Achievement System FAQ
October 14, 2008 by Zuggy · Leave a Comment
Notable Achievement Information
- Achievement Titles
- WotLK PvP Achievements - Part 1
- WotLK PvP Achievements - Part 2
- New Mount Achievement - awards albino drake
- Leroy Jenkins Achievement
- Top 7 Kick Ass Achievements
- Explorer Achievement Title
- Best Blizzcon Achievements (humor)
- Tuskarrmagedon Achievement (humor)
Achievement System FAQ
Q: What is the achievement system?
A: The achievement system is a new feature in World of Warcraft (introduced in the Echoes of Doom patch) that allows players to track accomplishments and statistics of characters in all aspects of the game.
Q: How does the achievement system work?
A: You can browse all of the available achievements when you open the achievement window (the default key to do so is ‘Y’). Aside from Feats of Strength (see below), all achievements are visible, whether you have completed them or not. When you select an individual achievement, you will receive additional information on how to complete each one and how close you are to completing it. When you complete an achievement, a message will pop up on your screen specifying which achievement you earned. Players in the immediate vicinity and in your guild’s chat will also receive a message indicating what you’ve accomplished.
Q: Can I track how close I am to completing an achievement?
A: Yes. When you select an achievement, you will see a check box with the word “Track” in the lower left corner of the achievement description area. Check this box to display your progress in the quest tracker area.
Q: What are achievement points used for?
A: Achievement points are used to indicate how far a character has progressed into the achievement system.
Q: What are Feats of Strength? Why can’t I see a list of them?
A: Feats of Strength are special accomplishments that are either very challenging or no longer possible to complete in World of Warcraft. Some of these include old-world player-vs.-player ranks, certain rare mounts, and special titles. As such, we do not expect players to try to earn them, and they do not provide players with any achievement points.
Q: Why are certain dungeons not showing up as completed achievements when I know I did them but others are?
A: World of Warcraft was not originally designed with the achievement system in mind. While we were able to use specific items in a player’s inventory or completed quests to track and award some dungeon achievements retroactively, this was not always possible. As a result, some dungeons must be completed again to get the achievement.
Q: I play a lot of characters, so are there any achievements that will look at my whole account?
A: Not at this time, but we hope to add account-wide achievements in the future.
Q: Can I see my achievements on the Armory?
A: Not at this time, but we have plans to add these to the Armory in the future. We will provide more details when they become available.
Q: Will more achievements be added in the future?
A: Yes. We plan to build on this new feature and add more achievements in the future.
Q: What is the statistics tab in the achievements interface?
A: The statistics tab (located at the bottom of the achievement window) contains a wide variety of data on a character to help show the journey he or she has gone through in the game so far.
Source: blizzard
2.4.3 Patch Notes
June 21, 2008 by Zuggy · Leave a Comment
A lot of very interesting changes here. Most notable…
- You can now ride mounts at 30
- Cheat Death has been completely reworked
- Curse of Shadows and Curse of Elements have been combined
Don’t expect this patch to be availble for the season 4 launch though,
Season 4 will most likely be available on the retail realms well before 2.4.3 goes live - Eyonix
General
* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* You can no longer move backwards to stop racing rams.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
* Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.
* Scare Beast: This spell will now be limited correctly to one target.
Paladins
* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.
Priests
* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Shaman
* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.
Warrior
* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
Professions
* Alchemy
o Philosopher’s Stone now requires 200 Alchemy.
* Cooking
o Juicy Bear Burgers now correctly increase healing as well as spell damage.
* Jewelcrafting
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
* Mining
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
* Tailoring
o Removed the cooldown from regular Mooncloth.
o Herb bags can now hold Un’goro Soil and Evergreen Pouches.
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
* Players can now be summoned to raid instances from heroic dungeons.
* Magister’s Terrace
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
o Vexallus and Kael’thas are now tauntable in Heroic mode.
o Vexallus’ damage caused by Pure Energy has been decreased.
o Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
o Sunblade Warlocks have had their damage reduced slightly.
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
* Sunwell Plateau
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
o Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
o Vanish now correctly wipes threat on Kil’jaeden.
Items
* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again…without attacking people in the arena. Well… they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now award the same items regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.
User Interface
* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target nearest friend functions will no longer target you.
* Targeting using /target will prefer live targets over dead ones.
* You can no longer click the minimap to cast ground targeted spells.
* Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
* Vendor items now show their Duration in Inventory.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
* Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
* Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
* Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
* Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
* Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
* Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
* Banker Meeda, in Area 52 is now in the…well…the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
* Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.
Bug Fixes
* The mage spell, Counterspell now shows in the combat log.
* Gan’arg Analyzers will no longer occasionally become friendly to players.
* Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
* Guild leaders should now be able to properly promote a new guild leader regardless of their range.
* Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
* Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
* Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
* Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
* Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
* Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
* Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
* Corrected an issue in which users with Creative X-FI sound cards would sometimes hear a slight popping noise when running.
* Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
* Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
* Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
* Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
* Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
* The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
* First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, “Could not activate more than one bandage” will be displayed.
* Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
* Greater Elementals summoned by a shaman will now properly have a combat log entry.
* Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
* The quest, “Going Going, Guano!” will now have a more consistent level requirement for the dungeon.
* The quest, “Into The Scarlet Monastery” is now available to players of the appropriate level for the instance.
* Blueleaf Tubers can now be properly looted.
* The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
* Cloak of Shadows will now properly remove Shrink.
* Nightbane will no longer become unresponsive and unkillable during his air phase.
* Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite.
* It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
* Taunts will now properly stick when a target is stunned while being taunted.
Season 4 / Patch 2.4.2 Information (Compiled)
June 21, 2008 by Zuggy · 4 Comments
With patch 2.4.2 well on its way we’ve finally started to see some real substance start to come off the PTR. Earlier today a load of new arena and honor items hit the test server, which leads me to believe it might be a little sooner than we all though. Stay tuned for continual updates.
New Items
Season 4 Arena Weapons
Season 4 Arena Armor
Season 4 Honor Items
Note: All arena point prices will remain the same
Patch Information
Season 4 Rating Requirements for arena and honor armor
Additional Information
Season 4 Start Date?
Currently, Blizzard has not released any start date for the season. All they have said is “we’ll give you a 2 week notice”. My personal estimation would be early to mid June.
What happens to old items and prices?
What season 4 begins the following happens:
Season 1 honor set: Removed
Season 2 arena set: Moved to honor, no rating requirement
Season 3 non-set honor items: Staying
Season 3 arena set: Arena rating and cost requirements lowered
Season 4 non-set honor items: Added with rating requirement
Season 4 arena set: Added to Arena with increased rating requirement
Why are these new rating requirements in place?
Official Blue response…
The non-set items are there to fill out the arena sets, they’re essentially placed there specifically so that arena players have a reason to participate in other aspects of the game. We want to see their faces around, we don’t want them just standing on top of the battlemasters all day.
So, with them being arena items intended to fill out the current top-end arena set, and our increase to rating requirements all around, it’s actually very logical.
Season 4 Arena Weapons
June 21, 2008 by Zuggy · 4 Comments
Below is a list of all the new weapon items that will be available when season 4 begins. However, you should note that though these items will be included in patch 2.4.2, season 4 will not begin until sometime after the patch has been released.
Looking for more season 4 items?
Season 4 Honor Items
Season 4 Arena Armor
Weapons, Shields, Librams, Etc.
Ranged Weapons
Brutal Gladiator’s Longbow
Brutal Gladiator’s Heavy Crossbow
Brutal Gladiator’s Rifle
Brutal Gladiator’s War Edge
Brutal Gladiator’s Baton of Light
Brutal Gladiator’s Piercing Touch
Brutal Gladiator’s Touch of Defeat
One-handed Weapons
Brutal Gladiator’s blade of Alacrity New!
Brutal Gladiator’s Mutilator
Brutal Gladiator’s Shanker
Brutal Gladiator’s Shiv
Brutal Gladiator’s Spellblade
Brutal Gladiator’s Left Render
Brutal Gladiator’s Left Ripper
Brutal Gladiator’s Right Ripper
Brutal Gladiator’s Chopper
Brutal Gladiator’s Cleaver
Brutal Gladiator’s Hacker
Brutal Gladiator’s Waraxe
Brutal Gladiator’s Bonecracker
Brutal Gladiator’s Pummeler
Brutal Gladiator’s Gavel
Brutal Gladiator’s Salvation
Brutal Gladiator’s Swift Judgment New!
Brutal Gladiator’s Quickblade
Brutal Gladiator’s Slicer
Two-handed Weapons
Brutal Gladiator’s Painsaw
Brutal Gladiator’s Battle Staff
Brutal Gladiator’s Staff
Brutal Gladiator’s War Staff
Brutal Gladiator’s Decapitator
Brutal Gladiator’s Bonegrinder
Brutal Gladiator’s Greatsword
Shields
Brutal Gladiator’s Barrier
Brutal Gladiator’s Redoubt
Brutal Gladiator’s Shield Wall
Idols, Librams, and Totems
Brutal Gladiator’s Idol of Resolve
Brutal Gladiator’s Idol of Steadfastness
Brutal Gladiator’s Idol of Tenacity
Brutal Gladiator’s Libram of Fortitude
Brutal Gladiator’s Libram of Justice
Brutal Gladiator’s Libram of Vengeance
Brutal Gladiator’s Totem of Indomitability
Brutal Gladiator’s Totem of Survival
Brutal Gladiator’s Totem of the Third Wind
Off-hands
Brutal Gladiator’s Endgame
Brutal Gladiator’s Grimoire
Brutal Gladiator’s Reprieve
Season 4 Arena Armor
Below is a list of all the new weapon items that will be available when season 4 begins. However, you should note that though these items will be included in patch 2.4.2, season 4 will not begin until sometime after the patch has been released.
