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Patch 3.0.3 Going Live Tomorrow, Tuesday 11/4/08!

November 4, 2008 by Zuggy · 1 Comment 

Well, it’s official…patch 3.0.3 will go live tomorrow, Tuesday November, 4th, 2008! I’ve got to admit I didn’t expect to see it so quickly, but it’s certainly a relief knowing we won’t have to wait all all the way till WotLK launch to get the new patch.

Make sure you get caught up on all the new changes and additions that will be implemented when patch 3.0.3 goes live tomorrow.

Official Patch 3.0.3 Patch Notes

November 4, 2008 by Zuggy · 1 Comment 

General

  • Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement.
  • Replenishment: Players below level 50 can now benefit from this effect.
  • Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.

Racial

  • Blood Fury: No longer triggers global cooldown.
  • Shadowmeld: The cooldown will now start on use instead of on break.

Druids

  • Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
  • The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
  • Bash: The interrupt from this ability will now work on targets that are immune to the stun.
  • Berserk: Now clears the cooldown on Mangle Bear.
  • Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
  • Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Growl: Cooldown changed to 8 sec.
  • Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
  • (*) Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
  • Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
  • Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
  • Survival Instincts will no longer be on the Global Cooldown.
  • Swiftmend: now benefits correctly from Genesis talent.
  • (*) Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

Hunters

  • Aimed Shot: Added to Barrage and Improved Barrage talent.
  • Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
  • Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
  • Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
  • Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
  • Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
  • Disengage now fails if you’re rooted and is no longer on the global cooldown. (*) Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
  • Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
  • Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
  • Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
  • Pets
    • Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    • Stampede (Rhino): Lowered the knockback to 10 yards.
    • Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
    • Lowered the cost of pet specials from 25 to 20.
  • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
  • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
  • (*) Windfury Totem and Improved Icy Talons no longer affect ranged haste.

Mages

  • Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
  • Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
  • Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
  • (*) Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
  • (*) Cold as Ice: No longer reduces the cooldown on Deep Freeze.
  • Deep Freeze: Now consumes a charge of Fingers of Frost when used.
  • Focus Magic: Now works properly when mages with this talent use the ability on each other.
  • Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
  • Master of Elements: Now works with Living Bomb.
  • Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
  • Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.

Paladins

  • Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
  • The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
  • Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
  • Crusade: No longer applies damage bonus twice to critical strikes.
  • Divine Plea: This spell’s duration is no longer affected by haste.
  • Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
  • Enlightened Judgments now increases range by 15/30 (was 10/20).
  • Eye for an Eye: No longer breaks crowd control effects.
  • Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
  • Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
  • (*) Hammer of Wrath: Now can’t be used until the target is below 20% health.
  • Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
  • Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
  • Judgements of the Pure: Haste increased to 3/6/9/12/15%.
  • (*) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
  • (*) Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
  • Repentance PvP duration reduced to 6 sec.
  • Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
  • Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
  • Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
  • Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.

Priests

  • Binding Heal: Now only consumes one charge of Holy Concentration per cast.
  • Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
  • Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
  • Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
  • Guardian Spirit: A target may now have only one Guardian Spirit active.
  • Healing Focus: Now works properly with Penance.
  • Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
  • Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
  • Prayer of Spirit: Will no longer stack with other raid spell power buffs.
  • Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
  • Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
  • Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.

Rogues

  • Combat Potency: Now only works with auto attacks (no more Shiv.)
  • Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
  • Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
  • Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
  • Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.

Shaman

  • (*) Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
  • Flurry: Now grants the proper number of charges when it triggers.
  • Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
  • Lava Burst: The base damage has been increased by approx. 10%.
  • Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
  • Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
  • Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
  • Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
  • Thunderstorm: Mana gain has been increased to 8%.
  • Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
  • Tidal Waves will now also proc with Riptide.

Warlocks

  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
  • Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
  • (*) Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
  • Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
  • Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
  • (*) Emberstorm: Increased the fire damage bonus.
  • Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
  • Inferno: The Infernal is now useable indoors and the tooltip has been updated.
  • Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
  • Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
  • Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
  • Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
  • (*) Shadow Mastery: Increased the shadow damage bonus.
  • Soul Link (Demonology): Increased from 15% to 20%.

