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WotLK PvP Achievements: Part 2

September 13, 2008 by · Leave a Comment 

In Part 2 of the multi-part series, I will be taking a look at some more of the PvP Achievements you can gain once the 3.0 patch hits live servers.  Don’t forget to check out Part 1 if you missed it!

Today I will be taking a look at two classic battlegrounds, Arathi Basin and Warsong Gulch.

Arathi Basin

Arathi Basin All-Star – 20 Points

Assault and Defend 2 bases in a single Arathi Basin match.

Arathi Basin Assassin – 20 Points

Get five honorable kills at each of the bases in a single Arathi Basin battle.

Arathi Basin Perfection – 20 Points

Win Arathi Basin with a score of 2000 to 0.

Arathi Basin Veteran – 10 Points

Complete 100 victories in Arathi Basin

Arathi Basin Victory – 10 Points

Win Arathi Basin.

Disgracin’ The Basin – 10 Points.

Assault 3 bases in a single Arathi Basin battle.

Knight of Arathor – 10 Points *Horde equivelent is The Defiler

Gain exalted reputation with The League of Arathor.

Let’s Get This Done – 10 Points

Win Arathi Basin in 6 minutes.

Me and the Cappin’ Makin’ it Happen – 10 Points

Take 50 flags in Arathi Basin.

Overly Defensive – 10 Points

Defend 3 bases in a single Arathi Basin battle.

Resilient Victory – 10 Points

Overcome a 500 resource disadvantage in a match of Arathi Basin and claim victory.

Territorial Dominance – 10 Points

Win 10 Arathi Basin matches while controlling all 5 flags.

To the Rescue! – 10 Points

Come to the defense of a base in Arathi Basin 50 times by recapping the flag.

We Had It All Along *cough* – 10 Points

Win Arathi Basin by 10 points (2000 to 1990)

Master of Arathi Basin – 25 Points

Complete all of the Arathi Basin Achievements.

Warsong Gulch

Capture the Flag – 10 Points

Personally carry and capture the flag in W

arsong Gulch

Frenzied Defender – 10 Points

Return 5 flags in a single Warsong Gulch battle.

Ironman - 10 Points

In a single Warsong Gulch battle, carry and capture the flag 3 times without dying.

Not In My House – 10 Points

In a single Warsong Gulch battle, kill 10 flag carriers before they leave the Flag Room

Not So Fast – 10 Points

In Warsong Gulch, kill a player who is under the effects of the speed power-up.

Persistent Defender – 10 Points

Return 50 flags as a defender in Warsong Gulch.

Quick Cap – 10 Points

Grab the flag and capture it in under 75 seconds

Save the Day – 10 Points

Kill the enemy who is carrying your flag in the opposing team’s flag room while the opposing team’s flag is at their base, within their control.

Silverwing Sentinel – 10 Points *Horde Equivelent is Warsong Outrider

Gain exalted reputation with the Silverwing Sentinels.

Supreme Defender – 10 Points

Kill 100 flag carriers in Warsong Gulch.

Warsong Expedience – 10 Points

Win a Warsong Gulch in under 7 minutes.

Warsong Gulch Perfection – 10 Points

Win Warsong Gulch with a score of 3 to 0.

Warsong Gulch Veteran – 10 Points

Complete 10 victories in Warsong Gulch.

Warsong Gulch Victory – 10 Points

Win Warsong Gulch.

Master of Warsong Gulch – 25 Points

Complete all of the Warsong Gulch Achievements.

Mage / Rogue Vs. Mage / Rogue 2v2 Arena Strategy

September 11, 2008 by · Leave a Comment 

rogue arena

Ah yes, the mirror match. Mage / rogue arena strategy mirrors can be particularly difficult, as they require quick reaction time and well executed strategy in order to successfully gain the edge on your opponent. As with any double DPS team even the slightest of errors can quickly lead to a loss

Rogue Opener Strategy

Ideally you want to find the rogue and immediately open up on him. However, this is easier said than done. Chances are both rogues are going to have max stealth talents, so it’s pretty much a toss up that you’re going to get the opener. However, if you do happen to get the opener on the rogue you’re in a great position, you’ve immediately forced the opposing team to have to react to you.

