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Updated WotLK Patch Notes – Build 8788

August 14, 2008 by Zuggy · 1 Comment 

Another major wrath of the lich king patch update today. Once again I’m in a state of “wow…”. We all knew there were going to be some huge upgrades coming for WotLK, but just looking at the new gems and new profession items I think it’s going to be bigger than I imagined.

Among the class changes the death knight just becomes increasingly more and more of an interesting class. More than anything else it’s awesome to see Blizzard build a class from the ground up, and we’re all here to watch. Just the sheer utility of the class makes it a desirable addition to both raiding and pvp types alike.

Don’t believe, check out this recent post made by my friends over at DeathKnight.info. All Death Knight groups? You Bet!

General

  • Downranking change via blue poster. Source
  • Almost every class specific spell had their mana cost changed, they now have a % instead of a flat amount. This is base mana cost, not total modified by int cost.

Blacksmithing

  • New Weapon Chain: Titanium Weapon Chain
  • The 1 handed epic weapons have been buffed
  1. Titansteel Bonecrusher
  2. Titansteel Destroyer
  3. Titansteel Guardian

Jewelcrafting

  • Dalaran Jewelcrafter’s Token can be used in Dalaran to buy jewelcrafting designs, you get these tokens from your professions daily quests.
  • 18 New Epic Gems added to the game. (note: I couldn’t get an item link for all of these, but here’s the screenshot of them, courtesy of WoR.com. WotLK Gems)
  1. Bright Dragon’s Eye
  2. Solid Dragon’s Eye

Tailoring

  • 3 New Cloths: Ebonweave, Moonshroud, Spellweave
  • New Bags: Frostweave Bag, Abyssal Bag, Glacial Bag, Mysterious Bag
  • New “Crowd Control” Item: Frostweave Net
  • Brilliant Spellthread, Sapphire Spellthread
  • Master’s Spellthread: Permanently embroiders your pants with master’s spellthread, increasing spell power by 50 and Stamina by 30.
  • Sanctified Spellthread: Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20.

Quests

  • The rewards for the Amphitheater of Anguish questline (similar to Ring of Blood) have been added to the game.
  1. De-Raged Waraxe (2h Axe)
  2. Wodin’s Second-Best Shanker (1h Dagger)
  3. Icied Barbed Spear (Polearm)
  4. Chilly Slobberknocker (Staff
  5. Screw-Sprung Fixer-Upper (Main Hand Mace)
  6. Crimson Cranium Crusher (1h Mace)


Death Knight
Blood

  • Bloodworms: 3/3 Your weapon hits have a 12% chance to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed. (Healing amount remains the same)
  • Sudden Doom now lasts 15 seconds (was 10 seconds).

Frost

  • Chains of Ice cooldown has been removed.
  • Icy Talons description changed: You leech heat from victims of your Frost Fever (old: your Icy Touch), so that when their melee speed is reduced, yours increases by 20% for the next 20 sec.
  • Lichborne cooldown lowered from 5 minutes to 1 minute. Duration reduced from 30 seconds to 10 seconds.
  • Aneurysm has been removed.
  • Endless Winter has been reworked and moved to Aneurysm’s position, it now requires Chillblains: Your Chains of Ice has a 50/100% chance to cause Frost Fever and the cost of your Mind Freeze is reduced to 20/0 runic power.
  • Frigid Dreadplate changed: Enemies who hit you in melee have a 30/60/100% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec. (old: decreasing their attack speed)
  • Runic Power Mastery stats changed: Scaling runic power abilities behave as if you had an additional 20% runic power. (old: 2% runic power)
  • Acclimation now affects the whole raid.

Unholy

  • Anti-Magic Shell: Runic Power cost increased from 10 RP to 20 RP.
  • Morbidity moved to Tier 1 in unholy
  • Virulence moved to Tier 2 in unholy
  • Blood-Caked Blade: Your autoattacks have a 5/10/15% chance to cause Blood-Caked Strike, which hits for 50% weapon damage times the number of your diseases on the target. (Was 60%)
  • Night of the Dead: Hitting a target with Plague Strike or Scourge Strike reduces the cooldown of your next Raise Dead and your next Army of the Dead by 30 sec / 1 min. This effect stacks up to 5 times. (was bugged to be 1 min for both ranks)
  • Desecration range component increased from 2 yards to 7 yards around the target.

Druid
Feral

  • Savage Roar: Attack power increased from 25% to 35%.

Hunter
Beast Mastery

  • Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
  • Beastial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
  • New Talent – Aspect Mastery (Beast Mastery)
  • Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
  • Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.

Mage
Arcane

  • Torment of the Weak description changed: All damage you cause to Ensared targets is increased by 2/4/6%. (old version: All damage done to slowed targets is increased by 2/4/6%.)

Fire

  • New Frostfire Bolt animation.

