In a not so surprising move Blizzard has elected to remove both Glory of the Raider and Heroic: Glory of the Raider achievement rewards. You’ll still be able to complete them for achievement points, but in order to maintain the “eliteness” aspect of the achievements the proto drake rewards are being removed. So all you people that still new those last few…get to it!
When 3.1 goes live, the rewards for “Glory of the Raider” and “Heroic: Glory of the Raider” are being removed. These achievements will still be active, however, players will no longer receive the Plagued Proto-Drake or Black Proto-Drake for completing them. Similar to our decision to remove the Amani War Bear from Zul’Aman, the goal is to ensure that such mounts retain a degree of rarity in the game; and with raids progressing into Ulduar in patch 3.1, we feel obtaining the rewards for “Glory of the Raider” and “Heroic: Glory of the Raider” would be somewhat trivialized. For this reason we will be offering new fast mounts (310 speed) as rewards for completing select achievements associated with 10 and 25-player Ulduar. Source
Quick List of Major Changes
- Dual Specs have been added, they will cost 1000g to unlock this feature.
- Uldaur has been introduced, testing will be slow and incremental on the PTR.
- Dungeon Maps have been introduced for all Northrend instances.
- Many new non-combat pets and mounts have been added.
- The Kirin’Tor inscribed rings have been updated, the new rings can be upgraded by having the original ring + a 1000g fee.
- A new legendary item has been added to the game. It will likely be a healing mace (restricted to shamans, druids, paladins, priest). Crafted in the same way atiesh was, by combing 30 Fragments of Val’any.
- Hundreds of class, glyphs, and profession changes (listed below)
Dungeon Maps have been added for the following Northrend instances.
- Azjol-Nerub
- Caverns of Time
- Drak’tharon
- Gundrak
- Naxxramas
- Ulduar
- The Nexus
- The Obsidian Sanctum
- Utgarde
- Violet Hold
New non-combat pets have been added.
- Spring Rabbit – Right Click to summon and dismiss your Spring Rabbit.
- Plump Turkey – Right Click to summon and dismiss your Plump Turkey.
- Teldrassil Sproutling – Right Click to summon and dismiss your Teldrassil Sproutling.
- Tirisfal Batling – Right Click to summon and dismiss your Tirisfal batling.
- Dun Morogh Cub – Right Click to summon and dismiss your Dun Morogh Cub.
- Durotar Scorpion – Right Click to summon and dismiss your Durotar scorpion.
- Alarming Clockbot – Right Click to summon and dismiss your Alarming Clockbot.
- Elwynn Lamb – Right Click to summon and dismiss your Elwynn lamb.
- Mulgore Hatchling – Right Click to summon and dismiss your Mulgore hatchling.
- Ammen Vale Lashling – Right Click to summon and dismiss your Ammen Vale lashling.
- Strand Crawler – Right Click to summon and dismiss your Darkspear Strand crawler.
- Enchanted Broom – Right Click to summon and dismiss your enchanted broom.
- Argent Squire – Right Click to summon and dismiss your Argent Crusade squire.
- Mechanopeep – Right Click to summon and dismiss your Mechanopeep.
- Argent Gruntling – Right Click to summon and dismiss your Argent Crusade gruntling.
- Curious Gorloc Hatchling – Right Click to call or shoo away a Curious Gorloc Hatchling.
- Curious Wolvar Pup – Right Click to call or shoo away a Curious Wolvar Pup.
- Gorloc Orphan – Right Click to summon and dismiss the orphan you’ve agreed to look after for Children’s Week.
- Wolvar Orphan – Right Click to summon and dismiss the orphan you’ve agreed to look after for Children’s Week.
- Murkimus the Gladiator – Right Click to summon and dismiss Murkimus the Gladiator.
- Sen’jin Fetish – Right Click to summon and dismiss your Sen’jin fetish.
New mounts have been added.
- Aquatic Riding Ray – Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
- Swift Stormwind Steed – Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
- Great Azuremyst Elekk – Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
- Swift Darnassian Mistsaber – Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
- Swift Silvermoon Hawkstrider – Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
- Great Mulgore Kodo – Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
- Turbostrider – Summons and dismisses a rideable Turbostrider. This is a very fast mount.
- Swift Ironforge Ram – Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
- Swift Sen’jin Raptor – Summons and dismisses a rideable Swift Sen’jin Raptor. This is a very fast mount.
- Forsaken Warhorse – Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
- Swift Orgrimmar Wolf – Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.
- Mimiron’s Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend.
World of Warcraft PTR Patch 3.1.0General
- All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
- Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.worldofwarcraft.com/board.html?forumId=11572
- Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.
- A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.
PvP
Battlegrounds
- Players will now be able to queue for battlegrounds from any location.
- Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.
- Teleporters can now be used while mounted and can now be seen from anywhere in the zone
Classes: General
- Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.
Death Knight
- Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
- Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
- Blood Plague: Now lasts 15 seconds untalented.
- Death Pact: This heal cannot be a critical.
- Frost Fever: Now lasts 15 seconds untalented.
- Pestilence does no damage and has only one rank.
- Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
- Raise Ally has a >15 min cooldown to keep it out of Arena.
- Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
- Rune of Cinderglacier now procs per minute instead of a 5% chance.
- Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
- Strangulate no longer does damage and has been reduced to 1 rank.
Blood
- Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
- Blood-Gorged now grants armor penetration instead of expertise.
- Bloody Strikes now increases Blood Boil damage instead of Pestilence.
- Bloodworms now heal more.
- Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
- Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
- Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
Frost
- The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
- Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.
- Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
- Blood of the North is 3 ranks instead of 5 for the same effect.
- Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.
- Endless Winter: Moved to position currently occupied by Chillblains.
- Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
- Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.
- Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.
- Icy Talons – This talent how has a new icon.
- Runic Power Mastery down to 2 ranks.
Unholy
- Blood-caked Blade: Now has a 3 second cooldown on the effect.
- Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
- Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.
- Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
- Necrosis: Can now only be triggered by main hand attacks.
- New talent: Improved Death Strike. Increases Death Strike damage by 10/20.
- Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
- Outbreak bonus for Scourge Strike lowered to 10/20/30%.
- Scourge Strike: Damage increased.
- Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
- Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.
Druid
- Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.
Balance
- Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
Feral
- New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
- Savage Roar is now considered an Enrage effect.
Restoration
- Living Seed: This talent now accounts for your ineffective healing, rather than effective.
- Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
- New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
- Replenish: This talent is now re-named “Revitalize” and now also works with Wild Growth.
- Tree of Life: You can now use Nature’s Grasp and Thorns while within this form.
Hunter
- Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
Beast Mastery
- Improved Aspect of the Hawk now has a new spell effect.
- Improved Wing Clip: This talent has been removed.
Marksmanship
- Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
- Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
- Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
Survival
- Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
- Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
- New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
- T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
- Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
- Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
Pets
- Roar of Sacrifice can be used on the hunter only.
- Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
Mage
- Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
Talents
Frost
- Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.
Paladin
- Auras will now persist through death.
- Blessing of Kings is now trainable at level 20. Removed from talent trees.
Protection
- New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
- Sacred Duty (Protection) rank 1 now increases Stamina by 4%.
Retribution
- Benediction (Retribution) now affects Hand of Reckoning.
- Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
- Repentance no longer resets the Paladin’s melee swing timer.
- Righteous Vengeance reduced to 3 ranks for 10/20/30%.
Priest
- Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
- Devouring Plague: This spell now has a new icon.
- Divine Spirit is now trainable at level 31.
- Holy Nova: Mana cost reduced approximately 20%.
- Hymn of Hope: This spell has been removed.
- Improved Holy Concentration removed.
