Top

Mage / Rogue Vs. Warlock / Rogue 2v2 Arena Strategy

September 25, 2008 by S-Scythe · Leave a Comment 

This is really quick match, and it will only be quicker if anything goes wrong for either team.

Rogue Arena Strategy

Rush the warlock with everything you’ve got, and try to avoid as much of the opposing rogue’s damage as possible. Attempting to find a rogue with paranoia is an unnecessary risk.The lock will probably be dotting both of you, so if you’re dotted and caught in a Kidney shot feel free to trinket to finish up on the lock.

NEVER let the lock get a fear off, as that’s almost a guaranteed loss. Once the lock is down, you’ll probably have used up most of your cooldowns at this point, it’s up to your mage for a smooth get away from the rogue.

Mage Arena Strategy

Shatter combos on the lock as fast as possible. Sheeping the rogue might not buy you the full window of CC you’re used to, but it can buy you atleast 3 seconds as it will take time for the lock to send his fel hunter for a dispel. The pressure is really on for you to keep your rogue out of the danger zone and to shatter the warlock on demand. When the lock is dead attempt to control the rogue to let yours heal up, as a 1v1 while in your advantage is annoying and time consuming.

Looking for more mage / rogue strategy? Check out the complete Mage / Rogue 2v2 Arena Strategy Guide.

Rogue / Rogue Vs. Warlock / Rogue 2v2 Arena Strategy

July 22, 2008 by S-Scythe · 2 Comments 

This rogue / rogue vs. warlock / rogue 2v2 arena strategy demands you move fast. If you’re dealing with human rogues then you have to get on the warlock quick no question. If you’re talking a human with paranoia you’re done. The sheer amount of stealth detection will make it extremely difficult to get an opener.

Rogue #1

Open up on the lock with CS going into Expose Armor. Continue to wail on him, the opposing rogue will most likely open on you (as you should be the first one to open), hit him with a quick blind and call his trinket. If you’re dotted don’t cloak quite yet(DoTs give you the freedom to trinket something like a KS lockdown or maybe a fear, but really never let a lock get a fear off.) Manage your energy wisely, as you’ll have to be on the alert with interrupts.

Rogue #2

Open on the lock with a garrote, and hit him with a Kidney shot. Once the enemy rogue trinkets blind him(You now have 5 seconds to down the lock OR 5 seconds before you have to vanish/sap him). Again don’t immediately Cloak while you have DoTs as you’re given the freedom of trinketing.

This is a very quick match, and it’s almost a win every time if you get the opener. Locks are good at surviving burst damage, so don’t get frustrated.

Looking for more rogue / rogue action? Check out Scyth’s the full strategy guide, rogue / rogue 2v2 arena strategy!

Bottom