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Kologarn Boss Strategy Guide

April 13, 2009 by · Leave a Comment 

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Looking for more amazing ulduar strategies? Check out the complete Ulduar Boss Strategy Guide!

Kologarn is the 6th boss of Ulduar. He’s located along the Shattered Walkway.

Kologarn Abilities

  • Health Points: 20,900,000 (heroic), 5,200,000 (normal)
  • Overhead Smash – Decreases target’s armor by 25% for 30 seconds. Stackable up to 4 times.
  • Petrifying Breath – Channeled cast that deals 18,750-21,250 nature damage per second, 4 second channel. Applies a debuff that increases damage taken by 20% for 8 seconds. This ability is used only when no players are within melee range.
  • Focused Eyebeam - Launches beams into the raid from his eyes, deals 3,700-4,300 nature damage to players within a 3 yard radius.
  • Left Arm:
    • Health Points: 5,200,000 (heroic), 1,200,000 (normal)
    • Shockwave - Hits the entire raid, dealing 11,563-13,437 nature damage.
  • Right Arm:
    • Health Points: 5,200,000 (heroic), 1,200,000 (normal)
    • Stonegrip - Stuns a random player, deals 3,700-4,300 damage per second until that player dies or until 450,000 damage has been dealt to the arm.

Kologarn Boss Strategy

First and foremost, it’s important to know that Kologarn will remain completely stationary, you cannot turn him what-so-ever. If there are no melee players within his range Kologarn will cast petrifying breath (detailed above).

In order to tank Kologarn you’ll need 3 geared tanks. These tanks will stand on top of each other and participate in a taunt rotation. After one tank has 2 stacks overhead smash another tank should taunt, allowing this debuff to drop. Repeat as necessary. It’s of absolute most importance that all 3 tanks stay alive.

In addition to simply dealing with the main boss Kologarn also has 2 arms. These arms have special abilities that deal out damage to the raid. The left arm will hit the entire raid for 12,000 damage periodically. The right arm will periodicaly pick up a player and deal damage to them until that arm has taken 450,000 damage. Healers will need to focus heals on the player in the arm’s grasp.

If you kill an arm a set of earth elementals will spawn. These should be killed promptly. The left and right arms are both on a 60 second respawn timer. In respawning health is siphioned from the boss to regenerate the arms.

Ulduar Instance Guide & Boss Strategies

April 10, 2009 by · 9 Comments 

Ulduar is blizzard’s newest instance creation and the first major patch development project for Wrath of the Lich King. This instance features some of blizzard’s finest design work and will certainly be one of the most challenging dungeons yet.

Ulduar is the first dungeon to be developed with various in-fight difficulty levels. Of course, there are normal and heroic (10 / 25 man) modes, but in addition many fights now have a “hard mode”. This works similar to the way Sartharion worked, with the addition of each drake ramping up the overall difficulty of the fight. All normal, heroic, and “hard mode” difficulties will be covered below in the individual ulduar boss strategies guides below.

ulduar-strategy-guideUlduar Boss Strategies

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