Warriors

  • Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
  • Bladestorm: Now breaks all snares and roots on the warrior when activated.
  • Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
  • Deep Wounds: Now works properly with Heroic Throw.
  • Heroic Throw: No longer gains increased damage from the warrior’s agility.
  • Improved Rend changed to 10/20%.
  • Rampage: Can now be triggered by off-hand Whirlwind damage.
  • Rend: Damage has been adjusted to be less base and more weapon based.
  • Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
  • Titan’s Grip: Changed to 5% penalty.
  • Vigilance: Now properly transfers threat generated by heals.

Professions

  • The level requirements required to train gathering skills have been removed.
  • Alchemy
    • Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
  • Inscription
    • Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
    • Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
    • Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    • Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    • Glyph of Rejuvenation: Now works correctly when the target is not self.
    • Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
    • Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
    • Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
    • Glyph of Sinister Strike: Chance increased to 50%.
    • Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
    • Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
    • Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
    • Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
    • Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

  • The war against spelling errors continues: many items have had typos removed or their functionality clarified.
  • The item quality on several quest rewards was incorrect and has been altered.
  • The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
  • Guardian’s Band of Subjugation now correctly grants universal haste.
  • Girdle of the Warrior Magi now has a socket bonus.
  • Some one-hand spell power weapons are now main hand only.
  • Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
  • Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
  • Spirit-World Glass now correctly has a cooldown.
  • Discerning Eye of the Beast procs should now be more obvious.
  • Focusing Lenses now have a cooldown.
  • The Horseman’s Reins should again function in Dalaran.
  • Haute Club Membership Card no longer prompts players to open it.
  • The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
  • Harness of Carnal Instinct no longer has bonus armor.
  • Boots of the Protector have been brought in line with protection paladin itemization changes.
  • A tooltip error in the Glyph of Sprint has been corrected.
  • Grilled Sculpin now correctly grants Ranged Attack Power.
  • Libram of Souls Redeemed should now only affect Holy Light.
  • Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
  • Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

Bug Fixes

  • Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
  • Glyph of Rupture: The tooltip has been corrected.
  • Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
  • Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
  • Hunter Pets
    • Sonic Blast (Bat): Will no longer ignore LoS.
    • Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    • Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
    • Gore (Bore): Fixed an issue where a wrong value was being applied.
    • Savage Rend: Corrected typos in the tooltip.
  • Mage: Burning Determination will now work properly.
  • Mage: Living Bomb’s “explosion effect” will now be properly classified.
  • Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
  • Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
  • Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
  • Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
  • Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
  • Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).

3.0.2 Patch Notes - Changes, Info, and News

October 14, 2008 by Zuggy · 1 Comment 

Important Links

New Arena Maps


orgarenapreview.wmv


dalaranarena.wmv

Major Features

  • Free talent respec for everyone
  • Dalaran no longer resides in Hillsbrad, it has been moved to Northrend.
  • Barber shops have been introduced to all capital cities.
  • Achievement system has been implemented.
  • Hit, critical strike, and haste rating now modify both melee and casters.
  • Orgrimmar and Dalaran arenas have been introduced (see above)
  • Spell pushback has been changed.
    • When casting a spell:
      • The first and second hit will add .5 secs each to the cast time.
      • All hits after the second will have no effect.
    • When channeling a spell:
      • The first and second hit reduces current duration by 25% of total duration each.
      • All hits after the second will have no effect.
  • Spell Power has been implemented. Read this guide for a full break down on how this works, spellpower changes explained.
  • Inscription has been implemented and you can train it up to 375

PvE and Raid Changes

To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced (by 30%), and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players. (source)

Arena Season 4 Notes

We’re currently planning to end the fourth Arena season on October 14, 2008, and as always — this date could easily change. This Arena Season is only ending in respect to the ladder, meaning we’ll be taking a snapshot of the season’s ladder and then go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It’s very important for players who feel that they may be eligible for the arena-specific title and/or Armored Nether Drake to refrain from transferring their character to another realm between the date outlined above, and when the end-of-season rewards are physically awarded.

Upon the end of this Arena Season, teams and ratings will not be wiped, and will carry forward allowing players to earn points each week and purchase gear until the launch of the expansion (November 13, 2008). (source)

PTR Patch 3.0 Download Available!

September 13, 2008 by Zuggy · 2 Comments 

Patch 3.0 has just gone live on the public test realm! If you plan on testing the new content patch out you’ll want to act fast, you can be sure the queue for the character copy is going to go up rapidly (currently it’s at 3 days…correction, it’s now gone up to 4 days during the time I’ve been typing this post).

As always you have 4 character copies available and there are no premades. You can download the client and copy your characters in your account management at WorldOfWarcraft.com.

