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Patch 3.0.3 Going Live Tomorrow, Tuesday 11/4/08!

November 4, 2008 by · 1 Comment 

Well, it’s official…patch 3.0.3 will go live tomorrow, Tuesday November, 4th, 2008! I’ve got to admit I didn’t expect to see it so quickly, but it’s certainly a relief knowing we won’t have to wait all all the way till WotLK launch to get the new patch.

Make sure you get caught up on all the new changes and additions that will be implemented when patch 3.0.3 goes live tomorrow.

Class Changes for Patch 3.0.3

November 4, 2008 by · Leave a Comment 

Death Knight
Skills
Frost

  • Targets affected by Chains of Ice now regain 10% of their movement each second for 10 sec. (Up from 5% each second fro 20 second)
  • Rune Strike now costs 20 Runic Power (Up from 10) and has been changed from “Instant” to “Next Melee Attack”

Unholy

  • Corpse Explosion range has been increased from 20 to 30 yards.
  • Unholy Blight damage increased (37 DPS to 48 DPS for Rank 4, 31 to 40 for Rank 3, 23 to 30 for Rank 2). Targets aren’t considered diseased anymore.

Talents
Blood

  • Bloody Strikes now increases the damage by 10/20/30% (up from 6/12/18%) and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart strike.
  • Hysteria doesn’t cost a Blood Rune anymore. Cooldown changed from 2 minutes to 3 minutes.

Frost

  • Tundra Stalker doesn’t affect Icy Touch anymore. Now increases expertise by 1/2/3/4/5. (Down from 2/4/6/8/10)
  • Acclimation now has a 20% chance to boost magic resistance. (Down from 30%)
  • Improved Icy Talons now increases the melee and ranged attack speed of your group or raid by 20% for the next 20 sec. (Old – Didn’t affect ranged attacks)
  • Frigid Dreadplate now Reduces the chance melee attacks will hit you by 1/2/3%.
  • Deathchill now only works if the ability is used within 30 seconds.
  • Black Ice doesn’t affect Shadow damage anymore.
  • Improved Icy Talons now increase the melee haste of your group or raid and increases your haste by 5% at all time. (Doesn’t affect ranged attack speed anymore, doesn’t affect only the DK’s melee haste anymore)
  • Improved icy Touch now makes your Frost Fever reduces melee and ranged attack speed by an additional 2/4/6%.

Unholy

  • Ebon Plaguebringer magic damage taken by 4/9/13% (Old – Vulnerability to magic, wording change).
  • Crypt Fever now increases disease damage taken by the target by 10/20/30%. (Down from 20/40/60%)
  • Summon Gargoyle now costs 50 Runic Power (up from 30) and lasts 10 sec plus 1 per 8 Runic Power. (Up from 1 sec per 8 runic power only)

Druid
Skills
Feral

  • Growl cooldown has been changed to 8 seconds. (Down from 10 seconds)
  • Tiger’s Fury (Rank 6) now increases damage done by 80 (down from 131). Rank 5 now increases damage done by 60. (Down from 77)

Talents
Balance

  • Earth and Moon changed from 5 to 3 ranks and now increases spell damage taken by 4/9/13% for 12 seconds and increases your spell damage by 1/2/3%. (Old – Increased Arcane/Fire/Frost/Nature/Shadow damage by 3/5/8%)
  • Eclipse now increases damage done by Wrath by 20% (up from 10%) and has a chance of increasing your critical strike chance with Starfire by 30%. (Up from 15%)
  • Moonfury changed from 5 to 3 ranks. Now increases damage done by Starfire, Moonfire, and Wrath by 3/6/10%. (Old – 2/4/6/8/10%)
  • Moonkin Form mana regeneration doesn’t affect AOE spells anymore.

Feral

  • Predatory Instincts doesn’t work with Bear and Dire Bear form anymore.

