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WotLK Hunter Pet Changes

August 1, 2008 by Zuggy · 2 Comments 

Good news for all you hunters out there. The guys over at Manias Arcania discovered a host a undocumented hunter pet changes appearing the most recent patch update. Check out the new hunter pet stuff below.

  • Exotic pets do not seem to be implemented yet.
  • The talent points were all refunded but the pets were not.
  • The pet talent trees now have an obnoxious background.
  • The bug with the tooltips that said they required too many talent points has been fixed.
  • And there are a bunch of pet talent changes, although most are pretty small. Let’s list those by tree …

Shared Pet Talents

  • Dash/Dive now says it works for 16 seconds and has a 32 second cooldown.

Cunning

  • Mobility now reduces the cooldown of Dash/Dive by 8 seconds per rank, which means that you can bring the cooldown down to 16 seconds — exactly the length of the effect.
  • Wolverine Bite now says it does 330 damage instead of 5 damage.
  • Owl’s Focus has a greater chance of a free special ability: it’s now 15%/30% instead of 5%/10%.

Ferocity

  • Loyalty has been renamed Bloodthirsty (and has a new icon). It now increases happiness by 5% when it triggers instead of 10%. (Health is unchanged at 5%.)

Tenacity

  • The Stamina boost of Blood of the Rhino has been increased slightly (to 2%/4% instead of 1%/2%).
  • Improved Growl has been renamed Guard Dog and now generates 10% happiness in addition to 10%/20% additional threat when your pet Growls. This gives the Tenacity tree a way to regen happiness without food.
  • Roar of Fortitude has been replaced by Roar of Sacrifice: Your pet absorbs damage from the friendly target up to a maximum of 50% of the pet’s total health. Lasts 12 sec. (60 Focus, Instant, 40 yd range, 3 sec cooldown)

Pet skills changes
Boar – Gore

  • Was: Gores the enemy, causing damage. This attack has a 50% change to inflict double damage, or triple damage if used during a Dash.
  • Now: Your boar gores the enemy for damage. Causes double damage if used during a Dash.

Cat – Prowl

  • Was: 40 Focus
  • Now: No focus cost

Crab – Pin

  • Was: Pins the target in place, and squeezes for damage over 6 sec. (20 sec cooldown)
  • Now: Pins the target in place, and squeezes for damage over 4 sec. (1 min cooldown)

Crocolisk – Bad Attitude

  • Was: Snap back for damage at any target that strikes you for the next 2 min.
  • Now: Snap back for damage at any target that strikes you for the next 45 sec.

Nether Ray – Nether Shock

  • Was: Instantly lashes an enemy for Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 1 sec. (30 sec cooldown)
  • Now: Instantly lashes an enemy for 35 to 47 Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. (1 min cooldown)

Tallstrider – Dust Cloud

  • Was: Kick up an obscuring cloud of dust, lowering the chance for enemies to hit by 30%. Effects last 8 sec. (20 sec cooldown)
  • Now: Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to miss their next attack. Lasts for 8 sec. (40 sec cooldown)

Warp Stalker – Warp

  • Was: 25 Focus
  • Now: No focus cost

Wind Serpent – Lightning Breath

  • Was: No cooldown
  • Now: 10 sec cooldown

All Pets – Growl

  • Was: Taunt the target, increasing the likelyhood the creature will focus attacks on you.
  • Now: Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Wrath of the Lich King Hunter Talents

July 20, 2008 by Zuggy · 1 Comment 

Good news for all you hunters out there, we finally have the official wrath of the lich king hunter talents. A good friend of mine who has the beta took some great screen shots for us, detailing all of the new and updated hunter talents.

Beast Mastery Hunter Talents

Aspect Mastery (Rank 5/5) – Increases the mana returned from your aspect of the viper by 10% reduces the damage done to you while in aspect of the monkey by 10% and increases the attack power bonus gained with aspect of the hawk by 10%.

Cobra Strikes (Rank 3/3) – You have 60% chance when you critically hit with Arcane Shot, steady shot or kill shot to cause your pet’s next 3 special attacks to critically hit.

Invigoration (Rank 2/2) – When your pet scores a critical hit with a special ability you instantly regain 2% mana.

Longevity (Rank 3/3) – Reduces the cooldown on your Bestial wrath, intimidation and pet special abilities by 30%.

Master’s Call (Rank 1/1) – Your pet attempts to remove all stun and movement impairing effects on the target, and cause them to be immune to all effects for 4 seconds.

Marksmanship Hunter Talents

Careful Aim (Rank 3/3) – Increases your ranged attack power by an amount equal to 100% of your total intellect.

Chimera Shot (Rank 1/1) Costs 540 Mana, Instant Cast, 10 Second Cooldown, 5-35 range – You deal 30% weapon damage, consuming the current String on your target and triggering an effect…

Serpent Sting – Instantly deals 40% of the damage done by your serpent sting.

Viper Sting – instantly burns 30% of the amount of your mana drained on your viper sting, restoring 100% back to you

Scorpid Sting – reduces damage done by the target’s next three attacks by 60%. The damage reduction is diminished by 20% following each attack. Lasts 10 seconds.

Focused Aim (Rank 3/3) – Gives you a 70% chance to avoid interruption caused by damage while casting Aim shot and Steady Shot.

Go for the Throat (Rank 2/2) – Your ranged critical hits cause your pet to generate 50 focus.

Improved Steady Shot (Rank 3/3) – Your steady shot hits have a 5% chance to increase the damage done by your next Aim Shot, Arcane Shot or Kill shot by 30%, and reduce the mana cost of your next aim shot, arcane shot or kill shot by 25%.

Lethal Shots (Rank 5/5) – Increases your critical strike chance with ranged weapons by 5%.

Marked for Death (Rank 5/5) – Increases damage done by your shots to marked targets by 5%, and increases the critical strike damage bonus of your Aim shot, Steady Shot and kill by by 10%.

Mortal Shots (Rank 5/5) – Increases your ranged weapon critical strike damage bonus by 30%.

Piercing Shots (Rank 3/3) – Your steady shot and Aim shot abilities ignore 6% of your target’s armor.

Rapd Killing (Rank 2/2) – Reduces the cooldown of your rapid fire ability by 2 min. In addition, after killing an opponent that yields experience of honor, your next Aimed shot, arcane shot or auto shot causes 20% additional damage. Lasts 20 seconds.

Rapid Recuperation (Rank 3/3) – Reduces the mana cost of all shots and abilities by 20% while under the effect of Rapid Fire and Rapid Killing.

Wild Quiver (Rank 3/3) – You have a 12% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.

Survival Hunter Talents

Explosive Shot (Rank 1/1), 540 Mana, 6 Second Cooldown, Instant Cast, 5-35 Range – You fire an explosive charge into the target, dealing 742-812 fire damage every second for 2 seconds to all enemies within 5 yards of the target.

Improved Tracking (Rank 5/5) – Increases all damage done by targets that are being tracked by 5%.

Point of No Escape (Rank 3/3) – Increases the critical strike chance of all attacks on targets affected by your frost, freezing and bear trap by 6%.

Potent Venom (Rank 3/3) – Increases your damage done to targets afflicted by your wyvern sting or serpent sting by 3%, and reduces the mana cost of your serpent sting by 30%.

Resourcefulness (Rank 3/3) – Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6%.

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