Also, make sure you check out the complete 3.0 patch notes.

WotLK Beta Patch Notes

September 8, 2008 by Zuggy · 9 Comments 

After many days of anxious waiting we are finally getting to see the compiled WotLK beta patch notes. Many of these changes have been rumored / in the works for several weeks now and were formally confirmed earlier today by Nethaera. Lots of interesting stuff here, though I’m particularly interested to see what the new instanced dungeons reveal regarding loot and boss mechanics.

Should be an exciting couple of weeks here!

General

  • The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 80.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spell casting and spell channeling pushback has been changed to the following:
    • When casting a spell:
      • The first and second hit will add .5 secs each to the cast time.
      • All hits after the second will have no effect.
    • When channeling a spell:
      • The first and second hit reduces current duration by 25% of total duration each.
      • All hits after the second will have no effect.[/u][/b]
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
      • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
  • NPC Transportation Locations
    • Horde:
      • Undercity to Vengeance Landing (Howling Fjord)
      • Orgrimmar to Warsong Hold (Borean Tundra)
    • Alliance:
      • Menethil Harbor to Valgarde (Howling Fjord)
      • Stormwind Harbor to Valiance Keep (Borean Tundra)

Racial Abilities

  • Arcane Torrent (Blood Elf) global cooldown removed.

Known Issues

  • The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
  • All classes are currently undergoing a balancing pass of all talent trees.

World Environment: Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, Grizzly Hills, Sholazar Basin, Storm Peaks, and Zul’Drak,.

Dungeons

  • The following dungeons are available for testing:
    • Howling Fjord: Utgarde Keep (70-72)
    • Borean Tundra: The Nexus (70-72)
    • Borean Tundra: The Oculus (80)
    • Borean Tundra: The Nexus - Heroic (80)
    • Caverns of Time: Stratholme (80)
    • Dragonblight: Azjol-Nerub (72-74)
    • Grizzly Hills: Drak’Tharon Keep (74-76)
    • Howling Fjord: Utgarde Pinnacle (80)
    • Storm Peaks: The Halls of Stone (77-79)
    • Storm Peaks: The Halls of Lightning (80)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    • Death Knights will now start with 0 talent points at level 55.
    • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    • The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.
    • Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
    • Death Knight damage has been decreased on almost all of their abilities.

    Druids

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
  • Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
  • Control of Nature (Balance) has been removed.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Feral Swiftness: The movement speed buff can now be used indoors.
  • Focused Starlight (Balance): is now Nature’s Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish,Entangling Roots, Wrath and Cyclone.
  • Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature’s Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
  • Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
  • New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
  • New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
  • New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
  • New Talent - Nature’s Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunters

  • All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
  • Arcane Shot: No longer dispels magic effects.
  • Aspects now no longer cost mana.
  • Aspect of the Beast: Now increases your melee attack power by 10% for the hunter and the hunter’s pet.
  • Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed “Trap Mastery.”
  • Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
  • Concussive Barrage (Marksmanship) : Can now proc from Volley attacks.
  • Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
  • Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
  • Distracting Shot: This shot now “taunts” the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
  • Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
  • Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
  • Improved Hunter’s Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter’s Mark ability by 10/20/30% and reduces the mana cost of your Hunter’s Mark ability by 33/66/100%.
  • Improved Stings (Marksmanship): Now a 3-point talent down, down from 5-points.
  • Kill Command: This ability now increases the damage done by your pet’s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
  • Mongoose Bite: No longer requires you to dodge in order to use this ability.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into “Improved Tracking”.
  • New Talent-Aspect Mastery (Beast Mastery)
  • New Talent- Hunter vs. Wild (Survival): Increases you and your pet’s attack power and ranged attack power equal to 10/20/30% of your total Stamina.
  • New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • New Talent- Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana, and consume no ammo.
  • New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
  • New Talent- T.N.T. (Survival): Your immolation Trap, Explosive Trap, and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
  • Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
  • Savage Strikes (Survival): Now includes Counterattack.
  • Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Steady Shot: Now has a 2.0 second cast time, up from 1.5.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
  • Survival Instincts (Survival): This has been moved to tier-2 up from tier-6.
  • Survivalist (Survival): Now increases your total Stamina instead of your total Health.
  • The arming time has been reduced to 1 second from 2 seconds for all traps.
  • Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
  • Trap Mastery (Survival) is now an 11-point talent
  • Trushot Aura: This Aura is now raid-wide[u][b] , and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
  • Wingclip: No longer does damage.