If they don’t make the correct decision with an immediate crowd control they are going to be far behind and well on their way to losing.

Mage’s 2v2 Strategy Role

If your rogue does happen to get the opener then you need to be able to go right into action. If at all possible get immediate CC on the opposing mage and start dropping shatter combos on the rogue. This is where things start moving really quickly.

Side Note: Mage 2v2 Tips Compendium

What If I can’t find the rogue?

This is where things can get really sketchy. If the match timer gets to the point where the shadow sight buffs come up it’s probably just going to be a wash as far as the opener is concerned. Your only concern at this point is to not get absolutely screwed.

How can you get completely screwed you ask?

  1. Both mages are going for the buff, your mage gets sapped, then the mage and / or rogue gets the shadow sight buff, finds you and the rogue opens on you.
  2. The opposing rogue picks up the buff, vanishes and shadowstep + cheap shots you.

That said, these are the techniques we are going to try and use against the opposing team in order to gain the advantage. A lot of rogues will simply let their mage pick it up and trade the openers, and this is a fine strategy I suppose. But for me I’d much rather have the fight in my hands, so picking up the stealth buff and immediately going after the rogue is my game plan.

All the while my mage is either going for the other buff and / or keeping the other mage temporarily distracted and /or crowd controlled. If all goes well you’ll have the opener shortly there after and have a huge lead early on.

Game Pace and Reaction Time

More than anything else your reaction time and understanding the pace of these games is going to be a key factor in your success. If your a mage you’re prime goal early on is going to be keeping the other mage out of the fight so you can assist your rogue. Additionally, if you’re the rogue you need to do everything within your power to avoid taking damage while locking down and punishing the opposing rogue.

Rogue’s Crowd Control and Damage Avoidance

Always be watching for the possible crowd control trains on you. While most teams will just play the mage vs. mage CC battle some may go for a switch, especially if you are without a trinket (this should always be in the back of your mind because you can do the same thing to them!).

If the rogue makes a stupid decision on the trinket you can simply go blind into a sap combo and bomb on the mage. Even if you aren’t able to kill the mage you’re put him into an immediate defensive position, potentially allow your team to regen / bandage some life, and certainly made the mage go through a lot of mana kiting you.

Whether it’s damage or crowd control, as the rogue you have a lot of tools to really make the mage’s job hell.

  • Vanish immune shatter combos or sheeps
  • Cloak of Shadows shatter combos or sheeps
  • Toss a gouge if the mage is within range to cut casts
  • Toss a kick if the mage is withing range. Brief note here, using focus kick macros makes this incredibly easy, so you can conduct drive by kicks on the mage without even having to target him.
  • Use blind to stop casts. Not always worth it, but sometimes necessary if you are close to dying.

Mage’s Crowd Control and Avoidance

Just like the rogue the mage has the ability to prevent / break many of the potential CC’s. Versus most 2v2 teams you’d want to use these on a bit slower pace, but in an arena matchup as face paced and furious as this you simply CANNOT take a full duration poly or blind. So be prepared to quickly use your…

  • Ice Block / Trinket on sheeps and blind when necessary
  • Help your rogue cut the mage’s casts via sheep and crowd control, especially on shatter combos

Using focus macros for your sheep and counterspell macros will really help you out with this, I strongly recommend you get comfortable with them as they are fastest way to making quicker decisions.

Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!

Rogue / Rogue Vs. Druid / Rogue 2v2 Arena Strategy

September 10, 2008 by · 5 Comments 

rogue 2v2 strategyRogue / Rogue vs. Druid / Rogue is no easy match, typically any team with a druid is going to be a tough match for a double rogue team. That said, using systemic decision making and quick reflexes we can learn how to effectively counter these 2v2 teams.

Ideal Strategy, Jump the Druid in Stealth

Ideally what we’re going to try and do is find the druid in stealth and immediately open on him. This serves 2 purposes.