- Prayer of Healing: This spell now heals the target’s party, rather than being limited to just your direct party.
- Shadowfiend: Health scaling increased. Now receives 30% of the master’s spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.
Discipline
- Divine Aegis – Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
- Grace: Duration increased to 15 seconds, but now is only limited to one target.
- Improved Power: Word Fortitude – Now also increases your total Stamina by 2/4%.
- New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
- Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
- Power Infusion: This effect now has a new spell effect and sound.
- Reflective Shield:This talent has been removed.
- Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
Holy
- Circle of Healing: Healing increased by approximately 40%.
- Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
- New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
- Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
- Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.
Shadow
- Blackout: This talent has been removed.
- Darkness: This talent is now in tier-1, moved up from tier-6.
- Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
- New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
- Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
- Silence: Range increased to 30 yards.
- Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
Rogue
Assassination
- Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.
Combat
- Adrenaline Rush cooldown reduced to 3 min.
Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
- Savage Combat improved to 2/4% increased damage against poisoned targets.
- Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
Subtlety
- Shadow Dance now opens a new action bar when used.
Shaman
- Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
- Poison Cleansing Totem and Disease Cleansing Totem have been merged into “Cleansing Totem.” Cleansing Totem pulses every 3 sec, down from 5.
Enhancement
- Lava Lash now has a new icon.
- New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
- Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
- Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
- Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
- Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
- Unleashed Rage – Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.
Elemental
- New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
Restoration
- Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
- Cleanse Spirit now has a new icon.
- Riptide: This spell has a new icon.
Warlock
- Curse of the Elements (Rank 5) – Increased to 13% spell damage, up from 10%.
- Curse of Recklessness has been removed.
- Curse of Weakness – Now also reduces the armor of the target by 5%.
- Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
- Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
- Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
- Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
Affliction
- Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
- Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
- Malediction: No longer increases the effect of Curse of the Elements.
- Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
- Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
- Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
- Suppression: Now increases spell hit for all of your spells.
Demonology
- Demonic Empathy has been removed.
- Demonic Empowerment: This talent spell now has a unique spell effect and sound.
- Demonic Sacrifice:This talent has been removed.
- Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
- Improved Enslave Demon talent removed.
- Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
- New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
- New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
- New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
Destruction
- Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
- Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
- Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
- Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
- Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
- Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
- Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
- Master Conjuror: Increased from 15/30% up to 150/300%.
- Molten Core: This talent has been moved to Demonology (Tier 8 ).
- Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.
Warrior
Arms
- Blood Frenzy improved to 2/4% increased damage.
- Heroic Throw missile speed increased.
Professions
Alchemy
- Blackmouth Oil and Fire Oil no longer require a vial.
- Increased the health granted by the Flask of Stoneblood.
- The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.
Blacksmithing
- Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
- Added a new recipe for the Titansteel Spellblade.
- Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.
Cooking
- Grub now sells the Dig Rat Stew recipe to players who completed the quest.
- Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
Enchanting
- Added a recipe for enchanting staves with spell power.
- Several recipes in the 250-300 skill range have been rebalanced.
Jewelcrafting
- Added a new recipe to cut black diamonds.
Leatherworking
- Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.
Quests
- The fight event for the “Grim(oire) Business” quest at Vim’gol’s Circle in the Blade’s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim’gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim’gol the Vile’s Unholy Growth cast.
Dungeons and Raids
Eye of Eternity
- Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
Naxxramas
- The Chains of Kel’Thuzad will no longer reset the raid’s threat.
- The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
- Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.
User Interface
- New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
- A new Color Blind option is available under the Interface panel.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
Glyphs
- Glyph of Blood Boil: Now only applies a snare to diseased targets.
- Glyph of Holy Light: Can no longer crit and has had its range updated.
- Glyph of Mocking Blow correctly increases damage of the ability by 25%.
- Glyph of Shocking’s tooltip has been corrected.
- Glyph of Sprint no longer reduces the duration.
- Darkmoon Cards of the North will now take three seconds per card to create.
- Divine Hymn will now trigger Illustration of the Dragon Soul.
- Frozen Scepter of Necromancy now sounds like other maces.
- Heavy Junkboxes will no longer have deprecated poison materials.
- Magic Dust now has a 10 second PvP duration.
- Old Naxxramas Shoulder Enchants will now soulbind items.
- Outrider’s Lammellar Legguards and Sentinel’s Mail Leggings have had their costs reduced to the correct value.
- Pack of Endless Pockets can now be mailed.
- Patroller’s Pack now sounds like a bag.
- PvP Trinkets will now break Shackle Undead.
- Several beverages missing from the “Beverages Consumed” statistic have been added.
- Several foods missing from the Food Eaten statistic have been added.
- Thunder Capacitor again requires four charges.
- Thunder Capacitor’s cooldown functions.
- White Tickbird Hatchling is now classified as a Pet.
Bug Fixes
- Dartol’s Rod of Transformation has had its tooltip corrected.
- Mace of Unyielding Life is correctly a 2H weapon.
- Many Northrend maces now make correct noises when sheathed and unsheathed.
- Many items with 110 attack power now correctly grant 110 ranged attack power.
- Oracle Talisman of Ablution’s spell data has been clarified.
- Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
- Several Hateful and Deadly plate helms were over budget and have been corrected.
- Yaaarrrr! now has a detailed tooltip.
- Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.
Glyph Changes
Death Knight
- Glyph of Strangulate — Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
- Glyph of Icebound Fortitude — Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
- Glyph of Unbreakable Armor — Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
- Glyph of Plague Strike — Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
- Glyph of Death Strike — Increases your Death Strike’s damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
- Glyph of Hungering Cold *new* — Reduces the cost of Hungering Cold by 10 runic power.
- Glyph of Unholy Blight *new* — Increases the duration of Unholy Blight by 10 sec.
- Glyph of Death Coil *new* — Reduces the cost of Death Coil by 8 runic power.
- Glyph of Pestilence *new* — Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
- Glyph of Howling Blast *new* — Your Howling Blast ability now infects your targets with Frost Fever.
Druid
- Glyph of Rebirth — Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
- Glyph of Starfall — Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
- Glyph of Berserk *new* — Increases the duration of Berserk by 5 sec.
- Glyph of Wild Growth *new* — Wild Growth now affects up to 6 targets.
- Glyph of Nourish *new* — Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
- Glyph of Savage Roar *new* — Your Savage Roar ability grants an additional 6% bonus damage done.
- Glyph of Typhoon *new* — Reduces the cooldown of your Typhoon spell by 3 sec.
- Glyph of Barkskin *new* — Reduces the chance you’ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.
Hunter
- Glyph – Aimed Shot — Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
- Glyph of the Monkey — While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey — While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
- Glyph of Wyvern Sting — Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
- Glyph of Snake Trap — Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
- Glyph of the Hawk — Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
- Glyph of Chimera Shot *new* — Reduces the cooldown of Chimera Shot by 1 sec.
- Glyph of Explosive Shot *new* — Increases the critical strike chance of Explosive Shot by 4%.
- Glyph of Kill Shot *new* — Reduces the cooldown of Kill Shot by 6 sec.
- Glyph of Explosive Trap *new* — The periodic damage from your Explosive Trap can now be critical strikes.
- Glyph of Scatter Shot *new* — Increases the range of Scatter Shot by 3 yards.
- Glyph of Raptor Strike *new* — For 5 sec. after using Raptor Strike, you take 20% less damage.
Mage
- Glyph of Ice Lance — Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)
- Glyph of Ice Armor — Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)
- Glyph of Deep Freeze *new* — Increases the range of Deep Freeze by 10 yards.
- Glyph of Living Bomb *new* — The periodic damage from your Living Bomb can now be critical strikes.
