While there has been no definite confirmation as of yet, there’s a reasonably good chance patch 3.0.8 will go live tomorrow! Note the following post from Eyonix.
When the next minor content patch is released players may notice two separate issues. The warlock spell Ritual of Summoning can only be used once every two minutes. Additionally, there are some human female animation errors, specifically when using two-handed weapons or shooting with a ranged weapon. Both of these issues are actively being addressed and we hope to have a fix available shortly after the patch releases.
Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
World of Warcraft now supports 3-D imaging. Visit http://www.nvidia.com/object/GeForce_3D_Vision_Main.html for more information.
The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.
PvP
Vehicles can now be affected by most player spells, except CC, snares and roots.
Death Knight
Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.
Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
Pets
Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.
Mage
Incanter’s Absorption: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage’s health.
Mirror Image: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.
Rogue
Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
Kidney Shot: This ability now has diminishing returns against all other stuns.
Shaman
All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.
Warlock
Curse of Agony will now scale better when used with the [Glyph of Curse of Agony]. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
Warrior
Sudden Death: The amount of rage spent on an Execute while Sudden Death is active is now capped at 30 rage. Improved Execute and the [Glyph of Execution] will still increase the damage done by increasing the amount of rage able to be converted into damage.
Professions
Enchanting
Increased the amount of healing from the Lifeward enchantment.
Increased the amount of damage caused by the Icebreaker enchantment.
Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran. (This was removed entirely)
Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
Warlock
Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
Warrior
Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.
Items
Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
Players may now create death knights on any realm once they reach level 55.
Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a 75% bonus speed.
The Darkmoon Faire vendors have new items now that trade routes into Northrend have been better established.
Achievements
The Loremaster of Kalimdor Achievement has had its quest amount reduced.
The Perma-Peddle Achievement is no longer a part of the “Fool for Love” meta-achievement.
The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
PvP
PvP vehicles are no longer immune to most player spells, are immune to all CC and snares, but can be diseased, poisoned, and cursed.
Arenas
Arena rating requirements for all Deadly Gladiator’s Arena items have been reduced by 100.
All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
Ring of Valor: The small pillars will now rise immediately once the arena begins.
Battlegrounds
Lake Wintergrasp
Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
Wintergrasp PvP vehicles have had their health increased.
Wintergrasp Tower cannons have had their health increased.
The Wintergrasp Fortress Exterior walls have had their health increased.
The Fortress Keep door now has had its health decreased.
The Orb is now instantly clickable.
Elementals should now always despawn when the battle begins.
Wintergrasp now extends further south so that more revenants can be reached.
There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
Players will be eligible for participation rewards after two honorable kills.
Players will receive increased honor with increased rank.
Players will receive additional Marks of Honor at Corporal or higher rank.
Players will receive corporal rank at 5 honorable kills instead of two.
Strand of the Ancients
Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
The Strand of the Ancients Demolisher has had its health increased.
The Strand of the Ancients tower cannon has had its health increased.
Seaforium charges have been moved closer to the graveyards on the 2nd tier.
Death Knights
All multi-rune abilities generate 15 runic power.
Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
Blood Aura now grants 2/4% instead of 1/2% healing.
Blood Presence now grants 2/4% instead of 1/2% healing.
Bloody Strikes will receive extra bonus damage from Pestilence.
Bone Shield: The mitigation has been reduced from 40% to 20%.
Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
Dark Command: Range increased to 30 yards.
Death Pact now grants 40% instead of 20% healing.
Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
Heart Strike no longer has a haste debuff but will now be able to strike two targets.
Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
Howling Blast: Cooldown removed.
Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
Pestilence no longer has a 10 seconds cooldown.
Raise Dead has now been split into two spells:
Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
Unholy Blight had had its cost reduced from 60 to 40 runic power.
Wandering Plague will now properly reset after being cast.
Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded.
Druids
Aquatic Form is now available from druid trainers at level 16.
Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Remove Curse and Abolish Poison can now be used in Moonkin form.
Genesis: Now works with Tranquility and Hurricane.
Growl: Range increased to 30 yards.
King of the Jungle – The Bear effect is now physical, and thus cannot be dispelled.
Moonglow: This talent now also benefits Nourish.
Nature’s Grace – Now also effects Revive.
Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
Polearms: Now trainable by Druids.
Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
Protector of the Pack: No longer changes value based on party size.
Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Wild Growth now has a 6 second cooldown.
Hunters
All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
Aspect of the Wild – This aspect is now raid-wide.
Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
Deterrence: Design changed to grant 100% parry and 100% chance to “deflect” spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
Improved Tracking (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Kill Shot ? Cooldown reduced to 15 seconds, down from 35 sec.
Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
Readiness: No longer resets the cooldown on Bestial Wrath.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.
Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
Viper Sting: Now drains a percentage of maximum mana.
Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
Mages
Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
Elemental Precision: Renamed to Precision and now works on all spells.
Evocation: Cooldown reduced to 4 min.
Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
Slow Fall is now castable on others.
Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).
Paladins
Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
Divine Protection: The penalty has been removed.
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
Hand of Reckoning (NEW): Available on trainers at level 16. It?s a 30 yard range taunt that causes Holy damage.
Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.
Priests
Abolish Disease and Cure Disease can now be cast while in Shadowform.
Holy: Circle of Healing now has a 6 second cooldown.
Levitate is now castable on others.
Mana Burn: Now burns a percentage of maximum mana.
Shadow
Shadowform: You can now shift into Shadowform while mounted or sitting.
Vampiric Embrace- Mana cost of this spell has been removed.
Rogues
Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
Shaman
Fire Nova Totem: Now no longer generates threat.