Mages

  • Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
  • Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
  • Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
  • Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
  • Arctic Reach now also affects Deep Freeze.
  • Blast Wave now knocks all affected targets back.
  • Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
  • Counterspell now costs 9% of base mana.
  • Elemental Precision moved to tier 2.
  • Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
  • Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
  • Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
  • Flame Throwing moved to tier 3.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Frost Channeling now reduces mana cost of all spells by 4/7/10%.
  • Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
  • Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
  • Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
  • Improved Blink now also reduces mana cost by 25/50%.
  • Improved Counterspell now always silences the target for 2/4 seconds.
  • Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
  • Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
  • Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
  • Improved Mana Shield has been renamed to Arcane Shielding , reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granged by Mage Armor by 25/50%.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Mana Shield now drains 1.5 mana per damage absorbed.
  • Master of Elements now affects all spell criticals.
  • Mind Mastery reduced to 3/6/9/12/15%.
  • Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
  • Pyroblast cast time has been reduced to 5 seconds.
  • Remove Lesser Curse has been renamed to Remove Curse.
  • Shatter no longer has a prerequisite.
  • Slow (Arcane) mana cost reduced.
  • Slow Fall now costs 6% of base mana.
  • Summoned Water Elemental’s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
  • Teleport spells now cost 9% of base mana.
  • Winter’s Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.

Paladins

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
  • Avenger’s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.
  • Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one
  • Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
  • Consecration now scales with attack power and spell power.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Exorcism mana cost reduced and now scales with attack power and spell power.
  • Eye for an Eye now reflects 10/20% damage from all critical hits.
  • Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
  • Forbearance duration increased to 3 minutes.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% healthnow scales with attack power and spell power..
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Blessing of Might increased to 10/20/30/40/50%.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
    • Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
    • Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
    • Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Precision has been removed.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Defense no longer costs mana and the global cooldown has been removedcooldown reduced to 10 sec.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sacred Duty now also reduces the cooldown of Divine Protection.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
    • Seal of Blood now increases Judgement damabe by 45% of weapon damage.
    • Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
    • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
    • Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
    • Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
  • Vengeance (Retribution) now stacks up to 2 times reduced from 3.
  • Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

  • Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
  • Circle of Healing (Holy): Now works on any targets in the caster’s raid, and is now a “smart” heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter’s Snake Trap.
  • Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
  • Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges).
  • Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or
  • Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Prayer of Mending - This spell can now critically hit.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silence (Shadow) global cooldown removed.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into “Improved Spirit Tap”
  • Wand Specialization (Discipline) has been removed.

Rogues

  • Anesthetic Poison now also dispels one Enrage effect on the target.
  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
  • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Cloak of Shadows cooldown increased to 1.5 min.
  • Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Damaging poisons now scale with attack power.
  • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
  • Dual Wield Specialization (Combat) moved to tier 1.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Energy regeneration should now be smoother.
  • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
  • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Fist Weapon Specialization (Combat) removed.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
  • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Improved Sprint (Combat) moved to Tier 4.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Kick is now only 1 rank and no longer causes damage.
  • Lethality (Assassination) now also affects Riposte.
  • Lightning Reflexes (Combat) moved to tier 4.
  • Mace Specialization (Combat) no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target’s armor.
  • Master of Deception (Subtlety) reduced to 3 ranks.
  • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Mutilate (Assassination) no longer requires you be behind the target.
  • Nerves of Steel (Combat) now reducesdamage taken while Stunned or Feared by 15/30%
  • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
  • Pick Lock and Disarm Trap no longer require Thieve’s Tools.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Premeditation (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds.
  • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them, awards one combo point.
  • Serrated Blades (Subtlety) moved to Tier 3.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Shadowstep (Subtlety) is no longer usable while rooted.
  • Surprise Attacks (Combat) now also increases Hemorrhage damage.
  • Vanish no longer requires the reagent Flash Powder.
  • Vigor (Assassination) moved to Tier 3.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
  • Wounding Poison no longer stacks, reduces healing by 50%.