Restoration

  • Improved Tree of Life now increases your armor contribution from items by 33/66/100%. (Old – Increased your total armor)

Hunter
Skills
Beast Mastery

  • All aspects are now off the GCD, but share a 1 sec cooldown between each other.
  • Aspect of the Monkey now increases your dodge by 18%. (Up from 8%)
  • New Skill – Aspect of the Dragonhawk – The hunter takes on the aspects of a dragonhawk, increasing ranged attack power by 230/300 (Level 74/80) and chance to dodge by 18%. Only one Aspect can be active at a time.
  • Aspect of the Hawk (Rank 10) and (Rank 9) have been added to the game. They are respectively level 80 / 74 and grant you 300 / 230 ranged attack power.
  • Aspect of the Viper changed to – The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%. In addition, you gain 4% of maximum mana every 3 sec. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.

Survival

  • Disengage mana cost has been lowered from 14% of base mana to 5% of base mana. It doesn’t require you to have a target anymore, you still have to be in combat.

Talent
Beast Mastery

  • Ferocious Inspiration now affects your raid.
  • Animal Handler now increase your pet’s expertise by 5/10. (Old – Increased the chance to hit by 2/4%)
  • Aspect Mastery has been modified to add Aspect of the Dragonhawk – Combines the bonuses from Aspect of the Monkey and Hawk.
  • Improved Aspect of the Monkey has been modified to affect Aspect of the Dragonhawk.
  • Improved Aspect of the Hawk has been modified to affect Aspect of the Dragonhawk.

Marksmanship

  • Improved Barrage now affects Aimed Shot.
  • Barrage now affects Aimed Shot.

Pet Skills

  • Swipe (Bear) focus cost reduced from 25 to to 20. Damage increased (60-84 to 90-126 for Rank 6)
  • Snatch (Bird of Prey) focus cost reduced from 40 to 20.
  • Gore (Boar) focus cost reduced from 25 to 20. Damage increased. (122-164 for Rank 6)
  • Rake (Cat) focus cost reduced from 25 to 20. Damage lowered. (From 59-83 + 21-27 over 9 sec to 24-34 + 22-28 over 9 sec)
  • Fire Breath (Dragonhawk) now has a 20 yards range.
  • Froststorm Breath (Chimaera) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
  • Lava Breath (Core Hound) focus cost reduced from 25 to 20. Damage increased. (64-86 to 128-172 for Rank 6)
  • Monstrous Bite (Devilsaur) focus cost reduced from 25 to 20.
  • Stamped (Rhino) damage increased (from 91-123 to 182-246 for Rank 6). Knockback reduced from 15 yards to 10 yards.
  • Spirit Strike (Spirit Beast) damage increased. (from 43-47 + 43-47 over 10 sec to 85-115 + 85-115 over 10 sec)
  • Acid Spit (Worm) damage increased. (62-88 to 124-176 for Rank 6)
  • Thunderstomp (Gorilla) focus cost reduced from 25 to 20.
  • Tendon Rip (Hyena) focus cost reduced from 25 to 20.
  • Savage Rend (Raptor) focus cost reduced from 25 to 20.
  • Ravage (Ravager) damage increased. (89-125 to 106-150 for Rank 6)
  • Scorpid Poison (Scorpid) focus cost reduced from 25 to 20. Damage lowered. (From 85 to 45 for Rank 6)
  • Poison Spit (Serpent) focus cost reduced from 25 to 20.
  • Spore Cloud (Sporebat) focus cost reduced from 25 to 20.
  • Lightning Breath (Wind Serpent) focus cost reduced from 25 to 20.
  • Sting (Wasp) focus cost reduced from 25 to 20.

Mage
Skills
Arcane

  • Arcane Blast mana cost has been lowered from 9% of base mana to 8% of base mana.
  • Arcane Explosion mana cost has been lowered from 30% of base mana to 27% of base mana for higher ranks. From 25% of base mana to 22% of base mana for lower ranks.
  • Arcane Missiles mana cost has been lowered from 34% of base mana to 31% of base mana for higher ranks. From 41% of base mana to 37% of base mana for lower ranks.
  • Focus Magic cannot be cast on self anymore.

Fire

  • Fireball mana cost has been lowered from 21% of base mana to 19% of base mana for higher ranks. From 25% of base mana to 23% of base mana for lower ranks.
  • Frostfire Bolt mana cost has been lowered from 16% of base mana to 14% of base mana.
  • Living Bomb mana cost has been lowered from 31% of base mana to 22% of base mana.

