Anub’arak Boss Strategy Guide
August 31, 2009 by Zuggy · Leave a Comment

Looking for more amazing Trial of the Crusader strats? Check out our complete Crusaders’ Coliseum Boss Strategy Guides!
Anub’arak is the fifth and final boss in the Trial of the Crusader instance. For this encounter in Trial of the Crusader, you’ll basically need to know how to use Anub’arak’s abilities against him. If you can keep him from burrowing, you’ll avoid one set of attacks which can really do a lot of damage. Let’s start out this Anub’arak boss strategy guide with a look at his abilities.
Hit points: 19.77 million
The Loot: Tier 9, ilevel 232 items
Anub’arak Boss Strategy Guide: The Abilities
Leeching Swarm
- Leeches 20% of your health per second
- Takes at least 250 health points
- Hits multiple party members at once
- 50,000 yard range
- 1.5 second cast
Nerubian Burrower
- Spawns 2 at a time
- 50% physical damage debuff
- Stacks
Permafrost
- Reduces movement speed in a given area by 80%
- Instant cast
- The result of hitting down a frost sphere
- Protects your party members from some of the other attacks if you play it right.
Pursued by Anub’arak
- Anub’arak chases a raid member
- 50,000 yard range
- Lasts a minute
- Instant cast
Pursuing Spikes
- 2,828 to 3,172 damage
- Physical damage
- Left by Anub’arak when he starts to pursue a raid member
- Tosses you up in the air
- Armor does NOT affect this attack
- Cannot penetrate Permafrost
- Instant cast
- 4 yard radius
Submerge
- Anub’arak burrows into the ground
- 2.5 second cast
Summon Scarab
- A Swarm Scarab emerges
Impale
- 11,310 to 12,690 damage
- Physical damage
- Ignores armor
- Doesn’t penetrate Permafrost
Anub’arak Boss Strategy Guide: Step by Step Boss Fight Tactics
- Start by tanking Anub’arak right in the middle of the ground. Use one main tank on the boss when this encounter begins. Save one off-tank for the Nerubian Burrowers, which will start to pop up during the first part of the encounter.
- Watch for the frost spheres floating above your heads. Shoot down a bunch in the middle of the area, right under the place where you’re tanking Anub’arak. You’ll start to see plenty of Permafrost on the ground then, which will keep Anub’arak from being able to burrow. This is a good thing!
- Make sure one healer is assigned only to heal your main tank. Anub’arak hits VERY hard. Assign two other healers for DPS and the off-tank. Also split your DPS into teams. The majority will target Anub’arak, and you’ll need about three others to help the off-tank with the Nerubian Burrowers. Kill ALL the Nerubian Burrowers before Anub’arak reaches 30% health.
- If you’re unable to keep Anub’arak from burrowing, then have one or two ranged DPS focus on knocking down plenty of frost spheres. The larger the Permafrost area is on the ground, the fewer party members will be hit by his Impale ability.
- When Anub’arak burrows, he’ll also start to pursue one of your party members. That player should make sure he’s ALWAYS on top of a Permafrost area to keep from getting impaled.
- The final phase of the encounter begins when Anub’arak is down to 30% health. Basically you’ll see a constant cast of Leeching Swarm when this part of the encounter starts, so healers need to be ready. They’re going to have to bite the bullet and heal the whole party through Leeching Swarm because it doesn’t end until you’ve defeated Anub’arak.
- Don’t over-heal during this final part of the Anub’arak encounter. Healers need to keep all party members alive, but if they over-heal, then they’re just extending the encounter because Anub’arak gains life while party members lose it.
Lord Jaraxxus Boss Strategy Guide
August 28, 2009 by Zuggy · Leave a Comment

Looking for more amazing Trial of the Crusader Strats? Check out the complete Crusaders’ Coliseum Boss Fight Strategy Guides!
Lord Jaraxxus: 20.2 million hit points
Loot: ilevel 232, Tier 9 items
Lord Jaraxxus is the second encounter in Trial of the Crusader. Let’s start off this boss strategy guide with a look at his abilities, and we’ll get into more specific boss strategies later.