Shamans

  • All totems are now considered on the “Physical” school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Flametongue Weapon: Now has a passive spell damage.
  • Frostbrand’s snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf’s mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
    New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
    li]New Spell: Earthliving Weapon - Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your
  • Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
  • New Talent: Tidal Force (Restoration)- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Strength of Earth Totem now also increases agility.
  • The range of all “friendly totems” has been increased to 30 yards, up from 20.
  • Tidal Focus (Restoration): Now works with Earth Shield.
  • Totemic Mastery talent removed and replaced with “Tidal Force”.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlocks

  • Aftermath (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon
  • Master trainers will be removed.
  • Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.[/u][/b]
  • Bane now reduces the cast time of your Haunt spell.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
  • Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
  • Doomguard: Health increased 20%, mana increased 24%.
  • Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
  • Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Felguard: Health increased by 10%.
  • Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
  • Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
  • Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
  • Improved Curse of Weakness (Affliction) is now “Frailty” - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist (Demonology) - Most effects have been altered.
    [ul]
  • Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Master Demonologist (Demonology) - Most effects have been altered.
  • Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
  • New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) - Now also includes Conflagrate.
  • Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
  • Ritual of Souls: Charges increased to 25, up from 10.
  • Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
  • Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
    • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
    • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
    • Soulstone now generates a log entry indicating who casted and received a soulstone.
    • Spell Lock (Felhunter) global cooldown removed.
    • Succubus: Health increased by 20%, armor increased 22%.
    • Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
    • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
    • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
    • Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.

    Warriors

    • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
    • Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
    • Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
    • Bloodthirst (Fury) now restores health based on a % of total health.
    • Challenging Shout cooldown reduced to 3 minutes.
    • Concussion Blow (Protection) now causes damage based on attack power.
    • Death Wish (Fury) no longer makes you immune to Fear effects.
    • Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
    • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
    • Defensive Stance now increases threat by 45%.
    • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
    • Disarm rage cost reduced to 15.
    • Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
    • Hamstring now only has one rank and no longer causes damage.
    • Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
    • Improved Berserker Rage (Fury) now generates 10/20 rage.
    • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
    • Improved Charge (Arms) now generates 5/10 rage.
    • Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
    • Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
    • Improved Disciplines (Arms) removed.
    • Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
    • Improved Rend (Arms) reduced to 2 ranks for 25/50%.
    • Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
    • Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
    • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
    • Improved Shield Wall now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds.
    • Improved Slam (Fury) moved to Arms.
    • Improved Sunder Armor (Protection) renamed Puncture reduced to 2 ranks for 1/2 rage cost reduction.
    • Improved Taunt (Protection) removed, effect made baseline.
    • Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
    • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
    • Last Stand (Protection) cooldown reduced to 5 minutes.
    • Mace Specialization (Arms) now ignores 3/6/9/12/15% of target’s armor.
    • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
    • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
    • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
    • Precision (Fury) moved to Tier 5.
    • Pummel now only has one rank and no longer causes damage.
    • Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
    • Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
    • Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
    • Shield Bash now only has one rank and will cause damage based on a % of AP.
    • Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed.
    • Shield Slam is now available to all warriors, starting at level 40.
    • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
    • Shield Wall now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes.
    • Slam now suspends the weapon swing timer rather than resetting it.
    • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
    • Taunt cooldown reduced to 8 sec.
    • Thunder Clap damage increased and cooldown increased.
    • Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

    PvP

    • Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
    • Arenas
      • Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.

    Professions

    • The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.
    • Leatherworking
      • Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.
    • Mining
      • Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.

    Quests

    • Alliance characters on the “Check in With Bizie” quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
    • The “Escape from Winterfin Retreat” quest is now named, “Escape from the Winterfin Caverns”. The escort is shorter and no longer requires a pre-requisite quest to get a key.
    • There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
    • The Winterfin Caverns are once again named and player characters should be able to wear King Mrgl-Mrgl’s Spare Suit within them.
    • Fewer cannonballs are now required for the Alliance quest, “Danger! Explosives!”.
    • Petrov’s Cluster Bombs no longer cause caster procs during the Alliance quest, “Break the Blockade”.
    • The Alliance quest, “Break the Blockade” no longer caps out at revered Valiance Expedition faction.
    • During the Alliance quest, “Hah…You’re Not So Big Now!”, Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
    • In Dragonblight, the “Ley Line” questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
    • The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor.

  • User Interface
  • New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
  • New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
  • Error messages should play less frequently
  • Tradeskills can now be linked by shift-clicking the tradeskill icon
  • ]Quests can be shared with party members at any distance
  • Quests can be shared with party members by linking the quest into party chat
  • Quests can be shared in raids but not battlegrounds
  • A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared
  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:
    • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
    • Overhealing is now reported in the combat log.
    • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

  • Druids and Shaman can now use items while shapeshifted.
  • The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
  • Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.

