Alert: New Gold Academy Program Now Accepting Members, Find Out More! Updated for Mists of Pandaria!
Top

WotLK Class Changes Build 9038 Wrap Up

October 4, 2008 by · Leave a Comment 

Pretty big friday night, I really did not expect to see a build this large until some time towards the end of next week. That said, it’s good to see things are still moving very quickly. With the expansion just a few short weeks away the time is definitely ticking away. Make sure you check out the complete break down of class changes and analysis posts below.

Additional minor class changes and information on patch 3.0.2 build 9038

Hunter

  • Marked for Death – Increases your damage done by your shots and the damage done by your pet’s special abilities by 1/2/3% on marked targets. Down from 2/4/6%.

Mage

  • Missile Barrage – Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4/8/12/16/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs. Up from 3/6/9/12/20%.
  • Torment the Weak – Changed to Your Frostbolt, Fireball, Frostfire Bolt, Arcane Missiles, and Arcane Barrage abilities deal 4/8/12% more damage to Snared targets. Up from 2/4/6%.

Paladin

  • Divine Plea – You gain 25% of your total mana over 15 sec, but the amount healed by your spells is reduced by 20%. Down from 100%.

Warlock

  • Improved Corruption – Ranks 3,4, and 5 tooltip fixed. Rank 5: Increases the damage done by your Corruption by 10%, and increases the critical strike chance of your Seed of Corruption by 5%
  • Molten Core – Your Shadow spells and damage over time effects have a 15% chance to increase the damage of your Fire spells by 10% for 12 sec. Up from 6 sec.

WotLK Beta Build 9014 Class Changes

October 1, 2008 by · Leave a Comment 

Death Knight WotLK Changes

Blood

  • Bloody Vengeance – No longer increases frost and shadow damage.
  • Blood Tap – Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
  • Bladed Armor – Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
  • Bloody Vengeance – Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
  • Abomination’s Might – Range of attack power increase now 45 yds (Old 20 yds)

Frost

  • Obliterate Damage lowered. (Now Rank 3 – 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 – 100% weapon damage plus 252, 126 bonus damage per disease.)
  • Tundra Stalker – Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
  • Guile of Gorefiend – No longer gives bonus to Rune Strike critical damage.
  • Howling Blast – Damage increased on all ranks. (Now Rank 5 – 259 to 281) (Old Rank 5 – 192 to 208)
  • Runic Focus – Description changed to : “Unlike most casters, a Death Knight’s spells cause double damage on critical hits.”

Unholy

  • Death and Decay – Damage Increased (Now Rank 4 – 62 Damage) (Old Rank 4 – 52 Damage)
  • Blood-Caked Blade – Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
  • Blood Plague – Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
  • Reaping – Pestilence removed, Blood Strike added.

Druid WotLK Changes

Balance

  • Starfall – Now has a 30 yard range. Instant cast.
  • Nature’s Splendor – Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
  • Typhoon – Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).

Feral

  • Rake – DoT damage increased for all ranks.
  • Swipe – No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
  • Mangle (Cat) – Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
  • Protector of the Pack – Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.

Hunter WotLK Changes

Beast Mastery

  • Aspect of the Viper reworded – Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
  • Aspect of the Wild – Rank 4 now increases Nature resistance by 130 (up from 70).
  • Kindred Spirits – Description now includes “This does not stack with other movement speed increasing effects.”

Marksmanship

  • Aimed Shot – Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
  • Concussive Shot – Now has a 12 sec cooldown.
  • Kill Shot – Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
  • Multi-Shot – Mana cost increased for 12% to 13% of base mana.
  • Focused Aim – No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
  • Marked for Death – Now increases your damage done by your shots and the damage done by your pet’s special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
  • Scatter Shot – Moved from Tier 5 to Tier 3, changed trees to Survival.

Survival

  • Freezing Arrow – The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
  • Freezing Trap – Trap now breaks on any damage once again, instead of having a chance to break. (“Any damage caused will break the ice.”)
  • Lock and Load – Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
  • Point of No Escape – Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
  • Readiness – Moved from Tier 9 to Tier 5, changed trees to Marksmanship.
  • Surefooted – Moved from Tier 4 to Tier 2. No longer increases hit chance.
  • T.N.T. – Moved from Tier 2 to Tier 4
  • Trap Mastery – Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).

