 20 from 25.
  • Swipe - Damage ranges increased, max rank is 90 to 126 damage up from 60 to 84. Focus cost reduced to 20 from 25.
  • Gore - Damage ranges added, max rank is 122 to 164 damage. Focus cost reduced to 20 from 25.
  • Scorpid Poison - Rank 6 damage reduced to 18 to 40 from 34 to 80. Focus cost reduced to 20 from 25.

Mage

Arcane

  • Arcane Blast - Down to 8% base mana from 9%.
  • Arcane Missiles - Higher ranks down to 31% base mana from 34%. Lowest ranks down to 37% base mana from 41%.
  • Arcane Explosion - Higher ranks down to 22% base mana from 25%. Lowest ranks down to 27% base mana from 30%.

Fire

  • Frostfire Bolt - Down to 14% base mana from 16%.
  • Living Bomb - Down to 25% base mana from 31%.
  • Fireball - Higher ranks down to 19% base mana from 21%. Lowest ranks down to 23% mana from 25%.

Frost

  • Frostbolt - Higher ranks down to 13% base mana from 15%. Lowest ranks down to 16% mana from 8%.

Paladin

Holy

  • Enlightened Judgements - Now increases the range of your Judgement spells by 15/30 yards. Up from 10/25.
  • Infusion of Light - Now reduces the cast time of your next Flash of Light by .75/1.5 sec.
  • Judgement of Light - Wording changed to “attacks and spells” from “attacks”.
  • Judgements of the Pure - Now increases your casting and melee haste by 3/6/9/12/15%. Up from 2/4/6/8/10%.
  • Judgement of Wisdom - Now has a chance to restore 2% of the attacker’s maximum mana.

Protection

  • Shield of Righteousness - Rank 2, level 80 added. Slam the target with your shield, causing Holy damage equal to your block value plus 400. This spell causes a high amount of threat.
  • Hammer of the Righteous - Now causes 4 times your main hand damage. Up from 3.
  • Shield of the Templar - Now also reduces all damage taken by 1/2/3%.

Retribution

  • Sanctified Retribution - Damage caused by targets affected by Retribution Aura is increased by 3%. Up from 2%.

Priest

Holy

  • Divine Providence - Now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.

Shadow

  • Devouring Plague - Max rank does 1088 damage, down from 1216.
  • Improved Vampiric Embrace - Now increases the healing received from Vampiric Embrace by 33/67%. Up from 5/10%.
  • Vampiric Embrace - Changed to allow you to be healed for 15% and other party members to be healed for 3% of any Shadow spell damage you deal.
  • Shadowform - Now also allows for your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.

Rogue

Combat

  • Combat Potency - Changed to autoattacks from attacks.

Subtlety

  • Shadow Dance - Removed from description, Those abilities each gain a cooldown of 2.0 sec. Lasts 10 sec.

Shaman

Elemental

  • Lava Burst - Max rank now does 1192 to 1518 Fire damage, up from 1082 to 1378 Fire damage.
  • Thunderstorm - Now returns 8% mana, up from 5%.
  • Storm Reach - Now increases the range of Lava Burst as well.
  • Improved Fire Nova Totem - Now increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
  • Totem of Wrath - Now increases spell power by X instead of damage done by spells and effects by X.

Enhancement

  • Static Shock - Now procs off any damage, instead of melee attacks and abilities.

Restoration

  • Tidal Waves - Now affects Riptide.
  • Riptide - Max rank healing increased to 1604 to 1736 and another 1002 over 15 sec from 1015 to 1099 and another 477 over 15 sec.

Warlock

Affliction

  • Everlasting Affliction - Changed to gain an additional 5% of your bonus spell damage. Down from gaining 1/2/3/4/5% of your bonus spell damage effects each time they inflict damage.
  • Haunt - Cooldown lowered to 8 seconds from 10.

Demonology

  • Inferno - The following removed from description. Once control is lost, the Infernal must be Enslaved to maintain control. Can only be used outdoors.

Destruction

  • Shadowflame - Rank 2 went to 615 to 671 Shadow damage and an additional 644 Fire damage from 363 to 397 Shadow damage and an additional 212 Fire damage. Rank 1 buffed as well.
  • Improved Shadow Bolt - Now increases overall damage. Changed from damage against the target.

Warrior

Arms

  • Improved Rend - Now increases the bleed damage done by your Rend ability by 10/20%. Down from 25/50%.
  • Sudden Death - Proc chance reduced to 3/6/9%. Down from 10/20/30%.
  • Rend - All ranks saw a slight damage reduction. If used while your target is above 75% health, Rend does 35% more damage. Additional damage now scales better [1.0 * MWB + mwb / 2.0 + AP / 14.0 * MWS] up from [0.29999998 * MWB + mwb / 2.0 + AP / 14.0 * MWS].

Fury

  • Bloodthirst - Cooldown reduced to 5 seconds, down from 6.
  • Titan’s Grip - Chance to miss decreased to 12% from 15%.

Protection

  • Shield Bash - Now dazes the target.

WotLK Beta Build 9014 Class Changes

October 1, 2008 by Zuggy · Leave a Comment 

Death Knight WotLK Changes

Blood

  • Bloody Vengeance - No longer increases frost and shadow damage.
  • Blood Tap - Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
  • Bladed Armor - Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
  • Bloody Vengeance - Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
  • Abomination’s Might - Range of attack power increase now 45 yds (Old 20 yds)

Frost

  • Obliterate Damage lowered. (Now Rank 3 - 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 - 100% weapon damage plus 252, 126 bonus damage per disease.)
  • Tundra Stalker - Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
  • Guile of Gorefiend - No longer gives bonus to Rune Strike critical damage.
  • Howling Blast - Damage increased on all ranks. (Now Rank 5 - 259 to 281) (Old Rank 5 - 192 to 208)
  • Runic Focus - Description changed to : “Unlike most casters, a Death Knight’s spells cause double damage on critical hits.”