- Glyph of Arcane Barrage *new* — Reduces the mana cost of Arcane Barrage by 20%.
- Glyph of Mirror Image *new* — Your Mirror Images gain the Winter’s Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter’s Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
- Glyph of Ice Barrier *new* — Increases the amount of damage absorbed by your Ice Barrier by 30%.
Paladin
- Glyph of Exorcism — Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
- Glyph of Divinity — Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
- Glyph of Lay on Hands — Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
- Glyph of Beacon of Light *new* — Increases the duration of Beacon of Light by 30 sec.
- Glyph of Hammer of the Righteous *new* — Your Hammer of the Righteous hits 1 additional target.
- Glyph of Divine Storm *new* — Your Divine Storm now heals for an additional 15% of the damage it causes.
- Glyph of Shield of Righteousness *new* — Reduces the mana cost of Shield of Righteousness by 1 to 6%.
- Glyph of Divine Plea *new* — While Divine Plea is active, you take 3% reduced damage from all sources.
- Glyph of Holy Shock *new* — Reduces the cooldown of Holy Shock by 1 sec.
- Glyph of Hand of Salvation *new* — When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Priest
- Glyph of Psychic Scream — Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
- Glyph of Fear Ward — Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
- Glyph of Fade — Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
- Glyph of Inner Fire — Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
- Glyph of Mind Control — Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
- Glyph of Smite — Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
- Glyph of Dispersion — Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
- Glyph of Guardian Spirit *new* — If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
- Glyph of Penance *new* — Reduces the cooldown of Penance by 2 sec.
- Glyph of Mind Sear *new* — Increases the radius of effect on Mind Sear by 5 yards.
- Glyph of Hymn of Hope *new* — Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
- Glyph of Pain Suppression *new* — Allows Pain Suppression to be cast while stunned.
Rogue
- Glyph of Sap — Increases the duration of Sap by 20 sec. (Old: 10 sec.)
- Glyph of Deadly Throw — Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
- Glyph of Adrenaline Rush — Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
- Glyph of Sprint — Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
- Glyph of Crippling Poison — Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
- Glyph of Pick Lock — Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
- Glyph of Hunger For Blood *new* — Increases the bonus damage from Hunger For Blood by 1% per application.
- Glyph of Killing Spree *new* — Reduces the cooldown on Killing Spree by 45 sec.
- Glyph of Shadow Dance *new* — Increases the duration of Shadow Dance by 4 sec.
- Glyph of Fan of Knives *new* — Increases the damage done by Fan of Knives by 20%.
- Glyph of Tricks of the Trade *new* — Your Tricks of the Trade grants an additional 10% bonus damage to your target.
- Glyph of Mutilate *new* — Reduces the cost of Mutilate by 5 energy.
- Glyph of Cloak of Shadows *new* — While Cloak of Shadows is active, you take 40% less physical damage.
Shaman
- Glyph of Thunderstorm *new* — Reduces the cooldown on Thunderstorm by 7 sec.
- Glyph of Feral Spirit *new* — Your spirit wolves gain an additional 30% of your attack power.
- Glyph of Riptide *new* — Increases the duration of Riptide by 3 sec.
- Glyph of Earth Shield *new* — Increases the amount healed by your Earth Shield by 20%.
- Glyph of Totem of Wrath *new* — When you cast Totem of Wrath, you gain 30% of the totem’s bonus spell power for .
- Glyph of Hex *new* — Increases the damage your Hex target can take before the Hex effect is removed by 20%.
- Glyph of Stoneclaw Totem *new* — Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Warlock
- Glyph of Incinerate — Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
- Glyph of Imp — Increases the damage done by your Imp’s Firebolt spell by 20%. (Old: 10%)
- Glyph of Haunt *new* — The bonus damage granted by your Haunt spell is increased by an additional 3%.
- Glyph of Metamorphosis *new* — Increases the duration of your Metamorphosis by 6 sec.
- Glyph of Chaos Bolt *new* — Reduces the cooldown on Chaos Bolt by 2 sec.
- Glyph of Demonic Circle *new* — Reduces the cooldown on Demonic Circle by 0.4 sec.
- Glyph of Shadowflame *new* — Your Shadowflame also applies a 70% movement speed slow on its victims.
- Glyph of Soul Link *new* — Increases the percentage of damage shared via your Soul Link by an additional 5%.
- Glyph of Life Tap *new* — When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.
Warrior
- Glyph of Heroic Strike — Increases the critical strike chance of Heroic Strike by 5%. (Old: You gain 10 rage when you critically strike with your Heroic Strike ability.)
- Glyph of Barbaric Insults — Your Mocking Blow ability generates 100% additional threat. (Old: Your Mocking Blow ability also taunts the target.)
- Glyph of Sweeping Strikes — Reduces the rage cost of your Sweeping Strikes ability by 100%. (Old: You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.)
- Glyph of Overpower — Adds a 100% chance to enable your Overpower when your attacks are parried. (Old: 50%)
- Glyph of Bladestorm *new* — Reduces the cooldown on Bladestorm by 15 sec.
- Glyph of Shockwave *new* — Reduces the cooldown on Shockwave by 3 sec.
- Glyph of Vigilance *new* — Your Vigilance ability transfers an additional 5% of your target’s threat to you.
- Glyph of Enraged Regeneration *new* — Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
- Glyph of Spell Reflection *new* — Reduces the cooldown on Spell Reflection by 1 sec.
- Glyph of Shield Wall *new* — Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
Undocumented Changes
Death Knight
Blood
Skills
- Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
- Strangulate no longer deals damage.
- Blood Boil damage increased, but its range has been reduced.
- Death Pact’s heal can no longer crit.
- Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)
- Heart Strike now
- instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)
Talents
- Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
- Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.
- Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
- Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)
- Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
- Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.
- Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
- *New Talent* Improved Death Strike, Tier 8, 2 talent points – Increases the damage of your Death Strike by 15/30%.
Frost
Skills
- Icy Touch now causes Frost Fever to last 15 secs.
Talents
- Hungering Cold and Howling Blast have switched places in the talent tree.
- Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
- Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
- Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
- Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
- Endless Winter moved from Tier 6 to Tier 4.
- Chill of the Grave moved from Tier 5 to Tier 4.
- Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
- Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
- Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)
Unholy
Skills
- Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
- Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.
Talents
- Unholy Blight moved from Tier 11 to Tier 5.
- Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
- Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
- Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
- Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
- Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
- Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
- Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
- Summon Gargoyle moved from Tier 5 to Tier 11.
- Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
- Shadow of Death removed from the game.
- Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
- Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
- Virulence moved from Tier 2 to Tier 1.
- Morbidity moved from Tier 1 to Tier 2.
- *New Talent* Ghoul Frenzy, Tier 6, 1 point talent – Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.
Druid
Balance
Skills
- Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Talents
- Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)
Feral Combat
Skills
- Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
- Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
- Maim now stuns the target instead of incapacitate.
- *New Spell* Savage Defense, 1 rank, level 40 – Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
Talents
- Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
- Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
- *New Talent* Primal Gore, Tier 10, 1 point talent – Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
Restoration
Skills
- Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
Talents
- Replenish (Tier 9) renamed Revitalize.
- Improved Regrowth (Tier 6) renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
- Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
- Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
- *New Talent* Improved Barkskin, Tier 10, 2 point talent – Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.
Hunter
Beast Mastery
Skills
- *New Skill* Call Stabled Pet – A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
Marksmanship
Skills
- Kill Shot no longer has a minimum range. It can now be used in melee range.