Mage WotLK Changes

Arcane

  • Sound Effect Spell – Polymorph Penguin and Polymorph Sheep added
  • Missile Barrage – Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.

Fire

  • Empowered Fireball – Renamed Empowered Fire. Now affects Frostfire Bolt.
  • Living Bomb – Now has no knockup.

Frost

  • Deep Freeze – Now does no damage.
  • Frost Warding – Moved from Tier 1 to Tier 2
  • Frostbite – Moved from Tier 2 to Tier 1

Paladin WotLK Changes

Holy

  • Divine Plea – Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
  • Infusion of Light – Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
  • Judgements of the Pure – Now lasts 60 sec (up from 30 sec).

Retribution

  • Judgements of the Wise – Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).

Priest WotLK Changes

Discipline

  • Improved Inner Fire – Moved from Tier 3 to Tier 2.
  • Improved Power Word: Fortitude – Moved from Tier 2 to Tier 3.
  • Silent Resolve – Ranks 4 and 5 removed.
  • Twin Disciplines – Now increases “damage and healing” instead of “spellpower”.

Holy

  • Guardian Spirit – This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
  • Holy Nova – Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.

Shadow

  • Devouring Plague – Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
  • Twisted Faith – Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.

Rogue WotLK Changes

Assassination

  • Focused Attacks – Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).

Combat

  • Gouge – Damage now scales with attack power.
  • Aggression – Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
  • Blade Twisting – Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
  • Vitality – Now regens 8/16/25% energy (up from 3/7/10%).

Shaman WotLK Changes

Elemental

  • Fire Nova Totem – Mana cost now 33% of base mana. (Old 26%)
  • Fire Nova Totem – New ranks added. (Level 75 rank 8 – 755 to 843 damage) (Level 80 Rank 9 – 893 to 997 damage)

Enhancement

  • Unleashed Rage – Now increases all attack power and has a 45 yard range.
  • Dual Wield Specialization – Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
  • Flurry – Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
  • Stormstrike – 20% damage increase now only effects Nature spells.
  • Maelstrom Weapon – Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
  • Spirit Wolves – Spirit Hunt – Duration removed.

Restoration

  • Improved Water Shield – Now works on Riptide Critical Hits.
  • Ancestral Awakening – Now works on Riptide Critical Hits.

Totems

  • Frost Resistance Totem – Duration fixed to be 5 minutes.
  • Totem of Wrath – Duration fixed to be 5 minutes.
  • Fire Resistance Totem – Duration fixed to be 5 minutes.

Warlock WotLK Changes

Affliction

  • Everlasting Affliction – Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
  • Drain Soul – Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
  • Curse of Doom – If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
  • Haunt – Now heals for 100% of damage done. Down from 200%.

Demonology

  • Enslave Demon – Lasts up to 60 sec. Down from 300 sec.
  • Demonic Pact – Does not work on Enslaved demons.

Destruction

  • Chaos Bolt – Now does fire damage instead of chaos damage.
  • Conflagrate – Now works with Shadowflame as well as Immolate.

Warrior WotLK Changes

Arms

  • Sword Specialization – This effect cannot occur more than once every 6 seconds.

Fury

  • Armored to the Teeth – Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)

Protection

  • Thunder Clap – Maximum targets removed.
  • Revenge – Damage increased (Now Rank 9 – [1454.0 + AP * 0.207] to [1776.0 + AP * 0.207]) (Old Rank 9 – [652.0 + AP * 0.093] to [796.0 + AP * 0.093])
  • Sword and Board – Now effects Revenge.
  • Shield Slam – Damage increased (Now Rank 8 – 990 to 1040 damage) (Old Rank 8 – 756 to 794 Damage)

WotLK Rogue Talents Q and A with Devs

September 29, 2008 by · 2 Comments 

Before we get into all the rogue Q and A below, I think it’s worth giving an e-high five to the best damn blue poster there’s ever been, Ghostcrawler. GC has gone well beyond the call of duty to help answer questions and concerns for every class. She’s meticulously explained the reasoning behind changes, received feedback, and truly listened to player concerns regarding WotLK balance.