Unholy

  • Death and Decay - Damage Increased (Now Rank 4 - 62 Damage) (Old Rank 4 - 52 Damage)
  • Blood-Caked Blade - Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
  • Blood Plague - Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
  • Reaping - Pestilence removed, Blood Strike added.

Druid WotLK Changes

Balance

  • Starfall - Now has a 30 yard range. Instant cast.
  • Nature’s Splendor - Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
  • Typhoon - Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).

Feral

  • Rake - DoT damage increased for all ranks.
  • Swipe - No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
  • Mangle (Cat) - Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
  • Protector of the Pack - Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.

Hunter WotLK Changes

Beast Mastery

  • Aspect of the Viper reworded - Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
  • Aspect of the Wild - Rank 4 now increases Nature resistance by 130 (up from 70).
  • Kindred Spirits - Description now includes “This does not stack with other movement speed increasing effects.”

Marksmanship

  • Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
  • Concussive Shot - Now has a 12 sec cooldown.
  • Kill Shot - Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
  • Multi-Shot - Mana cost increased for 12% to 13% of base mana.
  • Focused Aim - No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
  • Marked for Death - Now increases your damage done by your shots and the damage done by your pet’s special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
  • Scatter Shot - Moved from Tier 5 to Tier 3, changed trees to Survival.

Survival

  • Freezing Arrow - The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
  • Freezing Trap - Trap now breaks on any damage once again, instead of having a chance to break. (”Any damage caused will break the ice.”)
  • Lock and Load - Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
  • Point of No Escape - Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
  • Readiness - Moved from Tier 9 to Tier 5, changed trees to Marksmanship.
  • Surefooted - Moved from Tier 4 to Tier 2. No longer increases hit chance.
  • T.N.T. - Moved from Tier 2 to Tier 4
  • Trap Mastery - Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).

Mage WotLK Changes

Arcane

  • Sound Effect Spell - Polymorph Penguin and Polymorph Sheep added
  • Missile Barrage - Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.

Fire

  • Empowered Fireball - Renamed Empowered Fire. Now affects Frostfire Bolt.
  • Living Bomb - Now has no knockup.

Frost

  • Deep Freeze - Now does no damage.
  • Frost Warding - Moved from Tier 1 to Tier 2
  • Frostbite - Moved from Tier 2 to Tier 1

Paladin WotLK Changes

Holy

  • Divine Plea - Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
  • Infusion of Light - Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
  • Judgements of the Pure - Now lasts 60 sec (up from 30 sec).

Retribution

  • Judgements of the Wise - Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).

Priest WotLK Changes

Discipline

  • Improved Inner Fire - Moved from Tier 3 to Tier 2.
  • Improved Power Word: Fortitude - Moved from Tier 2 to Tier 3.
  • Silent Resolve - Ranks 4 and 5 removed.
  • Twin Disciplines - Now increases “damage and healing” instead of “spellpower”.

Holy

  • Guardian Spirit - This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
  • Holy Nova - Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.

Shadow

  • Devouring Plague - Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
  • Twisted Faith - Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.

Rogue WotLK Changes

Assassination

  • Focused Attacks - Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).

Combat

  • Gouge - Damage now scales with attack power.
  • Aggression - Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
  • Blade Twisting - Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
  • Vitality - Now regens 8/16/25% energy (up from 3/7/10%).

Shaman WotLK Changes

Elemental

  • Fire Nova Totem - Mana cost now 33% of base mana. (Old 26%)
  • Fire Nova Totem - New ranks added. (Level 75 rank 8 - 755 to 843 damage) (Level 80 Rank 9 - 893 to 997 damage)

Enhancement

  • Unleashed Rage - Now increases all attack power and has a 45 yard range.
  • Dual Wield Specialization - Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
  • Flurry - Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
  • Stormstrike - 20% damage increase now only effects Nature spells.
  • Maelstrom Weapon - Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
  • Spirit Wolves - Spirit Hunt - Duration removed.

Restoration

  • Improved Water Shield - Now works on Riptide Critical Hits.
  • Ancestral Awakening - Now works on Riptide Critical Hits.

Totems

  • Frost Resistance Totem - Duration fixed to be 5 minutes.
  • Totem of Wrath - Duration fixed to be 5 minutes.
  • Fire Resistance Totem - Duration fixed to be 5 minutes.

Warlock WotLK Changes

Affliction

  • Everlasting Affliction - Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
  • Drain Soul - Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
  • Curse of Doom - If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
  • Haunt - Now heals for 100% of damage done. Down from 200%.

Demonology

  • Enslave Demon - Lasts up to 60 sec. Down from 300 sec.
  • Demonic Pact - Does not work on Enslaved demons.

Destruction

  • Chaos Bolt - Now does fire damage instead of chaos damage.
  • Conflagrate - Now works with Shadowflame as well as Immolate.

Warrior WotLK Changes

Arms

  • Sword Specialization - This effect cannot occur more than once every 6 seconds.

Fury

  • Armored to the Teeth - Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)

Protection

  • Thunder Clap - Maximum targets removed.
  • Revenge - Damage increased (Now Rank 9 - [1454.0 + AP * 0.207] to [1776.0 + AP * 0.207]) (Old Rank 9 - [652.0 + AP * 0.093] to [796.0 + AP * 0.093])
  • Sword and Board - Now effects Revenge.
  • Shield Slam - Damage increased (Now Rank 8 - 990 to 1040 damage) (Old Rank 8 - 756 to 794 Damage)

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