Healing Way: Now only one application is required to reach full benefit. No longer stacks.
Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Mental Quickness and Static Shock have switched positions in the talent tree.
Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
Searing Totem (Rank 4) now does the proper damage for its rank.
Tremor Totem’s duration has been increased from 2 minutes to 5 minutes.
Elemental
Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
Warlocks
Demon Armor and Demon Skin: Armor increased by approximately 120%.
Demonic Circle: The teleport now clears all snare effects.
Drain Mana: Now drains a percentage of maximum mana.
Emberstorm: Now works with Conflagrate.
Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
Warriors
Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
Fury:Titan’s Grip: The hit chance penalty has been removed.
Taunt: Range increased to 30 yards.
Professions
Alchemy
All flasks no longer require an alchemy lab to create.
The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
The chance to discover a Northrend transmutation has been increased.
Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
Added a new recipe for Ethereal Oil to grand master alchemy trainers.
You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.
Blacksmithing
Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
Increased the material requirements to make high level frost resistance gear created with blacksmithing.
Increased the materials required to make several recipes that require cobalt.
Added a new recipe for shield reinforcements that increases the block value of shields.
Cooking
A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest ‘The Taste Test’ in Sholazar Basin.
A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
Enchanting
Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
Reduced the armor penalty granted by the Berserking weapon enchantment.
Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
Added a new recipe to enchant a weapon with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
Engineering
Engineers may now be able to properly engineer Centrifuge Constructs.
Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
Added a new recipe for epic plate spell power goggles.
Weakness Spectralizers are now usable by druids.
The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
Gnomish Lightning Generator has had its cast time and cooldown reduced.
Inscription
Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
Glyph of Death Decay has been changed to grant 20% additional damage instead of its current effect.
Glyph of Invisibility duration has been increased.
Glyph of Deterrence: Now -10 seconds instead of -20.
Glyph of Holy Light now affects friendly targets in a larger radius.
Glyph of Horn of Winter now increases the duration by 60 sec.
Jewelcrafting
Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
Reduced the spell power granted by the use effect of “Figurine – Twilight Serpent”, but reduced the cooldown significantly.
Leatherworking
Iceborne Belt pattern skill up range has been increased to the correct range.
The epic leg armor patches now require a Frozen Orb in addition to their other materials.
Mining
Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
Weakened Giants and Iron Rune Sentinels can now be correctly mined.
Skinning
Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
Carrion Fleshstrippers are now skinnable.
Tailoring
Reduced the cloth required to make a Bolt of Imbued Frostweave.
Simplified the materials required for Shining Spellthread and Azure Spellthread.
Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
Greatly reduced the materials required to make the self-only tailoring leg enchants (Master’s Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
Reduced the training cost for the normal Flying Carpet.
Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to create it.
Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight to create it.
Quest
The quest, “Scare the Guano Out of Them!” now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
Shoveltusk Meat obtained during the quest; “Shoveltusk Soup Again?” is now correctly flagged as a quest item with no sell price.
During the quest, “Scalped!? you can no longer use Ahunae’s Knife to scalp kills that you aren’t tapped to.
The path followed by the Har’koa’s Kitten during the quest, “I Sense a Disturbance” has been improved.
Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn Vrykul and worgs at Skorn.
Various fixes to the Queen Angerboda event during the quest, “The Slumbering King”.
The daily quest, “Shoot ‘Em Up” now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, (down from 10.)
Dungeons and Raids
The Obsidian Sanctum
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface
Chat frames can now be made “Noninteractive”. When in this state, they will ignore all clicks.
Various filters can now be applied to Achievements.
A special UI for chatting with GMs has been added.
Deadly Gladiator’s Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
Deadly Gladiator’s Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator’s Staff.
Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
Dreamwalker’s Regalia 2 piece bonus has been changed to reduce the mana cost of Lifebloom.
Gifts and Pledges of Adoration for the capital cities are now soulbound.
The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
The following crafted weapons have had their stats adjusted to properly reflect their intended power:
Corroded Saronite Edge
Corroded Saronite Woundbringer
Cudgel of Saronite Justice
Furious Saronite Beaststick
Saronite Spellblade
Saronite Shiv
Savage Cobalt Slicer
Notched Cobalt War Axe
Sturdy Cobalt Quickblade
Cobalt Tenderizer
Living Lashers can now properly be skinned with Herbalism.
Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
Reduced the stats on the Savage Cobalt Slicer to match the weapon’s level.
Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
Some neglected creatures in Icecrown have found the contents of their pockets.
Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
The white Polar Bear mount is now the proper (larger) size.
World Environment
Incapacitating Shout now has an 8 second duration.
Conquered Soul of the Blightcallers are no longer AE immune.
Corrected a raid emote in Violet Hold to display the proper creature name.
Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
Storm Peaks, Grom’arsh Crash Site – Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
Bug Fixes
Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
Racials
Berserking: Can now be used properly while under the affects of Hand of Protection.
Heroic Presence: Now works properly in Ghost Wolf Form.
Shadowmeld: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire.
Will of the Forsaken: Using this ability while disoriented would trigger it?s cooldown to no affect; it is no longer useable while disoriented.
Classes
Death Knights
Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
Bloody Strikes: The tooltip for this talent now has correct values.
Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master?s damage and will cast Rune Strike when its master does.
Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
Death Pact: This will no longer cause guards to attack the Death Knight.
Desecration: will no longer break stealth.
Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
Frost Fever: This talent now works properly when spell reflected.
Gnaw: This ghoul ability is now able to be set on autocast.
Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
Mark of Blood now works correctly with periodic damage.
Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
Raise Dead no longer puts you in combat when you cast this spell.
Tundra Stalker (Rank 1) will now work properly on Death and Decay.