  1. Gets you into combat and prevents you from being sapped
  2. Puts immediate pressure on the druid

If everything goes as planned you’ll kill the druid straight up, but for any of you who have played double rogue for any stretch of time you know this is rarely how it happens.

The Druid is in Bear form, what do I do?

Often times druids are wise to double DPS teams and will immediately exit stealth as soon as they realize there are rogues and enter bear form. This is when this combo can be very difficult.

Let’s be frank, you probably aren’t going to burst a druid in bear form out. So you have a few options. First, and probably the most effective is going to be attack the open and drop a bomb on the rogue. If you get a solid opener and / or if the druid is out of position you can immediately red line the rogue. Make sure you have your rupture up on the rogue as you know he’ll be going for a vanish.

druid arena strategyOnce you’ve got the opener going on the rogue you need to be looking to crowd control the druid. Either via gouge, kick, or if the druid is dumb enough a blind / sap combo. Most games the druid is still going to get a few HoTs and the NS off, but this doesn’t mean you lose. Keep up the damage, evasion tank the rogue and keep working to get the druid out of the fight. You’ve got 2 blinds, a potential sap combo, kick and gouge to punish the druid with.

Is Switching Targets a Good Strategy?

I think many double DPS teams really are reluctant to try a target switch, in some cases this fear is rational. However, if a switch is handled in the proper way it can be very effective. For example, many rogues may panic when they see a two other rogues attacking them. In the event he trinkets a CS or  KS you’ve got him right where you want him.

What if the rogue trinkets my blind?

At this point you should throw the blind, which you’re going to transition into at least 1, probably 2 saps. This will give you a minimum of 20 seconds to have unrestricted damage on the druid. Even if the druid is sitting in bear form 20 seconds is a long period of time, especially if you can evasion tank the rogue for an additional 15 seconds after your crowd controls have ended.

Final Points on Avoiding Crowd Control

On a double DPS team every second counts, it is absolutely crucial you avoid being crowd controlled at all times. In the case of this team you are going to want to save your trinket for a blind, the only scenario you wouldn’t want to use your trinket on blind is if the rogue was just reeling on you and caught you medium / low health in a KS.

It’s very helpful to set the druid as your focus target, this will allow you to watch incoming crowd control on you so you can take the appropriate action to avoid being taken out of the fight. These actions include:

  • Preemptive Cloak of Shadows on cyclone / root
  • Vanish immune on cyclone / root
  • Vanish immune on feral charge
  • Preemptive evasion if you believe the druid may attempt to bash you
  • Preemptive evasion if you believe the rogue is about to blind you (if your trinket is down, note: This is very hard to watch for, especially if you don’t have your focus on the rogue)

Looking for more rogue / rogue strategies? Check out the complete rogue / rogue 2v2 arena guide!

WotLK PvP Achievements: Part 1

September 5, 2008 by · 6 Comments 

Now that most of the PvP achievements are out in the open, I’m gonna take a minute to go over all the things you will need to do in your journey to a Battlemaster title.

(Note: Some of these are Alliance Only, the Horde have equivalent achievements based on the bosses on the Alliance side of the map.)

Alterac Valley

Everything Counts – 10 Points

Win Alterac Valley while your team controls both mines.

Hero of the Stormpike Guard – 10 Points

Gain exalted reputation with the Stormpike Guard.

Loyal Defender – 10 Points

In Alterac Valley, kill 50 enemy players in the Hall of the Stormpike.

Stormpike Battle Charger – 10 Points

Obtain a Stormpike Battle Charger.

Stormpike Perfection – 20 Points

Win Alterac Valley without losing a tower or captain. You must also control all of the Horde’s towers.

Alterac Grave Robber – 10 Points

Take 50 graveyards in Alterac Valley.

Alterac Valley All-Star – 20 Points

In a single Alterac Valley battle, assault a graveyard, defend a graveyard, assault a tower, defend a tower, and slay someone in the Field of Strife.

Alterac Valley Veteran – 10 Points

Complete 100 victories in Alterac Valley.

Alterac Valley Victory – 10 Points

Win Alterac Valley.

The Alterac Blitz – 20 Points

Win Alterac Valley in 6 minutes.