Without his fine work and dedication I don’t think we’d have a WotLK looking nearly as good as it is. That said, let’s get into these rogue changes!

Rogue Raid Utility

In terms of the big raid buffs, the ones we consider rogues bringing are Expose Armor, Wound Poison and Mind Numbing Poison. There are plenty of others more along the lines of Kick and Sap that are harder to quantify.

It’s really great to see blizzard is taking a serious look at improving raid utility for rogues. I could definitely see expose armor stacking with sunder armor in WotLK, and potentially being changed to a percentage armor reduction…a change which nearly made it into TBC.

There are lots of ways Blizzard can add raid utility to the class and I’m very excited to see how they work poisons, EA, and other rogue abilities into future lich king encounters.

With that in mind can you tell us any plans that you have to better close this PvE to PvP gap that we’re seeing with certain trees? How do you plan to make all three trees viable across the board?

Yes, this is definitely a priority. It is a lot harder with classes in which all specs are still focused mostly on dps. We understand that some specs are just going to be better for 5-mans, for PvP or for raiding. We’re trying to equalize as much as possible, but we’re also trying to be realistic about our chances.

How do you plan to deal with talents which were still considered all too needed by rogues, particularly in the case of Relentless Strikes? Is there any possibility of making Relentless Strikes a core class ability we can all train?

Mandatory talents are tricky. There are certainly plenty of them in every tree. Every warrior spec without Cruelty is pretty experimental, as is every druid spec without Omen of Clarity. Part of the problem is we keep offering new character levels along with new talents, so each expansion ends up constraining you more and more to one tree. The real red flag, for me at least, is when a spec has so many truly mandatory talents (which is a funny thing to say, since it’s still a little subjective) that they don’t have any optional talents. Instead of a cookie-cutter build being something like 20 plus your choice, they become you must get these 24 talents. If that makes sense.

I wish GC would have just answered the question here instead of beating around the bush. To me this sounds more like a cop out for…no, we aren’t making them core abilities, deal with it until we figure out what to do later in the expansion. Either way, all 3 talent trees are looking pretty damn good.

It is IMPOSSIBLE to create anything but carbon copies of abilities in each of the 3 trees and not have SOME variance. If you want the highest DPS there will ALWAYS be a max DPS…even if by 1 or 2% one spec will ALWAYS be better.

I think it is very likely there will be a theoretical max dps build. However:

  • It will probably vary from boss to boss.
  • It might depend a lot on the skill of the player.
  • Because there are so many variables (by design) it may be really hard to “solve the equation” for which actually is the highest dps build.
  • For 90% of players (maybe more) that kind of damage difference is in the noise. Very few players can do 2500 dps one night and then 2525 dps another night (a 1% difference). Usually the delta is much larger than that because of random elements including things as non-gamey as Internet lag, how tired you are and just bad luck. If taking the most optimal build can’t guarantee you dps higher than the random element in the equation, it may very well not be worth taking. Now if the dps gain is significant by taking the best build, then I agree with you.

Rogue Talent Tree Conclusions

Rogue talents are hard because the class is ultimately very mathy. Without a finite resource like mana, it’s easy to analyze every possible move for its cost efficiency and ultimate damage delivery. This is coupled with the fact that it’s really easy for a rogue to move among trees. By contrast, before the advent of Frostfire Bolt a fire mage could mostly ignore frost. A shadow priest wants almost nothing in Holy. But having an emphais on poisons or stealth in a rogue tree doesn’t make a tree unattractive to a Combat rogue. I’m not trying to make excuses, but perhaps more than any other class, I find that rogues can evaluate a talent’s utility pretty easily. It’s a cool thing about the class, but it makes talent design challenging.

