Top

WotLK Profession Specific Bonus Perks Summary

October 3, 2008 by Donjo · 1 Comment 

Blizzard will be continuing the trend of giving each profession it’s own perk with special abilities and BoP enchants, item enhancements, and items.  Here is a summary of what we know so far:

Alchemy Profession Bonus Perks

- Mixology
- WotLK Flasks get 32 itemization points, elixirs get 16 points. Doubles duration on all flasks and elixirs.
- Using WotLK Flasks, gives 37 spellpower, 64 attack power, 13 MP5, or 320 health
- Crazy Alchemist’s Potion
- Alchemists can still transmute items on a daily cooldown
- Endless Mana Potion, Endless Healing Potion, and Endless Rejuvenation Potion
- Indestructible Alchemist’s Stone, Mercurial Alchemist’s Stone, and Mighty Alchemist’s Stone
- Alchemy discoveries are on a weekly cooldown - Northrend Alchemy Research - Spell - World of Warcraft

Leatherworking Profession Bonus Perks

- New WotLK drums are not in the spell database at the moment Current drums are unusable at level 80.
- Reduced cost on leg armor - does not give a special bonus
- Fur Lining - Enchantment on bracers. - fur lining - Wowhead Search - Gives a large stat boost over the equivalent enchant (+40 spell damage, +82 attack power). There’s also a stamina one for 90 stamina, but no stamina enchant yet. There is also resistances for fur linings, for an additional 60 resists.

Skinning Profession Bonus Perks

- Master of Anatomy - Spell - World of Warcraft

Mining Profession Bonus Perks

- Toughness - Spell - World of Warcraft

Herbalism Profession Bonus Perks

- Fire Leaf
- Fire Seed
- Lifeblood - Spell - World of Warcraft

Enchanting Profession Bonus Perks

- Enchant Ring - Assault - Spell - World of Warcraft
- Enchant Ring - Greater Spellpower - Spell - World of Warcraft
- Enchant Ring - Stamina - Spell - World of Warcraft

Jewelcrafting Profession Bonus Perks

- Dragon’s Eye gems - dragon’s eye - Wowhead Search
- A Jewelcrafter can have up to three Dragon’s Eye gems equipped. They can be the same or different. They act like every color of gem for socket bonuses and metagems.
- Ruby Hare, Emerald Board, Sapphire Owl, Twilight Serpent, and Monarch Crab
- Gem Perfection - Spell - World of Warcraft — A chance to craft green-quality gems into slightly better cuts. The gems produced will be in between uncommon and rare in stats.
- Jewelcrafting has its own set of dailies, with which rare gem recipes (5 tokens), metagem recipes (8 tokens), and Dragon’s Eyes (1 token) can be purchased. - Dalaran Jewelcrafter’s Token

Inscription Profession Bonus Perks

- Shoulder enchants - master inscription - Wowhead Search - Effectively a bonus of +37 spell power, 64 attack power, or 32 dodge rating over the epic version
- Tarot cards - can make cards to get items from the Darkmoon Faire.  Implementation not yet known
- Inscription discoveries are on a daily cooldown - Northrend Inscription Research - Spell - World of Warcraft and Minor Inscription Research

Tailoring Profession Bonus Perks

- Lightweave Embroidery - Spell - World of Warcraft - 50% proc rate with 45 second cooldown
- Swordguard Embroidery - Spell - World of Warcraft
- Darkglow Embroidery - Spell - World of Warcraft - 35% proc rate with 75 second cooldown
- Four epic flying carpets and one regular version - carpet - Wowhead Search - acts exactly like a mount - Swift Flying Carpet
- Frostweave Net
- Reduced cost for spellthreads on armor
- Three transmutable cloths - Spellweave, Moonshroud - Spell - World of Warcraft , and Ebonweave - Spell - World of Warcraft
- A Guide to Northern Cloth Scavenging

