Happy times for all you alchemy lovers out there. A few weeks ago we got our first look at the new wotlk alchemy transmutes, and now we’re finally getting to see the new alchemist trinkets, elixirs and change to discoveries!
New Alchemy Trinkets
You should note that all of these are the rare versions of the alchemist stone, and therefore incredibly easy to make. They all requires just a few herbs different herbs to craft. I would imagine that the epic versions of these trinkets will be implemented later in the expansion.
New Alchemy Transmutes
New Alchemy Elixirs
- Alchemy: Elixir of Expertise
- Alchemy: Elixir of Accuracy
- Alchemy: Elixir of Lightning Speed
- Alchemy: Elixir of Deadly Strikes
- Alchemy: Elixir of Armor Piercing
- Alchemy: Elixir of Might Defense
- Alchemy: Elixir of Mighty Thought
Alchemy Discovery Change
No more chance discoviers, now you’ll be able to create a new discovery once every 7 days!
Rogue Arena Tactics
The strategy for the rogue is pretty basic here. If at all possible you want to sap the priest. This will allow you to get a solid start on the warlock and in many cases fill him outright. If you must use shadowstep to pull off the sap, it’s crucial you get it off quickly and cleanly.
Once you’re on the lock you need to be very watchful for fears. The mage cannot afford to burn his CS on the lock, so it’s up to you to kick / kidney shot any single target fear or howl of terror. Additionally, be ready to use your blind on the priest to assist the mage in his crowd control rotation.
I highly suggest using a focus blind macro to make this cc transition as seamless as possible. In an ideal game your rotation might look something like this. Sap –> Sheep –> Trinkets the sheep. Blind –> Sap –> CS — Sheep. While this always isn’t going to work out perfectly like this knowing your CC rotation from the beginning will be a huge aid to your success.
Mage Arena Tactics
While the mage is certainly going to be adding damage your primary role is still to crowd control the healer. Most mages are very confident in their own sheep / CS rotation, but don’t forget the fact you have a rogue. It will be very important for you and your rogue to successfully communicate through the match to maximize your collective crowd control.
Just like with the rogue’s blind, using focus sheep or focus CS macros can be very helpful. Not only do they allow you to quickly pull off your various forms of CS, but many times they can catch your opponents off guard. Many players watch for you as the mage to target them, often this is a dead give away to an incoming sheep or blind. Using focus macros you never actually have to target them, so they have zero idea what’s coming!
Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!
In theory this rogue stealth guide should be very simplistic. In essence, you gain stealth to become semi-invisible. However, there are many factors which can dramatically influence your ability to remain surreptitious during combat.
Basically, default level of stealth is 300 (Rank 4 at 70), same with druids Prowl (Rank 3 at 70). There are several ways to improve your stealth; various trinkets, a few boots, talents, enchants, potions, and presumably glyphs in the expansion.
Enchants and consumables:
Master of Deception (1/5, +3 Stealth levels)
Master of Deception (2/5, +6 Stealth levels)
Master of Deception (3/5, +9 Stealth levels)
Master of Deception (4/5, +12 Stealth levels)
Master of Deception (5/5, +15 Stealth levels)
Vanish (Rank1 to Rank 3, +70 Stealth levels to stealth with Rank 3, 370 stealth in total)
Night elf racial:
Shadowmeld Passive (+5 Stealth levels)
That pretty much covers it as far as stealth improvement goes, but now let’s move on to your detection chance.
Detection is pretty much like a counter of stealth, you don’t have be a stealth user yourself to get additional stealth detection. There are many ways to improve your stealth detection such as engineering goggles, talents, consumables, racial abilities, class abilities, etc.
Hyper-Vision Goggles (+30 detect, when “used”)
Catseye Ultra Goggles (+18 detect, no level requiment but 220 engineering required)
The Night Watchman (+10 detect, random world BoE drop)
Bloodvine Lens (+10 detect)
Deathblow X11 Goggles (+5 Stealth detection)
Quad Deathblow X44 Goggles (+5 Stealth detection)
Talents, race/class abilities:
Heighened senses (+3 Detect, Rank 1 rogue talent)
Heighened senses (+6 Detect, Rank 2 rogue talent)
Perception (+50 Detect, Human racial ability)
Hunter’s Track Hidden (+30 Detect, Hunter class skill)
Warlock Felhunter’s Paranoia (+30 detect, Warlock class skill, pet)
Druid PVP Gloves (+10 detect, druid PVP reward)
Additionally, there is also one other special “Buff” called Shadow sight in arena that increases detection for an unknown amount. I’m pretty sure that it’s something unreachable by normal means, lets say over 1000 stealth detection. It could be even more considering you can see virtually any areas of the arena where a rogue or druid might be stealthed.