World Environment

  • You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine.
  • Stormwind now has a harbor and dock with a ship that grants passage to Northrend.

Wrath of the Lich King Beta Now Live!

July 18, 2008 by Zuggy · 1 Comment 

It’s official guys, Wrath of the Lich King beta is now live! Blizzard announced the start of beta just a few hours ago. If you haven’t registered for the beta yet you should do so immediately.

U.S. Beta Registration - Wrath of the Lich King Beta

Once again, if you have interest at all in participating in the beta you need to get signed up asap. In addition, make sure to check out the just revealed Wrath of the Lich King patch notes.

wrath of the lich king beta

Patch 2.4.3 Notes Live Today!

July 15, 2008 by Zuggy · 7 Comments 

Well, today’s the big day…WoW patch 2.4.3 is now live! You can check out the complete patch notes below, though I’ve listed some of the more notable features up top for all you lazy people.

New Arena Gems
You can now purchase epic gems with arena points. Also, don’t forget…these gems are NOT unique, they are just like the gems from badges / BT / hyjal. So you can use as many as you want.

Bold Ornate Ruby - Cost: 800 arena points
Smooth Ornate Dawnstone - Cost: 800 arena points
Insirbed Ornate Topaz - Cost: 800 arena points
Runed Ornate Ruby - Cost: 800 arena points
Gleaming Ornate Dawnstone - Cost: 800 arena points
Potent Ornate Topaz - Cost: 800 arena points

New Patch 2.4.3 Items
Well, with every expansion you’ve got to have the economy in mind…as such Blizzard released the official money sink items! So for all you people with more gold than cents (hilarious pun) you’ll have plenty of crap to buy for your character.

“Gigantique” Bag - 1200g
Gold Eternium Band - 3000g
Noble’s Elementium Signet - 2400g
Ruby Shades - 2000g
Sapphire Pinky Ring - 600g

General

* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
* Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
* Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
* Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
* Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
* Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
* Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
* Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
* Equipping an item will now cancel any spell cast currently in progress.
* Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
* When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druids

* Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters

* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
* Pet Aggro: Pets will no longer generate threat immediately from being summoned.
* Scare Beast: This spell will now be limited correctly to one target.

Mages

* Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladins

* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
* Summon Warhorse is now available at level 30.

Priests

* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
* Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
* Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5%.

Shaman

* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
* Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

* Curse of Shadows: This spell has been removed.
* Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
* Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet.
* Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
* Health Funnel: This ability will now cancel channeling when the target pet is Banished.
* Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
* Summon Felsteed is now available at level 30.

Warrior

* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

* The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
* Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
* Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions

* Alchemy
o Philosopher’s Stone now requires 200 Alchemy.
* Cooking
o Juicy Bear Burgers now correctly increase healing as well as spell damage.
* Jewelcrafting
o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
* Mining
o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
* Tailoring
o Removed the cooldown from regular Mooncloth.
o Herb bags can now hold Un’goro Soil and Evergreen Pouches.
o Mycah of Sporeggar has discovered how to create 28 slot herb bags.
o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

* Bhag’thera now spawns at a normal quest spawn rate.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
* For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

* Players can now be summoned to raid instances from heroic dungeons.
* Magister’s Terrace
o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
o Vexallus and Kael’thas are now tauntable in Heroic mode.
o Vexallus’ damage caused by Pure Energy has been decreased.
o Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
o Sunblade Warlocks have had their damage reduced slightly.
o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
* Sunwell Plateau
o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
o M’uru, Entropius, Shadowsword Berserkers and Shadowsword Fury Mages have all had their health decreased.
Kil’jaeden Encounter
+ Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
+ Vanish now correctly wipes threat on Kil’jaeden.
+ Sinister Reflections are now interruptible.
+ Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
+ Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.

Items

* Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
* Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
* Clockwork Robot Bots fight amongst themselves again…without attacking people in the arena. Well… they’ll blow up other Bots in the arena, but you know what we mean.
* The Eredar Twins will now award the same items regardless of which order they are killed in.
* Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
* Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
* Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
* Thori’dal, the Star’s Fury is now Unique as intended.
* Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
* Target buff/debuff timers that appear when you cast a spell are now more visible.
* Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
* The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
* Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
* Added key bindings for tab targeting players.
* Ctrl-Tab and other target n