Unholy Blight: Will no longer cause spell pushback.
Druids
Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
Maim: Tooltip adjusted to match the duration the ability has always had.
Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
Hunters
Aspects: All aspects now have a 1 second global cooldown.
Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
Call of the Wild: Now only works on the pet and their own master.
Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability’s damage.
Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
Master’s Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
Owl’s Focus: Free abilities will no longer consume this effect.
Prowl: This ability will no longer sometimes turns atuocast on by itself.
Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
Spirit Strike: This pet ability’s duration and period have both been reduced to 6 seconds.
Spore Cloud: This ability will now work properly.
Swipe: The tooltip has been adjusted.
Tracking: Entering an arena no longer disables tracking types.
Fixed a bug that allowed Viper’s Sting to target death knights. They are now invalid targets.
Mages
Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
Brain Freeze: This talent can now be triggered by Blizzard.
Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
Fingers of Frost: This talent can now trigger properly from Frost Armor.
Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
Incanter’s Absorption: This talent will now work properly when the mage is sitting.
Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
Molten Fury: This talent will now interact correctly with Torment the Weak.
Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
Spell Power: Now affects the critical strike chance of Blizzard.
Paladins
Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
Judgment of the Wise: The amount of mana gained has been corrected to match the tooltip.
Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
Shield of Righteousness now properly shares a cooldown for both ranks.
Priest
Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
Mind Flay – Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster?s mana poll instead of the target’s mana pool.
Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
Rogues
Envenom: The tooltip values have been corrected to be accurate.
Fan of Knives: All poisons will now trigger correctly when used with this ability.
Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
Turn the Tables: This talent no longer generates threat when it triggers.
Shaman
Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
Earth Shield: Now correctly uses the Shaman?s own spell critical strike chance to determine the chance of a critical heal.
Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
Lava Lash – Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
Warlock
Corruption will now gain the correct damage modifiers for the creature type of the target.
Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
Drain Mana: This spell will no longer cancel when the target?s mana poll is low or the caster?s mana poll is full. It also now generates a very small amount of threat instead of no threat.
Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master?s stats.
Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
Unstable Afflcition: Will now gain the correct damage modifiers for the creature type of the target.
Warrior
Damage Shield: Rank 1 of this ability now works properly.
Heroic Throw no longer triggers the snare from Mage Frost Armor.
PvP
The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
Items
Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.
Last days worth of important blue posts, most of which speak specifically on changes for the next major content patch on the PTR, 3.0.8. Make sure to check out the complete patch 3.0.8 notes here.
PvP Related Blue Posts
Arena Burst Damage Balancing
We definitely hear you that you think Arena burst damage is too high and it’s too difficult to heal. You don’t need to keep shouting.
Gear Rewards for Arena
It’s certainly not a system for everyone. I personally don’t favor the arenas either, so I make the choice not to spend much time with them. I think the issue most people have is that the arenas provide the only source for the best PvP gear in the game. We are working on an improved system by which we can measure skill and contribution in battlegrounds so that more competitive rewards can be obtained via means other than the arena.
Strand of the Ancients Balancing
Actually SOTA originally did start with the factions randomly attacking or defending. But there were issues with it; it wasn’t quite as cut and clear as it seems in theory. It turned out it worked out a lot better if Horde were always starting in defense. So the way it is now was a somewhat temporary fix to that issue. If it’s really not working out so well, of course we’ll be looking into reinstating the random start.
Potential Vehicle Changes
We are talking about making PvP vehicles susceptible to all player damage spells. They would still be immune to roots and other forms of CC, but could be poisoned, cursed, etc. It’s wacky, but the way the classes have been designed it isn’t worth the balance issues just for flavor in this case.
PvE Related Blue Posts
Dungeon Difficulty
The content you’ve mentioned is all content that is meant to be an introduction to raiding in Lich King. It’s not meant to preclude people and set a false standard. That being said, we feel that the difficulty of the content is in line with the rewards. While you may find it to be a bit less difficult than you woud like, I assure you a great many others do not.
Class Specific Blue Posts
Druids
Feral Druid Tanking
You’re not making a terribly fair comparison here. Warriors can block etc., true, but Ferals have Barkskin, Survival Instinct, Demo Roar and Enraged Regen as defensive abilities. You have Swipe and Berserk (and the nice Maul glyph) for area threat generation (and I still see bears pulling with Hurricane too).
I do think it is a fair concern that you can spam nothing but Swipe, but to fix that for other tanks we put a cooldown on their AE ability to force them to hit something else. I’m not sure we want to do that for druids.
While you may think of yourself primarily as a bear, we still think of you as a druid. Druids have a lot of abilities. I have played a bear (a lot) and I know it’s already hard to fit all of your buttons on the default Blizzard action bars, even just considering the bear ones. Now I’m not going to suggest you Innervate or use Rebirth or Regrowth while tanking, but at the same time, even bear MTs do sometimes use those abilities. They still count as abilities. When you pick a tanking druid, you are still a druid. We don’t want any class to have 300 spells just because they can use them in very different scenarios. Make sense?
Armor Trinket Changes
There will probably always be a best in slot item. The difference is that Offering was insanely better than the alternatives, to the point at which you either sucked without it or were OP with it. Greatness is a nice trinket, but can you do your job without it? Absolutely. We’re talking about degree of best in slot here.
Feral Gear Itemization
I agree with that overall, and it is something we’re working on. By the same token however it is very easy to take your argument and say “There will always be a best in slot item. I will always want that item. Therefore choice is always an illusion.
