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WotLK Enchanting Scrolls

October 2, 2008 by Zuggy · Leave a Comment 

Enchanting has always been a great profession, and it’s getting even better in the wrath of the lich king. Enchanting scrolls are the newest addition to the profession and will allow enchanters to put any enchant onto a scroll. This scroll can then be traded or sold to another player, who can simply apply the enchant themselves, allowing enchanters the ability to put items on the auction house.

The scrolls are easy to make, you just need the regular enchant materials and a special parchment created by inscribers.

Make sure you check out the complete list of WotLK enchants.

Boots

Bracers

Chest

Cloak

2H Weapon

Weapon

Shield

Gloves

Arena Talent Builds

June 20, 2008 by Zuggy · Leave a Comment 

Moonkin druid… protection paladin…destruction warlock…fun? Yes, viable for arena, not a chance in hell. World of Warcraft arena is quite linear to a degree, especially when talking about talent specializations. Each class has anywhere from 1-3 truly viable talent spec’s for arena. If you plan on having any success at high level arena you’ll be pigeon holed into one of these spec’s whether you like it or not.

Class / Spec / Reasoning
Warrior / 35/23/3 / Mortal strike is quite simply too overpowered. Obviously you aren’t going to take your PvE prot spec into arena, and fury, regardless of 2h or dual wield, isn’t a viable option either. Embrace the arms tree, it’s the only option for arena.

Paladin / 41/20/0 / The paladin is probably the most linear class out there, though even though the paladin is only truly good at one thing in the game he’s the best in the game at it. The stand up healing power of the paladin is next to none and is the centerpiece for most traditional 5v5 teams.

Rogue / 41/20/0, 20/41/0 /, or 20/0/41 Unlike many other classes rogues have quite a bit of flexibility as all 3 of their main trees are quite good now.

Mage / 17/0/44 or 0/5/56 / The biggest difference between the two specs is quite simply, do you want a full frost build or not? The points in the fire tree are more or less filler for the 0/5/56, but by the same token the points down to improved counter spell are weak also. If you feel you can survive well enough to pick up imp. CS, go for it, else try the full frost spec for greater survivability.

Hunter / 0/43/18 / What can I say here, silencing shot is just too good. Beast mastery spec provides a bit of extra burst early on, but without the cool down you simply get destroyed. The full marksmanship specialization allows you to fill a variety of roles on your arena teams.

Warlock / 6/44/11 or 43/7/11 or 27/34/0 / The first, fel guard demonology provides great utility with the pet if you are skilled enough to use it correctly. The second, full affliction, is a bit lacking as far as survivability goes, though the extra damage you put out, in addition to the utility provided by unstable affliction, may make it an option for your team (especially if there is a shadow priest on it). The final spec, soul link + drain, offers a three DoT setup with great survivability and exceptional drains. It’s best for 2v2 and 3v3, though it can function equally as well on a 5v5 team if used properly.

Shaman / 40/0/21, 0/5/56 /, 0/9/52 Elemental or restoration, take your pick, though it’ll likely be swayed a good deal by 1) what your team needs and 2) what your gear allows for. To function as either well in PvP requires a full set of either +damage or +healing resilience gear, so simply changing specs over night isn’t an option.

Priest / 18/0/43, 28/33/0 /, 41/20/0, Much like the shaman, do you want to do damage or heal, in essence shadow vs. holy / disc.. Also like the shamans dilemma, you cannot simply change spec’s over night, it requires a great deal of time to get the proper gear needed to be successful in arena. Both are the preferred spec’s for top rated arena players around on the world and will serve you well.

Druid / 8/11/42 / My apologies to all those feral or mookin fans out there, but you won’t find any love here. A restoration druid can put his entire team on his back and carry them to the top of the ladder, assuming he’s skilled and geared enough to do so, a moonkin or feral cannot. The ability to simply abuse cyclone while HoT’ing and kiting is simply too powerful and a great centerpiece of any team, be it 2v2, 3v3, or 5v5.

Arena Talent Specs - Conclusions
Any spec will have several limiting factors, 1) your gear, 2) your ability to play it, 3) the need for it on your team, etc. These should all be considered when deciding on the correct spec for you and your team. The specs I have listed above are the tried and true preferred talent break downs for the world’s best players, trust me, these are what you want to be doing.

Druid Arena Talent Specs

June 20, 2008 by Zuggy · 7 Comments 

The phrase, “jack of all traits, master of none” comes to mind when I think of druids. Though blizzard has tried to stick the ‘hybrid’ tag on some other classes I believe druids are the only true hybrid class currently in the game. If spec’d properly a druid has the potential to a dominant force in physical damage, spell damage, tanking, or healing power. That said, all specs certainly are not created equally. As much as blizzard has done to give the druid class a more ‘hybrid’ feel, it’s still a far cry from full implemented from a PvP standpoint.

Restoration Talent Specs
8/11/42 Restoration Spec


The restoration druid has certainly come into its own since expansion. Cyclone, a skill which may druids considered useless at the launch of expansion, has become a staple that many teams in all arena brackets rely on to execute their strategies. And for good reason to, a ranged, non-dispellable, non-breakable crowd control, from a healer!? It’s crazy, yes, but no point in arguing that here. Cyclone is the reason restoration druids have become the healing powerhouses they are.

Unlike other healers who function on a much linear platform the restoration druid is in constant motion during the battle. Between HoT rotation, roots, feral charges, bash, cyclones, shift kiting, and tanking the opposing DPS, well the druid has more than enough to occupy every single global cool down. The restoration spec fits this style of, well let’s call it “crowd control + healer” extremely well. Though a druid isn’t going to be the most effective stand up healer like a paladin or a priest can be, he offers a much great utility in his ability to aid his teammates in crowd controls, snares, etc.

To be successful as a restoration druid it is absolutely essential that you are always taking advantage of every global cool down, and either healing, kiting, or crowd controlling. This amazing level of utility is why druids are probably the best PvP healers in 2v2 and 3v3, finding your own personal style to take advantage of this will be crucial to your success.

Resto-Kin (dreamstate / moonkin + healing) Talent Spec
34/0/27 Resto-kin Spec

The semi-DPS and semi-healing resto-kin spec is one that has recently become very popular on many 2v2 teams including, druid / hunter, druid / warrior, and especially druid / rogue. It’s a strong talent spec that allows the druid to adjust their role in a 2v2 match from very offensive to very defensive, much like a disc priest is able to do in a priest / rogue matrix.

While there are possible team combinations outside of 2s that could take advantage of the resto-kin spec I think 2v2 teams gain the most out of it. Simply due to the spec’s flexibility.

Feral Talent Spec
The feral druid is in essence a rogue with less survivability, and as rogues already don’t have the great level of survivability, well you can do the math. Sure the damage a feral druid can produce is excellent, though a druid in cat form offers little utility to the team and will be weaker than a rogue in that same position. That said, feral druids are certainly an option if your itemization and team matrix is right on.

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