Frost

  • Frostbolt mana cost has been lowered from 15% of base mana to 13% of base mana for higher ranks. From 18% of base mana to 16% of base mana for lower ranks.

Talents
Fire

  • Flame Throwing doesn’t affect Frostfire Bolt anymore.
  • Molten Shields (Rank 2) now give your Molten Armor a 100% chance to affect ranged and spell attacks.

Frost

  • Brain Freeze now only affects your frost damage spells with chilling effects.
  • Cold as Ice doesn’t affect Deep Freeze anymore.

Paladin
Skills
Holy

  • Judgement of Light now grants attacks and spells made against the judged enemy a chance of healing the attacker. (Old – Didn’t include spells)
  • Judgement of Wisdom now unleashes the energy of a Seal spell to judge an enemy, giving each attack a chance to restore 2% of the attacker’s maximum mana.
  • Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
  • Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
  • Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
  • Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])

Protection

  • Righteous Defense cooldown has been changed to 8 seconds. (Down from 10 seconds)
  • Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])

Retribution

  • Judgement of Command Holy damage reduced from 56% to 45%.
  • Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
  • Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
  • Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
  • Seal of the Martyr now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
  • Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old – [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
  • Seal of Blood now make all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
  • Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old – [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
  • Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
  • Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
  • Judgement of Wisdom now restores 1% of the attacker’s maximum mana. (Down from 2%)
  • Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])

Talent
Holy

  • Infusion of Light now reduce the cast time of your next Flash of Light by 0.75/1.5 sec or Holy Light by 0.5/1 sec. (Old – Didn’t affect Flash of Light)
  • Judgements of the Pure now increases your casting and melee haste by 3/6/9/12/15% for 1 minute. (Up from 2/4/6/8/10%)
  • Enlightened Judgements now increases the range of your Judgement spells by 15/30 yards. (Up from 10/20 yards)

Protection

  • Hammer of the Righteous now causes 4 times your main hand damage per second. (Up from 3 times)
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.

Retribution

  • Sanctified Retribution now increase damage caused by targets affected by Retribution Aura by 3%
  • Divine Storm doesn’t deal Holy damage anymore. Now heals up to 3 party or raid members for 25% of the damage caused. (Up from 20%)
  • Righteous Vengeance changed to – When your Judgement and Divine Storm spells deal a critical strike, your target will take 8/16/24/32/40% additional damage over 8 sec.
  • The Art of War now increases the damage of Judgement, Crusader Strike and Divine Storm by 5/10%. (Old – Increased critical strike damage only, by 10/20%)
  • Judgement of the Wise now grants the paladin 15% of his base mana. (Down from 33%)
  • Seal of Command now deals [ 16% of AP + 25% of Spell Power + 24% of mw ] to [ 16% of AP + 25% of Spell Power + 24% of MW ] Holy damage. (Down from [ 20% of AP + 32% of Spell Power + 30% of mw ] to [ 20% of AP + 32% of Spell Power + 30% of MW ])

Priest
Skills
Shadow

  • Devouring Plague base damage has been slightly lowered. (1216 to 1088 for Rank 7, 1416 to 1144 for Rank 8, 1720 to 1376 for Rank 9)

Talents
Holy

  • Divine Providence now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.

Shadow

  • A new effect has been added to Shadowform – Your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.
  • Vampiric Embrace now heals the priest by 15% and other party members by 3%. (Old – Priest and Party members all healed by 15%)
  • Improved Vampiric Embrace now increases the healing received from Vampiric Embrace by 33/66%. (Up from 5/10%)

Rogue
Talents
Combat

  • Combat Potency now proc from your off-hand melee autoattacks. (Old – off-hand melee attacks)
  • Fan of Knives cooldown has been lowered from 30 seconds to 10 seconds.

Subtlety

  • The additional 2 seconds cooldown added on abilities while Shadow Dance is active has been removed.

Shaman
Skills
Elemental

  • Lava Burst base damage has been increased. (1082-1378 to 1192-1518 for Rank 2, 920-1172 to 1012-1290 for Rank 1)
  • Thunderstorm now restores 8% mana. (Up from 5%)

Enhancement

  • Higher ranks of Windfury now have proper AP increase values. (Rank 2) = 119; (Rank 3) = 249; (Rank 4) = 333; (Rank 5) = 445; (Rank 6) = 835; (Rank 7) = 1090; (Rank 8 ) = 1250
  • Windfury Totem doesn’t affect ranged haste anymore.