Engineering Profession Bonus Perks

- Hand-Mounted Pyro Rocket - Spell - World of Warcraft
- Hyperspeed Accelerators - Spell - World of Warcraft
- Flexweave Underlay - Spell - World of Warcraft
- Nitro Boosts - Spell - World of Warcraft
- Personal Electromagnetic Pulse Generator - Spell - World of Warcraft
- Belt-Clipped Spynoculars - Spell - World of Warcraft
- Various goggles - Armored Titanium Goggle, Charged Titanium Specs, Electroflux Sight Enhancers, Greensight Gogs, Truesight Ice Enhancers, Visage Liquification Goggles, and Weakness Specrtalizers
- Bombs and decoys - Explosive Decoy, Saronite Bomb, Cobalt Frag Bomb, and Goblin Thermal Sapper Charge
- Gnomish Army Knife
- Trinkets - Gnomish Lightning Generator, Noise Machine, and Sonic Booster
- Portable mailbox and vendor - MOLL-E and Scrapbot Construction Kit
- Wormhole: Gadgetzan Group portal to Gadgetzan

Blacksmithing Profession Bonus Perks

- Smelt Titansteel - Spell - World of Warcraft (20 hour cooldown transmute)
- Socket Gloves - Spell - World of Warcraft and Socket Bracers - Spell - World of Warcraft

Gold Making Tip #5 - Mining and Jewelcrafting

September 17, 2008 by Zuggy · 2 Comments 

This weeks gold farming tip is really more of a preview of a major concept I’d like to setup with my next video. Which details how we can use mining and jewelcrafting together to make a lot of gold through the process of auction house speculation, prospecting, crafting and ore farming.

In my opinion mining is the one of the most profitable professions currently out there. Granted, it has to be used and I really think is where most players just miss the boat. There’s a common misconception that to farm crazy gold per hour you just go wave a magic wand and poof…gold. In the immortal words of President George W. Bush…

if there was a magic wand, I’d wave it…(lawl bushisms)

But back to the topic at hand. Mining is pretty crazy as far as gold farming is concerned, in my experience just an hour worth of ore farming per day could yield 300-400g. It’s an excellent source of income I’ve used for years now and I highly recommend it if you’re looking for a pretty easy profession you can use to bring in constitent and repeated profits.

WotLK Northrend Daily Quests & Profession Token System

September 9, 2008 by Zuggy · 3 Comments 

As many of you may have expected there are going to be a host of new daily quests in Northrend once wrath of the lich king releases. Just like with the burning crusade’s daily quests these will have a variety of awards, including:

  • Reputation
  • Gold
  • Items
  • Patterns
  • New Token System

Daily Quests Token System for Professions

Now before we get into all these new daily quests let’s talk about the new token system. In order to really do anything with your professions up to this point you had to.

  1. Grind reputation to buy patterns
  2. Farm / purchase very rare patterns
  3. Join a raiding guild and be fortunate enough to be given rare patterns

These were really the only ways you could get any long duration use out of your profession, but blizzard is chaging this random success factor quite a bit. In the expansion many professions will have daily quests associated with them, these daily quests will award you a specific token for that professions. These tokens may then be turned in for various patterns, formulas, schematics, etc.

Profession Daily Quests

wotlk daily professionsA few of these new profession daily quests have already been revealed.

Cooking Daily Quests

Once you train grand master cooking you’ll get a set of base line cooking recipes, these recipes use a variety of fish and meat that you’ll get in Northrend. In addition to these baseline recipes you also have the option of acquiring the upgraded versions of these recipes.

You can get these improved cooking recipes by completing the cooking daily quest, which will award you 1 Dalaran Cooking Award. You can turn in 3 of these to get 1 new recipe.

Jewelcrafting Daily Quests

After completling the daily jewelcrafting quest you will be awarded 1 dalaran jewelcrafter’s trophy. These tokens may be turned in for various gems and designs.

  • 1 Token = Uncut Jewelcrafter’s BoP Gem
  • 2 Tokens = Low Level Designs
  • 5 Tokens = High Level Designs
  • 8 Tokens = Meta Designs

I really think this is a great change, it will create a very interesting dynamic as far as supply and demand are concerned with designs amongst jewelcrafters. I’m very interested to see how this system is adapted for the remainder of the professions, but overall I feel it’s a great and welcome change.

Other Daily Quests

Quite honestly, none of the other daily quests were really all that exciting. So far only a handful of the new Northren dailies have been implemented. Most of which are designed around the time honored formula of collecting X of some item or killing X of what ever mob, you know the drill. That said, the group of daily quests located around Venture Bay in the Grizzly Hills does look pretty awesome.