Talents
- Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
- Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
- Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)
Survival
Skills
- Disengage cooldown increased to 30 secs. (Previously was 25 secs)
Talents
- Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
- Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
- *New Talent* Black Arrow (Tier 9) – Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
- Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
- Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
- T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
- Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
- Improved Wing Clip has been removed from the game.
Mage
Arcane
Skills
- Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
- *New Spell* Polymorph Rabbit – Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Talents
- Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)
Fire
Talents
- Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
- Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)
Frost
Talents
- Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.
Paladin
- All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.
Holy
Skills
- Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
- Judgement of Light now procs off spells as well. (Previously only “attacks” would trigger this)
Talents
- Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
- Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
- Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
- Improved Concentration Aura’s (Tier 4) reduced silence/interrupt effect now works while any aura is active.
Protection
Skills
- Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
- Blessing of Kings is now a baseline ability. Trainable at level 20.
Talents
- Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger’s Shield and Shield of Righteousness spells. Instead it gives your Avenger’s Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
- Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
- Avenger’s Shield’s (Tier 9) damage has been increased across all ranks.
- Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger’s Shield and Shield of Righteousness spells by 15%.)
- Holy Shield’s (Tier 7) damage slightly increased across all ranks.
- Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
- Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
- One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
- Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
- Divine Guardian (Tier 4) now has been changed to redirect damage “(up to a maximum of 150/300% of the Paladin’s health).” (Previously had no limit)
- Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
- Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)
Retribution
Talents
- Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
- Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
- Improved Retribution Aura has been removed from the game.
- Improved Retribution Aura’s effect has been merged into Sanctified Retribution (Tier 5).
- Divine Purpose has been moved from Tier 5 to Tier 6.
Priest
Discipline
Skills
- Divine Spirit is now a baseline spell.
Talents
- Penance (Tier 11) Damage increased slightly across all ranks.
- Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
- Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
- Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
- Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
- Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
- Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
- Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
- Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
- *New Talent* Improved Flash Heal, Tier 7, 3 point talent – Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
- *New Talent* Soul Warding, Tier 5, 1 point talent – Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.
Holy
Skills
- Prayer of Healing is now a targeted spell that heals the target’s party.
- Holy Nova mana cost reduced from 27% base mana to 22% base mana.
Talents
- Circle of Healing (Tier 9) healing increased across all ranks.
- Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
- Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
- Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
- Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
- Improved Holy Concentration (Tier 9) removed from the game.
- *New Talent* Empowered Renew, Tier 9, 3 point talent – Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
Shadow
Skills
- Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.
Talents
- Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
- Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
- Darkness moved from Tier 6 to Tier 1.
- Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
- Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
- Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
- Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
- *New Talent* Improved Devouring Plague, Tier 6, 3 point talent – Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
Rogue
Assassination
Skills
- Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
- Expose Armor now reduces armor by 20%, lasting longer per combo point.
Talents
- Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
- Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)
Combat
Talents
- Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
- Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
- Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)
Shaman
Elemental
Skills
- Fire Nova Totem’s mana cost has been reduced.
Talents
- *New Talent* Booming Echoes, Tier 8, 2 point talent – Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
Enhancement
Skills
- Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)
Talents
- Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
- Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
- Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members’ attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
- Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
- Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
- *New Talent* Frozen Power, Tier 6, 2 point talent – Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
Restoration
Skills
- Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.
Warlock
Affliction
Skills
- Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
- Curse of Recklessness has been removed from the game.
- Curse of Weakness now reduces armor by 5% along with its previous effect.
Talents
- Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.
- Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
- Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
- Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
- Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.
- Frailty has been renamed Improved Curse of Weakness (Tier 2).
- Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)
Demonology
Skills
- Enslave Demon penalties have been reduced. While enslaved, the time between the demon’s attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)
Talents
- Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.
- Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells
- Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)
- Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
- Demonic Empathy has been removed from the game.
- Demonic Sacrifice has been removed from the game.
- Improved Enslave Demon has been removed from the game.
- *New Talent* Nemesis, Tier 9, 3 point talent – Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
- *New Talent* Decimation, Tier 8, 2 point talent – When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
- *New Talent* Molten Core, Tier 6, 3 point talent – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.
Destruction
Talents
- Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
- Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.
- Backlash has been moved from Tier 7 to Tier 5.
- Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
- Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
- Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
- Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)
- Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
- Molten Core moved to demonology.
- *New Talent* Molten Skin, Tier 2, 3 point talent – Reduces all damage taken by 2/4/6%.
Warrior
Arms
Talents
- Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
- Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)
Fury
Talents
- Titan’s Grip (Tier 11) now reduces physical damage you deal by 10%.
Protection
Skills
- Sunder Armor now reduces target’s armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)
Sources: mmo-champion, blizzard
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Quick blue post regarding the recently announced PTR arena tournament.
In patch 3.1, a new world event titled “The Argent Tournament” will be coming to Northrend! This tournament will be live on the 3.1 PTR and open for testing, though certain aspects are still in development. Players will find a host of new features here, including:
- The ability to prove your worth to a capital city of your choosing through our new mounted combat system (still in development)
- New daily quests to construct the great Argent Crusade coliseum for glorious battles to come
- All new rewards – new items, titles, banners, tabards, pets, mounts, and more
- All new achievements
- Many more festivities, and more to come in future content updates!
Players will find the Argent Tournament in Icecrown. Speaking to any Northrend flight master will get you on track to prove your worth to the Argent Crusade, your faction’s leaders, and all denizens of Azeroth!
General
- Racial Resistances: These can now be mitigated against by gaining additional chance to hit.
- All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
- Dispel Resist talents have changed to protect only beneficial spells and damage over time effects.
- Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the Global Cooldown.
- Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
- World of Warcraft now supports 3-D imaging. Visit http://www.nvidia.com/object/GeForce_3D_Vision_Main.html for more information.
The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.
PvP
- Vehicles can now be affected by most player spells, except CC, snares and roots.
Death Knight
- Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
- Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
- Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
- Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
- Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
- Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
- Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.
Druid
Hunter
- Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
- Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
- Lock and Load: Now has a 30 second cooldown.
- Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
- Pets
- Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
- Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
- Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.
Mage
- Incanter’s Absorption: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage’s health.
- Mirror Image: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.
Rogue
- Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
- Kidney Shot: This ability now has diminishing returns against all other stuns.
Shaman
- All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.
Warlock
- Curse of Agony will now scale better when used with the [Glyph of Curse of Agony]. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
Warrior
Professions
- Enchanting
- Increased the amount of healing from the Lifeward enchantment.
- Increased the amount of damage caused by the Icebreaker enchantment.
- Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran. (This was removed entirely)
- Engineering
- The engineering Scrapbot can now repair.
- Inscription (Note: Glyph changes moved to Items)
Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
Glyph of Invisibility duration has been increased.
Glyph of Deterrence: Now -10 seconds instead of -20.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Horn of Winter now increases the duration by 60 sec.
Items
- [Emblems of Heroism] can now be purchased at a 1 to 1 rate using [Emblems of Valor].
- The Darkmoon Faire exotic vendors have been updated with new items.
- Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the cooldown on Tiger’s Fury by 3 seconds.
- Glyphs (Note: Glyph bug fixes moved to Bug Fixes -> Items)
Bug Fixes
- Classes
- Death Knight
- Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
- Warlock
- Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
- Warrior
- Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.
- Items
- Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
General
- Players may now create death knights on any realm once they reach level 55.
- Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
- Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
- A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
- We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
- The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a 75% bonus speed.
- The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.
Achievements
- The Loremaster of Kalimdor Achievement has had its quest amount reduced.
- The Perma-Peddle Achievement is no longer a part of the “Fool for Love” meta-achievement.
- The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
PvP
- PvP vehicles are no longer immune to most player spells, are immune to all CC and snares, but can be diseased, poisoned, and cursed.
Arenas
- Arena rating requirements for all Deadly Gladiator’s Arena items have been reduced by 100.
