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Ret Paladin PvP Nerf Incoming

November 1, 2008 by Zuggy · Leave a Comment 

Well, there’s no easy way to say it without enraging the fury of paladin community…but, here’s round 2 of the paladin PvP nerfs.

Retribution Paladin Nerfs

I’m attempting to post this early since the Ret community felt totally surprised last time.

We are looking at some way of making Avenging Wrath and Divine Shield mutually exclusive. This may be through Forbearance, if we can reduce the Forbearance duration through a hotfix. The bubble is intended as a defensive measure. Yet bubble+wings currently is used a lot in BGs and Arenas and helps contribute to the feeling of being destroyed by a Retribution paladin while you are unable to respond.

My apologies to the Ret paladins who already feel picked on. We are really trying hard to not overdo anything but even the last round of pretty severe nerfs didn’t seem to do enough to Ret’s dominance of PvP.

We are also sympathetic to the notion that if Ret can’t do insane burst damage, that the spec might need other tools to be viable in PvP. We’re exploring this now, possibly though the missing 11-point Prot talent, possibly through other avenues. We’ll let you know when we’ve made a decision here.

I don’t know exactly when this change will go live, but I didn’t want you to return from trick-or-treating and be shocked that we didn’t announce it, since that seemed to cause a lot of damage with the last nerf.

I’ll leave this post unlocked for now, assuming the responses stay intelligent and we don’t get too much flaming or trolling.

Seal & Judgement Damage Reduced

We lowered Seal and Judgement damage, changed Divine Storm (earlier) and changed Hammer of Wrath. Those all should have lowered PvP burst damage, and they did.

The JotW nerf was done because a paladin could use all their buttons quickly then go on to another opponent with no down time. On bosses in PvE, they could hit every button that was up and still have mana left to be very high on healing meters. So we do think the mana regen was too generous in both PvP and PvE cases.

Source: Blizzard - Ghostcrawler

Retribution Paladin Nerf Confirmed

October 16, 2008 by Zuggy · 84 Comments 

Yesterday’s retribution paladin discussion on the forums was further clarified this evening with the following nerfs being confirmed by ghostcrawler.

As I stated yesterday, we are happy with Ret’s PvE damage and sustatined damage in PvP, but were concerned that the burst damage in PvP could be too high. We discussed this for literally hours yesterday, which was certainly not the first time we have discussed the issue. Thus I hope these changes are not perceived as a knee-jerk reaction, but I am sure that will depend a great deal on which class you play.

Divine Storm — the damage was changed from Holy to Physical. As you know, Holy damage is almost never mitigated and this talent could pack a lot into a very short time. This is a nerf to the ability’s damage. This change is now active on Live.

Repentance — this ability now lasts for only 6 seconds in PvP (down from 10). Obviously this is also a nerf. This change is also active on Live.

Art of War — now affects all damage done by Judgements, Crusader Strike and Divine Storm (instead of critical strike damage). Net dps should be about the same but less bursty. This change will be made before Nov 13.

Righteous Vengeance — now applies a dot affect similar to Deep Wounds (instead of critical strike damage). This ends up being a significant buff to the ability to make up for the damage lost to Divine Storm, but is also less bursty. This change will be made before Nov 13. EDIT: The dot will NOT break Repentance.

Glyph of Crusader Strike — now reduces mana cost (instead of increased damage on stunned targets.) We thought paladins could stack too much damage vs. stunned targets. This change will be made before Nov 13.

We also fixed a bug with Seal and Judgement of Light that could sometimes result in too much healing.

In our tests, Retribution dps remains the same over longer periods of time, but they can’t do quite so much damage in the initial few seconds of a PvP encounter.

I know Ret pallies feel a little picked on since we’ve made this mistake before of having them come out the gate too strong and then had to correct them. For that I do apologize. It’s a difficult spec to balance since part of its design is to have large crits and stuns, which have obvious PvP implications. We are pretty confident this will not nerf pallies into the ground as I facetiously promised yesterday, but if we overdid it, we’ll be happy to back off some of the changes.

