Mage / Rogue Vs. Mage / Rogue 2v2 Arena Strategy
September 11, 2008 by S-Scythe · Leave a Comment

Ah yes, the mirror match. Mage / rogue arena strategy mirrors can be particularly difficult, as they require quick reaction time and well executed strategy in order to successfully gain the edge on your opponent. As with any double DPS team even the slightest of errors can quickly lead to a loss
Rogue Opener Strategy
Ideally you want to find the rogue and immediately open up on him. However, this is easier said than done. Chances are both rogues are going to have max stealth talents, so it’s pretty much a toss up that you’re going to get the opener. However, if you do happen to get the opener on the rogue you’re in a great position, you’ve immediately forced the opposing team to have to react to you.
If they don’t make the correct decision with an immediate crowd control they are going to be far behind and well on their way to losing.
Mage’s 2v2 Strategy Role
If your rogue does happen to get the opener then you need to be able to go right into action. If at all possible get immediate CC on the opposing mage and start dropping shatter combos on the rogue. This is where things start moving really quickly.
Side Note: Mage 2v2 Tips Compendium
What If I can’t find the rogue?
This is where things can get really sketchy. If the match timer gets to the point where the shadow sight buffs come up it’s probably just going to be a wash as far as the opener is concerned. Your only concern at this point is to not get absolutely screwed.
How can you get completely screwed you ask?
- Both mages are going for the buff, your mage gets sapped, then the mage and / or rogue gets the shadow sight buff, finds you and the rogue opens on you.
- The opposing rogue picks up the buff, vanishes and shadowstep + cheap shots you.
That said, these are the techniques we are going to try and use against the opposing team in order to gain the advantage. A lot of rogues will simply let their mage pick it up and trade the openers, and this is a fine strategy I suppose. But for me I’d much rather have the fight in my hands, so picking up the stealth buff and immediately going after the rogue is my game plan.
All the while my mage is either going for the other buff and / or keeping the other mage temporarily distracted and /or crowd controlled. If all goes well you’ll have the opener shortly there after and have a huge lead early on.
Game Pace and Reaction Time
More than anything else your reaction time and understanding the pace of these games is going to be a key factor in your success. If your a mage you’re prime goal early on is going to be keeping the other mage out of the fight so you can assist your rogue. Additionally, if you’re the rogue you need to do everything within your power to avoid taking damage while locking down and punishing the opposing rogue.
Rogue’s Crowd Control and Damage Avoidance
Always be watching for the possible crowd control trains on you. While most teams will just play the mage vs. mage CC battle some may go for a switch, especially if you are without a trinket (this should always be in the back of your mind because you can do the same thing to them!).
If the rogue makes a stupid decision on the trinket you can simply go blind into a sap combo and bomb on the mage. Even if you aren’t able to kill the mage you’re put him into an immediate defensive position, potentially allow your team to regen / bandage some life, and certainly made the mage go through a lot of mana kiting you.
Whether it’s damage or crowd control, as the rogue you have a lot of tools to really make the mage’s job hell.
- Vanish immune shatter combos or sheeps
- Cloak of Shadows shatter combos or sheeps
- Toss a gouge if the mage is within range to cut casts
- Toss a kick if the mage is withing range. Brief note here, using focus kick macros makes this incredibly easy, so you can conduct drive by kicks on the mage without even having to target him.
- Use blind to stop casts. Not always worth it, but sometimes necessary if you are close to dying.
Mage’s Crowd Control and Avoidance
Just like the rogue the mage has the ability to prevent / break many of the potential CC’s. Versus most 2v2 teams you’d want to use these on a bit slower pace, but in an arena matchup as face paced and furious as this you simply CANNOT take a full duration poly or blind. So be prepared to quickly use your…
- Ice Block / Trinket on sheeps and blind when necessary
- Help your rogue cut the mage’s casts via sheep and crowd control, especially on shatter combos
Using focus macros for your sheep and counterspell macros will really help you out with this, I strongly recommend you get comfortable with them as they are fastest way to making quicker decisions.
Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!
Druid / Warrior vs. Druid / Warrior 2v2 Arena Strategy
June 20, 2008 by Zuggy · Leave a Comment
This match will be based on the skill of the players. I prefer to charge the warrior and keep him away from your druid. Warriors hit like trucks and they can easily take down a druid. Use your CDs early to put pressure on the druid, in the case that your druid gets low then intervene and disarm—it’s a life saver.
If you have the opportunity to intercept and get an enraged Mortal Strike on the opposing druid then do it. If your Warrior gets low, you should also switch to Defensive Stance and Disarm/Thunder Clap/Demo Shout. Your Druid should be alternating Cyclone/Root to keep diminishing returns low. It almost always comes down to who has better gear in this situation. This situation comes down to gear 90% of the time. As far as druids go, they should drink whenever possible, even if it is just for 1 tick.
Use Innervate early, you should gain the mana advantage when your second Innervate is ready. Disturb the opposing Druid only if you have the mana-advantage, otherwise there is no use in keeping both of you in combat. If your warrior is in a position to keep both the Warrior and Druid in combat he should switch to a 1 handed weapon and shield and defensive stance to allow you to drink to full mana. Cyclone the druid during innervate, it won’t tick then. After the druid is at full mana, you can either help the warrior DPS or you are also in a position to to chase down the warrior.
Help the warrior do this via root spam, make sure you cyclone or roots the other warrior before your warrior intercepts and begins DPSing the druid down. Preemptive HoTing and drinking are key to winning this mirror combo.
Looking for more strategies? Check out the complete druid / warrior 2v2 arena guide!
Strategy courtesy of Neurotik
Priest / Rogue vs. Priest / Rogue 2v2 Arena Strategy
Ah..the dreaded mirror match. Truly a battle of wills here, it basically comes down to 2 1 vs. 1 matches going on at the same time. The rogues are going to be fighting each other and the priests are going to be duking it out.
From the priest’s perspective you want to do everything you can to win the mana burn battle. It’s much better to go out firing these early than to try and play catch up later. Ideally you want to be burning when the other priest is trying to heal. Just going out and mana burning each other at the same time is a pretty weak strategy and not one which I would rely on.
From the rogue’s perspective, well, do what you know how to do best, 1v1. Do everything you can take maximize your damage on the rogue, mean while be aware of the priests position. A well timed drive by kick or gouge can be devastating. In addition, always be on the look out for when the priest uses his trinket. The blind / sap combo is always a strong move.
Can’t get enough arena strategy? Check out the complete priest / rogue 2v2 arena guide!