Druid Forms Note
We are working on an update to druid forms. It is long overdue. But we want to do it right, which means it takes time. The Ravenlord and Epic Flight Form models are the level of quality we are shooting for. We’d even love to add some customization, but we can’t promise that.
Hunters
Major Hunter Issues
I would agree that some of them fall into the quality of life or minor annoyance category. While those are still good things for us to look at (and sometimes great things since they can often be fixed pretty easily) it leads to a long list, which you even called a manifesto. An outside reader might conclude every aspect of the hunter class is broken (which is not true) or that hunters need all of those changes to be Arena viable or fun. I’m not asking you to cull out the minor suggestions, but you do want to make sure we see the ones you really, really want us to see.
On combining Viper and Cheetah, I would be concerned that you are accepting a penalty (decreased damage) that isn’t really a penalty. When you want to run away, you want to run away. Think of the PvE implications of removing the daze. Even think of the PvP ones. When you want to fight, you fight, and when you want to escape, you escape. Now consider a Cheetah where you take extra damage if you run – now that is an actual decision. You might get away, but you also might get clobbered. (This isn’t a change we are making – I’m just trying to show you how we think. Hitting a situational button should generally be a decision, not something you would always do in a given situation.)
We’re not interested in giving hunters stealth of any sort at this time. Even the Shadowmeld-like functionality is supposed to be handled by Feign Death.
We’re also pretty unlikely to remove the minimum range on hunter ranged attacks. Casters don’t have them, but casters are also very unlikely to stand there and keep casting when you close to melee with them. We don’t want to see hunters ever ignore or shrug off melee who are attacking them. Attacking them back is a different story, as long as we could guarantee the hunter felt like they had to attack their attacker and not just keep shooting whoever they were shooting.
Shamans
Elemental Damage
1. Yes, it is too low on live.
2. I can’t speak towards the PTR specifically. It takes awhile to create a build, so they are often a few days (or longer) behind our changes. I can say that in our internal testing all of the changes together gave Elemental something like a 10 to 12% dps increase for Naxx 25 geared characters in full raid buffs. Elemental dps should be very close to Balance druid dps, which we used as the standard we wanted to reach.
We discussed several of the concerns that have come up over the last few days and ran some additional tests, but we are still satisfied with the numbers produced by the new changes.
Spirit Walk
Spirit Walk is supposed to break roots and snares on the wolves and the shaman. I know we’ve had a bug on that. I’ll need to do some research to know if it’s fixed.
Warlocks
Major Issues and Changes
Bevelton, the reason you’re not seeing changes yet is for exactly the reason you suggest. We don’t want to tweak a few numbers here and there. We are taking a comprehensive look at all three trees of warlocks and then we plan to unleash all of the changes at once. The downside of this approach is that the work takes longer to complete.
I know there are a dozen threads swearing that THE PROBLEMS ARE OBVIOUS and THE SOLUTIONS ARE OBVIOUS and DEMAND CHANGE NOW!1!!. What should be obvious is that we don’t think the situation is that cut and dried. I did post fairly recently (within a month or two perhaps) on what we thought the major warlock issues were. Players seem to have a hard time finding it or perhaps they are just impatient.
We don’t consdier things like tweaking glyphs and changing Ritual of Summoning as major changes to the class. We don’t expect to see a huge difference in how you play the game. They are just small quality of life issues. The Felhunter glyph was just a bad glyph — a trivial amount of dps. It was a relatively easy thing to fix.
Players may now create death knights on any realm once they reach level 55.
Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.
Achievements
The Loremaster of Kalimdor () Achievement has had its quest amount reduced.
The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
PvP
Arenas
All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
Heart Strike no longer has a haste debuff but will now be able to strike two targets.
Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
Druids
Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
Deterrence: Design changed to grant 100% parry and 100% chance to “deflect” spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
Steady Shot: Now gains 10% of attack power as damage instead of 20%.
Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
Viper Sting: Now drains a percentage of maximum mana.
Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
Mages
Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).
Magma Totem: The damage and scaling has been increased and no longer generates threat.
Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 23/46/70% of your agility.
Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
Warlocks
Drain Mana: Now drains a percentage of maximum mana.
The quest, “Scare the Guano Out of Them!” now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
Various fixes to the Queen Angerboda event during the quest, “The Slumbering King” ( / ).
The daily quest, “Shoot ‘Em Up” now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
User Interface
For additional notes on Lua and XML changes please visit the UI & Macros forum.
Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
Storm Peaks, Grom’arsh Crash Site – Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
Bug Fixes
Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
Druid: Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Priest: Mind Flay – Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
Shaman: Lava Lash – Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
Well, it’s official…patch 3.0.3 will go live tomorrow, Tuesday November, 4th, 2008! I’ve got to admit I didn’t expect to see it so quickly, but it’s certainly a relief knowing we won’t have to wait all all the way till WotLK launch to get the new patch.
Make sure you get caught up on all the new changes and additions that will be implemented when patch 3.0.3 goes live tomorrow.
Removed “A Mask for All Occasions†as criteria for the “Hallowed Be thy Name†meta achievement.
Replenishment: Players below level 50 can now benefit from this effect.
Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.
Racial
Blood Fury: No longer triggers global cooldown.
Shadowmeld: The cooldown will now start on use instead of on break.
Druids
Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
Bash: The interrupt from this ability will now work on targets that are immune to the stun.
Berserk: Now clears the cooldown on Mangle Bear.
Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
Growl: Cooldown changed to 8 sec.
Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
(*) Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
Survival Instincts will no longer be on the Global Cooldown.
Swiftmend: now benefits correctly from Genesis talent.
(*) Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.
Hunters
Aimed Shot: Added to Barrage and Improved Barrage talent.
Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
Disengage now fails if you’re rooted and is no longer on the global cooldown. (*) Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
Pets
Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
Stampede (Rhino): Lowered the knockback to 10 yards.
Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
Lowered the cost of pet specials from 25 to 20.
Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
(*) Windfury Totem and Improved Icy Talons no longer affect ranged haste.
Mages
Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
(*) Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
(*) Cold as Ice: No longer reduces the cooldown on Deep Freeze.
Deep Freeze: Now consumes a charge of Fingers of Frost when used.
Focus Magic: Now works properly when mages with this talent use the ability on each other.
Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
Master of Elements: Now works with Living Bomb.
Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.
Paladins
Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
Crusade: No longer applies damage bonus twice to critical strikes.
Divine Plea: This spell’s duration is no longer affected by haste.
Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
Enlightened Judgments now increases range by 15/30 (was 10/20).
Eye for an Eye: No longer breaks crowd control effects.
Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
(*) Hammer of Wrath: Now can’t be used until the target is below 20% health.
Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
Judgements of the Pure: Haste increased to 3/6/9/12/15%.
(*) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
(*) Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
Repentance PvP duration reduced to 6 sec.
Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
Shield of the Templar now also reduces all damage taken by 1/2/3%.
Priests
Binding Heal: Now only consumes one charge of Holy Concentration per cast.
Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
Guardian Spirit: A target may now have only one Guardian Spirit active.
Healing Focus: Now works properly with Penance.
Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
Prayer of Spirit: Will no longer stack with other raid spell power buffs.
Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.
Rogues
Combat Potency: Now only works with auto attacks (no more Shiv.)
Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.
Shaman
(*) Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
Flurry: Now grants the proper number of charges when it triggers.
Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
Lava Burst: The base damage has been increased by approx. 10%.
Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
Storm Reach is now called “Elemental Reach†and now includes Lava Burst.
Thunderstorm: Mana gain has been increased to 8%.
Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
Tidal Waves will now also proc with Riptide.
Warlocks
The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
(*) Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
(*) Emberstorm: Increased the fire damage bonus.
Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
Inferno: The Infernal is now useable indoors and the tooltip has been updated.
Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
(*) Shadow Mastery: Increased the shadow damage bonus.
Soul Link (Demonology): Increased from 15% to 20%.
Warriors
Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
Bladestorm: Now breaks all snares and roots on the warrior when activated.
Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
Deep Wounds: Now works properly with Heroic Throw.
Heroic Throw: No longer gains increased damage from the warrior’s agility.
Improved Rend changed to 10/20%.
Rampage: Can now be triggered by off-hand Whirlwind damage.
Rend: Damage has been adjusted to be less base and more weapon based.
Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
Titan’s Grip: Changed to 5% penalty.
Vigilance: Now properly transfers threat generated by heals.
Professions
The level requirements required to train gathering skills have been removed.
Alchemy
Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
Inscription
Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
Glyph of Rejuvenation: Now works correctly when the target is not self.
Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
Glyph of Sinister Strike: Chance increased to 50%.
Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.
User Interface
For additional notes on Lua and XML changes please visit the UI & Macros forum.
Items
The war against spelling errors continues: many items have had typos removed or their functionality clarified.
The item quality on several quest rewards was incorrect and has been altered.
The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
Guardian’s Band of Subjugation now correctly grants universal haste.
Girdle of the Warrior Magi now has a socket bonus.
Some one-hand spell power weapons are now main hand only.
Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
Spirit-World Glass now correctly has a cooldown.
Discerning Eye of the Beast procs should now be more obvious.
Focusing Lenses now have a cooldown.
The Horseman’s Reins should again function in Dalaran.
Haute Club Membership Card no longer prompts players to open it.
The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
Harness of Carnal Instinct no longer has bonus armor.
Boots of the Protector have been brought in line with protection paladin itemization changes.
A tooltip error in the Glyph of Sprint has been corrected.
Grilled Sculpin now correctly grants Ranged Attack Power.
Libram of Souls Redeemed should now only affect Holy Light.
Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.
Bug Fixes
Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
Glyph of Rupture: The tooltip has been corrected.
Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
Hunter Pets
Sonic Blast (Bat): Will no longer ignore LoS.
Bad Attitude (Croc): Will no longer ignore the Longevity buff.
Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
Gore (Bore): Fixed an issue where a wrong value was being applied.
Savage Rend: Corrected typos in the tooltip.
Mage: Burning Determination will now work properly.
Mage: Living Bomb’s “explosion effect†will now be properly classified.
Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).
Hit, critical strike, and haste rating now modify both melee and casters.
Orgrimmar and Dalaran arenas have been introduced (see above)
Spell pushback has been changed.
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
Spell Power has been implemented. Read this guide for a full break down on how this works, spellpower changes explained.
Inscription has been implemented and you can train it up to 375
PvE and Raid Changes
To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced (by 30%), and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players. (source)
Arena Season 4 Notes
We’re currently planning to end the fourth Arena season on October 14, 2008, and as always — this date could easily change. This Arena Season is only ending in respect to the ladder, meaning we’ll be taking a snapshot of the season’s ladder and then go through our normal process to determine who is eligible for the end-of-season rewards. This process should take approximately one week. It’s very important for players who feel that they may be eligible for the arena-specific title and/or Armored Nether Drake to refrain from transferring their character to another realm between the date outlined above, and when the end-of-season rewards are physically awarded.
Upon the end of this Arena Season, teams and ratings will not be wiped, and will carry forward allowing players to earn points each week and purchase gear until the launch of the expansion (November 13, 2008). (source)
Patch 3.0 has just gone live on the public test realm! If you plan on testing the new content patch out you’ll want to act fast, you can be sure the queue for the character copy is going to go up rapidly (currently it’s at 3 days…correction, it’s now gone up to 4 days during the time I’ve been typing this post).