I think I mentioned this in another thread, but our team has a really amazing rogue theorycrafter who stays really in touch with the community (anonymously). We have a surprising number of really good players on the team in general, but I always feel really safe about his conclusions on rogues. But that has also meant fewer blue posts than you deserve, so I’m trying to make up for that.

Patch 3.0 Hits Background Downloader

September 12, 2008 by · 2 Comments 

For those of you who use the launcher you may have already noticed the background downloader ticking away. Blizzard moved one step closer to releasing patch 3.0, the bridging patch between TBC and WOTLK, yesterday by moving most of the patch 3.0.2 data files to the background downloader.

The next major content patch is coming, and it’s big. In order to smooth the way, we will shortly enable background downloading of most of the data for this patch. People who use the Launcher and have background downloading enabled will automatically start getting the data. The Downloader downloads faster in general now, so you may want to adjust your background download settings. You can adjust these settings in the Launcher, by visiting the Options page. If you want the fastest possible download, check the “Don’t throttle background download”. However, note that this can affect the performance of other programs running at the same time.

Patch 3.0 and WotLK On The Way!

The patch is pretty damn huge, over 800mg, while this might be a slight annoyance it brings us ever closer to all the rewards of 3.0 World of Warcraft. Initially I was thinking it might be another 6 weeks or so before patch 3.0 finally released, but with this announcement in combination with the background downloaded I believe it may be sooner than we all thought, a lot sooner.

WotLK Beta Patch Notes

September 8, 2008 by · 9 Comments 

After many days of anxious waiting we are finally getting to see the compiled WotLK beta patch notes. Many of these changes have been rumored / in the works for several weeks now and were formally confirmed earlier today by Nethaera. Lots of interesting stuff here, though I’m particularly interested to see what the new instanced dungeons reveal regarding loot and boss mechanics.

Should be an exciting couple of weeks here!

General

  • The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 80.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spell casting and spell channeling pushback has been changed to the following:
    • When casting a spell:
      • The first and second hit will add .5 secs each to the cast time.
      • All hits after the second will have no effect.
    • When channeling a spell:
      • The first and second hit reduces current duration by 25% of total duration each.
      • All hits after the second will have no effect.[/u][/b]
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
      • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
  • NPC Transportation Locations
    • Horde:
      • Undercity to Vengeance Landing (Howling Fjord)
      • Orgrimmar to Warsong Hold (Borean Tundra)
    • Alliance:
      • Menethil Harbor to Valgarde (Howling Fjord)
      • Stormwind Harbor to Valiance Keep (Borean Tundra)

Racial Abilities

  • Arcane Torrent (Blood Elf) global cooldown removed.

Known Issues

  • The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
  • All classes are currently undergoing a balancing pass of all talent trees.

World Environment: Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, Grizzly Hills, Sholazar Basin, Storm Peaks, and Zul’Drak,.

Dungeons

  • The following dungeons are available for testing:
    • Howling Fjord: Utgarde Keep (70-72)
    • Borean Tundra: The Nexus (70-72)
    • Borean Tundra: The Oculus (80)
    • Borean Tundra: The Nexus – Heroic (80)
    • Caverns of Time: Stratholme (80)
    • Dragonblight: Azjol-Nerub (72-74)
    • Grizzly Hills: Drak’Tharon Keep (74-76)
    • Howling Fjord: Utgarde Pinnacle (80)
    • Storm Peaks: The Halls of Stone (77-79)
    • Storm Peaks: The Halls of Lightning (80)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    • Death Knights will now start with 0 talent points at level 55.
    • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    • The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.
    • Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
    • Death Knight damage has been decreased on almost all of their abilities.