Restoration

  • Riptide healing value has been increased. (From 665 to 885 over time for Rank 2, 888-960 Base healing to 1378-1492 and from 695 to 1435 additional for Rank 3, 1015-1099 to 1604-1736 base healing and from 795 to 1670 additional for Rank 4)

Talents
Elemental

  • Storm Reach has been renamed to Elemental Reach and now affects Lava Burst.
  • Improved Fire Nova Totem now Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
  • Maelstrom Weapon isn’t tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn’t affect Lava Burst anymore.

Enhancement

  • Static Shock now proc from melee attacks and abilities. (Old – Proc from any damage)
  • Maelstrom Weapon isn’t tagged as a 100% proc rate anymore, Rank 2, 3, and 4 now just have a higher chance to proc than the previous rank. Doesn’t affect Lava Burst anymore.

Restoration

  • Tidal Waves now affects your next 2 (Up from 1) Lesser Healing Wave of Healing Wave spells. Also, it now affects Riptide.

Warlock
Skills
Affliction

  • Haunt cooldown has been changed to 8 seconds. (Down from 10 seconds)

Destruction

  • Shadowflame damage has been increased. (From 310-338 + 180 Fire Damage over time to 520-568 + 544 Fire damage over time for Rank 1, from 363-397 + 212 Fire Damage over time to 615-671 + 644 Fire damage over time for Rank 2)

Talents
Affliction

  • Everlasting Affliction now gives your Corruption, Siphon Life and Unstable Affliction spells gain an additional 5% of your bonus spell damage. (Old – each time they inflict damage, wording change ?)
  • Shadow Mastery now increases the damage dealt and life drained by Shadow spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Demonology

  • Demonic Tactics now Increases melee and spell critical strike chance for you and your summoned demon by 2/4/6/8/10%. (Up from 1/2/3/4/5%)
  • Soul Link now redirects 20% of all damage taken to your pet. (Up from 15%)

Destruction

  • Emberstorm now increases the damage done by your Fire spells by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Warrior
Skills
Arms

  • Rend bas damage has been slightly lowered, additional damage changed – originally took 15% of base weapon damage, now takes 50%, originally took 2.14% from weapon attack power damage, now takes 7.14%.

Protection

  • Shield Bash now dazes your target.

Talents
Arms

  • Sudden Death now has a 3/6/9% chance to proc on melee hits. (Old – 10/20/30% chance to proc on critical hits
  • Improved Rend now increases the bleed damage done by Rend by 10/20%. (Down from 25/50%)

Fury

  • Titan’s Grip now reduces your chance to hit with damage-dealing abilities that require a weapon by 5%. (Down from 15%)
  • Bloodthirst cooldown has been changed to 5 seconds (Down from 6 seconds) and now instantly attacks the target causting [ 50% of AP ] damage. (Up from 45%)
Source: mmo-champion

Official Patch 3.0.3 Patch Notes

November 4, 2008 by · 1 Comment 

General

  • Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement.
  • Replenishment: Players below level 50 can now benefit from this effect.
  • Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.

Racial

  • Blood Fury: No longer triggers global cooldown.
  • Shadowmeld: The cooldown will now start on use instead of on break.

Druids

  • Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
  • The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
  • Bash: The interrupt from this ability will now work on targets that are immune to the stun.
  • Berserk: Now clears the cooldown on Mangle Bear.
  • Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
  • Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Growl: Cooldown changed to 8 sec.
  • Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
  • (*) Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
  • Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
  • Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
  • Survival Instincts will no longer be on the Global Cooldown.
  • Swiftmend: now benefits correctly from Genesis talent.
  • (*) Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

Hunters

  • Aimed Shot: Added to Barrage and Improved Barrage talent.
  • Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
  • Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
  • Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
  • Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
  • Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
  • Disengage now fails if you’re rooted and is no longer on the global cooldown. (*) Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
  • Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
  • Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
  • Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
  • Pets
    • Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    • Stampede (Rhino): Lowered the knockback to 10 yards.
    • Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
    • Lowered the cost of pet specials from 25 to 20.
  • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
  • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
  • (*) Windfury Totem and Improved Icy Talons no longer affect ranged haste.