Looking for more season 4 items?
Season 4 Honor Items
Season 4 Arena Weapons
Druid
Brutal Gladiator’s Refuge - Restoration
Brutal Gladiator’s Sanctuary - Feral
Brutal Gladiator’s Wildhide - Moonkin
Hunter
Brutal Gladiator’s Pursuit
Mage
Brutal Gladiator’s Regalia
Paladin
Brutal Gladiator’s Aegis - Damage (Shockadin)
Brutal Gladiator’s Redemption - Holy
Brutal Gladiator’s Vindication - Retribution
Priest
Brutal Gladiator’s Investiture - Healing
Brutal Gladiator’s Raiment - Shadow
Rogue
Brutal Gladiator’s Vestments
Shaman
Brutal Gladiator’s Earthshaker - Enhancement
Brutal Gladiator’s Thunderfist - Elemental
Brutal Gladiator’s Wartide - Restoration
Warlock
Brutal Gladiator’s Dreadgear - Pure Damage
Brutal Gladiator’s Felshroud - Crit
Warrior
Brutal Gladiator’s Battlegear
Season 4 Honor Items
June 21, 2008 by Zuggy · Leave a Comment
Below is a list of all the new weapon items that will be available when season 4 begins. However, you should note that though these items will be included in patch 2.4.2, season 4 will not begin until sometime after the patch has been released.
Looking for more season 4 items?
Season 4 Arena Weapons
Season 4 Arena Armor
Amulet
Guardian’s Pendant of Conquest
Guardian’s Pendant of Dominance
Guardian’s Pendant of Reprieve
Guardian’s Pendant of Salvation
Guardian’s Pendant of Subjugation
Guardian’s Pendant of Triumph
Cloth
Guardian’s Dreadweave Belt
Guardian’s Dreadweave Cuffs
Guardian’s Dreadweave Stalkers
Guardian’s Mooncloth Belt
Guardian’s Mooncloth Cuffs
Guardian’s Mooncloth Slippers
Guardian’s Silk Belt
Guardian’s Silk Cuffs
Guardian’s Silk Footguards
Guardian’s Dragonhide Belt
Guardian’s Dragonhide Boots
Guardian’s Dragonhide Bracers
Guardian’s Kodohide Belt
Guardian’s Kodohide Boots
Guardian’s Kodohide Bracer
Guardian’s Leather Belt
Guardian’s Leather Boots
Guardian’s Leather Bracers
Guardian’s Wyrmhide Belt
Guardian’s Wyrmhide Boots
Guardian’s Wyrmhide Bracers
Mail
Guardian’s Chain Bracers
Guardian’s Chain Girdle
Guardian’s Chain Sabatons
Guardian’s Linked Bracers
Guardian’s Linked Girdle
Guardian’s Linked Sabatons
Guardian’s Mail Bracers
Guardian’s Mail Girdle
Guardian’s Mail Sabatons
Guardian’s Ringmail Bracers
Guardian’s Ringmail Girdle
Guardian’s Ringmail Sabatons
Plate
Guardian’s Lamellar Belt
Guardian’s Lamellar Bracers
Guardian’s Lamellar Greaves
Guardian’s Ornamented Belt
Guardian’s Ornamented Bracers
Guardian’s Ornamented Greaves
Guardian’s Plate Belt
Guardian’s Plate Bracers
Guardian’s Plate Greaves
Guardian’s Scaled Belt
Guardian’s Scaled Bracers
Guardian’s Scaled Greaves
Rings
Guardian’s Band of Dominance
Guardian’s Band of Salvation
Guardian’s Band of Subjugation
Guardian’s Band of Triumph
Patch 2.4 New Badge Items
June 19, 2008 by Zuggy · Leave a Comment
All the badge items have finally hit the PTR! Checkout some of the new items you’ll be able to get in the upcoming patch 2.4. (this thread will be updated as new items come in)
Prices Per Item:
Chest: 100 badges
Legs: 100 badges
Gloves: 75 badges
Belt: 75 badges
Rings: 60 badges
Two-Hand Weapons: 150 badges
One-Hand Weapons: 105 badges
Off-Hands: 45 badges