As always you have 4 character copies available and there are no premades. You can download the client and copy your characters in your account management at WorldOfWarcraft.com.
After many days of anxious waiting we are finally getting to see the compiled WotLK beta patch notes. Many of these changes have been rumored / in the works for several weeks now and were formally confirmed earlier today by Nethaera. Lots of interesting stuff here, though I’m particularly interested to see what the new instanced dungeons reveal regarding loot and boss mechanics.
Should be an exciting couple of weeks here!
General
The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
The floating magical city of Dalaran is now available!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
The all new Achievement System has been implemented.
Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
The level cap is currently set to 80.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.[/u][/b]
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Howling Fjord)
Stormwind Harbor to Valiance Keep (Borean Tundra)
Racial Abilities
Arcane Torrent (Blood Elf) global cooldown removed.
Known Issues
The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
All classes are currently undergoing a balancing pass of all talent trees.
World Environment: Zones
The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, Grizzly Hills, Sholazar Basin, Storm Peaks, and Zul’Drak,.
Dungeons
The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Borean Tundra: The Nexus (70-72)
Borean Tundra: The Oculus (80)
Borean Tundra: The Nexus – Heroic (80)
Caverns of Time: Stratholme (80)
Dragonblight: Azjol-Nerub (72-74)
Grizzly Hills: Drak’Tharon Keep (74-76)
Howling Fjord: Utgarde Pinnacle (80)
Storm Peaks: The Halls of Stone (77-79)
Storm Peaks: The Halls of Lightning (80)
Classes
All Classes are available for play. Spells and talents will be available for testing past 70.
The Death Knight Hero class is now available for play.
Death Knights will now start with 0 talent points at level 55.
Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.
Death Knight spells that cost runes will now display the rune cooldowns on the spell buttons.
Death Knight damage has been decreased on almost all of their abilities.
Druids
Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
Control of Nature (Balance) has been removed.
Entangling Roots: Can now be used indoors.
Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
Feral Charge (Feral): Can now be used in Cat form.
Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
Feral Swiftness: The movement speed buff can now be used indoors.
Focused Starlight (Balance): is now Nature’s Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hurricane: No longer has a cooldown (was 1 minute).
Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish,Entangling Roots, Wrath and Cyclone.
Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
Nature’s Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
New Spell: Revive – Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent – Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
New Talent – Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
New Talent – Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
New Talent – Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
New Talent – Nature’s Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
Remove Curse can now be used in Tree of Life form.
Soothe Animal can now be used on Dragonkin as well as Beasts.
Soothe Animal is now instant cast.
Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
Tranquil Spirit (Restoration) now also includes Nourish.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
Vengeance (Balance): Now also works with Starfall.
Hunters
All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
Arcane Shot: No longer dispels magic effects.
Aspects now no longer cost mana.
Aspect of the Beast: Now increases your melee attack power by 10% for the hunter and the hunter’s pet.
Aspect of the Viper – The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
Clever Traps (Survival) has been renamed “Trap Mastery.”
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
Concussive Barrage (Marksmanship) : Can now proc from Volley attacks.
Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
Deterrence (Survival) – Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot: This shot now “taunts” the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
Improved Hunter’s Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter’s Mark ability by 10/20/30% and reduces the mana cost of your Hunter’s Mark ability by 33/66/100%.
Improved Stings (Marksmanship): Now a 3-point talent down, down from 5-points.
Kill Command: This ability now increases the damage done by your pet’s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
Master Tactician (Survival) – Chance to proc increased to 10%, up from 6%.
Mongoose Bite: No longer requires you to dodge in order to use this ability.
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into “Improved Tracking”.
New Talent-Aspect Mastery (Beast Mastery)
New Talent- Hunter vs. Wild (Survival): Increases you and your pet’s attack power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent – Improved Tracking (Survival) – Increases all damage done to targets that are being tracked 1/2/3/4/5%.
New Talent- Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana, and consume no ammo.
New Talent – Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
New Talent- T.N.T. (Survival): Your immolation Trap, Explosive Trap, and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
Savage Strikes (Survival): Now includes Counterattack.
Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
Steady Shot: Now has a 2.0 second cast time, up from 1.5.
Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
Survival Instincts (Survival): This has been moved to tier-2 up from tier-6.
Survivalist (Survival): Now increases your total Stamina instead of your total Health.
The arming time has been reduced to 1 second from 2 seconds for all traps.
Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
Trap Mastery (Survival) is now an 11-point talent
Trushot Aura: This Aura is now raid-wide[u][b] , and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
Wingclip: No longer does damage.
Mages
Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 15/30/45% instead of reducing cast time.
Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
Arctic Reach now also affects Deep Freeze.
Blast Wave now knocks all affected targets back.
Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
Counterspell now costs 9% of base mana.
Elemental Precision moved to tier 2.
Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
Flame Throwing moved to tier 3.
Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
Frost Channeling now reduces mana cost of all spells by 4/7/10%.
Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
Improved Blink now also reduces mana cost by 25/50%.
Improved Counterspell now always silences the target for 2/4 seconds.
Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
Improved Mana Shield has been renamed to Arcane Shielding , reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granged by Mage Armor by 25/50%.
Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
Mana Shield now drains 1.5 mana per damage absorbed.
Master of Elements now affects all spell criticals.
Mind Mastery reduced to 3/6/9/12/15%.
Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
Polymorph now costs 12% of base mana.
Portal spells now cost 18% of base mana.
Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
Pyroblast cast time has been reduced to 5 seconds.