There are 4 total daily quests here, of which include objectives such as…wotlk

  • Slaying Goblins
  • Killing player’s the opposing faction
  • Taking down the opposing faction’s captain

Ideally this area will become the location of some really good world PvP. Genreally when there’s gold + pvp glory in the same area it’s going to be good times for all. On top of the 15g you get for every quest here you also receive 10 venture coins for every quest. These coins be turned in for various PvP’ish items, check out the full list of venture coin item rewards here.

Inscription FAQ Guide

August 31, 2008 by Zuggy · 2 Comments 

inscription FAQ guideIf you’ve been keeping up with all the recent news regarding new professions and inscription then you may have seen some of these days, if not let’s review really quick. Here’s a quick FAQ on inscription so you can get caught up on all the recent news.

  • Inscription 101 Information, inscriber’s create glyphs that they can sell to other players. These players put these glyphs into 1 of their 6 glyph sockets. These will augment various skills, abilities, spells, etc. for the playing, making them more powerful.
  • Your 6 glyph sockets (which appear in a new spell book page) are split into 2 categories, 3 major and 3 minor glyphs.
  • Check this page for a full compiled listing of all known glyphs, WotLK inscription glyphs
  • Inscriber’s gather materials for the profession via “milling”. You mill a group of 5 herbs to extra inscription materials, just like jewelcrafters prospect ore.
  • Here’s a break down of the level ranges for milling of herbs:
  • Inscription 1: Bloodthistle, Earthroot, Mageroyal, Peacebloom, Silverleaf
  • Inscription 25: Briarthorn, Bruiseweed, Strangelkelp, Swiftthistle
  • Inscription 75: Grave Moss, Kingsblood, Liferoot, Wild Steelbloom
  • Inscription 125: Fadeleaf, Goldthorn, Khadgar’s Whisker, Wintersbite
  • Inscription 175: Arthas’ Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus, Sungrass
  • Inscription 225: Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Plaguebloom.
  • Inscription 275: All Outland herbs
  • Inscription 325: All Northrend Herbs
  • Each of the above brackets creates the same inscription materials. For example, briarthorn and swiftthistle will breakdown into the same material since they are both within the level 25 bracket.
  • Major glyphs augment combat skills
  • Minor glyphs augment non-combat skills (IE, things that will not typically change the outcome of a fight)

If you are even remotely considering going inscription in the expansion now would be an ideal time to purchase your herbs. Currently most of the 1-275 herbs are going to be extremely cheap, so you can pick up everything you’ll need materials wise to easily level your inscription up to 375. If you wait till expansion comes out you might be paying a lot more.

New WotLK Alchemy Transmutes, Diamond and Eternal Transmute Lists

August 31, 2008 by Zuggy · 1 Comment 

Well, it was only a matter of time before we finally started seeing some of the new wotlk alchemy transmutes. And not surprisingly these are almost an exact continuation of transmutations seen in the Burning Crusade, very creative with the names blizzard.

In addition to the diamond transmutes we also have the new big commodity item of the expansion, eternals. Eternals in WotLK are basically the same thing as primals in Burning Crusade.

Here’s the list of all the eternal transmutes coming up in WotLK.

It’s great to finally see the new transmutes, but I’m really interested to see if they are going to offer alchemy something more. Don’t get me wrong, it’s a great profession, but it’s always just been somewhat bland as far as crafting professions are concerned. Hopefully we’ll see some extra additions in the coming weeks.

WotLK Leatherworking Recipes

August 30, 2008 by Zuggy · Leave a Comment 

With any expansion you can typically expect to see some additions and improvements to all the professions, but I’m particularly excited about the recent change to leatherworking. Several new recipes have already been confirmed to exist in beta, check them out below.

  • Fur Lining - Attack Power — Permanently enchant bracers to increase attack power by 120.  Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Stamina — Permanently enchant bracers to increase stamina by 90. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Spell Damage — Permanently enchant bracers to increase spell power by 70. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Fire Resist — Permanently enchant bracers to increase your fire resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Frost Resist — Permanently enchant bracers to increase your frost resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Shadow Resist — Permanently enchant bracers to increase your shadow resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Nature Resist – Permanently enchant bracers to increase your nature resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.
  • Fur Lining - Arcane Resist — Permanently enchant bracers to increase your arcane resistance by 60. Can only be used on the leatherworker’s bracers, and doing so will cause them to become soulbound.