Mages

  • Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
  • Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
  • Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
  • (*) Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
  • (*) Cold as Ice: No longer reduces the cooldown on Deep Freeze.
  • Deep Freeze: Now consumes a charge of Fingers of Frost when used.
  • Focus Magic: Now works properly when mages with this talent use the ability on each other.
  • Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
  • Master of Elements: Now works with Living Bomb.
  • Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
  • Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.

Paladins

  • Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
  • The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
  • Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
  • Crusade: No longer applies damage bonus twice to critical strikes.
  • Divine Plea: This spell’s duration is no longer affected by haste.
  • Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
  • Enlightened Judgments now increases range by 15/30 (was 10/20).
  • Eye for an Eye: No longer breaks crowd control effects.
  • Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
  • Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
  • (*) Hammer of Wrath: Now can’t be used until the target is below 20% health.
  • Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
  • Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
  • Judgements of the Pure: Haste increased to 3/6/9/12/15%.
  • (*) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
  • (*) Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
  • Repentance PvP duration reduced to 6 sec.
  • Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
  • Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
  • Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
  • Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.

Priests

  • Binding Heal: Now only consumes one charge of Holy Concentration per cast.
  • Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
  • Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
  • Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
  • Guardian Spirit: A target may now have only one Guardian Spirit active.
  • Healing Focus: Now works properly with Penance.
  • Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
  • Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
  • Prayer of Spirit: Will no longer stack with other raid spell power buffs.
  • Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
  • Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
  • Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.

Rogues

  • Combat Potency: Now only works with auto attacks (no more Shiv.)
  • Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
  • Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
  • Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
  • Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.

Shaman

  • (*) Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
  • Flurry: Now grants the proper number of charges when it triggers.
  • Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
  • Lava Burst: The base damage has been increased by approx. 10%.
  • Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
  • Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
  • Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
  • Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
  • Thunderstorm: Mana gain has been increased to 8%.
  • Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
  • Tidal Waves will now also proc with Riptide.

Warlocks

  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
  • Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
  • (*) Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
  • Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
  • Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
  • (*) Emberstorm: Increased the fire damage bonus.
  • Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
  • Inferno: The Infernal is now useable indoors and the tooltip has been updated.
  • Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
  • Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
  • Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
  • Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
  • (*) Shadow Mastery: Increased the shadow damage bonus.
  • Soul Link (Demonology): Increased from 15% to 20%.

Warriors

  • Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
  • Bladestorm: Now breaks all snares and roots on the warrior when activated.
  • Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
  • Deep Wounds: Now works properly with Heroic Throw.
  • Heroic Throw: No longer gains increased damage from the warrior’s agility.
  • Improved Rend changed to 10/20%.
  • Rampage: Can now be triggered by off-hand Whirlwind damage.
  • Rend: Damage has been adjusted to be less base and more weapon based.
  • Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
  • Titan’s Grip: Changed to 5% penalty.
  • Vigilance: Now properly transfers threat generated by heals.

Professions

  • The level requirements required to train gathering skills have been removed.
  • Alchemy
    • Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
  • Inscription
    • Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
    • Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
    • Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    • Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    • Glyph of Rejuvenation: Now works correctly when the target is not self.
    • Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
    • Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
    • Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
    • Glyph of Sinister Strike: Chance increased to 50%.
    • Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
    • Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
    • Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
    • Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
    • Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

  • The war against spelling errors continues: many items have had typos removed or their functionality clarified.
  • The item quality on several quest rewards was incorrect and has been altered.
  • The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
  • Guardian’s Band of Subjugation now correctly grants universal haste.
  • Girdle of the Warrior Magi now has a socket bonus.
  • Some one-hand spell power weapons are now main hand only.
  • Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
  • Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
  • Spirit-World Glass now correctly has a cooldown.
  • Discerning Eye of the Beast procs should now be more obvious.
  • Focusing Lenses now have a cooldown.
  • The Horseman’s Reins should again function in Dalaran.
  • Haute Club Membership Card no longer prompts players to open it.
  • The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
  • Harness of Carnal Instinct no longer has bonus armor.
  • Boots of the Protector have been brought in line with protection paladin itemization changes.
  • A tooltip error in the Glyph of Sprint has been corrected.
  • Grilled Sculpin now correctly grants Ranged Attack Power.
  • Libram of Souls Redeemed should now only affect Holy Light.
  • Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
  • Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