Frost

  • Fingers of Frost description/duration changed: Gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treat your Frost spells cast on the target as if the target were Frozen. Lasts 4 sec. (old version: Gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treat your next 2 Frost spells cast on the target as if the target were Frozen. Lasts 10 sec.)

Paladin
Protection

  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Divine Shield wording change: Protects the paladin from all damage and spells for 12 sec, but increases the time between his or her attacks (old: your attacks) by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 3 min.

Priest

  • No Talent changes.

Rogue

  • No Talent changes.


Shaman

No Talent changes.

Warlock
Affliction

  • Improved Felhunter description changed: Your Felhunter gains mana equal to 100/200% (old: 50/100%) of the damage done by it’s Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
  • Dark Pact: Drains 700 of your summoned demon’s Mana, returning 200% (old: 100%) to you.
  • Haunt description changed: You send a ghostly soul into the target, dealing 645 to 754 Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% (old: 0%) for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of all damage done to the target.

Warrior
No Talent changes.

Season 4 Arena Weapons

June 21, 2008 by Zuggy · 4 Comments 

Below is a list of all the new weapon items that will be available when season 4 begins. However, you should note that though these items will be included in patch 2.4.2, season 4 will not begin until sometime after the patch has been released.

Looking for more season 4 items?
Season 4 Honor Items
Season 4 Arena Armor

Weapons, Shields, Librams, Etc.
Ranged Weapons
Brutal Gladiator’s Longbow
Brutal Gladiator’s Heavy Crossbow
Brutal Gladiator’s Rifle
Brutal Gladiator’s War Edge
Brutal Gladiator’s Baton of Light
Brutal Gladiator’s Piercing Touch
Brutal Gladiator’s Touch of Defeat

One-handed Weapons
Brutal Gladiator’s blade of Alacrity New!
Brutal Gladiator’s Mutilator
Brutal Gladiator’s Shanker
Brutal Gladiator’s Shiv
Brutal Gladiator’s Spellblade
Brutal Gladiator’s Left Render
Brutal Gladiator’s Left Ripper
Brutal Gladiator’s Right Ripper
Brutal Gladiator’s Chopper
Brutal Gladiator’s Cleaver
Brutal Gladiator’s Hacker
Brutal Gladiator’s Waraxe
Brutal Gladiator’s Bonecracker
Brutal Gladiator’s Pummeler
Brutal Gladiator’s Gavel
Brutal Gladiator’s Salvation
Brutal Gladiator’s Swift Judgment New!
Brutal Gladiator’s Quickblade
Brutal Gladiator’s Slicer

Two-handed Weapons
Brutal Gladiator’s Painsaw
Brutal Gladiator’s Battle Staff
Brutal Gladiator’s Staff
Brutal Gladiator’s War Staff
Brutal Gladiator’s Decapitator
Brutal Gladiator’s Bonegrinder
Brutal Gladiator’s Greatsword

Shields
Brutal Gladiator’s Barrier
Brutal Gladiator’s Redoubt
Brutal Gladiator’s Shield Wall

Idols, Librams, and Totems
Brutal Gladiator’s Idol of Resolve
Brutal Gladiator’s Idol of Steadfastness
Brutal Gladiator’s Idol of Tenacity
Brutal Gladiator’s Libram of Fortitude
Brutal Gladiator’s Libram of Justice
Brutal Gladiator’s Libram of Vengeance
Brutal Gladiator’s Totem of Indomitability
Brutal Gladiator’s Totem of Survival
Brutal Gladiator’s Totem of the Third Wind

Off-hands
Brutal Gladiator’s Endgame
Brutal Gladiator’s Grimoire
Brutal Gladiator’s Reprieve

Season 4 Arena Armor

June 21, 2008 by Zuggy · 1 Comment 

Below is a list of all the new weapon items that will be available when season 4 begins. However, you should note that though these items will be included in patch 2.4.2, season 4 will not begin until sometime after the patch has been released.

Looking for more season 4 items?
Season 4 Honor Items
Season 4 Arena Weapons

Druid
Brutal Gladiator’s Refuge – Restoration
Brutal Gladiator’s Sanctuary – Feral
Brutal Gladiator’s Wildhide – Moonkin

Hunter
Brutal Gladiator’s Pursuit

Mage
Brutal Gladiator’s Regalia

Paladin
Brutal Gladiator’s Aegis – Damage (Shockadin)
Brutal Gladiator’s Redemption – Holy
Brutal Gladiator’s Vindication – Retribution

Priest
Brutal Gladiator’s Investiture – Healing
Brutal Gladiator’s Raiment – Shadow

Rogue
Brutal Gladiator’s Vestments

Shaman
Brutal Gladiator’s Earthshaker – Enhancement
Brutal Gladiator’s Thunderfist – Elemental
Brutal Gladiator’s Wartide – Restoration

Warlock
Brutal Gladiator’s Dreadgear – Pure Damage
Brutal Gladiator’s Felshroud – Crit

Warrior
Brutal Gladiator’s Battlegear

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