    Druids

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
  • Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
  • Control of Nature (Balance) has been removed.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Feral Swiftness: The movement speed buff can now be used indoors.
  • Focused Starlight (Balance): is now Nature’s Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish,Entangling Roots, Wrath and Cyclone.
  • Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature’s Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
  • Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive – Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • New Talent – Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
  • New Talent – Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
  • New Talent – Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
  • New Talent – Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
  • New Talent – Nature’s Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunters

  • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
  • Arcane Shot: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Aspect of the Beast: Now increases your melee attack power by 10% for the hunter and the hunter’s pet.
  • Aspect of the Viper – The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed “Trap Mastery.”
  • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Concussive Barrage (Marksmanship) : Can now proc from Volley attacks.
  • Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
  • Deterrence (Survival) – Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Distracting Shot: This shot now “taunts” the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
  • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
  • Improved Hunter’s Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter’s Mark ability by 10/20/30% and reduces the mana cost of your Hunter’s Mark ability by 33/66/100%.
  • Improved Stings (Marksmanship): Now a 3-point talent down, down from 5-points.
  • Kill Command: This ability now increases the damage done by your pet’s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) – Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite: No longer requires you to dodge in order to use this ability.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into “Improved Tracking”.
  • New Talent-Aspect Mastery (Beast Mastery)
  • New Talent- Hunter vs. Wild (Survival): Increases you and your pet’s attack power and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent – Improved Tracking (Survival) – Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • New Talent- Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana, and consume no ammo.
  • New Talent – Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • New Talent- T.N.T. (Survival): Your immolation Trap, Explosive Trap, and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
  • Savage Strikes (Survival): Now includes Counterattack.
  • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 second cast time, up from 1.5.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
  • Survival Instincts (Survival): This has been moved to tier-2 up from tier-6.
  • Survivalist (Survival): Now increases your total Stamina instead of your total Health.
  • The arming time has been reduced to 1 second from 2 seconds for all traps.
  • Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
  • Trap Mastery (Survival) is now an 11-point talent
  • Trushot Aura: This Aura is now raid-wide[u][b] , and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
  • Wingclip: No longer does damage.

Mages

  • Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
  • Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
  • Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
  • Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
  • Arctic Reach now also affects Deep Freeze.
  • Blast Wave now knocks all affected targets back.
  • Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
  • Counterspell now costs 9% of base mana.
  • Elemental Precision moved to tier 2.
  • Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
  • Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
  • Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
  • Flame Throwing moved to tier 3.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Frost Channeling now reduces mana cost of all spells by 4/7/10%.
  • Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
  • Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
  • Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
  • Improved Blink now also reduces mana cost by 25/50%.
  • Improved Counterspell now always silences the target for 2/4 seconds.
  • Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
  • Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
  • Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
  • Improved Mana Shield has been renamed to Arcane Shielding , reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granged by Mage Armor by 25/50%.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Mana Shield now drains 1.5 mana per damage absorbed.
  • Master of Elements now affects all spell criticals.
  • Mind Mastery reduced to 3/6/9/12/15%.
  • Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
  • Pyroblast cast time has been reduced to 5 seconds.
  • Remove Lesser Curse has been renamed to Remove Curse.
  • Shatter no longer has a prerequisite.
  • Slow (Arcane) mana cost reduced.
  • Slow Fall now costs 6% of base mana.
  • Summoned Water Elemental’s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
  • Teleport spells now cost 9% of base mana.
  • Winter’s Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Paladins

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
  • Avenger’s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.
  • Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one
  • Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
  • Consecration now scales with attack power and spell power.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Exorcism mana cost reduced and now scales with attack power and spell power.
  • Eye for an Eye now reflects 10/20% damage from all critical hits.
  • Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
  • Forbearance duration increased to 3 minutes.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% healthnow scales with attack power and spell power..
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Blessing of Might increased to 10/20/30/40/50%.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
    • Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
    • Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    • Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Precision has been removed.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Defense no longer costs mana and the global cooldown has been removedcooldown reduced to 10 sec.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sacred Duty now also reduces the cooldown of Divine Protection.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
    • Seal of Blood now increases Judgement damabe by 45% of weapon damage.
    • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
    • Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
    • Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
  • Vengeance (Retribution) now stacks up to 2 times reduced from 3.
  • Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

  • Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
  • Circle of Healing (Holy): Now works on any targets in the caster’s raid, and is now a “smart” heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter’s Snake Trap.
  • Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
  • Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Improved Inner Fire (Discipline) – Now also increases the bonus healing on your Inner Fire spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges).
  • Improved Shadow Word: Pain (Shadow) – Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) – Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or
  • Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) – Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Prayer of Mending – This spell can now critically hit.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silence (Shadow) global cooldown removed.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) – Talent reduced to 3 points, down from 5. Now also leads into “Improved Spirit Tap”
  • Wand Specialization (Discipline) has been removed.