While it may seem like a small step it’s certainly a move in the right direction. Leatherworking is one of several professions that have been somewhat neglected. Generally speaking it’s these type of crafting professions that end up offering little to no benefit end game. These include tailoring, blacksmithing and leatherworking. This early leatherworking buff leads me to believe there will be similar changes in store for the all the other professions.

In Burning Crusade these crafting professions were great to have when you initially hit 70, but as soon as you get some of the even better armor and items these quickly become dated and worthless. Thus leaving with you a profession that amounted to basically nothing for the last 75% of the expansion. It will be difficult for Blizzard to create enough reason for me seriously consider going a crafting profession, but with additional benefits like this it certainly will peak my interest in the future. Hopefully we’ll see more of this.

Zuggy’s Gold Mastery Guide 3.0 Now Live!

August 27, 2008 by Zuggy · 3 Comments 

zuggy's gold mastery guideWell, it’s official, Zuggy’s Gold Mastery Guide 3.0 is now live! For this update I have completely overhauled the entire guide. Virtually every page of the guide was updated to reflect new information, updated farming strategy, and the newest techniques you can put to work immediately to start making a ton of gold!

My new gold farming system features 7 unique aspects.

  1. Auction House Gold Farming System
  2. Secret Grinding Techniques and Strategies
  3. Professions Gold Guide
  4. Insider’s Tools, Tips, and Tricks
  5. Daily Quests Compendium
  6. Limited Item Supply Resource List
  7. Total Access Package (ie. unlimited updates including wotlk and personalized email support)

Unlike other guides that just offer you a couple different avenues to make gold I cover it all, from the basics of grinding to the most advanced nature of Auction house farming and everything in between. Check out my new guide and see how you can start making crazy gold right now!

Zuggy’s Gold Mastery Guide - The secrets to 62,000g and 300g an hour!

New WotLK Inscription Glyphs

August 23, 2008 by Zuggy · 1 Comment 

wow inscriptionSo we’ve all known that inscription is headed this way for the WotLK, and while there’s been a lot of speculation as to what may be in store for the profession nothing has really been finalized until now. Below is a just a taste of some of the new glyphs for inscription.

For those of you who aren’t up on inscription it’s pretty basic, just check out this brief introduction to inscription guide and you’ll get the gist of what’s in store.

While it’s great to at least some some of the preliminary information regarding the profession I’m already very excited to see what’s in store for the future, as well as some more advanced information regarding how the profession will work, materials, high end recipes, etc.

Hunter
Glyph - Aimed Shot 01 (Hunter): Decreases the cooldown of Aimed Shot by (-1) sec.
Glyph - Arcane Shot 01 (Hunter): Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
Glyph - Aspect of the Beast 01 (Hunter): Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
Glyph - Aspect of the Monkey 01 (Hunter): While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
Glyph - Aspect of the Viper 01 (Hunter): You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
Glyph - Bestial Wrath 01 (Hunter): Decreases the cooldown of Bestial Wrath by (-20) sec.
Glyph - Deterrence 01 (Hunter): Decreases the cooldown of Deterrence by (-20) sec.
Glyph - Disengage 01 (Hunter): Decreases the cooldown of Disengage by (-5) sec.
Glyph - Freezing Trap 01 (Hunter): When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
Glyph - Frost Trap 01 (Hunter): Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph - Hunter’s Mark 01 (Hunter): Increases the attack power bonus of your Hunter’s Mark by 20%.
Glyph - Immolation Trap 01 (Hunter): Decreases the duration of the effect from your Immolation Trap by 6000 sec., but damage while active is increased by 100%
Glyph - Improved Aspect of the Hawk 01 (Hunter): Increases the effect of Improved Aspect of the Hawk by an additional 6.
Glyph - Multi-Shot 01 (Hunter): Decreases the cooldown of Multi-Shot by (-1) sec.
Glyph - Rapid Fire 01 (Hunter): Increases the haste from Rapid Fire by an additional 8%.
Glyph - Serpent Sting 01 (Hunter): Increases the duration of your Serpent Sting by 3 sec.
Glyph - Snake Trap 01 (Hunter): Your Snake Trap creates 2 additional snakes.
Glyph - Steady Shot 01 (Hunter): Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph - Trueshot Aura 01 (Hunter): Increases the attack power bonus of Trueshot Aura by an additional 2%.
Glyph - Volley 01 (Hunter): Decreases the mana cost of Volley by 20%.
Glyph - Wyvern Sting 01 (Hunter): Decreases the cooldown of your Wyvern Sting by (-15) sec., but decreases the damage it deals by 20%.