Bug Fixes

  • Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
  • Glyph of Rupture: The tooltip has been corrected.
  • Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
  • Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
  • Hunter Pets
    • Sonic Blast (Bat): Will no longer ignore LoS.
    • Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    • Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
    • Gore (Bore): Fixed an issue where a wrong value was being applied.
    • Savage Rend: Corrected typos in the tooltip.
  • Mage: Burning Determination will now work properly.
  • Mage: Living Bomb’s “explosion effect” will now be properly classified.
  • Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
  • Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
  • Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
  • Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
  • Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
  • Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).

PTR Patch 3.0.3 Class Changes

October 17, 2008 by · Leave a Comment 

Death Knight

Frost

  • Deathchill – Buff only lasts 30 seconds.
  • Improved Icy Talons – Now increases melee and ranged attack speed instead of just melee speed.
  • Rune Strike – Cost increased to 20 Runic Power.
  • Tundra Stalker – Now increases your expertise by 1/2/3/4/5. Down from 2/4/6/8/10. No longer affects Icy Touch.
  • Improved Icy Touch – Frost Fever reduces melee and ranged attack speed by an additional 1%. Down from 2%. Last 2 ranks listed as 0% reduction.
  • Frigid Dreadplate – Now just reduces the chance melee attacks will hit you by 1/2/3%.
  • Black Ice – Tooltip updated to reflect only affecting Frost damage.
  • Chains of Ice – Now the target regains 10% of their movement each second for 10 sec. Changed from the target regains 5% of their movement each second. Lasts for 20 sec.

Unholy

  • Death Coil – Rank 2 values reduced to 208 Shadow damage to an enemy target or healing 312.0 damage from 272 Shadow damage to an enemy target or healing 408.0 damage.
  • Summon Gargoyle – Cost increased to 50 Runic Power. Now persists for 10 sec plus 1 sec per 8 runic power up to 60 sec. Changed from 1 sec per 8 runic power up to 60 sec.
  • Corpse Explosion – Now has a 30 yard range.
  • Unholy Blight – No longer makes targets considered diseased. All ranks had a slight damage increase.
  • Crypt Fever – Now increases disease damage taken by the target by 10/20/30%. Changed from increases the damage of other diseases on the target by 20/40/60%.

Druid

Balance

  • Eclipse – Now on proc, increases damage done by Wrath by 20%. Up from 10%. Critical strike chance with Starfire increased by 30%. Up from 15%.
  • Earth and Moon – Increases spell damage taken by 4/9/13% for 12 sec. Also increases your spell damage by 1/2/3%. Changed from Arcane, Fire, Frost, Nature and Shadow damage and 5 ranks.
  • Moonfury – Changed to 3 ranks, 3/6/10%.

Feral

  • Predatory Instincts – No longer affects Bear Form or Dire Bear Form.
  • Growl – Cooldown reduced to 8 seconds. Down from 10.

Restoration

  • Improved Tree of Life – Now increases your armor contribution from items while in Tree of Life Form by 33%. Changed from overall armor increase.

Hunters

Marksmanship

  • Improved Barrage – Now affects Aimed Shot.
  • Barrage – Now affects Aimed Shot.

Beast Mastery

  • Ferocious Inspiration – Now raid wide.
  • Aspect of the Viper – Melee attacks now also generate mana. In addition, you gain 4% of maximum mana every 3 sec added to the description.
  • Animal Handler – Increases your pet’s expertise by 5/10. Changed from 2% chance to hit.

Survival

  • Disengage – Down to 5% base mana from 14%.