Rogues

  • Anesthetic Poison now also dispels one Enrage effect on the target.
  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
  • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Cloak of Shadows cooldown increased to 1.5 min.
  • Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Damaging poisons now scale with attack power.
  • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
  • Dual Wield Specialization (Combat) moved to tier 1.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Energy regeneration should now be smoother.
  • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
  • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Fist Weapon Specialization (Combat) removed.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
  • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Improved Sprint (Combat) moved to Tier 4.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Kick is now only 1 rank and no longer causes damage.
  • Lethality (Assassination) now also affects Riposte.
  • Lightning Reflexes (Combat) moved to tier 4.
  • Mace Specialization (Combat) no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target’s armor.
  • Master of Deception (Subtlety) reduced to 3 ranks.
  • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Mutilate (Assassination) no longer requires you be behind the target.
  • Nerves of Steel (Combat) now reducesdamage taken while Stunned or Feared by 15/30%
  • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
  • Pick Lock and Disarm Trap no longer require Thieve’s Tools.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Premeditation (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds.
  • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them, awards one combo point.
  • Serrated Blades (Subtlety) moved to Tier 3.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Shadowstep (Subtlety) is no longer usable while rooted.
  • Surprise Attacks (Combat) now also increases Hemorrhage damage.
  • Vanish no longer requires the reagent Flash Powder.
  • Vigor (Assassination) moved to Tier 3.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
  • Wounding Poison no longer stacks, reduces healing by 50%.

Shamans

  • All totems are now considered on the “Physical” school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Flametongue Weapon: Now has a passive spell damage.
  • Frostbrand’s snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf’s mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
    New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
    li]New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your
  • Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) – Increases your Attack Power by 33/66/100% of your Intellect.
  • New Talent: Tidal Force (Restoration)- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Strength of Earth Totem now also increases agility.
  • The range of all “friendly totems” has been increased to 30 yards, up from 20.
  • Tidal Focus (Restoration): Now works with Earth Shield.
  • Totemic Mastery talent removed and replaced with “Tidal Force”.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlocks

  • Aftermath (Destruction) – Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon
  • Master trainers will be removed.
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.[/u][/b]
  • Bane now reduces the cast time of your Haunt spell.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) – Now also increases your chance to hit with Destruction spells by 1% per point.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
  • Demon Armor – Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor – Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Improved Curse of Weakness (Affliction) is now “Frailty” – Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) – Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist (Demonology) – Most effects have been altered.
    [ul]
  • Master Demonologist – Felguard (Demonology) – Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) – Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) – Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Master Demonologist (Demonology) – Most effects have been altered.
  • Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Demonic Empowerment (Demonology) – Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) – Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • New Talent: Molten Core (Destruction) – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) – Now also includes Conflagrate.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Ritual of Souls: Charges increased to 25, up from 10.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Shadowfury (Destruction) – Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
    • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
    • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
    • Soulstone now generates a log entry indicating who casted and received a soulstone.
    • Spell Lock (Felhunter) global cooldown removed.
    • Succubus: Health increased by 20%, armor increased 22%.
    • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
    • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
    • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
    • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.