On the other hand, maybe we’ll see fewer BGs with 20 paladins on the opposing side and can get some reasonable feedback on all the other classes in the game.

EDIT: To clairfy the new dot will not break Repentance.

Retribution Paladin Nerfs Incoming

October 15, 2008 by Zuggy · Leave a Comment 

There’s no denying that retribution paladins are insanely overpowered and fortunately (or unfortunately depending…) the nerf stick was officially confirmed earlier this evening. While there are some needed changes to the class to bring its DPS in line with us mere mortals, it isn’t sounding like there are going to be massive wide sweeping changes

Since these threads seem to be proliferating, I figure’d I’d just start a new one. Here is a quick Q&A.

Q: Is Ret OP?
A: Perhaps. We think Ret’s dps isn’t abnormally high in PvE, and may not even be high in PvP over the course of a long fight. Where we are worried is how much damage Ret can do up front. It’s also Holy damage, which isn’t a big deal when you’re considering a fully sundered mob, but can turn into a lot of damage in PvP.

Q: Are we going to nerf Ret?
A: TO THE GROUND BABY. Okay, not really, but sometimes I can’t resist. We’ll see how much that quote comes back to haunt me. We will probably be making some changes soon, perhaps even hotfixes. We want to be very surgical about what we do. We don’t want to overdo it, and we don’t want to hurt their sustained PvE damage. When we’ve decided, I’ll make sure you all know.

Q: Why did it take us this long to admit there was a problem when EVERYONE knew about it?
A: A couple of weeks ago there were some bugs with weapon equipping that caused some problems that of course were being exploited. We didn’t want to nerf Ret TO THE GROUND BABY only to discover that the weapon problem was causing 90% of it.

Q: Enough about Ret. Unholy death knights are worse!
A: That wasn’t a question, but we think we have Unholy in a better place now. We made some changes to a few deep talents (that the DK community is already aware of, so don’t fret) to get Unholy’s dps more in line. Also, you aren’t going to see any PvP DKs for a long time, so we need to focus on paladins for now.

Q: Hi. Thanks for the update. While you’re here, can I ask you all these other offtopic questions about paladins or the game in general?
A: …

Source: Blizzard Forums

Protection Paladin Buffs and Retribution Paladin Nerfs

October 6, 2008 by Zuggy · Leave a Comment 

Minor buffs to protection paladins, nothing too major though. The biggest and most unknown changes are going to be centered around retribution. There’s no denying that ret is currently out of control, so it’s definitely going to get beat with the nerf stick. I’m very interested to see what type of changes Blizzard has in store for the class, it’d be a real shame to see retribution nerfed back to nothing.

The ret changes will likely be introduced in the build following PTR 9038.

Blessing of Sanctuary
We like Blessing of Sanctuary as a buff you can put on anyone. However, we might do something like let it benefit the paladin more than other targets. (Self buffing gives a better result than buffing someone else.) Or we might just add more paladin mitigation somewhere else in the tree. That all assumes you are deficient. If 2-5% makes a big difference for you (I don’t think it will make that much of a difference, but for sake of argument), then buffing paladins 2-5% when they didn’t need it could also make the other tanks non-starters. We’ll keep testing it.

Shield of the Templar
Okay, here is one change you don’t have. Shield of the Templar now also reduces all damage taken by 1/2/3%.

Critical Block
Critical Block is something we’re still keeping our eye on. I’m not going to promise a paladin version, but it’s totally something we’ll consider if paladin blocking starts to fall behind.

Whoever said it, yes it’s absolutely going to be a challenge trying to get parity among 4 classes with totally different mechanics, and in some sense the warrior to paladin comparison is the easy one. But we don’t like having only one MT class, and we don’t like giving everyone very similar gear, talents and abilities to tank, and we don’t like the situation where you need a different tank for every fight because they all excell at certain types of encounters and suck at others. So the option we’re left with is to have 4 who are different but relatively equal.

Retribution paladins
I can’t imagine too many people think that DKs (Unholy I presume) and Ret Pallys are balanced. We won’t leave things like that.

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