Mage
Glyph of Arcane Explosion 01 (Mage): Reduces mana cost of Arcane Explosion by 10%.
Glyph of Arcane Missiles 01 (Mage): Increases the range of Arcane Missiles by 5 yards.
Glyph of Arcane Power 01 (Mage): Increases the duration of Arcane Power by 3 sec.
Glyph of Blink 01 (Mage): Increases the distance you travel with the Blink spell by 5 yards.
Glyph of Evocation 01 (Mage): Your Evocation ability also causes you to regain 15% of your health over its duration.
Glyph of Fireball 01 (Mage): Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
Glyph of Fireblast 01 (Mage): Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
Glyph of Frost Nova 01 (Mage): Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Glyph of Frostbolt 01 (Mage): Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
Glyph of Ice Armor 01 (Mage): Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
Glyph of Ice Block 01 (Mage): Your Frost Nova cooldown is now reset every time you use Ice Block.
Glyph of Ice Lance 01 (Mage): Increases the range of your Ice Lance by 5 yards.
Glyph of Icy Veins 01 (Mage): Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of Improved Scorch 01 (Mage): The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
Glyph of Invisibility 01 (Mage): Increases the duration of the Invisibility effect by 5 sec.
Glyph of Mage Armor 01 (Mage): Your Mage Armor spell grants an additional 20% mana regeneration while casting.
Glyph of Mana Gem 01 (Mage): Increases the mana recieved from using a mana gem by 10%.
Glyph of Polymorph 01 (Mage): Your Polymorph spell also removes all damage over time effects from the target.
Glyph of Remove Curse 01 (Mage): Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
Glyph of Water Elemental 01 (Mage): Reduces the cooldown of your Summon Water Elemental spell by (-30) sec.

Rogue
Glyph - Adrenaline Rush 01 (Rogue): Decreases the cooldown of Adrenaline Rush by (-60) sec.
Glyph - Ambush 01 (Rogue): Increases the range on Ambush by 5 yards.
Glyph - Backstab 01 (Rogue): Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.
Glyph - Blade Flurry 01 (Rogue): Reduces the energy cost of Blade Flurry by 100%.
Glyph - Crippling Poison 01 (Rogue): Increases the chance to trigger Crippling Poison by 10%.
Glyph - Deadly Throw 01 (Rogue): Increases the range on Deadly Throw by 5 yards.
Glyph - Evasion 01 (Rogue): Increases the duration of Evasion by 5 sec.
Glyph - Eviscerate 01 (Rogue): Increases the critical strike chance of Eviscerate by 10%.
Glyph - Expose Armor 01 (Rogue): Increases the duration of Expose Armor by 10 sec.
Glyph - Feint 01 (Rogue): Reduces the energy cost of Feint by 10.
Glyph - Garrote 01 (Rogue): Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.
Glyph - Ghostly Strike 01 (Rogue): Increases the damage dealt by Ghostly Strike by 50% and the duration of its effect by 4 sec., but increases its cooldown by 10 sec.
Glyph - Gouge 01 (Rogue): Reduces the power cost of Gouge by 10.
Glyph - Hemorrhage 01 (Rogue): Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
Glyph - Preparation 01 (Rogue): Decreases the cooldown of Preparation by (-2) min.
Glyph - Rupture 01 (Rogue): Increases the duration of Rupture by 5 sec.
Glyph - Sap 01 (Rogue): Increases the duration of Sap by 10 sec.
Glyph - Shiv 01 (Rogue): Reduces the energy cost of Shiv by 5.
Glyph - Sinister Strike 01 (Rogue): Your Sinister Strike critical strikes have a 40% chance to add an additional combo point.
Glyph - Slice and Dice 01 (Rogue): Increases the duration of Slice and Dice by 3 sec.
Glyph - Sprint 01 (Rogue): Decreases the cooldown of Sprint by (-60) sec.