- All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
- Ring of Valor: The small pillars will now rise immediately once the arena begins.
Battlegrounds
Lake Wintergrasp
- Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
- Wintergrasp PvP vehicles have had their health increased.
- Wintergrasp Tower cannons have had their health increased.
- The Wintergrasp Fortress Exterior walls have had their health increased.
- The Fortress Keep door now has had its health decreased.
- The Orb is now instantly clickable.
- Elementals should now always despawn when the battle begins.
- Wintergrasp now extends further south so that more revenants can be reached.
- There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
- Players will be eligible for participation rewards after two honorable kills.
- Players will receive increased honor with increased rank.
- Players will receive additional Marks of Honor at Corporal or higher rank.
- Players will receive corporal rank at 5 honorable kills instead of two.
Strand of the Ancients
- Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
- The Strand of the Ancients Demolisher has had its health increased.
- The Strand of the Ancients tower cannon has had its health increased.
- Seaforium charges have been moved closer to the graveyards on the 2nd tier.
Death Knights
- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to strike two targets.
- Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
- Howling Blast: Cooldown removed.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
- Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
- Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
- Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being cast.
- Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
Druids
- Aquatic Form is now available from druid trainers at level 16.
- Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
- Remove Curse and Abolish Poison can now be used in Moonkin form.
- Genesis: Now works with Tranquility and Hurricane.
- Growl: Range increased to 30 yards.
- King of the Jungle – The Bear effect is now physical, and thus cannot be dispelled.
- Moonglow: This talent now also benefits Nourish.
- Nature’s Grace – Now also effects Revive.
- Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
- Polearms: Now trainable by Druids.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
- Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth now has a 6 second cooldown.
Hunters
- All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
- Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
- Aspect of the Wild – This aspect is now raid-wide.
- Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
- Deterrence: Design changed to grant 100% parry and 100% chance to “deflect” spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
- Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
- Improved Tracking (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
- Kill Shot ? Cooldown reduced to 15 seconds, down from 35 sec.
- Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
- The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
- Readiness: No longer resets the cooldown on Bestial Wrath.
- Steady Shot: Now gains 10% of attack power as damage instead of 20%.
- Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
- Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.
- Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
- Viper Sting: Now drains a percentage of maximum mana.
- Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
Mages
- Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
- Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
- Elemental Precision: Renamed to Precision and now works on all spells.
- Evocation: Cooldown reduced to 4 min.
- Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
- Slow Fall is now castable on others.
- Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).
Paladins
- Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
- Divine Protection: The penalty has been removed.
- Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
- Hand of Reckoning (NEW): Available on trainers at level 16. It?s a 30 yard range taunt that causes Holy damage.
- Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
- Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
- Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.
Priests
- Abolish Disease and Cure Disease can now be cast while in Shadowform.
- Holy: Circle of Healing now has a 6 second cooldown.
- Levitate is now castable on others.
- Mana Burn: Now burns a percentage of maximum mana.
- Shadow
- Shadowform: You can now shift into Shadowform while mounted or sitting.
- Vampiric Embrace- Mana cost of this spell has been removed.
Rogues
- Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
- Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
Shaman
- Fire Nova Totem: Now no longer generates threat.
- Healing Way: Now only one application is required to reach full benefit. No longer stacks.
- Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
- Magma Totem: The damage and scaling has been increased and no longer generates threat.
- Mental Quickness and Static Shock have switched positions in the talent tree.
- Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
- Searing Totem (Rank 4) now does the proper damage for its rank.
- Tremor Totem’s duration has been increased from 2 minutes to 5 minutes.
- Elemental
- Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
- Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
- Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
- Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
- New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
- Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
- Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
Warlocks
- Demon Armor and Demon Skin: Armor increased by approximately 120%.
- Demonic Circle: The teleport now clears all snare effects.
- Drain Mana: Now drains a percentage of maximum mana.
- Emberstorm: Now works with Conflagrate.
- Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
Warriors
- Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
- Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
- Fury:Titan’s Grip: The hit chance penalty has been removed.
- Taunt: Range increased to 30 yards.
Professions
Alchemy
- All flasks no longer require an alchemy lab to create.
- The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
- Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
- The chance to discover a Northrend transmutation has been increased.
- Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
- Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
- Added a new recipe for Ethereal Oil to grand master alchemy trainers.
- You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.
Blacksmithing
- Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
- Increased the material requirements to make high level frost resistance gear created with blacksmithing.
- Increased the materials required to make several recipes that require cobalt.
- Added a new recipe for shield reinforcements that increases the block value of shields.
Cooking
- A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest ‘The Taste Test’ in Sholazar Basin.
- A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
- Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
- A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
Enchanting
- Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
- Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
- Reduced the armor penalty granted by the Berserking weapon enchantment.
- Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
- Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
Engineering
- Engineers may now be able to properly engineer Centrifuge Constructs.
- Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
- Added a new recipe for epic plate spell power goggles.
- Weakness Spectralizers are now usable by druids.
- The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
- Gnomish Lightning Generator has had its cast time and cooldown reduced.
Inscription
- Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
- A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
- Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
- Glyph of Invisibility duration has been increased.
- Glyph of Deterrence: Now -10 seconds instead of -20.
- Glyph of Holy Light now affects friendly targets in a larger radius.
- Glyph of Horn of Winter now increases the duration by 60 sec.
Jewelcrafting
- Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
- Reduced the spell power granted by the use effect of “Figurine – Twilight Serpent”, but reduced the cooldown significantly.
Leatherworking
- Iceborne Belt pattern skill up range has been increased to the correct range.
- The epic leg armor patches now require a Frozen Orb in addition to their other materials.
Mining
- Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
- Weakened Giants and Iron Rune Sentinels can now be correctly mined.
Skinning
- Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
- Carrion Fleshstrippers are now skinnable.
Tailoring
- Reduced the cloth required to make a Bolt of Imbued Frostweave.
- Simplified the materials required for Shining Spellthread and Azure Spellthread.
- Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
- Greatly reduced the materials required to make the self-only tailoring leg enchants (Master’s Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
- Reduced the training cost for the normal Flying Carpet.
- Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to create it.
- Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it.
Quest
- The quest, “Scare the Guano Out of Them!” now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest; “Shoveltusk Soup Again?” is now correctly flagged as a quest item with no sell price.
- During the quest, “Scalped!? you can no longer use Ahunae’s Knife to scalp kills that you aren’t tapped to.
- The path followed by the Har’koa’s Kitten during the quest, “I Sense a Disturbance” has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn Vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the quest, “The Slumbering King”.
- The daily quest, “Shoot ‘Em Up” now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, (down from 10.)
Dungeons and Raids
The Obsidian Sanctum
- Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface
- Chat frames can now be made “Noninteractive”. When in this state, they will ignore all clicks.
- Various filters can now be applied to Achievements.
- A special UI for chatting with GMs has been added.
- For additional notes on Lua and XML changes please visit the US UI & Macros Forum:
http://forums.worldofwarcraft.com/board.html?forumId=11114&sid=1
Items
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator’s Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
- Deadly Gladiator’s Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator’s Staff.
- Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
- Dreamwalker’s Regalia 2 piece bonus has been changed to reduce the mana cost of Lifebloom.
- Gifts and Pledges of Adoration for the capital cities are now soulbound.
- The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
- The following crafted weapons have had their stats adjusted to properly reflect their intended power:
- Corroded Saronite Edge
- Corroded Saronite Woundbringer
- Cudgel of Saronite Justice
- Furious Saronite Beaststick
- Saronite Spellblade
- Saronite Shiv
- Savage Cobalt Slicer
- Notched Cobalt War Axe
- Sturdy Cobalt Quickblade
- Cobalt Tenderizer
- Living Lashers can now properly be skinned with Herbalism.
- Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match the weapon’s level.
- Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the contents of their pockets.
- Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
- The white Polar Bear mount is now the proper (larger) size.
World Environment
- Incapacitating Shout now has an 8 second duration.
- Conquered Soul of the Blightcallers are no longer AE immune.
- Corrected a raid emote in Violet Hold to display the proper creature name.
- Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
- Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
- Storm Peaks, Grom’arsh Crash Site – Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
Bug Fixes
- Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
- Racials
- Berserking: Can now be used properly while under the affects of Hand of Protection.
- Heroic Presence: Now works properly in Ghost Wolf Form.
- Shadowmeld: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire.
- Will of the Forsaken: Using this ability while disoriented would trigger it?s cooldown to no affect; it is no longer useable while disoriented.
Classes
Death Knights
- Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
- Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
- Bloody Strikes: The tooltip for this talent now has correct values.
- Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
- Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
- Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
- Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
- Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master?s damage and will cast Rune Strike when its master does.
- Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
- Death Pact: This will no longer cause guards to attack the Death Knight.
- Desecration: will no longer break stealth.
- Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
- Frost Fever: This talent now works properly when spell reflected.
- Gnaw: This ghoul ability is now able to be set on autocast.
- Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
- Mark of Blood now works correctly with periodic damage.
- Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
- Raise Dead no longer puts you in combat when you cast this spell.
- Tundra Stalker (Rank 1) will now work properly on Death and Decay.
- Unholy Blight: Will no longer cause spell pushback.
Druids
- Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
- Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
- Maim: Tooltip adjusted to match the duration the ability has always had.
- Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
- Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
- Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
- Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
- Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
- Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
Hunters
- Aspects: All aspects now have a 1 second global cooldown.
- Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
- Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
- Call of the Wild: Now only works on the pet and their own master.
- Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
- Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability’s damage.
- Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
- Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
- Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
- Master’s Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
- Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
- Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
- Owl’s Focus: Free abilities will no longer consume this effect.
- Prowl: This ability will no longer sometimes turns atuocast on by itself.
- Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
- Spirit Strike: This pet ability’s duration and period have both been reduced to 6 seconds.
- Spore Cloud: This ability will now work properly.
- Swipe: The tooltip has been adjusted.
- Tracking: Entering an arena no longer disables tracking types.
- Fixed a bug that allowed Viper’s Sting to target death knights. They are now invalid targets.
Mages
- Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
- Brain Freeze: This talent can now be triggered by Blizzard.
- Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
- Fingers of Frost: This talent can now trigger properly from Frost Armor.
- Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
- Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
- Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
- Incanter’s Absorption: This talent will now work properly when the mage is sitting.
- Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
- Molten Fury: This talent will now interact correctly with Torment the Weak.
- Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
- Spell Power: Now affects the critical strike chance of Blizzard.
Paladins
- Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
- Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
- Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
- Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
- Judgment of the Wise: The amount of mana gained has been corrected to match the tooltip.
- Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
- Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
- Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
- Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
- Shield of Righteousness now properly shares a cooldown for both ranks.
Priest
- Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
- Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
- Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
- Mind Flay – Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
- Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
- Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster?s mana poll instead of the target’s mana pool.
- Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
- Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
- Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
Rogues
- Envenom: The tooltip values have been corrected to be accurate.
- Fan of Knives: All poisons will now trigger correctly when used with this ability.
- Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
- Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
- Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
- Turn the Tables: This talent no longer generates threat when it triggers.
Shaman
- Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
- Earth Shield: Now correctly uses the Shaman?s own spell critical strike chance to determine the chance of a critical heal.
- Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
- Lava Lash – Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
- Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
- Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
- Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
- Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
- Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
Warlock
- Corruption will now gain the correct damage modifiers for the creature type of the target.
- Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
- Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
- Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
- Drain Mana: This spell will no longer cancel when the target?s mana poll is low or the caster?s mana poll is full. It also now generates a very small amount of threat instead of no threat.
- Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
- Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
- Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
- Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
- Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
- Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master?s stats.
- Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
- Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
- Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
- Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
- Unstable Afflcition: Will now gain the correct damage modifiers for the creature type of the target.
Warrior
- Damage Shield: Rank 1 of this ability now works properly.
- Heroic Throw no longer triggers the snare from Mage Frost Armor.
PvP
- The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
- Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
Items
- Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
- Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
- Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
- Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
- Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
- Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
- Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
- Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
- Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.
Compiled list of enchanting materials changes for patch 3.0.8.
Source: mmo-champion
Last days worth of important blue posts, most of which speak specifically on changes for the next major content patch on the PTR, 3.0.8. Make sure to check out the complete patch 3.0.8 notes here.
PvP Related Blue Posts
Arena Burst Damage Balancing
We definitely hear you that you think Arena burst damage is too high and it’s too difficult to heal. You don’t need to keep shouting.
Gear Rewards for Arena
It’s certainly not a system for everyone. I personally don’t favor the arenas either, so I make the choice not to spend much time with them. I think the issue most people have is that the arenas provide the only source for the best PvP gear in the game. We are working on an improved system by which we can measure skill and contribution in battlegrounds so that more competitive rewards can be obtained via means other than the arena.
Strand of the Ancients Balancing
Actually SOTA originally did start with the factions randomly attacking or defending. But there were issues with it; it wasn’t quite as cut and clear as it seems in theory. It turned out it worked out a lot better if Horde were always starting in defense. So the way it is now was a somewhat temporary fix to that issue. If it’s really not working out so well, of course we’ll be looking into reinstating the random start.
Potential Vehicle Changes
We are talking about making PvP vehicles susceptible to all player damage spells. They would still be immune to roots and other forms of CC, but could be poisoned, cursed, etc. It’s wacky, but the way the classes have been designed it isn’t worth the balance issues just for flavor in this case.
PvE Related Blue Posts
Dungeon Difficulty
The content you’ve mentioned is all content that is meant to be an introduction to raiding in Lich King. It’s not meant to preclude people and set a false standard. That being said, we feel that the difficulty of the content is in line with the rewards. While you may find it to be a bit less difficult than you woud like, I assure you a great many others do not.
Class Specific Blue Posts
Druids
Feral Druid Tanking
You’re not making a terribly fair comparison here. Warriors can block etc., true, but Ferals have Barkskin, Survival Instinct, Demo Roar and Enraged Regen as defensive abilities. You have Swipe and Berserk (and the nice Maul glyph) for area threat generation (and I still see bears pulling with Hurricane too).
I do think it is a fair concern that you can spam nothing but Swipe, but to fix that for other tanks we put a cooldown on their AE ability to force them to hit something else. I’m not sure we want to do that for druids.
While you may think of yourself primarily as a bear, we still think of you as a druid. Druids have a lot of abilities. I have played a bear (a lot) and I know it’s already hard to fit all of your buttons on the default Blizzard action bars, even just considering the bear ones. Now I’m not going to suggest you Innervate or use Rebirth or Regrowth while tanking, but at the same time, even bear MTs do sometimes use those abilities. They still count as abilities. When you pick a tanking druid, you are still a druid. We don’t want any class to have 300 spells just because they can use them in very different scenarios. Make sense?
Armor Trinket Changes
There will probably always be a best in slot item. The difference is that Offering was insanely better than the alternatives, to the point at which you either sucked without it or were OP with it. Greatness is a nice trinket, but can you do your job without it? Absolutely. We’re talking about degree of best in slot here.
Feral Gear Itemization
I agree with that overall, and it is something we’re working on. By the same token however it is very easy to take your argument and say “There will always be a best in slot item. I will always want that item. Therefore choice is always an illusion.