    Warriors

    • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
    • Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
    • Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
    • Bloodthirst (Fury) now restores health based on a % of total health.
    • Challenging Shout cooldown reduced to 3 minutes.
    • Concussion Blow (Protection) now causes damage based on attack power.
    • Death Wish (Fury) no longer makes you immune to Fear effects.
    • Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
    • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
    • Defensive Stance now increases threat by 45%.
    • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
    • Disarm rage cost reduced to 15.
    • Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
    • Hamstring now only has one rank and no longer causes damage.
    • Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
    • Improved Berserker Rage (Fury) now generates 10/20 rage.
    • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
    • Improved Charge (Arms) now generates 5/10 rage.
    • Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
    • Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
    • Improved Disciplines (Arms) removed.
    • Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
    • Improved Rend (Arms) reduced to 2 ranks for 25/50%.
    • Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
    • Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
    • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
    • Improved Shield Wall now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds.
    • Improved Slam (Fury) moved to Arms.
    • Improved Sunder Armor (Protection) renamed Puncture reduced to 2 ranks for 1/2 rage cost reduction.
    • Improved Taunt (Protection) removed, effect made baseline.
    • Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
    • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
    • Last Stand (Protection) cooldown reduced to 5 minutes.
    • Mace Specialization (Arms) now ignores 3/6/9/12/15% of target’s armor.
    • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
    • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
    • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
    • Precision (Fury) moved to Tier 5.
    • Pummel now only has one rank and no longer causes damage.
    • Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
    • Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
    • Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
    • Shield Bash now only has one rank and will cause damage based on a % of AP.
    • Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed.
    • Shield Slam is now available to all warriors, starting at level 40.
    • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
    • Shield Wall now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes.
    • Slam now suspends the weapon swing timer rather than resetting it.
    • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
    • Taunt cooldown reduced to 8 sec.
    • Thunder Clap damage increased and cooldown increased.
    • Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

    PvP

    • Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
    • Arenas
      • Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

    Professions

    • The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.
    • Leatherworking
      • Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.
    • Mining
      • Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.

    Quests

    • Alliance characters on the “Check in With Bizie” quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
    • The “Escape from Winterfin Retreat” quest is now named, “Escape from the Winterfin Caverns”. The escort is shorter and no longer requires a pre-requisite quest to get a key.
    • There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
    • The Winterfin Caverns are once again named and player characters should be able to wear King Mrgl-Mrgl’s Spare Suit within them.
    • Fewer cannonballs are now required for the Alliance quest, “Danger! Explosives!”.
    • Petrov’s Cluster Bombs no longer cause caster procs during the Alliance quest, “Break the Blockade”.
    • The Alliance quest, “Break the Blockade” no longer caps out at revered Valiance Expedition faction.
    • During the Alliance quest, “Hah…You’re Not So Big Now!”, Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
    • In Dragonblight, the “Ley Line” questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
    • The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor.

  • User Interface
  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
  • Error messages should play less frequently
  • Tradeskills can now be linked by shift-clicking the tradeskill icon
  • ]Quests can be shared with party members at any distance
  • Quests can be shared with party members by linking the quest into party chat
  • Quests can be shared in raids but not battlegrounds
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared
  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:
    • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
    • Overhealing is now reported in the combat log.
    • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

  • Druids and Shaman can now use items while shapeshifted.
  • The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
  • Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.

World Environment

  • You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine.
  • Stormwind now has a harbor and dock with a ship that grants passage to Northrend.

WotLK Zone Maps

July 19, 2008 by · 3 Comments 

Well, we finally are getting our first look at the wrath of the lich king zones, or at least the ones that have been completed. The 3 zone maps not listed here are The Storm Peaks, Icecrown Glacier, and Dalaran. These zones / maps are still under construction, so don’t expect to see a legit version of these maps out for at least a few more days.

One of the biggest changes you’ll notice in these zones compared to other zones is the sheer size. A friend who has been testing beta for some time now compared most of the zones to the size of the Barrens.

ebon holdgrizzly hillshowling fjordzul\'drak

borean tundrasholazer basinstormwind harborthe dragon blight

northrend

Wrath of the Lich King Rogue Changes

July 19, 2008 by · 3 Comments 

So far on the the wrath of the lich king rogue front we have just 2 changes. Note that these changes are altered from the rogue original alpha patch.

Turn the Tables (3 Ranks)
Old: You have a 5/10/15% chance of reflecting physical effects back on the attacker.


New: When anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2/4/6% for until canceled.

Unfair Advantage (2 Ranks)


Old: Whenever you dodge an attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance attacks will miss you by 2/4% for 8 sec.
New: Whenever you critically hit an enemy or dodge an attack, you gain 1/2% chance to critically hit and 1/2% chance to dodge for 8 sec.

