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The Twin Val’kyr Boss Strategy Guide

August 30, 2009 by · Leave a Comment 

Looking for more amazing Crusaders’ Colisieum Strats? Check out our full Trial of the Crusader Strategy Guides list!

Fjola Lightbane and Edyis Darbane are the Twin Val’kyr, which is the fourth encounter in Trial of the Crusader.  They’re basically two halves of a whole and share the same health bar.  Let’s start this Twin Val’kyr Boss Strategy Guide with a look at their abilities.

twin valkyr boss strategy guideThe Twin Val’kyr Boss Strategy Guide: Edyis Darkbane Abilities

Empowered Darkness

  • Increases damage dealt to Light targets by 100%
  • Lasts 20 seconds

Shield of Darkness

  • Absorbs 250,000 damage
  • Prevents spell interruption for 15 minutes

Twin’s Pact

  • Heals 20% of their hit points
  • 15 second cast
  • Begins after Shield of Darkness is cast

Dark Vortex

  • 5,850 to 6,150 damage per second
  • Lasts 5 seconds
  • 8 second cast

Surge of Darkness

  • 1,500 damage every 2 seconds
  • Affects Light players

Touch of Darkness

  • 7,313 to 7,687 damage per second
  • Dark damage
  • Affects players under the effect of Light Essence

Unleashed Dark

  • 12,188 to 12,812 damage
  • Dark damage
  • 8 yard radius

Twin Spike

  • Deals 100% weapon damage
  • Increases damage taken by 20% for 15 seconds or 10 charges

The Twin Val’kyr Boss Strategy Guide: Fjola Lightbane Abilities

Empowered Light

  • Increases damage dealt to Dark targets by 100%
  • Lasts 20 seconds

Shield of Lights

  • Absorbs 250,000 damage
  • Prevents spell interruption for 15 minutes

Twin’s Pact

  • Heals 20% of their hit points
  • 15 second cast
  • Begins after Shield of Lights is cast

Light Vortex

  • 5,850 to 6,150 damage per second
  • Lasts 5 seconds
  • 8 second cast

Surge of Light

  • 1,500 damage every 2 seconds
  • Affects Dark players

Touch of Light

  • 4,388 to 4,612 damage per second
  • Light damage
  • Affects players under the effect of Dark Essence

Unleashed Light

  • 12,188 to 12,812 damage
  • Dark damage
  • 8 yard radius

Twin Spike

  • Deals 100% weapon damage
  • Increases damage taken by 20% for 15 seconds or 10 charges

The Twin Val’kyr Boss Strategy Guide: Boss Fight Tactics

  1. Split your party into two teams.  Each team clicks EITHER the light or the dark portal.  That way each team gets either the Light Essence Buff or Dark Essence Buff.
  2. The Dark Essence team attacks Fjola Lightbane, while the Light Essence team attacks Edyis Darkbane.
  3. Separate Edyis Darkbane and Fjola Lightbane and tank them each near a portal of their OWN color.
  4. Healers should be the opposite color of the team they’re in charge of healing.  The Dark healer should heal the team attacking Edyis Darkbane, while the Light healer should heal the team attacking Fjola Lightbane.  This way, healers aren’t damaged by the spells cast on their team because they are the same color as the boss they’re closest to.
  5. Watch out for the light and dark orbs that are floating around the room.  If any player touches the light orbs, then each member of the dark team takes 7,000 damage, and vice versa.  Also, if any player touches the light orbs, then each member of the light team gets a speed and damage boost.  Once again, vice versa for the dark orbs.
  6. The Val’kyr Twins also get a speed and damage boost if any of the orbs touch them.  Assign one player of each color to keep the orbs from touching the bosses and giving them power ups.
  7. Whenever one of the twins casts Shield of Lights or Shield of Darkness, the team that’s currently attacking the twin which casts the shield should switch and attack the twin that’s not shielded.  This puts your maximum DPS on the Val’kyr Twin you can actually take some hit points from.  The twins share the same set of hit points, so there’s no reason to waste time trying to damage a Val’kyr twin that’s shielded herself.
  8. The other power to watch out for is the Vortex ability.  As soon as one of the twins casts this spell, whichever team it was cast on must run to the portal and switch colors.  30,000 damage can devastate the team.  This is why you should tank each of the Val’kyr Twins next to a portal of their own color.  For example, if Edyis Darkbane casts Dark Vortex, all the players attacking her (which should be the Light team) should stop, run over to the dark portal and temporarily switch over to Dark.  As soon as Dark Vortex is over, the team will need to run back to the Light portal and switch back before beginning to attack again.  The same holds true when Fjola Lightbane casts Light Vortex.
  9. Another time one of your party members may need to switch colors is if they’re hit by Touch of Darkness or Touch of Light.  This is an ability that only hits one player at a time, so it’s not quite the tactical nightmare the Vortex ability is, but players who don’t hit up the portal and switch colors when this is cast on them may die before the healer has a chance to heal them through it

Crusaders’ Coliseum Instance Guide & Boss Fight Strategies

August 26, 2009 by · Leave a Comment 

crusaders-coliseum-boss-strategy-guideWelcome to World of Warcraft’s newest instance, the Crusaders’ Coliseium aka Trial of the Crusader. This dungeon is located in northeasern Icecrown, in the center of the Argent Tournament Grounds. The Crusaders’ Coliseum includes the new 10 and 25 man dungeons, the Trial of the Crusader. These 2 high level instances are on a standard one week lockout period and like all high level dungeons have both normal and heroic modes available.

In addition to the 10 and 25 man encounters players may also engage in the new 5 man instance, The Trial of the Champion.

Crusaders’ Coliseum Boss Fight Strategy Guides

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