Druid Forms Note
We are working on an update to druid forms. It is long overdue. But we want to do it right, which means it takes time. The Ravenlord and Epic Flight Form models are the level of quality we are shooting for. We’d even love to add some customization, but we can’t promise that.
Hunters
Major Hunter Issues
I would agree that some of them fall into the quality of life or minor annoyance category. While those are still good things for us to look at (and sometimes great things since they can often be fixed pretty easily) it leads to a long list, which you even called a manifesto. An outside reader might conclude every aspect of the hunter class is broken (which is not true) or that hunters need all of those changes to be Arena viable or fun. I’m not asking you to cull out the minor suggestions, but you do want to make sure we see the ones you really, really want us to see.
On combining Viper and Cheetah, I would be concerned that you are accepting a penalty (decreased damage) that isn’t really a penalty. When you want to run away, you want to run away. Think of the PvE implications of removing the daze. Even think of the PvP ones. When you want to fight, you fight, and when you want to escape, you escape. Now consider a Cheetah where you take extra damage if you run – now that is an actual decision. You might get away, but you also might get clobbered. (This isn’t a change we are making – I’m just trying to show you how we think. Hitting a situational button should generally be a decision, not something you would always do in a given situation.)
We’re not interested in giving hunters stealth of any sort at this time. Even the Shadowmeld-like functionality is supposed to be handled by Feign Death.
We’re also pretty unlikely to remove the minimum range on hunter ranged attacks. Casters don’t have them, but casters are also very unlikely to stand there and keep casting when you close to melee with them. We don’t want to see hunters ever ignore or shrug off melee who are attacking them. Attacking them back is a different story, as long as we could guarantee the hunter felt like they had to attack their attacker and not just keep shooting whoever they were shooting.
Shamans
Elemental Damage
1. Yes, it is too low on live.
2. I can’t speak towards the PTR specifically. It takes awhile to create a build, so they are often a few days (or longer) behind our changes. I can say that in our internal testing all of the changes together gave Elemental something like a 10 to 12% dps increase for Naxx 25 geared characters in full raid buffs. Elemental dps should be very close to Balance druid dps, which we used as the standard we wanted to reach.
We discussed several of the concerns that have come up over the last few days and ran some additional tests, but we are still satisfied with the numbers produced by the new changes.
Spirit Walk
Spirit Walk is supposed to break roots and snares on the wolves and the shaman. I know we’ve had a bug on that. I’ll need to do some research to know if it’s fixed.
Warlocks
Major Issues and Changes
Bevelton, the reason you’re not seeing changes yet is for exactly the reason you suggest. We don’t want to tweak a few numbers here and there. We are taking a comprehensive look at all three trees of warlocks and then we plan to unleash all of the changes at once. The downside of this approach is that the work takes longer to complete.
I know there are a dozen threads swearing that THE PROBLEMS ARE OBVIOUS and THE SOLUTIONS ARE OBVIOUS and DEMAND CHANGE NOW!1!!. What should be obvious is that we don’t think the situation is that cut and dried. I did post fairly recently (within a month or two perhaps) on what we thought the major warlock issues were. Players seem to have a hard time finding it or perhaps they are just impatient.
We don’t consdier things like tweaking glyphs and changing Ritual of Summoning as major changes to the class. We don’t expect to see a huge difference in how you play the game. They are just small quality of life issues. The Felhunter glyph was just a bad glyph — a trivial amount of dps. It was a relatively easy thing to fix.
General
- Players may now create death knights on any realm once they reach level 55.
- Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
- Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
- A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
- We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
- The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
Achievements
- The Loremaster of Kalimdor (
) Achievement has had its quest amount reduced.
- The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
PvP
- Arenas
- All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
- Battlegrounds
- Lake Wintergrasp
- Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
- Elementals should now always despawn when the battle begins.
- Wintergrasp now extends further south so that more revenants can be reached.
- There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
- Players will be eligible for participation rewards after two honorable kills.
- Players will receive increased honor with increased rank.
- Players will receive additional Marks of Honor at Corporal or higher rank.
- Players will receive corporal rank at 5 honorable kills instead of two.
- Strand of the Ancients
- Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
- Seaforium charges have been moved closer to the graveyards on the 2nd tier.
Death Knights
- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Blood Aura now grants 2/4% instead of 1/2% healing.
- Blood Presence now grants 2/4% instead of 1/2% healing.
- Bloody Strikes will receive extra bonus damage from Pestilence.
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to strike two targets.
- Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
- Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells:
- Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
- Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
- Unholy Blight has had its cost reduced from 60 to 40 runic power.
- Wandering Plague will now properly reset after being cast.
- Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Druids
- Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
- Remove Curse and Abolish Poison can now be used in Moonkin form.
- Genesis: Now works with Tranquility and Hurricane.
- Growl: Range increased to 30 yards.
- King of the Jungle – The Bear effect is now physical, and thus cannot be dispelled.
- Nature’s Grace – Now also effects Revive.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
- Starfall will now be cancelled by any shapeshifting.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth now has a 6 second cooldown.
Hunters
- All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
- Aspect of the Wild – This aspect is now raid-wide.
- Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
- Deterrence: Design changed to grant 100% parry and 100% chance to “deflect” spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
- Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
- Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
- Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
- The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been lowered.
- Readiness: No longer resets the cooldown on Bestial Wrath.
- Steady Shot: Now gains 10% of attack power as damage instead of 20%.
- Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
- Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
- Viper Sting: Now drains a percentage of maximum mana.
- Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
Mages
Paladins
Priests
Rogues
- Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
- Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
Shaman
Warlocks
Warriors
Professions
- Alchemy
- All flasks no longer require an alchemy lab to create.
- Blacksmithing
- Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
- Increased the material requirements to make high level frost resistance gear created with blacksmithing.
- Engineering
- Inscription
- Leatherworking
- Iceborne Belt pattern skill up range has been increased to the correct range.
- Mining
- Skinning
Quests
- The quest, “Scare the Guano Out of Them!” now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
- Shoveltusk Meat obtained during the quest, “Shoveltusk Soup Again?” is now correctly flagged as a quest item with no sell price.
- During the quest, “Scalps!“, you can no longer use Ahunae’s Knife to scalp kills that you aren’t tapped to.
- The path followed by the Har’koa’s Kitten during the quest, “I Sense a Disturbance” has been improved.
- Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
- Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
- Various fixes to the Queen Angerboda event during the quest, “The Slumbering King” (
/
).
- The daily quest, “Shoot ‘Em Up” now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
Dungeons and Raids
- The Obsidian Sanctum
- Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface
Items
- Amberglow Signet now correctly grants Hit Rating.
- Deadly Gladiator’s Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator’s Staff.
- Gifts and Pledges of Adoration for the capital cities are now soulbound.
- The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
- The following crafted weapons have had their stats adjusted to properly reflect their intended power:
- Living Lashers can now properly be skinned with Herbalism.
- Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
- Reduced the stats on the Savage Cobalt Slicer to match the weapon’s level.
- Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
- Some neglected creatures in Icecrown have found the contents of their pockets.
- Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
- The White Polar Bear Mount is now the proper (larger) size.
World Environment
Bug Fixes
- Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
- Druid: Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
- Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
- Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
- Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
- Priest: Mind Flay – Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
- Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
- Shaman: Lava Lash – Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
- Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
- The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
General
- Removed “A Mask for All Occasions†as criteria for the “Hallowed Be thy Name†meta achievement.
- Replenishment: Players below level 50 can now benefit from this effect.
- Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.
Racial
- Blood Fury: No longer triggers global cooldown.
- Shadowmeld: The cooldown will now start on use instead of on break.
Druids
- Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
- The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
- Bash: The interrupt from this ability will now work on targets that are immune to the stun.