Remove Lesser Curse has been renamed to Remove Curse.
Shatter no longer has a prerequisite.
Slow (Arcane) mana cost reduced.
Slow Fall now costs 6% of base mana.
Summoned Water Elemental’s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
Teleport spells now cost 9% of base mana.
Winter’s Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.
Paladins
All Auras now affect all party and raid members within the area of effect.
Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
Avenger’s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.
Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one
Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
Consecration now scales with attack power and spell power.
Conviction (Retribution) now increases critical chance with all spells and melee attacks.
Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
Divine Intervention cooldown reduced to 20 minutes.
Divine Protection and Divine Shield now cost 3% of base mana.
Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
Divine Strength (Holy) moved to tier 1 in the Protection tree.
Exorcism mana cost reduced and now scales with attack power and spell power.
Eye for an Eye now reflects 10/20% damage from all critical hits.
Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
Forbearance duration increased to 3 minutes.
Greater Blessing of Salvation removed.
Hammer of Justice now costs 3% of base mana.
Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% healthnow scales with attack power and spell power..
Healing Light (Holy) moved to tier 2.
Holy Shield (Protection) cooldown reduced to 8 seconds.
Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
Illumination (Holy) moved to tier 3.
Improved Blessing of Might increased to 10/20/30/40/50%.
Improved Concentration Aura (Protection) moved to the Holy tree.
Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
Precision has been removed.
Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
Redoubt (Protection) moved to tier 2.
Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Retribution Aura damage increased and now gains damage based on Holy spell power.
Righteous Defense no longer costs mana and the global cooldown has been removedcooldown reduced to 10 sec.
Righteous Fury now increases threat caused by Holy damage by 90%.
Sacred Duty now also reduces the cooldown of Divine Protection.
Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
Sanctity Aura (Retribution) removed.
All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
Seal of Blood now increases Judgement damabe by 45% of weapon damage.
Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
Seal of Righteousness deals damage based on weapons peed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
Spiritual Focus (Holy) moved to tier 1.
Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
Toughness (Protection) moved to tier 3.
Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Unyielding Faith (Holy) moved to tier 2.
Vengeance (Retribution) now stacks up to 2 times reduced from 3.
Vindication reduced to 2 ranks for 10/20% attribute reduction.
Priests
Absolution (Discipline): This talent has swapped positions in the talent tree with Improved Inner Fire.
Circle of Healing (Holy): Now works on any targets in the caster’s raid, and is now a “smart” heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter’s Snake Trap.
Enlightenment (Discipline): Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
Focused Power (Discipline): Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
Improved Inner Fire (Discipline) – Now also increases the bonus healing on your Inner Fire spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges).
Improved Shadow Word: Pain (Shadow) – Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
Levitate now costs 3% of base mana.
Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Mind Control now has only one rank and costs 12% of base mana.
Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
Mind Vision now costs 3% of base mana.
New Talent: Improved Spirit Tap (Shadow) – Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or
Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
New Talent: Twin Faiths (Discipline) – Increases your damage and healing by 1/2/3/4/5%.
Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
Prayer of Mending – This spell can now critically hit.
Psychic Scream now costs 15% of base mana.
Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
Shackle Undead now costs 9% of base mana.
Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
Silence (Shadow) global cooldown removed.
Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
Spirit Tap (Shadow) – Talent reduced to 3 points, down from 5. Now also leads into “Improved Spirit Tap”
Wand Specialization (Discipline) has been removed.
Rogues
Anesthetic Poison now also dispels one Enrage effect on the target.
Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
Cloak of Shadows cooldown increased to 1.5 min.
Crippling Poison reduced to 1 rank, slowing movement by 70%.
Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
Damaging poisons now scale with attack power.
Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
Dual Wield Specialization (Combat) moved to tier 1.
Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
Energy regeneration should now be smoother.
Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
Evasion, Sprint and Vanish cooldowns reduced to 3 min.
Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
Fist Weapon Specialization (Combat) removed.
Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
Gouge is now only 1 rank and causes damage based on attack power.
Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
Improved Sprint (Combat) moved to Tier 4.
Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
Kick is now only 1 rank and no longer causes damage.
Lethality (Assassination) now also affects Riposte.
Lightning Reflexes (Combat) moved to tier 4.
Mace Specialization (Combat) no longer stuns enemies and instead increases critical damage bonus by 2/4/6/8/10% now ignores 3/6/9/12/15% of target’s armor.
Master of Deception (Subtlety) reduced to 3 ranks.
Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
Murder (Assassination) moved to tier 6, increases damage by 2/4%.
Mutilate (Assassination) no longer requires you be behind the target.
Nerves of Steel (Combat) now reducesdamage taken while Stunned or Feared by 15/30%
Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
Pick Lock and Disarm Trap no longer require Thieve’s Tools.
Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
Premeditation (Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds.
Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them, awards one combo point.
Serrated Blades (Subtlety) moved to Tier 3.
Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
Shadowstep (Subtlety) is no longer usable while rooted.
Surprise Attacks (Combat) now also increases Hemorrhage damage.
Vanish no longer requires the reagent Flash Powder.
Vigor (Assassination) moved to Tier 3.
Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
Wounding Poison no longer stacks, reduces healing by 50%.
Shamans
All totems are now considered on the “Physical” school, and no longer magical spells.
Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
Flametongue Weapon: Now has a passive spell damage.
Frostbrand’s snare effect has been increased to 50%, up from 25%.
Ghost Wolf’s mana cost is now 13% base.
Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
li]New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent: Elemental Shields (Enhancement): Increases the damage done by your
Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
New Talent: Mental Dexterity (Enhancement) – Increases your Attack Power by 33/66/100% of your Intellect.
