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Druid / Warrior vs. Priest / Rogue 2v2 Arena Strategy

June 20, 2008 by Zuggy · Leave a Comment 

This can be a difficult fight against well played rogue/priest combos. The druid should be particularly careful of using his trinket at the wrong time, because blind+ vanish sap will be the end of your warrior. I would have to suggest to kill the priest first. Mana burn will lose these matches for you. Now, 9 times out of 10 the rogue will be attempting to lock you down but use your CDs initially to bring the priest down, put as much pressure as you can so he can’t mana burn, locking the priest down also helps with mace spec. As for the druid perspective, LoS mana burns but don’t forget to stay in the LoS of your warrior. A rogue can out DPS a warrior very fast.

Using Deathwish early to force them to play defensively is also a good idea. If you communicate early about how much damage you are taking, your Druid can get in and out of range of the Rogue’s blind to drop roots/cyclone/HoTs. Remember to cyclone the rogue if he is locking down the warrior so that he can’t stay on the priest at all. As with most fights, communication and good CC will allow you to win this. If in the case that the druid gets Blind + vanish sapped, then you need do all you can to survive, this means that you equip a shield and sword then mitigate his damage as much as possible. This can be a cookie-cutter fight if you remember to save trinkets for the blind and keep the Druid away from the Priest.

Looking for more strategies? Check out the complete druid / warrior 2v2 arena guide!

Strategy courtesy of Neurotik

Druid / Warrior vs. Druid / Warrior 2v2 Arena Strategy

June 20, 2008 by Zuggy · Leave a Comment 

This match will be based on the skill of the players. I prefer to charge the warrior and keep him away from your druid. Warriors hit like trucks and they can easily take down a druid. Use your CDs early to put pressure on the druid, in the case that your druid gets low then intervene and disarm—it’s a life saver.

If you have the opportunity to intercept and get an enraged Mortal Strike on the opposing druid then do it. If your Warrior gets low, you should also switch to Defensive Stance and Disarm/Thunder Clap/Demo Shout. Your Druid should be alternating Cyclone/Root to keep diminishing returns low. It almost always comes down to who has better gear in this situation. This situation comes down to gear 90% of the time. As far as druids go, they should drink whenever possible, even if it is just for 1 tick.

Use Innervate early, you should gain the mana advantage when your second Innervate is ready. Disturb the opposing Druid only if you have the mana-advantage, otherwise there is no use in keeping both of you in combat. If your warrior is in a position to keep both the Warrior and Druid in combat he should switch to a 1 handed weapon and shield and defensive stance to allow you to drink to full mana. Cyclone the druid during innervate, it won’t tick then. After the druid is at full mana, you can either help the warrior DPS or you are also in a position to to chase down the warrior.

Help the warrior do this via root spam, make sure you cyclone or roots the other warrior before your warrior intercepts and begins DPSing the druid down. Preemptive HoTing and drinking are key to winning this mirror combo.

Looking for more strategies? Check out the complete druid / warrior 2v2 arena guide!

Strategy courtesy of Neurotik

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