Warlock
Glyph of Banish (Warlock): Increases the duration of your Banish by 5 sec.
Glyph of Conflagrate (Warlock): Reduces tha mana cost of your Conflagrate by 20%.
Glyph of Corruption (Warlock): You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Glyph of Curse of Agony (Warlock): Increases the duration of your Curse of Agony by 4 sec.
Glyph of Death Coil (Warlock): Increases the duration of your Death Coil by 0.5.1 sec.
Glyph of Fear (Warlock): Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Felguard (Warlock): Increases your Felguard’s physical damage by 20%.
Glyph of Felhunter (Warlock): Increases your Felhunter’s spell damage by 20%.
Glyph of Health Funnel (Warlock): Increases the chance you’ll resist spell interruption when channeling your Health Funnel spell by 100%.
Glyph of Healthstone (Warlock): You receive 30% more healing from using a healthstone.
Glyph of Howl of Terror (Warlock): Reduces the cooldown on your Howl of Terror spell by (-8) sec.
Glyph of Imp (Warlock): Increases your Imp’s spell damage by 20%.
Glyph of Searing Pain (Warlock): Increases the critical strike bonus of your Searing Pain by 20%.
Glyph of Shadow Bolt (Warlock): Reduces the mana cost of your Shadow Bolt by 10%.
Glyph of Shadowburn (Warlock): Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
Glyph of Siphon Life (Warlock): Increases the effect of your Siphon Life spell by 20%.
Glyph of Soulstone (Warlock): Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
Glyph of Succubus (Warlock): Increases the duration of your Succubus’s Seduction by 3 sec.
Glyph of Unstable Affliction (Warlock): Decreases the casting time of your Unstable Affliction by 0.2.1 sec.
Glyph of Voidwalker (Warlock): Increases your Voidwalker’s health by 20%.

Updated WotLK Patch Notes - Build 8788

August 14, 2008 by Zuggy · 1 Comment 

Another major wrath of the lich king patch update today. Once again I’m in a state of “wow…”. We all knew there were going to be some huge upgrades coming for WotLK, but just looking at the new gems and new profession items I think it’s going to be bigger than I imagined.

Among the class changes the death knight just becomes increasingly more and more of an interesting class. More than anything else it’s awesome to see Blizzard build a class from the ground up, and we’re all here to watch. Just the sheer utility of the class makes it a desirable addition to both raiding and pvp types alike.

Don’t believe, check out this recent post made by my friends over at DeathKnight.info. All Death Knight groups? You Bet!

General

  • Downranking change via blue poster. Source
  • Almost every class specific spell had their mana cost changed, they now have a % instead of a flat amount. This is base mana cost, not total modified by int cost.

Blacksmithing

  • New Weapon Chain: Titanium Weapon Chain
  • The 1 handed epic weapons have been buffed
  1. Titansteel Bonecrusher
  2. Titansteel Destroyer
  3. Titansteel Guardian

Jewelcrafting

  • Dalaran Jewelcrafter’s Token can be used in Dalaran to buy jewelcrafting designs, you get these tokens from your professions daily quests.
  • 18 New Epic Gems added to the game. (note: I couldn’t get an item link for all of these, but here’s the screenshot of them, courtesy of WoR.com. WotLK Gems)
  1. Bright Dragon’s Eye
  2. Solid Dragon’s Eye

Tailoring

  • 3 New Cloths: Ebonweave, Moonshroud, Spellweave
  • New Bags: Frostweave Bag, Abyssal Bag, Glacial Bag, Mysterious Bag
  • New “Crowd Control” Item: Frostweave Net
  • Brilliant Spellthread, Sapphire Spellthread
  • Master’s Spellthread: Permanently embroiders your pants with master’s spellthread, increasing spell power by 50 and Stamina by 30.
  • Sanctified Spellthread: Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20.

Quests

  • The rewards for the Amphitheater of Anguish questline (similar to Ring of Blood) have been added to the game.
  1. De-Raged Waraxe (2h Axe)
  2. Wodin’s Second-Best Shanker (1h Dagger)
  3. Icied Barbed Spear (Polearm)
  4. Chilly Slobberknocker (Staff
  5. Screw-Sprung Fixer-Upper (Main Hand Mace)
  6. Crimson Cranium Crusher (1h Mace)


Death Knight
Blood

  • Bloodworms: 3/3 Your weapon hits have a 12% chance to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed. (Healing amount remains the same)
  • Sudden Doom now lasts 15 seconds (was 10 seconds).