The Sickly Gazelle – 10 Points

In Alterac Valley, kill and enemy in the Field of Strife before they dismount.

To the Looter Go the Spoils – 10 Points

Loot the Autographed Picture of Foror & Tigule in Alterac Valley.

Tower Defense – 10 Points

Defend 50 towers in Alterac Valley.

Master of the Alterac Valley – 25 Points

Complete all Alterac Valley achievements.

Arena

Brutally Dedicated – 10 Points

Win 300 ranked arena matches at level 80

Death Touch – 10 Points

Kill someone within 15 seconds of the start of an arena match at level 80.

High Five: 1550 – 10 Points

Earn a 1550 personal rating in the 5v5 bracket of the arena at level 80.

High Five: 1750 – 10 Points

Earn a 1750 personal rating in the 5v5 bracket of the arena at level 80.

High Five: 2000 – 10 Points

Earn a 2000 personal rating in the 5v5 bracket of the arena at level 80.

High Five: 2200 – 10 Points

Earn a 2200 personal rating in the 5v5 bracket of the arena at level 80.

Hot Hot Hot Streak – 30 Points

Win ten ranked matches in a row with a rating above 2000 at level 80.

Hot Streak – 10 Points

Win ten ranked matches in a row at level 80.

Hotter Streak – 10 Points

Win ten ranked matches in a row with a rating above 1800 at level 80.

Just the Two of Us: 1550 – 10 Points

Earn a 1550 personal rating in the 2v2 bracket of the arena at level 80.

Just the Two of Us: 1750 – 10 Points

Earn a 1750 personal rating in the 2v2 bracket of the arena at level 80.

Just the Two of Us: 2000 – 10 Points

Earn a 2000 personal rating in the 2v2 bracket of the arena at level 80.

Just the Two of Us: 2200 – 10 Points

Earn a 2200 personal rating in the 2v2 bracket of the arena at level 80.

Last Man Standing – 10 Points

Be the sole survivor at the end of a ranked 5v5 match at level 80.

Mercilessly Dedicated – 10 Points

Win 100 ranked arena matches at level 80.

Steamroller – 10 Points

Win a 5v5 ranked arena match in 45 seconds or less at level 80.

Step Into the Arena – 10 Points

Win a ranked arena match at level 80.

Three’s Company: 1550 – 10 Points

Earn a 1550 personal rating in the 3v3 bracket of the arena at level 80.

Three’s Company: 1750 – 10 Points

Earn a 1750 personal rating in the 3v3 bracket of the arena at level 80.

Three’s Company: 2000 – 10 Points

Earn a 2000 personal rating in the 3v3 bracket of the arena at level 80.

Three’s Company: 2200 – 10 Points

Earn a 2200 personal rating in the 3v3 bracket of the arena at level 80.

Vengefully Dedicated – 10 Points

Win 100 ranked arena matches at level 80.

World Wide Winner – 10 Points

Win a ranked arena match in Blade’s Edge, Nagrand, The ring of Valor, Dalaran Sewers, and the Ruins of Lordaeron at level 80.

The Arena Master – 50 Points

Complete all Arena Achievements.

Mage / Rogue vs. Warlock / Priest 2v2 Arena Strategy

September 4, 2008 by · 3 Comments 

mage rogue 2v2Rogue Arena Tactics

The strategy for the rogue is pretty basic here. If at all possible you want to sap the priest. This will allow you to get a solid start on the warlock and in many cases fill him outright. If you must use shadowstep to pull off the sap, it’s crucial you get it off quickly and cleanly.

Once you’re on the lock you need to be very watchful for fears. The mage cannot afford to burn his CS on the lock, so it’s up to you to kick / kidney shot any single target fear or howl of terror. Additionally, be ready to use your blind on the priest to assist the mage in his crowd control rotation.

I highly suggest using a focus blind macro to make this cc transition as seamless as possible. In an ideal game your rotation might look something like this. Sap –> Sheep –> Trinkets the sheep. Blind –> Sap –> CS — Sheep. While this always isn’t going to work out perfectly like this knowing your CC rotation from the beginning will be a huge aid to your success.

