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Mage / Rogue 2v2 Arena Strategy

August 26, 2008 by · 5 Comments 

Mage / Rogue has been around for a long time, and one of the most popular dual dps cookie cutters around. That said, novices beware this comp is no walk in the park. Your success relies on good communication between you and your partner, also keeping a cool head. This setup has the potential to rob you of your sanity if you don’t relax.

Rogue Talent Spec

Take a standard 20/0/41 Shadowstep spec. If you’re looking for the point break down, check out Zuggy’s rogue arena specs guide.

Mage Talent Specs

I highly recommend a 17/0/44 deep frost, but some may prefer a full 61-point frost build. I’ve found Imp CS really helpful though. Make sure to check out Zuggy’s full guide on mage talent builds for further information.

Trinket Selection

The rogue will probably want to run with a Battlemaster’s Trinket, the mage might want to aswell but my partner prefers an offensive trinket so it really comes down to what you think you’ll benefit most from. In the end it’s your personal preference. I like the idea of having the battlemaster’s so you have a few final seconds to pull together a win.

Gear/Gems

PVE gear is in no way required or even really wanted. True that your damage output is important, but you’ll be running CC trains so it’s more about control than damage really. Gem offensively rogues, while mages might want to gem for some stam and resil, while keeping spell damage at a good amount. Don’t run into a match without atleast 10k health.

Weaknesses

Much like any other dual dps team there is little to no room for error. You mess up your CC, your goose could..and probably will be cooked in a matter of seconds.

Other advice

Take a look at this 2v2 guide for mages by Orichi.

Mage /Rogue Arena Match-ups:

Priest / Rogue vs. Shadow Priest / Warlock 2v2 Arena Strategy

June 23, 2008 by · Leave a Comment 

shadow priest warlock 2v2 arenaYet again, not the most popular combo these days, but it still pops up every once and a while. The strategy here isn’t too complicated, open on the priest and just punish him. The only really important thing to remember here is to save your cloak for when your priest is really controlled.

Between all the fears, death coil, silence, and spell lock your priest is going to be hurting for casting time. You’ll want to try and save it to clear as many DoTs as you can and also keep yourself alive until your priest can cast again.

As the priest your best bet is going to be spamming instants every time you aren’t controlled. Prayer of mending, shield, renew are all important, all the while attempting to stay out of line of sight as much as possible to avoid other controlling spells.

Can’t get enough arena strategy? Check out the complete priest / rogue 2v2 arena guide!

Combat vs. Shadowstep Arena Spec

June 21, 2008 by · 2 Comments 

This post is in response to a question I received from a fellow rogue. It’s posted here in the event other rogues encounter similar questions.

Rogue Arena Questions…
I started with shadowstep and for the longest time loved it. After playing arenas for a few weeks as combat when I go back to shadowstep it feels like its much harder to kill geared players. Currently, my gear is all season 2/3 and my weapons are maces.

What am I missing?

Perhaps im missing something, but with a geared paladin or shaman spamming heals in shadowstep spec most of my energy is used kicking or kidney shotting to stop him from healing. Thus reducing in barely enough energy to hemo. If I focus on the healers partner, even with cyclone (from my partner) the shadowstep build seems hard to override the healing ability of the healer.

My partner (druid) and I can win most of these games but it always ends in one of the other team running out of mana. With combat spec, we can time a 3 cyclone cycle from the druid with my adrenaline rush when my target is 50-60 percent and its almost guarenteed to kill him.

Except for 5s, I am having a hard time seeing how anyone can feel a shadowstep build is superior, even though its 4 times more popular than combat maces.

Even when I am shadowstep, its not hard to stay on target enough to justify the points in the talent tree. The extra stats are great +attack pwer and agility but I still do way less damage, so to what benefit?

Rogue Arena Strategy Answers..

It’s hard to judge without really watching a match all the way through. Generally speaking I would guess it just comes down to managing your energy consumption a bit better.

One of the big strengths of combat spec is the raw damage output, while shs doesn’t have quite as good of output it’s still solid. But you absolutely must keep your slice and dice up, without it you’re really going to have difficult time taking out healers.