Frost

  • Chains of Ice cooldown has been removed.
  • Icy Talons description changed: You leech heat from victims of your Frost Fever (old: your Icy Touch), so that when their melee speed is reduced, yours increases by 20% for the next 20 sec.
  • Lichborne cooldown lowered from 5 minutes to 1 minute. Duration reduced from 30 seconds to 10 seconds.
  • Aneurysm has been removed.
  • Endless Winter has been reworked and moved to Aneurysm’s position, it now requires Chillblains: Your Chains of Ice has a 50/100% chance to cause Frost Fever and the cost of your Mind Freeze is reduced to 20/0 runic power.
  • Frigid Dreadplate changed: Enemies who hit you in melee have a 30/60/100% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec. (old: decreasing their attack speed)
  • Runic Power Mastery stats changed: Scaling runic power abilities behave as if you had an additional 20% runic power. (old: 2% runic power)
  • Acclimation now affects the whole raid.

Unholy

  • Anti-Magic Shell: Runic Power cost increased from 10 RP to 20 RP.
  • Morbidity moved to Tier 1 in unholy
  • Virulence moved to Tier 2 in unholy
  • Blood-Caked Blade: Your autoattacks have a 5/10/15% chance to cause Blood-Caked Strike, which hits for 50% weapon damage times the number of your diseases on the target. (Was 60%)
  • Night of the Dead: Hitting a target with Plague Strike or Scourge Strike reduces the cooldown of your next Raise Dead and your next Army of the Dead by 30 sec / 1 min. This effect stacks up to 5 times. (was bugged to be 1 min for both ranks)
  • Desecration range component increased from 2 yards to 7 yards around the target.

Druid
Feral

  • Savage Roar: Attack power increased from 25% to 35%.

Hunter
Beast Mastery

  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
  • Beastial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
  • New Talent - Aspect Mastery (Beast Mastery)
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.

Mage
Arcane

  • Torment of the Weak description changed: All damage you cause to Ensared targets is increased by 2/4/6%. (old version: All damage done to slowed targets is increased by 2/4/6%.)

Fire

  • New Frostfire Bolt animation.

Frost

  • Fingers of Frost description/duration changed: Gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treat your Frost spells cast on the target as if the target were Frozen. Lasts 4 sec. (old version: Gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treat your next 2 Frost spells cast on the target as if the target were Frozen. Lasts 10 sec.)

Paladin
Protection

  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Divine Shield wording change: Protects the paladin from all damage and spells for 12 sec, but increases the time between his or her attacks (old: your attacks) by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 3 min.

Priest

  • No Talent changes.

Rogue

  • No Talent changes.


Shaman

No Talent changes.

Warlock
Affliction

  • Improved Felhunter description changed: Your Felhunter gains mana equal to 100/200% (old: 50/100%) of the damage done by it’s Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • Dark Pact: Drains 700 of your summoned demon’s Mana, returning 200% (old: 100%) to you.
  • Haunt description changed: You send a ghostly soul into the target, dealing 645 to 754 Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% (old: 0%) for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of all damage done to the target.

Warrior
No Talent changes.

Zuggy’s Gold Mastery Guide 2.0 Coming Soon!

August 14, 2008 by Zuggy · Leave a Comment 

zuggy\'s gold mastery guideHey guys, just wanted to take a brief moment to let everyone know that I am working on a major update for my gold guide. It’s been a while since my last update and it’s well over due. I’ll be completely revamping and adding new strategies to virtually every aspect of the guide.

  • Full and detailed Auction House Domination Guide
  • Updated Grinding Guide, new locations, new items
  • Enhanced Professions Section with easier ways to make quick profits
  • 2 New Secret Guides that I don’t want to reveal yet, but trust me…a few tips from each of them and you’ll really be living it up

I expect to have all of these new guides released within a week. So all new customers and customers who have previously purchased my book will be getting these updates.

This major update is in preparation for the WotLK expansion, which when it goes live I’ll be doing another major update to reflect all the new information that becomes available. Which in turn will be made sent out free to all members.

Next Page »

Bottom