Boss Strategy Guide: Lord Jaraxxus Abilities
Nether Power
- Increases magic damage done by 20%
- Stackable
- Starts with 10 stacks, or Lord Jaraxxus’ powers increased by 200%!
- Instant cast
- Six second cooldown
- Lasts 30 seconds
Fel Fireball
- 24,375 to 25,625 damage on cast
- Fire damage
- 9,263 to 9,737 additional damage over time
- Damage over time lasts five seconds and hits every one second.
- Two second cast time
- Always cast on primary tank (unless your tank’s not holding the highest aggro, but hopefully he is.)
- 50,000 yard range
- Lasts five seconds
- Two second cast time
Fel Lightning
- 11,700 to 12,300 damage
- Fire damage
- Usually targets ranged players
- 50,000 yard range
- Starts a chain, hitting one player, and then moving to another
- Hits up to three players
- Stacks an extra 50% damage on the second player
- Instant cast
- Two second cooldown
Touch of Jaraxxus
- 3,900 to 4,100 damage per second
- Shadow damage
- Also casts Curse of the Nether on players near the player that was targeted with Touch of Jaraxxus
- Instant cast
- Lasts 12 seconds
- Two second cooldown
Curse of the Nether
- 4.388 to 4,612 damage per second
- Shadow damage
- Lasts 15 seconds
- Instant cast
Legion Flame
- 2,925 to 3,075 damage per second
- Fire damage
- Lasts six seconds
- Lights the ground on fire
Incinerate Flesh
- Absorbs 60,000 healing received
- Decreases damage you deal by 50% for 12 seconds
- Causes Burning Inferno if not removed
Burning Inferno
- 3,900 to 4,100 damage per second
- Fire damage
- Last five seconds
- Burns every single party member
- Caused by Incinerate Flesh if that spell isn’t dispelled
Nether Portal
- 9,263 to 9,737 damage
- Shadow damage
- All players in a 10 yard radius
- Summons a Mistress of Pain
- Mistress of Pain: 1.5 million hit points, cause melee damage to both main tank and another random raid member, has armor piercing abilities
Infernal Eruption
- 9,263 to 9,373 damage
- Fire damage
- Summons three Felflame Infernals
- Felflame Infernal: 400,000 hit points, 5,000 DPS through Fel Inferno to players within a 15 yard radius and 6,338 to 6,662 damage through Fel Streak to main tank or whoever holds the most aggro
Lord Jaraxxus Boss Fight Strategy Guide: Step by Step
- You’ll probably need about five healers to beat Lord Jaraxxus. The primary focus for healers (other than obviously keeping tanks alive) in the Lord Jaraxxus fight MUST be on dispelling Incinerate Flesh. It’s a good idea to assign one healer specifically to dispel Incinerate Flesh. The life of your raid depends on not letting Incinerate Flesh become Burning Inferno, which can easily cause a complete party wipe in just seconds.
- You’ll probably need two tanks in this fight. Elect a primary and a secondary tank. Your primary tank will focus on Jaraxxus, and your secondary will take on the Mistresses of Pain and Felflame Infernals.
- Take down the Mistresses of Pain and Felflame Infernals as quickly as possible, but don’t pull too many DPS from Jaraxxus. Decide ahead of time which DPS will switch and target these extras when Jaraxxus calls them out.
- Spread all raid members at least 10 yards apart. This will help keep the damage from Fel Lightning down to a minimum.
- Assign one or two DPS to interrupt Fel Fireball each time Jaraxxus casts it.
- When Jaraxxus lights the floor on fire with Legion Flames, DPS should NOT stand in the fire unless they want to die. Healers will need to heal the Tanks through the fire damage, so be ready for when he casts this spell.
- It’s handy to have a mage or two along, and make sure they know to steal Jaraxxus’ Nether Power buff.
- Make sure your paladins don’t all have the same aura up. It’s helpful to have one with Shadow Resistance Aura, another with Fire Resistance Aura, and at least one more with Devotion or Retribution Aura.