- Berserk: Now clears the cooldown on Mangle Bear.
- Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
- Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
- Growl: Cooldown changed to 8 sec.
- Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
- (*) Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
- Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
- Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
- Survival Instincts will no longer be on the Global Cooldown.
- Swiftmend: now benefits correctly from Genesis talent.
- (*) Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.
Hunters
- Aimed Shot: Added to Barrage and Improved Barrage talent.
- Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
- Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
- Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
- Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
- Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
- Disengage now fails if you’re rooted and is no longer on the global cooldown. (*) Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
- Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
- Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
- Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
- Pets
- Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
- Stampede (Rhino): Lowered the knockback to 10 yards.
- Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
- Lowered the cost of pet specials from 25 to 20.
- Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
- T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
- (*) Windfury Totem and Improved Icy Talons no longer affect ranged haste.
Mages
- Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
- Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
- Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
- (*) Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
- (*) Cold as Ice: No longer reduces the cooldown on Deep Freeze.
- Deep Freeze: Now consumes a charge of Fingers of Frost when used.
- Focus Magic: Now works properly when mages with this talent use the ability on each other.
- Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
- Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
- Master of Elements: Now works with Living Bomb.
- Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
- Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
- Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.
Paladins
- Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
- The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
- The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
- Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
- Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
- Crusade: No longer applies damage bonus twice to critical strikes.
- Divine Plea: This spell’s duration is no longer affected by haste.
- Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
- Enlightened Judgments now increases range by 15/30 (was 10/20).
- Eye for an Eye: No longer breaks crowd control effects.
- Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
- Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
- (*) Hammer of Wrath: Now can’t be used until the target is below 20% health.
- Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
- Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
- Judgements of the Pure: Haste increased to 3/6/9/12/15%.
- (*) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
- (*) Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
- Repentance PvP duration reduced to 6 sec.
- Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
- Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
- Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
- Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
- Shield of the Templar now also reduces all damage taken by 1/2/3%.
Priests
- Binding Heal: Now only consumes one charge of Holy Concentration per cast.
- Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
- Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
- Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
- Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
- Guardian Spirit: A target may now have only one Guardian Spirit active.
- Healing Focus: Now works properly with Penance.
- Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
- Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
- Prayer of Spirit: Will no longer stack with other raid spell power buffs.
- Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
- Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
- Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.
Rogues
- Combat Potency: Now only works with auto attacks (no more Shiv.)
- Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
- Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
- Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
- Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.
Shaman
- (*) Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
- Flurry: Now grants the proper number of charges when it triggers.
- Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
- Lava Burst: The base damage has been increased by approx. 10%.
- Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
- Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
- Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
- Storm Reach is now called “Elemental Reach†and now includes Lava Burst.
- Thunderstorm: Mana gain has been increased to 8%.
- Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
- Tidal Waves will now also proc with Riptide.
Warlocks
- The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
- Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
- Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
- (*) Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
- Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
- Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
- (*) Emberstorm: Increased the fire damage bonus.
- Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
- Inferno: The Infernal is now useable indoors and the tooltip has been updated.
- Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
- Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
- Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
- Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
- (*) Shadow Mastery: Increased the shadow damage bonus.
- Soul Link (Demonology): Increased from 15% to 20%.
Warriors
- Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
- Bladestorm: Now breaks all snares and roots on the warrior when activated.
- Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
- Deep Wounds: Now works properly with Heroic Throw.
- Heroic Throw: No longer gains increased damage from the warrior’s agility.
- Improved Rend changed to 10/20%.
- Rampage: Can now be triggered by off-hand Whirlwind damage.
- Rend: Damage has been adjusted to be less base and more weapon based.
- Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
- Titan’s Grip: Changed to 5% penalty.
- Vigilance: Now properly transfers threat generated by heals.
Professions
- The level requirements required to train gathering skills have been removed.
- Alchemy
- Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
- Inscription
- Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
- Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
- Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
- Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
- Glyph of Rejuvenation: Now works correctly when the target is not self.
- Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
- Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
- Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
- Glyph of Sinister Strike: Chance increased to 50%.
- Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
- Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
- Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
- Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
- Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.
User Interface
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
Items
- The war against spelling errors continues: many items have had typos removed or their functionality clarified.
- The item quality on several quest rewards was incorrect and has been altered.
- The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
- Guardian’s Band of Subjugation now correctly grants universal haste.
- Girdle of the Warrior Magi now has a socket bonus.
- Some one-hand spell power weapons are now main hand only.
- Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
- Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
- Spirit-World Glass now correctly has a cooldown.
- Discerning Eye of the Beast procs should now be more obvious.
- Focusing Lenses now have a cooldown.
- The Horseman’s Reins should again function in Dalaran.
- Haute Club Membership Card no longer prompts players to open it.
- The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
- Harness of Carnal Instinct no longer has bonus armor.
- Boots of the Protector have been brought in line with protection paladin itemization changes.
- A tooltip error in the Glyph of Sprint has been corrected.
- Grilled Sculpin now correctly grants Ranged Attack Power.
- Libram of Souls Redeemed should now only affect Holy Light.
- Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
- Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.
Bug Fixes
- Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
- Glyph of Rupture: The tooltip has been corrected.
- Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
- Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
- Hunter Pets
- Sonic Blast (Bat): Will no longer ignore LoS.
- Bad Attitude (Croc): Will no longer ignore the Longevity buff.
- Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
- Gore (Bore): Fixed an issue where a wrong value was being applied.
- Savage Rend: Corrected typos in the tooltip.
- Mage: Burning Determination will now work properly.
- Mage: Living Bomb’s “explosion effect†will now be properly classified.
- Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
- Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
- Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
- Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
- Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
- Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).
Nothing too game breaking for this round of rogue changes, though it’s certainly nice to get some clarification. Specifically regarding fan of knives, which has been somewhat of mystery for some time now. I like the idea of giving rogues more AoE potential, it could certainly create some new and exciting changes in both PvE and PvP. We’ll have to see exactly where blizzard puts the damage at in a couple of days when these changes go live on the PTR.
When will Shadow Dance fixed?
I think I said before that changing the bar won’t happen soon. It will be after Nov 13 and Lich King ships. The change to the cooldown on the openers should be in now on beta and very soon on live.
Balance Fan of Knives
We’d love to get rogue AE higher if we can do it where Fan is only used for AE and not as a general part of the single-target rotation. Also note that comparing anyone to a Ret paladin recently, and especially at 70, isn’t going to be a great comparison. Elemental isn’t designed to have an advantage over mage single-target dps, but rogues should have an advantage over warrior single-target dps.
Combat Potency and Fan of Knives Synergy
So it turns out the Combat Potency change to nerf Shiv also keeps Fan of Knives from generating Energy. Making the cooldown zero might do weird things to PvP when a rogue stands there and throws out knives to attempt break stealth. But we can probably lower it to 10 sec or so. That’s Thunderclap / Whirlwind range.
Hemorrhage vs. Sinister Strike
But the charges are the entire point. Hemo is supposed to be a debuff, not an alternative to Sinister Strike. It in fact yields better damage per energy than Sinister Strike untalented and it’s only the talents that prop up the latter ability. Adding more Hemo talents just gives you another high dps, spammable attack.
It is true that the rogue personally may not benefit a lot from Hemo when the charges get used up correctly. I think the attitude that that is “bad” just stems from the “winning the damage meters” mentality, not whether the ability helps you beat the boss. I’m not saying that looking at damage meters makes you shallow. I understand a nearsighted raid leader may not take you if your personal dps is low, but we’re also not sure what to do about that until we can come up with some kind of “raid contribution” measurement that includes your buffs and debuffs.
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combat potenecy,
DPS,
fan of knives,
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rogue,
rogues,
sinister strike,
stealth
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