Mage Arena Tactics

While the mage is certainly going to be adding damage your primary role is still to crowd control the healer. Most mages are very confident in their own sheep / CS rotation, but don’t forget the fact you have a rogue. It will be very important for you and your rogue to successfully communicate through the match to maximize your collective crowd control.

Just like with the rogue’s blind, using focus sheep or focus CS macros can be very helpful. Not only do they allow you to quickly pull off your various forms of CS, but many times they can catch your opponents off guard. Many players watch for you as the mage to target them, often this is a dead give away to an incoming sheep or blind. Using focus macros you never actually have to target them, so they have zero idea what’s coming!

Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!

Rogue / Rogue Vs. Shaman / Warrior 2v2 Arena Strategy

August 12, 2008 by · 1 Comment 

shaman warrior 2v2This match is pretty much a Druid/Warrior, except you don’t have to go through the trouble of finding the druid.

Rogue #1

Hop on the shaman preferably before he sets up shop(by shop I mean totems), hit the warrior with a blind and interrupt every heal possible. Pop Evasion + GS if the warrior is focusing on you. Downing the shaman asap, and praying the warrior doesn’t RNG your face off is all you can really do.

Rogue #2

Hop on the shaman as well and keep up with interrupts. Hit the warrior with your second blind, and do your best with your partner to down the shaman in that 5-second window. Use Evasion + GS if you’re being focused.

This match-up is usually very quick, I’m sorry the strategy can’t be more elaborate, but as with every warrior team RNG decides who wins.

Looking for more rogue / rogue action? Check out Scyth’s the full strategy guide, rogue / rogue 2v2 arena strategy!

Rogue / Rogue Vs. Warlock / Rogue 2v2 Arena Strategy

July 22, 2008 by · 2 Comments 

This rogue / rogue vs. warlock / rogue 2v2 arena strategy demands you move fast. If you’re dealing with human rogues then you have to get on the warlock quick no question. If you’re talking a human with paranoia you’re done. The sheer amount of stealth detection will make it extremely difficult to get an opener.

Rogue #1

Open up on the lock with CS going into Expose Armor. Continue to wail on him, the opposing rogue will most likely open on you (as you should be the first one to open), hit him with a quick blind and call his trinket. If you’re dotted don’t cloak quite yet(DoTs give you the freedom to trinket something like a KS lockdown or maybe a fear, but really never let a lock get a fear off.) Manage your energy wisely, as you’ll have to be on the alert with interrupts.

Rogue #2

Open on the lock with a garrote, and hit him with a Kidney shot. Once the enemy rogue trinkets blind him(You now have 5 seconds to down the lock OR 5 seconds before you have to vanish/sap him). Again don’t immediately Cloak while you have DoTs as you’re given the freedom of trinketing.

This is a very quick match, and it’s almost a win every time if you get the opener. Locks are good at surviving burst damage, so don’t get frustrated.

Looking for more rogue / rogue action? Check out Scyth’s the full strategy guide, rogue / rogue 2v2 arena strategy!

Rogue / Rogue Vs. Warrior / Druid 2v2 Arena Strategy

July 19, 2008 by · 2 Comments 

rogue arena strategyRogue / Rogue vs. warrior / druid 2v2 can be a difficult match up. If you get the opener you win, if not you’ve probably lost. Pay attention if your opponents are human and if that’s the case stay away from them for 20 seconds. Once the match begins you have about 2 minutes to find the druid(before stealth detect eyes come up). If you don’t find the druid, don’t worry Zuggaming has you covered on what to do.

If you find the druid…

Rogue #1 Strategy

Alert your partner the druid has been found, wait for them to get near you, then open up with a cheapshot going into an expose armor. Get ready to pop Evasion + GS because the warrior is going to be wailing on one of you. Blind the warrior and call his trinket. If your partner needs to bandage try to slow down the warrior any way possible to let them get away.