Pets

  • Fire Breath – Now has a 20 yard range.
  • Stampede – Damage ranges increased, max rank is 182 to 246 damage up from 91 to 123.
  • Thunderstomp – Focus cost reduced to 20 from 25.
  • Spore Cloud – Focus cost reduced to 20 from 25.
  • Lightning Breath – Focus cost reduced to 20 from 25.
  • Monstrous Bite – Focus cost reduced to 20 from 25.
  • Poison Spit – Focus cost reduced to 20 from 25.
  • Tendon Rip – Focus cost reduced to 20 from 25.
  • Savage Rend – Focus cost reduced to 20 from 25.
  • Sting – Focus cost reduced to 20 from 25.
  • Snatch – Focus cost reduced to 20 from 40.
  • Ravage – Damage ranges increased, max rank is 106 to 150 damage up from 89 to 125.
  • Lava Breath – Damage ranges increased, max rank is 128 to 172 damage up from 64 to 86. Focus cost reduced to 20 from 25
  • Rake – Damage ranges decreased, max rank is 24 to 34 damage down from 59 to 83. Focus cost reduced to 20 from 25
  • Acid Spit – Damage ranges increased, max rank is 124 to 176 damage up from 62 to 88. Focus cost reduced to 20 from 25.
  • Froststorm Breath – Damage ranges increased, max rank is 128 to 172 damage up from 64 to 86. Focus cost reduced to 20 from 25.
  • Swipe – Damage ranges increased, max rank is 90 to 126 damage up from 60 to 84. Focus cost reduced to 20 from 25.
  • Gore – Damage ranges added, max rank is 122 to 164 damage. Focus cost reduced to 20 from 25.
  • Scorpid Poison – Rank 6 damage reduced to 18 to 40 from 34 to 80. Focus cost reduced to 20 from 25.

Mage

Arcane

  • Arcane Blast – Down to 8% base mana from 9%.
  • Arcane Missiles – Higher ranks down to 31% base mana from 34%. Lowest ranks down to 37% base mana from 41%.
  • Arcane Explosion – Higher ranks down to 22% base mana from 25%. Lowest ranks down to 27% base mana from 30%.

Fire

  • Frostfire Bolt – Down to 14% base mana from 16%.
  • Living Bomb – Down to 25% base mana from 31%.
  • Fireball – Higher ranks down to 19% base mana from 21%. Lowest ranks down to 23% mana from 25%.

Frost

  • Frostbolt – Higher ranks down to 13% base mana from 15%. Lowest ranks down to 16% mana from 8%.

Paladin

Holy

  • Enlightened Judgements – Now increases the range of your Judgement spells by 15/30 yards. Up from 10/25.
  • Infusion of Light – Now reduces the cast time of your next Flash of Light by .75/1.5 sec.
  • Judgement of Light – Wording changed to “attacks and spells” from “attacks”.
  • Judgements of the Pure – Now increases your casting and melee haste by 3/6/9/12/15%. Up from 2/4/6/8/10%.
  • Judgement of Wisdom – Now has a chance to restore 2% of the attacker’s maximum mana.

Protection

  • Shield of Righteousness – Rank 2, level 80 added. Slam the target with your shield, causing Holy damage equal to your block value plus 400. This spell causes a high amount of threat.
  • Hammer of the Righteous – Now causes 4 times your main hand damage. Up from 3.
  • Shield of the Templar – Now also reduces all damage taken by 1/2/3%.

Retribution

  • Sanctified Retribution – Damage caused by targets affected by Retribution Aura is increased by 3%. Up from 2%.

Priest

Holy

  • Divine Providence – Now also reduces the cooldown of your Prayer of Mending by 6/12/18/24/30%.

Shadow

  • Devouring Plague – Max rank does 1088 damage, down from 1216.
  • Improved Vampiric Embrace – Now increases the healing received from Vampiric Embrace by 33/67%. Up from 5/10%.
  • Vampiric Embrace – Changed to allow you to be healed for 15% and other party members to be healed for 3% of any Shadow spell damage you deal.
  • Shadowform – Now also allows for your Shadow Word: Pain, Devouring Plague, and Vampiric Touch abilities deal increased percentage damage equal to your spell critical strike chance.

Rogue

Combat

  • Combat Potency – Changed to autoattacks from attacks.

Subtlety

  • Shadow Dance – Removed from description, Those abilities each gain a cooldown of 2.0 sec. Lasts 10 sec.

Shaman

Elemental

  • Lava Burst – Max rank now does 1192 to 1518 Fire damage, up from 1082 to 1378 Fire damage.
  • Thunderstorm – Now returns 8% mana, up from 5%.
  • Storm Reach – Now increases the range of Lava Burst as well.
  • Improved Fire Nova Totem – Now increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
  • Totem of Wrath – Now increases spell power by X instead of damage done by spells and effects by X.