The rogue / warlock vs. warrior / druid 2v2 strategy can be a very difficult one. Generally speaking a warlock is going to be a huge advantage over druids, but in this case it’s very easy for the warrior / druid team to dramatically slow the pace of the game. And if you can’t control the speed it’s going to be a tough match for you to win.
In order to ensure you get the best start we need to make certain we always have the element of surprise. So running out and engaging quickly is an absolute must. In virtually all cases you’re going to have to go on the warrior. He’ll be out in the open early on, so you can very quickly open with CS and DoT him up.
But getting the damage out isn’t the issue, the problem is keeping the druid crowd controlled. As soon as the warrior / druid team realizes it’s double DPS and you’re attack the warrior he’s going to go d-stance and try to buy time for his druid to heal him up. So at this point we need to get this druid out of the fight. As soon as the druid pops out you need to start crowd controlling him.
- Start with fears on the druid, if you have a solid start on the warrior the druid should have to break this first or second fear.
- As soon as he trinkets the rogue needs to toss the blind. Having a focus blind macro helps a lot to get this blind out quickly.
- You need to drop then vanish / sap combo on the druid at the end of the blind’s duration
- The warrior “should” be dead by this point, if not put him into another fear rotation and keep the damage output up
The strategies for virtually all warlock / rogue 2v2 teams are going to be pretty straight forward. DPS one target while you spam crowd controls on the other. It’s the execution that is the difficult part.
The issue with the battle against warrior / druid is you’re pretty much snookered into going on the warrior. Since you aren’t going to be able to fear the warrior you really cannot bomb the druid. Below is a short list of absolute “musts” if you want to secure a win.
- Engage quickly on the warrior, get all your major damage out early because the warrior will be going into d-stance soon.
- Both players need to watch for the druid and immediately start cc’n the moment he breaks stealth.
- Once the warrior is in d-stance it’s a good idea to drop a rupture bomb to keep the DPS pumping.
- Both players need to watch for the the druid’s trinket, the moment he does drop the blind / sap combo.
- The rogue should do everything he can to avoid being disarmed. If you have an off hand with weapon chain, use this for this setup. And either way you still should toss the evasion early to avoid getting bombed on and avoid a disarm.
Rogue / Warlock vs. Priest / Rogue 2v2 is a very difficult match up for you to win simply due to the nature of the priest’s spells. As a rogue / warlock 2v2 team you have a few main objectives you must achieve in order to win the match.
- Crowd control and lock down (both on healers and DPS)
- Minimize damage taken (this is usually no problem if you achieve point number 1)
- Force the other team into situations where misusing a trinket will cost them the game
Achieving these goals is no easy task, especially if the priest / rogue team have undead players on there team. Ideally you want to sap the rogue and immediately open on the priest. This allows you maximum time to apply all DoTs and have strong damage before the fight has even begun.
If the rogue trinkets the sap you should immediately blind him and stay on the priest. Following the blind you can hit him with a back to back fears followed by the vanish sap. Of course this is an absolute ideal scenario, as with any double DPS team things can quickly go wrong. But, if you’re able to pull off this type of well timed CC you have virtually assured yourself the win.
If you are unable to sap the rogue you have a few options.
- Wait for stealth buffs to come up and force them to engage your warlock. This gives your rogue maximum time to find and sap the opposing rogue, allowing for the best possible opener.
- If your rogue is unable to find the rogue / if the opposing rogue jumps the warlock you’ll have no choice but to open up on the rogue yourself. At this point the rogue’s gear choices will really come into effect.
If the rogue is wearing a large amount of tier 6 you should remain on his. Especially if you’ve already successfully secured the opener. The warlock should do what he can to position himself away from the rogue (out of LoS of Shadowstep if at all possible). At this point it really comes down to your crowd control. Keep the rogue locked down as much as possible and start the fear train on the priest.
If you’ve got enough pressure on the rogue at this point you’re in great shape. The priest will likely blow his trinket, at which point we can blind / vanish / sap combo the priest and finish off the rogue. In the event the rogue isn’t dead by the end of this CC train your fear will be off diminishing returns so you can simply start the fear combo up again and repeat the process.
I really view this matchup with 2 basic opening goals.
- You sap the rogue and bomb the priest
- You force the rogue to open on your lock and bomb the rogue
However, I would like to remind everyone there is no absolute strategy here that must be followed. If the rogue just isn’t dropping don’t be afraid pull a switch on the priest. Sometimes the sudden change in target can be enough to through the priest off his game and put him in a position where your team can gain the upper hand. Your crowd control and rotations are going to be more or less the same regardless of your actual target selection. It’s far more important to react quickly to the changing game.
Can’t get enough warlock / rogue 2v2 strategy? Check out the complete guide here! Rogue / Warlock 2v2 Arena Strategy.