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Death Knight Nerfs Incoming

September 23, 2008 by Zuggy · 3 Comments 

The inevitable is finally going to come to pass…that’s right ladies and gentlemen, death knights are getting nerfed. /tear

We’re starting to get a lot of PvP data in, and several classes are having trouble beating rogues, Frost mages, Ret paladins and death knights.

Death knights have a lot of options at the moment, which is cool, but makes it really hard for another player to catch a break and burn a death knight down. So we’re going to try some changes. I won’t sugar-coat it — these are nerfs.

– The ghoul is doing too much damage. He is receiving 100% of death knight strength, which is much higher than most pets.
– Chains of Ice is going back to be being dispellable. It is probably the best snare in the game at the moment, for a class that already has Death Grip.
– The same is true of both Strangulate and Mind Freeze. Strangulate’s cooldown is going to go up. Mind Freeze remains the quick interrupt.
– We’re increasing the cooldown on Anti-Magic Shell. We don’t think this will hurt DKs in PvE much, and it still leaves you with Icebound Fortitude to use often.

As always, if we overdid it, if DKs are now too weak in PvP, we’ll adjust. But we were at the point where we weren’t getting a lot of good numbers because some fights were just over too quickly.

Most of these changes don’t seem all that massive, yes they are nerfs, there’s no denying that. But I don’t think these minor changes take away from the overall utility of the class. You’ve got a class that arguable has the best of everything…crowd control, snares, damage output, survivability, all wrapped up in an explosive and high armor package. Something has got to give in order to bring it in line with other classes, especially from a PvP perspective.

I’m very interested to see the finalize version of these changes on the beta. It’s been great to watch Blizzard build a class from the ground up, they really are dong a fine job assimilating such a dynamic and interesting character into the existing.

What do you think? Will death knights before crazy overpowered even after these changes? or are they brought down to the land of us mere mortals.

WotLK Hunter Pet Changes

August 1, 2008 by Zuggy · 2 Comments 

Good news for all you hunters out there. The guys over at Manias Arcania discovered a host a undocumented hunter pet changes appearing the most recent patch update. Check out the new hunter pet stuff below.

  • Exotic pets do not seem to be implemented yet.
  • The talent points were all refunded but the pets were not.
  • The pet talent trees now have an obnoxious background.
  • The bug with the tooltips that said they required too many talent points has been fixed.
  • And there are a bunch of pet talent changes, although most are pretty small. Let’s list those by tree …

Shared Pet Talents

  • Dash/Dive now says it works for 16 seconds and has a 32 second cooldown.

Cunning

  • Mobility now reduces the cooldown of Dash/Dive by 8 seconds per rank, which means that you can bring the cooldown down to 16 seconds — exactly the length of the effect.
  • Wolverine Bite now says it does 330 damage instead of 5 damage.
  • Owl’s Focus has a greater chance of a free special ability: it’s now 15%/30% instead of 5%/10%.

Ferocity

  • Loyalty has been renamed Bloodthirsty (and has a new icon). It now increases happiness by 5% when it triggers instead of 10%. (Health is unchanged at 5%.)

Tenacity

  • The Stamina boost of Blood of the Rhino has been increased slightly (to 2%/4% instead of 1%/2%).
  • Improved Growl has been renamed Guard Dog and now generates 10% happiness in addition to 10%/20% additional threat when your pet Growls. This gives the Tenacity tree a way to regen happiness without food.
  • Roar of Fortitude has been replaced by Roar of Sacrifice: Your pet absorbs damage from the friendly target up to a maximum of 50% of the pet’s total health. Lasts 12 sec. (60 Focus, Instant, 40 yd range, 3 sec cooldown)

Pet skills changes
Boar – Gore

  • Was: Gores the enemy, causing damage. This attack has a 50% change to inflict double damage, or triple damage if used during a Dash.
  • Now: Your boar gores the enemy for damage. Causes double damage if used during a Dash.

Cat – Prowl

  • Was: 40 Focus
  • Now: No focus cost

Crab – Pin

  • Was: Pins the target in place, and squeezes for damage over 6 sec. (20 sec cooldown)
  • Now: Pins the target in place, and squeezes for damage over 4 sec. (1 min cooldown)

Crocolisk – Bad Attitude

  • Was: Snap back for damage at any target that strikes you for the next 2 min.
  • Now: Snap back for damage at any target that strikes you for the next 45 sec.

Nether Ray – Nether Shock

  • Was: Instantly lashes an enemy for Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 1 sec. (30 sec cooldown)
  • Now: Instantly lashes an enemy for 35 to 47 Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. (1 min cooldown)

Tallstrider – Dust Cloud

  • Was: Kick up an obscuring cloud of dust, lowering the chance for enemies to hit by 30%. Effects last 8 sec. (20 sec cooldown)
  • Now: Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to miss their next attack. Lasts for 8 sec. (40 sec cooldown)

Warp Stalker – Warp

  • Was: 25 Focus
  • Now: No focus cost

Wind Serpent – Lightning Breath

  • Was: No cooldown
  • Now: 10 sec cooldown

All Pets – Growl

  • Was: Taunt the target, increasing the likelyhood the creature will focus attacks on you.
  • Now: Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Death Knight Abilities and Spells

July 19, 2008 by Zuggy · 1 Comment 

The guys over at wowdb.com have uncovered the complete listing of all current death knight abilities and spells currently on the beta client. By this point we’ve all heard about lots of these, but it’s great to see everything in one place. Hats off to those guys.

If you haven’t seen the new talents make sure you check those out here, death knight talent tree.

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