Wrath of the Lich King Patch Notes

July 18, 2008 by · 2 Comments 

It’s official, wrath of the lich king patch notes are here! Any speculations we had earlier today regarding WOTLK launch were quickly laid to rest this evening. Blizzard officially announced the Wrath of the Lich King beta has begun and you can check out the patch notes below.

If you haven’t signed up for the wrath of the lich king beta yet make sure you do so immediately. Do so by logging into your world of warcraft account, there is a beta-opt in page there. Takes about 10 seconds.

General

  • The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 77.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
    • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
  • NPC Transportation Locations
    • Horde:
      • Undercity to Vengeance Landing (Howling Fjord)
      • Orgrimmar to Warsong Hold (Borean Tundra)
    • Alliance:
      • Menethil Harbor to Valgarde (Howling Fjord)
      • Stormwind Harbor to Valiance Keep (Borean Tundra)

Known Issues

  • The current patch notes are incomplete, but will be more progressively more comprehensive in each patch.

World Environment Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and Zul’Drak.

Dungeons

  • The following dungeons are available for testing:
    • Howling Fjord: Utgarde Keep (70-72)
    • Borean Tundra: The Nexus (70-72)
    • Dragonblight: Azjol-Nerub (72-74)
    • Grizzly Hills: Drak’Tharon Keep (74-76)
    • Storm Peaks: The Halls of Stone (77-79)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
  • Death Knights will now start with 0 talent points at level 55.
  • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
  • The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.

Druid

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature’s Grasp (Balance): Can now be used and can proc indoors.
  • Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive – Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunter

  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Aspects now no longer cost mana.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed “Trap Mastery.”
  • Concussive Barrage (Marksmanship) – Can now proc from Volley attacks.
  • Deterrence (Survival) – Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath than the hunter’s level, then the pet jumps to five levels beneath than the hunter’s level.
  • Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) – Chance to proc increased to 10%, up from 6%.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into “Improved Tracking”.
  • New Talent – Improved Tracking (Survival) – Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
  • Trap Mastery (Survival) has been removed.

Mage

  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Counterspell now costs 9% of base mana.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.
  • Slow Fall now costs 6% of base mana.
  • Teleport spells now cost 9% of base mana.

Paladin

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger’s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.

Priest

  • Circle of Healing (Holy): Now works on any targets in the caster’s raid, and is now a “smart” heal and chooses the lowest health targets to heal first within it’s range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter’s Snake Trap.
  • Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Improved Inner Fire (Discipline) – Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
  • Improved Shadow Word: Pain (Shadow) – Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) – Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) – Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) – Talent reduced to 3 points, down from 5. Now also leads into “Improved Spirit Tap”
  • Wand Specialization (Discipline) has been removed.

Rogue

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
  • Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
  • Pick Lock and Disarm Trap no longer require Thieve’s Tools.
  • Premeditation (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Vanish no longer requires the reagent Flash Powder.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.

Shaman

  • All totems are now considered on the “Physical” school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Frostbrand’s snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf’s mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) – Increases your Attack Power by 33/66/100% of your Intellect.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Shield Specialization (Enhancement) – Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Strength of Earth Totem now also increases agility.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlock

  • Aftermath (Destruction) – Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) – Now also increases your chance to hit with Destruction spells by 1% per point.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects.
  • Demon Armor – Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Fel Armor – Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Improved Curse of Weakness (Affliction) is now “Frailty” – Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) – Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist – Felguard (Demonology) – Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) – Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) – Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Master Demonologist (Demonology) – Most effects have been altered.
  • New Talent: Demonic Empowerment (Demonology) – Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) – Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Molten Core (Destruction) – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) – Now also includes Conflagrate.
  • Shadowfury (Destruction) – Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.

Warrior

  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Hamstring now only has one rank and no longer causes damage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 6 minutes.
  • Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Pummel now only has one rank and no longer causes damage.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
  • Shield Slam is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.Toughness (Protection) moved to tier 3.

Professions

  • The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.

User Interface

  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:
    • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
    • Overhealing is now reported in the combat log.
    • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Bottom