New Talent: Tidal Force (Restoration)- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
Shapeshifting will no longer cancel Water Walking.
Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.
Stoneskin Totem now increases armor instead of reducing physical damage.
Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
Strength of Earth Totem now also increases agility.
The range of all “friendly totems” has been increased to 30 yards, up from 20.
Tidal Focus (Restoration): Now works with Earth Shield.
Totemic Mastery talent removed and replaced with “Tidal Force”.
Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
Unleashed Rage is now raid wide.
Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Windwall Totem has been removed.
Wrath of Air is now a flat 10% spell haste totem.
Warlocks
Aftermath (Destruction) – Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon
Master trainers will be removed.
Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.[/u][/b]
Bane now reduces the cast time of your Haunt spell.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) – Now also increases your chance to hit with Destruction spells by 1% per point.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
Demon Armor – Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard: Health increased 20%, mana increased 24%.
Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
Fel Armor – Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Felguard: Health increased by 10%.
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
Improved Curse of Weakness (Affliction) is now “Frailty” – Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) – Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist (Demonology) – Most effects have been altered.
[ul]
Master Demonologist – Felguard (Demonology) – Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist – Imp (Demonology) – Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) – Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Master Demonologist (Demonology) – Most effects have been altered.
Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
New Talent: Demonic Empowerment (Demonology) – Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) – Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
New Talent: Molten Core (Destruction) – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) – Now also includes Conflagrate.
Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
Ritual of Souls: Charges increased to 25, up from 10.
Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
Shadowfury (Destruction) – Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Soulstone now generates a log entry indicating who casted and received a soulstone.
Spell Lock (Felhunter) global cooldown removed.
Succubus: Health increased by 20%, armor increased 22%.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.
Warriors
Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
Bloodthirst (Fury) now restores health based on a % of total health.
Challenging Shout cooldown reduced to 3 minutes.
Concussion Blow (Protection) now causes damage based on attack power.
Death Wish (Fury) no longer makes you immune to Fear effects.
Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
Defensive Stance now increases threat by 45%.
Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
Disarm rage cost reduced to 15.
Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
Hamstring now only has one rank and no longer causes damage.
Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
Improved Berserker Rage (Fury) now generates 10/20 rage.
Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
Improved Charge (Arms) now generates 5/10 rage.
Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
Improved Disciplines (Arms) removed.
Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
Improved Rend (Arms) reduced to 2 ranks for 25/50%.
Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
Improved Shield Wall now increases the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds.
Improved Slam (Fury) moved to Arms.
Improved Sunder Armor (Protection) renamed Puncture reduced to 2 ranks for 1/2 rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
Last Stand (Protection) cooldown reduced to 5 minutes.
Mace Specialization (Arms) now ignores 3/6/9/12/15% of target’s armor.
Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
Precision (Fury) moved to Tier 5.
Pummel now only has one rank and no longer causes damage.
Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
Shield Bash now only has one rank and will cause damage based on a % of AP.
Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost removed.
Shield Slam is now available to all warriors, starting at level 40.
Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
Shield Wall now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes.
Slam now suspends the weapon swing timer rather than resetting it.
Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
Taunt cooldown reduced to 8 sec.
Thunder Clap damage increased and cooldown increased.
Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
PvP
Medallion of the Horde and Insignia of the Alliance are now available for purchase on PvP vendors. For the purposes of testing these currently cost only gold to buy.
Arenas
Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.
Professions
The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.
Leatherworking
Drums now cause a Tinnitus effect, preventing affected targets from receiving beneficial effects from other drums for two minutes.
Mining
Smelt Elementium must be relearned by players who still wish to know the spell by visiting a trainer in Blackwing Lair.
Quests
Alliance characters on the “Check in With Bizie” quest in Borean Tundra can now ask Kara Thricestar for a flying machine ride out to Bizie Wrenchshanker.
The “Escape from Winterfin Retreat” quest is now named, “Escape from the Winterfin Caverns”. The escort is shorter and no longer requires a pre-requisite quest to get a key.
There is now a new murloc questgiver named Glrglrglr within the Winterfin Caverns. This questgiver needs you to ge the key to his cage so that he can be set free. This is not an escort quest.
The Winterfin Caverns are once again named and player characters should be able to wear King Mrgl-Mrgl’s Spare Suit within them.
Fewer cannonballs are now required for the Alliance quest, “Danger! Explosives!”.
Petrov’s Cluster Bombs no longer cause caster procs during the Alliance quest, “Break the Blockade”.
The Alliance quest, “Break the Blockade” no longer caps out at revered Valiance Expedition faction.
During the Alliance quest, “Hah…You’re Not So Big Now!”, Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance to transform the character into a magnataur. Instead it has a chance to transform the character into the likeness of Crafty Wobblesprocket.
In Dragonblight, the “Ley Line” questline was reworked so that players are led into and must first complete the quests at the Ruby Dragonshrine before they will be given an audience with Queen Alexstrasza.
The quest character Kor’ghan (Finding the Antidote) was moved to just outside the Cleft of Shadow’s poison vendor.
User Interface
New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
Error messages should play less frequently
Tradeskills can now be linked by shift-clicking the tradeskill icon
]Quests can be shared with party members at any distance
Quests can be shared with party members by linking the quest into party chat
Quests can be shared in raids but not battlegrounds
A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared
The /cower emote now has an animation.
Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
Combat Log Changes:
The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.
Items
Druids and Shaman can now use items while shapeshifted.
The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.
World Environment
You can no longer gain weapon or defense skill while fighting the following creatures: Servant of Allistarj, Servant of Grol, Servant of Razelikh, and Servant of Sevine.
Stormwind now has a harbor and dock with a ship that grants passage to Northrend.