In my experience when fighting healers virtually 100% of my energy goes to stopping heals, because I know if I can get ahead briefly I can immediately send the healer into a panic mode situation.

So I basically open up, get a slice and dice going with my initial CPs then just play the position game making certain to always stop the healer.

Here’s the interrupt sequence I use.
1) kick
2) KS
3) gouge
4) vanish / CS
5/ blind

preferably I’d rather not get to 4 and 5, but If it means stopping a heal in a clutch situation it’s something I have to do.

Additionally you might enlist the help of your druid here to help stop heals. You can very easily just cyclone one target, go through all your rogue CC…kick, into, ks, into gouge…then you switch targets, pressure the other guy with just good auto attacks, get another slice and dice going.

Meanwhile your druid is putting a 3 cyclone combo on your previous target. Once DRs are up on the cyclones you can switch back to your previous targets, now you’ve got a SND cooking, hopefully full energy and all your CDs.

I would say with virtually any rogue spec keeping a constant slice and dice up is an absolute must. There just is no better use of energy or combo points.

Even though you don’t have imp. snd and not as much +hit, it’s still an insane amount of damage. Consider the fact that your rupture does…well just using round numbers let’s say 2000 damage over it’s duration.

If you get just 4-5 extra attacks you’ve probably already exceeded the damage of your rupture. Toss a trinket + mongoose proc on that…you’ve got some serious white damage coming out.

About the only time I think rupture is the better finisher is vs. a defensive stance warrior / feral spec’d bear druid / protection paladin.

Similarly the only time I really use expose as shs is vs. priests and some warlocks.

Shadow Priest / Rogue 2v2 Arena Strategy

June 21, 2008 by · 8 Comments 

Well this weekend I recently started playing with my friend who’s a Shadow priest and I have to say it’s been a blast so far. In this first section I’ll break down this combo, and with time will go into specific combos.

Rogue Arena Talent Spec:
Now in this type of team the rogue will probably want to go with either an AR / Prep build or a Shadowstep build

Personally, I’m more biased towards Shadowstep as the standard assassination talents and Vile Poisons really are just amazing. Others may like the burst ability of Ar/Prep and by all means more power to you.
Priest Arena Talent Spec:
Arena Shadow Priest Specs


Now that you have you’re talents chosen let’s begin with the way most fights work with this team.
In most fights you and your teammate will usually be trying to CC the healer and down the dps in Healer/DPS combos(druids can be an exception to this) while going for the squishier of the two dps targets in Dual Dps situations. The one thing that is going to win you a game is your ability to coordinate CC well. This means rotating fears, blinds, saps as needed and being perfect about calling out trinket pops.

Arena Trinkets
The priest will definitely want a battlemaster’s trinket as people are going to stick to you like white on rice. The rogue can justify using one as well as sometimes it will really pull through for certain combos. Now if you do grab your BM trinket try not to gimp your offensive capabilities too much.

Team Weaknessess
Well your number one problem in this combo is: Undead opponents. Will of the Forsaken can be a real killer sometimes.
Another weakness is that you guys are meant for quick 1-2 minute matches. If you don’t have someone down by the first 30-60 seconds, the chances are that you’re going down.

Hope this first section helped look out for specific combos strategies in the coming days.

2v2 Arena Macros
Shadow Priest Macros
Rogue Macro Guide
Rogue Focus Macro Guide

Shadow Priest / Rogue Arena Matchups:
Priest / Warrior
Priest / Rogue
Rogue / Hunter
Rogue / Warlock
Rogue / Shadow Priest
Rogue / Mage
Druid / Warrior
Druid / Rogue
Shaman / Warrior
Paladin / Warlock

Shadow Priest / Rogue vs. Rogue / Druid 2v2 Arena Strategy

June 21, 2008 by · 4 Comments 

This match will be very similar to the Shaman/Warrior. Kill the healer, and CC the DPS if you’re allowed.