Enhancement

  • Static Shock – Now procs off any damage, instead of melee attacks and abilities.

Restoration

  • Tidal Waves – Now affects Riptide.
  • Riptide – Max rank healing increased to 1604 to 1736 and another 1002 over 15 sec from 1015 to 1099 and another 477 over 15 sec.

Warlock

Affliction

  • Everlasting Affliction – Changed to gain an additional 5% of your bonus spell damage. Down from gaining 1/2/3/4/5% of your bonus spell damage effects each time they inflict damage.
  • Haunt – Cooldown lowered to 8 seconds from 10.

Demonology

  • Inferno – The following removed from description. Once control is lost, the Infernal must be Enslaved to maintain control. Can only be used outdoors.

Destruction

  • Shadowflame – Rank 2 went to 615 to 671 Shadow damage and an additional 644 Fire damage from 363 to 397 Shadow damage and an additional 212 Fire damage. Rank 1 buffed as well.
  • Improved Shadow Bolt – Now increases overall damage. Changed from damage against the target.

Warrior

Arms

  • Improved Rend – Now increases the bleed damage done by your Rend ability by 10/20%. Down from 25/50%.
  • Sudden Death – Proc chance reduced to 3/6/9%. Down from 10/20/30%.
  • Rend – All ranks saw a slight damage reduction. If used while your target is above 75% health, Rend does 35% more damage. Additional damage now scales better [1.0 * MWB + mwb / 2.0 + AP / 14.0 * MWS] up from [0.29999998 * MWB + mwb / 2.0 + AP / 14.0 * MWS].

Fury

  • Bloodthirst – Cooldown reduced to 5 seconds, down from 6.
  • Titan’s Grip – Chance to miss decreased to 12% from 15%.

Protection

  • Shield Bash – Now dazes the target.

PTR Patch 3.0.3 New Glyphs

October 17, 2008 by · Leave a Comment 

Death Knight

  • Glyph of Corpse Explosion – Any target killed by your Corpse Explosion ability will also explode. Only affects targets within range of your Corpse Explosion ability, and cannot happen more than once every 6 seconds.

Druid

  • Glyph of Starfire – Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds.
  • Glyph of Wrath – Reduces the pushback suffered from damaging attacks while casting your Wrath spell by 50%.
  • Glyph of Innervate – Your Innervate spell now grants you full mana regeneration while casting for 20 sec, in addition to the effect on the primary target. Innervate’s effect is instead increased by 20% if you are the primary target.

Hunter

  • Glyph of Trueshot Aura - While your Trueshot Aura is active, you have 10% increased critical strike chance on your Aimed Shot

Mage

  • Glyph of Remove Curse – Your Remove Curse spell also makes the target immune to all curses for 4 sec.

Paladin

  • Glyph of Holy Light – Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 yards of the initial target.

Priest

  • Glyph of Shadow – While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
  • Glyph of Spirit of Redemption – All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4 sec.
  • Glyph of Shadow Word: Pain – Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
  • Glyph of Mind Soothe – Removed.

Rogue

  • Glyph of Sinister Strike - Your Sinister Strike critical strikes have a 50% chance to add an additional combo point.
  • Glyph of Sprint – Increases the movement speed of your Sprint ability by an additional 30%, but reduces the duration by -5.0 sec.
  • Glyph of Rupture – Increases the duration of Rupture by 4.0 sec.
  • Glyph of Vigor – Vigor grants an additional 10 maximum energy.
  • Glyph of Shiv – Removed.

Shaman

  • Glyph of Lava - Your Lava Burst spell gains an additional 10% of your spellpower.
  • Glyph of Elemental Mastery – Reduces the cooldown of your Elemental Mastery ability by 30.0 sec.
  • Glyph of Flame Shock – Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.
  • Glyph of Strength of Earth - Damage on your Lava Lash is increased by an additional 10% if your weapon is enchanted with Flametongue.
  • Glyph of Earth Elemental Totem – Removed.
  • Glyph of Strength of Earth – Removed.
  • Glyph of Totem of Wrath – Removed.

Warlock

  • Glyph of Souls - Reduces the mana cost of your Ritual of Souls spell by 70%.

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