Rogue / Druid 2v2 Arena Strategy
June 21, 2008 by Zuggy · 11 Comments
The druid / rogue combo is an excellent team matrix and has the potential to go to the highest ratings. At times it may seem weak, but with practice you’ll learn to master the mechanics of coordinated crowd control that this matrix requires.
As with any team, there are distinct advantages and disadvantages.
Rogue / Druid Advantages:
-Awesome crowd control via the druid
-You can go out of combat (OOC) at virtually any time if something goes wrong or you need mana.
-Dual stealth.
-Lots of control via the rogue’s stuns and interrupts
-Very strong cooldowns and the ability to kite quite well.
-Ability to play both very offensively and defensively (spec depending)
Rogue / Druid Disadvantages:
-The druid must rely heavily on the rogue to lock down opposing targets, thus allowing the druid to crowd control and heal effectively
-Very precise matrix, timing is key in this matrix (specifically with cyclone)
Druid Arena Talent Builds
Restoration
8/11/42 This is the baseline restoration build. It offers the most healing of any viable talent build for druids.
11/11/39 Similar to the build below, slightly less offensive allowing for additional points in healing centric talents.
13/11/37 A more offensive version of the restoration build. Drops points in some of the excessive healing talents for 20% range on balance spells, insect swarm, and improved moon fire.
Resto-kin
34/0/27 This talent spec is vastly different than the above 3 I have listed. I requires a very offensive approach on both the rogue and druids part. While you pickup some of the good restoration talents you don’t have the ability to survive long durations as easily with this talent specs. However, plays comfortable with quickly shifting from defensive to offensive roles (IE..spamming wrath during bomb periods once you’ve got some crowd control out) will find this build well suited to them.
Need more spec advice? Druid Arena Talent Specs
Rogue Arena Talent Builds
Mutilate
41/20/0
49/0/12 (Heavy Poisons)
Mutilate is a viable spec, but it requires a very distinct “finesse” play style. If you’re not experienced with mutilate already I would not suggest playing it until you’ve had a chance to thoroughly advance your abilities with it.
Combat
16/45/0 (my preference)
20/41/0 (Vile poisons version)
20/41/0 (Riposte + Vile poisons version)
Subtlety
20/0/41
These are just a few of the potential specs you could choose to go with under the combat category. There are an infinite number of possible talent specs, you’re personal play style will determine which talents suit you better.
Need more spec advice? Rogue Arena Talent Specs
Rogue / Druid Arena Matchups:
- Warrior / Druid
- more coming soon!
Additional Resources:
Rogue Macro Guide
Rogue Focus Macros
Rogue / Druid PvP Arena Videos
Moonkin / Rogue 2v2 Video - Buddhist and Lewt
Shadow Priest / Rogue vs. Priest / Rogue 2v2 Arena Strategy
June 21, 2008 by Zuggy · Leave a Comment
This match is a hard one, so don’t feel too bad losing to them. Luckily I play this combo, so I’ll start by breaking them down.
The opposing rogue will either be: Mutilate, Shadowstep or Deep Combat. In BG:Ruin, Shadowstep is definitely the most common of the three for this setup.
Now as for the priest they will 9/10 times be deep disc meaning they have pain suppression. If they don’t, then this match just became ridiculously easier. If your opponents are undead that just lowered your chances of winning by a very good amount…
Rogue Arena Strategy
Much like the warrior/priest fight you will be doing your best to lock down the priest via stuns and kicks. Before moving on the priest keep your eyes peeled for the opposing rogue and get the sap off. Chances are if he’s mutilate or combat he’s going to be a far distance away from his priest, so explore a good amount of turf. Once the other rogue is sapped proceed to open up on the priest. For this combo you’ll want to look out for a blind/sap combo on whichever target has their trinket on cool down. You must also be careful of them pulling a blind/sap combo on you. Also you can drive-by gouge the opposing rogue as needed, because no opponent even with their trinket up is going to pop it on that.
Priest Arena Strategy
Well if your rogue didn’t catch the opposing rogue you’re pretty much done(if he’s shadowstep maybe not). With Combat you have to be careful of Ar/BF you have to try and keep the guy busy so he doesn’t get a full duration to just bomb you. Mutilate you can’t give him too much time either especially with the Imp KS. It turns into a battle of outlasting the disc priest, but chances are you will lose this. Now if you did manage to catch the rogue first then hop on the priest with your rogue. Dispel spam, DoTs, fear bomb when the opposing rogue comes back. You will want to try and find a time for your partner to do a blind/sap, but if you can place a well timed silence the priest will be under pressure to perform.
Need more strategies? Check out the full shadow priest / rogue 2v2 arena guide!
Strategy courtesy of S-Scythe