Rogue Arena Tactics

Alright this will come down to you finding the opposing rogue or not. If you find the druid do not open on him until that rogue is out of stealth too, he can make things hell for your partner! If the opposing rogue opens on your priest, then counter open(without popping CD’s), and the second you see the druid vanish and reopen on him. Lay out your damage, and CC the opposing rogue if racials allow it. Shiv Crippling is your friend! This is where a Shadowstep build with vile poisons really pulls through. Restrict yourself to blowing only one set of CD as Shadowstep as if you’re late on killing the druid it might come down to a 1 on 1 with the opposing rogue.

Priest Arena Tactics
Careful of the opposing rogue, if you’re a Human good luck finding him. Once you see the druid help your rogue take him out, and fear the rogue calling out the trinket if you can. Basically get the druid down within a 30 second window and it will be a smooth ride. Any later than that it might come down to rogue @ rogue and nobody likes a CD fight.

Need more strategies? Check out the full shadow priest / rogue 2v2 arena guide!

Strategy courtesy of S-Scythe

Rogue / Druid 2v2 Arena Strategy

June 21, 2008 by · 11 Comments 

rogue druid arena strategyThe druid / rogue combo is an excellent team matrix and has the potential to go to the highest ratings. At times it may seem weak, but with practice you’ll learn to master the mechanics of coordinated crowd control that this matrix requires.

As with any team, there are distinct advantages and disadvantages.

Rogue / Druid Advantages:
-Awesome crowd control via the druid
-You can go out of combat (OOC) at virtually any time if something goes wrong or you need mana.
-Dual stealth.
-Lots of control via the rogue’s stuns and interrupts
-Very strong cooldowns and the ability to kite quite well.
-Ability to play both very offensively and defensively (spec depending)

Rogue / Druid Disadvantages:
-The druid must rely heavily on the rogue to lock down opposing targets, thus allowing the druid to crowd control and heal effectively
-Very precise matrix, timing is key in this matrix (specifically with cyclone)

Druid Arena Talent Builds
Restoration
8/11/42 This is the baseline restoration build. It offers the most healing of any viable talent build for druids.
11/11/39 Similar to the build below, slightly less offensive allowing for additional points in healing centric talents.
13/11/37 A more offensive version of the restoration build. Drops points in some of the excessive healing talents for 20% range on balance spells, insect swarm, and improved moon fire.

Resto-kin
34/0/27 This talent spec is vastly different than the above 3 I have listed. I requires a very offensive approach on both the rogue and druids part. While you pickup some of the good restoration talents you don’t have the ability to survive long durations as easily with this talent specs. However, plays comfortable with quickly shifting from defensive to offensive roles (IE..spamming wrath during bomb periods once you’ve got some crowd control out) will find this build well suited to them.

Need more spec advice? Druid Arena Talent Specs

Rogue Arena Talent Builds
Mutilate
41/20/0
49/0/12 (Heavy Poisons)
Mutilate is a viable spec, but it requires a very distinct “finesse” play style. If you’re not experienced with mutilate already I would not suggest playing it until you’ve had a chance to thoroughly advance your abilities with it.

Combat
16/45/0 (my preference)
20/41/0 (Vile poisons version)
20/41/0 (Riposte + Vile poisons version)

Subtlety
20/0/41

These are just a few of the potential specs you could choose to go with under the combat category. There are an infinite number of possible talent specs, you’re personal play style will determine which talents suit you better.

Need more spec advice? Rogue Arena Talent Specs

Rogue / Druid Arena Matchups:

Additional Resources:
Rogue Macro Guide
Rogue Focus Macros

Rogue / Druid PvP Arena Videos
Moonkin / Rogue 2v2 Video – Buddhist and Lewt

Shadow Priest / Rogue vs. Warrior / Druid 2v2 Arena Strategy

June 21, 2008 by · Leave a Comment 

Yay, a team you counter! That being said don’t be cocky they can still give you a run for your money. Anyways let’s jump right into the strats you could apply. The first one is exactly what a Disc priest/Rogue would do, but easier. The second one is well a bit more fun in my opinion.

Arena Tactic One
Rogue Arena Strategy
Aright so you’ll want to open up on the warrior, but don’t use any cooldowns. Shadowsteppers that means save premed for right now. Continue to pummel the warrior a bit, and once your partner forces the trinket from the druid blind him, vanish now pop your Cooldowns and bomb the warrior. You can also vanish sap if you need more time to take the warrior out.

