Alert: New Gold Academy Program Now Accepting Members, Find Out More! Updated for Mists of Pandaria!
Top

Halls of Reflection Boss Fights Strategy Guide

December 20, 2009 by · Leave a Comment 

halls of reflection boss fight strategy guide

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Halls of Reflection is the third and final in the series of 5-man instances inside Icecrown Citadel. This dungeon is the Lich King’s inner sanctum, and it’s here you’ll finally meet with the Lich King… sort of.  There are three bosses in this 5-man instance.

Falric Boss Strategy Guide

Falric: 377,000 – 633,000 hit points

Falric is the first of the three bosses in Halls of Reflection.  The battle begins with about four or five waves of various ghost mobs, with Falric becoming active after the fourth or fifth one.  The number of ghosts in the mob increases with each wave.  The important thing to remember about the ghosts is that anyone standing near them when they spawn can draw aggro, so it’s best to keep your healer and ranged DPS bunched in a corner or the entrance with the tank nearby.  Paladins will have a field day with all these ghost mobs, so it’s handy to have one along for the instance.  Always target the healers in these pre-fight trash mobs first.

Falric Boss Abilities

Ghostly Adds, summoned pre-fight

  • Ghostly Priest: Shadow Word: Pain, Circle of Destruction, Cower in Fear, Dark Mending
  • Phantom Mage: Fireball, Frostbolt, Chains of Ice, Flamestrike
  • Phantom Hallucination: Summoned by Phantom Mage, uses same abilities, except it explodes when you kill it.
  • Shadowy Mercenary (rogue): Deadly Poison, Poisoned Daggers
  • Spectral Footman (warrior): Shield Bash, Enrage
  • Tortured Rifleman (hunter): Ice Shot, Cursed Arrow, Frost Traps

Quivering Strike

  • 60 – 100 percent weapon damage
  • Reduces ability to dodge
  • Instant cast

Impending Despair

  • Stuns
  • Instant cast

Defiling Horror

  • 2,500 damage per second
  • Shadow damage
  • Lasts 4 seconds
  • Instant cast

Hopelessness

  • Reduces damage and healing dealt by party members
  • Instant cast

Falric Boss Strategy Guide

  1. Falric attacks after the fourth fifth wave of ghostly adds, so if you didn’t start the fight in the corner by Falric, the entire party should start making its way over to Falric toward the end of the fourth wave of ghosts.
  2. Falric is fairly easy to defeat.  It’s a simple tank and spank.  Just use all your dispelling abilities to get rid of Hopelessness.  Kill off all the adds like you did in the first four rounds, and then kill Falric.  Use crowd control methods as needed.

Marwyn Strategy Guide

Marwyn: 539,000 – 903,000 hit points

After a brief pause when you kill Falric, Marwyn will activate in the other corner of the room.  The fight is very similar to the battle against Falric.  It starts with waves of the same trash mobs, and Marwyn activates on the fourth or fifth one again.  Use the same strategy you used on Falric’s mobs, killing priests first.

Marwyn Boss Abilities

Obliterate

  • 20,000 – 30,000 damage
  • Instant cast

Well of Corruption

  • Increases Shadow damage taken
  • 100 yard range
  • Instant cast

Corrupted Touch

  • Increases shadow damage 30 – 75 percent
  • Lasts 20 seconds
  • Instant cast

Corrupted Flesh

  • Reduces maximum health 25 – 50 percent
  • Lasts 10 seconds
  • Instant cast

Shared Suffering

  • 16,000 damage over 12 seconds
  • Shadow damage
  • If you dispel it, the damage is split among the whole party

Marwyn Boss Strategy Guide

  1. This fight is just as simple as the one against Falric, with a few minor changes.  Don’t dispel Shared Suffering.  Healers should just heal individual party members through it.  Otherwise you face an entire party wipe.  Healers also watch your tanks because Obliterate does a lot of damage.
  2. Stay out of the circles on the floor, or you could die because you’ll take a lot more damage than if you weren’t standing in them.

Lich Boss Strategy Guide

Lich King: 27,890,000 hit points

  1. There’s no real strategy needed for the Lich King portion of Halls of Reflection.  You spend the entire time running away from him.  Just stay with the group and run away from him.  His abilities don’t really matter because you shouldn’t get close enough to him for him to them.  Let’s suffice it to say that if you don’t run away from him, he’ll kill you instantly.
  2. While you’re fleeing, the Lich King will bring up walls come up to block your path.  Each time this happens, spin and take out the trash mobs.  It’s very easy.  Eventually you’ll get to the end of the path, and your gunship will come up and cause a rock slide to block the Lich King from getting you.
  3. You’ll have to go all the way through the 10- and 25-man Icecrown Citadel raids to actually kill the Lich King.

Bottom