Rogue #1 Strategy

Once your partner finds the druid and you’re alerted hit the warrior with a real quick sap and get ready to down the druid. Open with a garrote going into a kidney shot(as your partner opened with CS and did an expose armor). You should also be ready to pop Evasion + Ghostly Strike as again the warrior will be wailing on one of you. Once the warrior pops his trinket on the first blind, you hit him with a second and continue to kill the druid. If your partner needs to get away to bandage stunlock the warrior or slow him down any way you can.

If the druid can’t be found:..

Rogue Arena Strategy

Both open with garrotes on the warrior followed by ruptures, once the druid pops vanish and do all of the above.

Hopefully you two will find the druid as it will make the match easier, but if not best of luck to you.

Looking for more rogue / rogue action? Check out Scyth’s the full strategy guide, rogue / rogue 2v2 arena strategy!

Zuggy 2 – Rogue Arena Video

July 3, 2008 by · 9 Comments 

rogue arena teamsZuggy 2 – Return of the Troll…

This is my 2nd arena video and features myself in all 3 arena brackets. The footage showcases clips from my rogue / priest 2v2 team, rogue / mage / priest 3v3 team, and rogue / hunter / elemental shaman / druid / priest 5v5 team.

All clips were filmed at or above 2300 rating during season 3.

2 talent specs were used in this video, 16/45/0 combat and 20/0/41 shadowstep. (Note: combat is only used for the very first rogue / priest match)

Download Zuggy 2

Rogue Arena Addons / User Interfaces Used

  • AG Unit Frames
  • SCT
  • Proximo
  • Quartz
  • Bongos2
  • OmniCC
  • NECB (2s / 3s only)

Other U.I. notes, because several people asked this question about my last video. The large bar which shows cast bars towards the middle of my screen is a focus casting bar. You can see the focus frame to the left of my screen.

I use it to watch for incoming crowd controls / heals so I can adjust before they land.

Music

  • Queen – Another One Bites the Dust (intro only)
  • Nightwish – Dark Chest of Wonders
  • Muse – Assassin
  • Trivium – Ascendancy
  • The Arcade Fire – Rebellion
  • Motely Crue – Kick Start My Heart

Looking for my first arena video? Check it out now! Zuggy 1 – Rogue / Priest 2v2

Locking Down Warrior as Rogue

June 21, 2008 by · 1 Comment 

This post is in response to a question I received from a fellow rogue. It’s been posted here in the hope that it’s contents may be of assistance to other players who have similar questions.

Arena Strategy Questions…
Hey Zug, I’ve asked you questions here and there in the past, and there’s a few more that I’d like you to answer. My priest and I hit our highest rating of 2091 about two weeks ago, and since then have struggled a bit.

The warrior/healer teams that we seemed to have no trouble with have been really giving us a hard time. I find that in nearly all cases the warrior is sticking onto my priest, and I have a hard time keeping him locked down. They can break out of gouge, and I’m wondering if I should use my blind on the warr. (I feel like I should)

Another team, although rare, which we seemed to have no hope of beating, was the hunter/priest teams. Getting on the priest is out of the question, as doing that caused my priest to go OOM within a minute. We try to kill the pet, but when we can’t keep pressure on the hunter, my priest gets drained hard.

Is 41/20 the best priest spec?

Arena Strategy Answer…

As far as your first question is concerned, I find that it really is more of a 2 part solution. Generally speakingrogue vs. warrior arena guide you are going to be sticking to the warrior the entire time, making it as difficult as possible to get both position and line of sight on your priest.

However, your priest needs to be very aware of both your position and the warrior’s position. He needs to constantly reposition himself in order to allow you to do your job easier.

If the warrior is just relentless to get to the priest then this really opens you up to drop bombs on the warrior. Position yourself on his back and just lay into. Beyond that, just use everything within your power…including blind if necessary to prevent that warrior from getting on your priest.

Then again, even if he does get on your priest you’ve got reflective shield going for you, further increasing the damage output.

As far as hunter / priest goes…well, it’s just a rough match man. It’s so far one sided in their favor that even winning 1 out of every 10 of these matches is a good ratio. Our typical strategy just revolves around a gig strategy on the hunter with a lot of very early CC on the druid.

It’s very fast paced and risky, but it’s still the best strategy we’ve come up with at this point.

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