Priest Arena Strategy
Well your job here is to sprinkle some DoTs on the warrior, and try to get a fear off the druid. Once he pops trinket just inform your partner to do his thing and send that warrior packing.

Arena Tactic Two
Rogue Arena Strategy
Look for the druid, and if you can’t find him open up on the warrior and wait for him to pop out(again save your CD’s). Vanish and reopen on the druid with your guns a blazing and rock him. You’ll have to shiv crippling poison every now and again, and if you have Vile Poisons that helps.

Priest Arena Strategy
Hah well clearly this strategy is the less intelligent of the two well because that warrior is going to be spamstringing you. Basically help your partner nuke the druid as you are allowed to. With a good Focused Mind Blast + Shadow Word: Death combo along with your rogue’s damage that bugger should be going down.

I don’t really recommend that second strategy at all to be honest…We were just bored and wanted to mix things up a bit.

Need more strategies? Check out the full shadow priest / rogue 2v2 arena guide!

Strategy courtesy of S-Scythe

Shadow Priest / Rogue vs. Hunter / Rogue 2v2 Arena Strategy

June 21, 2008 by · 3 Comments 

I’m not sure how common this combination is for you people out there, but it seems to have gained some popularity. I’m not familiar with this team, but I would imagine that the hunter is BM(Beast Mastery) and the rogue is Shadowstep (Like almost every dual dps combination). This is a simple match and if you’re in Nagrand arena is just got that much easier.

Rogue Arena Strategy
Don’t even bother with trying to sap the other rogue just get on that hunter ASAP, preferably before they get to your priest. Unload all your burst CD’s and make him hit the dirt. Since he’s BM I’d say you’ll only get one chance to KS before he dies so just Expose Armor as it will increase damage output greatly on him.

Priest Arena Strategy
Simply get on the hunter too and hack him down. The rogue will most likely be on you the entire, very short game. The hunter will probably be focusing on you too. Just get the hunter down in like 30 seconds and you’re done.

Need more strategies? Check out the full shadow priest / rogue 2v2 arena guide!

Strategy courtesy of S-Scythe

Shadow Priest / Rogue vs. Priest / Rogue 2v2 Arena Strategy

June 21, 2008 by · Leave a Comment 

This match is a hard one, so don’t feel too bad losing to them. Luckily I play this combo, so I’ll start by breaking them down.

The opposing rogue will either be: Mutilate, Shadowstep or Deep Combat. In BG:Ruin, Shadowstep is definitely the most common of the three for this setup.
Now as for the priest they will 9/10 times be deep disc meaning they have pain suppression. If they don’t, then this match just became ridiculously easier. If your opponents are undead that just lowered your chances of winning by a very good amount…

Rogue Arena Strategy
Much like the warrior/priest fight you will be doing your best to lock down the priest via stuns and kicks. Before moving on the priest keep your eyes peeled for the opposing rogue and get the sap off. Chances are if he’s mutilate or combat he’s going to be a far distance away from his priest, so explore a good amount of turf. Once the other rogue is sapped proceed to open up on the priest. For this combo you’ll want to look out for a blind/sap combo on whichever target has their trinket on cool down. You must also be careful of them pulling a blind/sap combo on you. Also you can drive-by gouge the opposing rogue as needed, because no opponent even with their trinket up is going to pop it on that.

Priest Arena Strategy
Well if your rogue didn’t catch the opposing rogue you’re pretty much done(if he’s shadowstep maybe not). With Combat you have to be careful of Ar/BF you have to try and keep the guy busy so he doesn’t get a full duration to just bomb you. Mutilate you can’t give him too much time either especially with the Imp KS. It turns into a battle of outlasting the disc priest, but chances are you will lose this. Now if you did manage to catch the rogue first then hop on the priest with your rogue. Dispel spam, DoTs, fear bomb when the opposing rogue comes back. You will want to try and find a time for your partner to do a blind/sap, but if you can place a well timed silence the priest will be under pressure to perform.

Need more strategies? Check out the full shadow priest / rogue 2v2 arena guide!

Strategy courtesy of S-Scythe

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