A few glyphs changes for paladins and shamans in the most recent beta update, build 9038. I like the paladin changes, though the 100 yards on a holy light seems a bit excessive. I would not be surprised to see this reduced to a more reasonable the 30-60 yard range.
The shaman changes on the other hand are flat out horrible. 3 or 4 minutes off the elemental totems are not going to convince any shaman to take these glyphs. There really is no situation where you can say…”yes, If only I had that extra 4 minutes off the totem…” If these glyphs were buffed to a 10 minute reduction or changed from major to a minor glyph you could make a case for them, otherwise I just don’t see any way you’d choose these over other glyphs.
- Glyph of Holy Light – Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 100 yds of the initial target. (range changed from 5 to 100 yards)
- Glyph of Flash of Light – Your Flash of Light heals for 50% less initially, but also heals for 140% of its initial effect over 12 sec. (duration changed from 15 to 12 sec)
- Glyph of Fire Elemental Totem – Reduces the cooldown of your Fire Elemental Totem by 4 min. (old version was 3 min)
- Glyph of Earth Elemental Totem – Reduces the cooldown of your Earth Elemental Totem by 4 min. (old version was 3 min)
Shamans around the world can rejoice today knowing that no longer will you be forced to drag around the obligatory air, fire, earth and water totems. That’s right, the totem tools have been consolidated. Now your requirements will be fulfilled via your relic totem slot.
While it hasn’t been officially announced, it’s assumed that all totem relics will be modified to include this new totem consolidation feature. Perhaps a minor change, but having the extra 4 slots in all shaman’s bags will be a welcome and longer overdue change.
On a side note, no luck for all you lower level shamans. There are no relic totems until level 60, so until then you’ll have to suck it up and use the old school totems.
More changes from build 8982, this time for the shaman class.
- Stoneclaw totem also protects your other totems, causing them to absorb damage.
- Riptide heal value has been increased. (764-826 to 1015-1099 for Rank 4, 668-722 to 888-960 for Rank 3, etc …)
- Mana Spring Totem now restores 30 mana every 2 seconds. (Old – 90 mana every 5 seconds)
- Storm, Earth, and Fire doesn’t increase the effect of spell power on your Lightning Bolt but reduces the cooldown of Chain Lightning by 0.5/1/1.5/2/2.5 sec instead.
Seemingly minor changes to the class, but the new stoneclaw totem in particular is very interesting. Having what essentially amounts to a shield totem, should increase the strategic element of totem placement, particularly in arena. If anything else this should make it a bit more difficult for other players to just snipe an entire totem forest in 3 seconds. Though this will all be dependent on the amount of the absorb.
Riptide just looks better and better every time I see it. Now with nearly +300 healing added to it it’s just looking stacked! (as it shoulder considering it’s so deep in the talent tree). A friend of mine who was lucky enough get a beta invite tried out the new talent earlier today, check out his results. Note: he would have had approximately 2500 healing on live with this gear / trinket / earthweapon.
Additionally, earth shield was healing for around 1300 with trinket up, and that’s without the new improved shields talent, which adds another 15%. All in all, restoration is just looking very improved for expansion.
Quite honestly, It’s hard to get excited about the most recent round of shaman changes to hit the WotLK beta. We’ve basically got a few balance issues fixed and that’s it. That said I do find these changes a bit annoying from the restoration side.
I mean, let’s take a brief look at the resto tree. We get tital force, which is pretty lack luster in my book. It basically is amounting to a 3 critical heals, no big deal. I suppose you can’t be too hard on tidal force, considering it’s a tier 3 talent. But then on top of that they cut Nature’s blessing in half?! I really don’t care for Blizzard’s explanation there either. I mean c’mon, it’s a tier 8 talent. If you’re going to go that deep into the restoration tree there should be some legitimate benefits to the last few talents.
While I’m not exactly angry with the totem mastery removal it does take away from a variety of potential hybrid specs. For most specs it’s pretty much a staple, the 20 yard totem range just doesn’t cut it. So giving this to all shamans certainly works as a nice buff for all elemental and enhancement shamans.
Guess I shouldn’t gripe too much since I play elemental.
- Flametongue Weapon: Now has a passive spell damage.
- Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
- New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
- Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
- The range of all “friendly totems” has been increased to 30 yards, up from 20.
- Totemic Mastery talent removed and replaced with “Tidal Force”.
Below is a list of all the new weapon items that will be available when season 4 begins. However, you should note that though these items will be included in patch 2.4.2, season 4 will not begin until sometime after the patch has been released.
Weapons, Shields, Librams, Etc.
Brutal Gladiator’s Longbow
Brutal Gladiator’s Heavy Crossbow
Brutal Gladiator’s Rifle
Brutal Gladiator’s War Edge
Brutal Gladiator’s Baton of Light
Brutal Gladiator’s Piercing Touch
Brutal Gladiator’s Touch of Defeat
Brutal Gladiator’s blade of Alacrity New!
Brutal Gladiator’s Mutilator
Brutal Gladiator’s Shanker
Brutal Gladiator’s Shiv
Brutal Gladiator’s Spellblade
Brutal Gladiator’s Left Render
Brutal Gladiator’s Left Ripper
Brutal Gladiator’s Right Ripper
Brutal Gladiator’s Chopper
Brutal Gladiator’s Cleaver
Brutal Gladiator’s Hacker
Brutal Gladiator’s Waraxe
Brutal Gladiator’s Bonecracker
Brutal Gladiator’s Pummeler
Brutal Gladiator’s Gavel
Brutal Gladiator’s Salvation
Brutal Gladiator’s Swift Judgment New!
Brutal Gladiator’s Quickblade
Brutal Gladiator’s Slicer
Brutal Gladiator’s Painsaw
Brutal Gladiator’s Battle Staff
Brutal Gladiator’s Staff
Brutal Gladiator’s War Staff
Brutal Gladiator’s Decapitator
Brutal Gladiator’s Bonegrinder
Brutal Gladiator’s Greatsword
Idols, Librams, and Totems
Brutal Gladiator’s Idol of Resolve
Brutal Gladiator’s Idol of Steadfastness
Brutal Gladiator’s Idol of Tenacity
Brutal Gladiator’s Libram of Fortitude
Brutal Gladiator’s Libram of Justice
Brutal Gladiator’s Libram of Vengeance
Brutal Gladiator’s Totem of Indomitability
Brutal Gladiator’s Totem of Survival
Brutal Gladiator’s Totem of the Third Wind