Engineering Motorcycle Mount Will NOT Require Engineering
September 24, 2008 by Zuggy · 3 Comments
Well, it’s official, everyone’s greatest hopes and dreams for th engineering motorcycle mount have finally been confirmed!
Guys, there is a reason the motorcycle is on vendors for 5 gold. We’re trying to hammer out all of the bugs before declaring it ready for prime time.
The motorcycle is intended to be a FUN mount that lets you and a buddy cruise around the world in style. It will be an engineering crafted item that will not require engineering to own/drive.
Thanks for the feedback/bugs. Keep ‘em coming. (source)
For those of you who missed out on the engineering motorcycle mount video post a few days ago, here’s the scoop.
- There’s is a new motorcycle mount crafted by max level engineers
- The mount requires 150 riding skill
- The mount does NOT require engineering to use / own
- The mount does require level 80
- The mount has a side car in which you may carry one passenger
WotLK Motorcycle Mount - Mechano-Hog Glory!
September 20, 2008 by Zuggy · 7 Comments
One of the most anticipated features of beta was finally introduced with this most recent build and the addition of the “mechano-hog” motorcycle mount. This motorcycle mount is the newest (and currently most bad ass) item of the engineering profession.
- Requires 450 Engineering to craft and use (maybe)
- Requires level 80
- Requires 150+ riding skill
- You can carry one passenger in the side car.
I was pretty much a 100% definite to go inscription on my shaman, but after seeing how cool the new hog looks I’m not so sure!
On a side note, no word yet if this mount will be BoP for engineers or not. Presumably yes, but having this mount available to players outside of the engineering profession would provide a very unique source of income for engineers. A profession that is normally crippled by it’s inability to provide anything other than novelty items.
Thanks to my friends over at deathknight.info who initially found this video.
Best Professons for Arena
June 21, 2008 by Zuggy · 6 Comments
Professions are without a doubt one of the most overlooked aspects of arena and pvp. Too often players are so concerned with gear, enchants, and gems that they completely overlook just how much professions can add.
3. Enchanting
So why enchanting? Simply put, the ring enchants. What we’re looking at here is:
+2 melee damage
+12 spell damage
+20 healing power
+4 all stats
Now, a lot of people just flat out overlook these, or don’t consider them worth dropping one of their current professions for enchanting. For a melee player I can see the argument, +2 melee damage is pretty lackluster and +4 stats isn’t stellar either.
That said, for casters I don’t think there is a better option. +40 healing or +24 damage is just insane.
In addition (though it’s not related to pvp), you have a ton of potential to make some serious gold with the profession. Tuesdays are great for offering your services in Shattrath City, as there are always people needing new enchants for their newest piece of arena gear.
2. Jewelcrafting
With the addition of the badge vendor through Sunwell Island dailies a whole new realm of gem socketing was opened up to the masses.
Beyond the fact that we can all get epic gems cut, any jewelcrafter with a bit of time and gold can have the best gems in the game…
Melee Gems:
+24 Attack Power
+12 Critical Strike Rating
Caster Gems:
+14 Spell Damage
+12 Spell Critical Strike
+26 Healing
Defensive Gems:
+12 Defense Rating
+18 Stamina
Since these gems are BoP you’ll only be able to use a couple of them depending on your spec and class. But even so, this gives you just that extra edge that could be the deciding factor in a game.
In addition, you’ve got various figurine trinkets for each spec and class.
And quite frankly, if spending gold equates additional wins, then I’m more than willing to take on the expenses, and considering how easy it is to farm gold so should you!
1. Engineering
When the burning crusade released I was very disappointed in engineering. They basically destroyed everything that I loved so much about the profession pre-BC.
However, I think we can all say engineering is back and better than ever. While some of the items aren’t really viable for arena, there are a few in particular that really make the profession worth it.
- Rocket Boots Extreme | Rocket Boots Extreme Lite
- T5 / T6 equivalent goggles (depends on accessibility and talent spec)
The two I’ve listed above are just straight up domination for arena, the goggles specifically. With those type of stats and improved stealth detection! That’s just insane.
On top of that you’ve got the Nigh-Invulnerability Belt, sheep trinket, goblin rocket launcher, and a host of grenades and other misc. items.
Best Professions for PvP
June 20, 2008 by Zuggy · Leave a Comment
Professions have always been a very important part of World of Wacraft. Offering a wide range of trinkets, armor, weapons, item buffs, gems, etc. The majority of these additions are readily available, especially for those players who have a good bit of time to farm or players who have large amounts of gold at their disposal.
Enchanting for PvP
It wasn’t until the expansion that blizzard added enchanting bop patterns for rings. They weren’t massive buffs, but certainly enough to entice the most hardcore players to make the gold / time investment to level enchanting and acquire these recipes.
Melee: +2 weapon damage / per ring
Casters: +12 spell damage / per ring
Healers: +20 healing / per ring
Stats: +4 all stats / per ring
I haven’t made the investment yet to level enchanting, though it’s certainly been on my mind. Obviously the biggest factor for me is the sheer gold investment, a friend who leveled enchanting several months ago estimated the cost of leveling the profession at around 2000g, seemed a bit high to me, and I’m sure it’s gone down since he leveled it. In any regard, that amount of gold for +4 weapon damage is somewhat staggering. For casters the +24 damage would have me a bit more intrigued, and I’ve certainly considered level it on my elemental shaman. Every little bit count, especially when it’s just that little extra that ensures you the kill.
Jewelcrafting for PvP
In patch 2.2 (which will hopefully launch sometime within the next 2 weeks) jewelcrafting gets a bit of extra love, BoP gems. So far the only two that I’ve heard of are the 18 stamina bop gem and 12 spirit bop gem. For all intensive purposes I don’t know many people who are stacking spirit for PvP, so we’ll ignore that one, though the 18 stamina gem is certainly a nice bonus for players who already have jewelcrafting.
Is 6 stamina worth leveling jewelcrafting, probably not. Though I fully expect to see more bop gems in the coming patches and expansion, so it’s certainly a profession we’ll want to keep an eye on.
Blacksmithing for PvP
Fairly self-explanatory here, if you are a warrior chances are you are a blacksmith. The weapons are simply overpowered, plain and simple. With great damage, speed, and procs it’s a no brainer for a warrior who has access to the nether vortexes.
Outside of the insane weapons found inside Black Temple, I cannot think of a better weapon than the T3 blacksmithing mace for warriors. The stun proc combined with warrior mace spec is just ridiculous. Even as a rogue with mace spec I understand how powerful that random interrupt is going to be when locking down your focus target. If you’re a warrior taking advantage of these weapons will be key.
Engineering for PvP
Before BC I considered myself to be the life long engineering, I loved all the situational trinkets and grenades, it made for very entertaining battlegrounds and world PvP encounters. Though the fizzle affect, which basically destroyed all my pre-BC trinkets, left me with a bad taste in my mouth. Though it seems engineering is finally making a bit of a comeback.
The biggest advantage for engineering has to be the 4k-invulnerability belt. Though as always with the engineering there is a chance to backfire, IE the reason Nekos (Troll Rogue of Shattered Hand) still has the highest (non-gimmicked) eviscerate record I’ve seen in arena, nearly 6,000 damage. Beyond the belt, which is certainly an enticing advantage to pickup engineering, there isn’t all that much. You can roll the dice on the reflectors and hope they don’t fizzle, and the new rocket boots aren’t bad, though there still are many improvements that could be made to the profession.
I’m looking forward to the alleged engineering revamp coming for the profession sometime around patch 2.3, I’d really love to see it brought back to the level it was prior to BC, though I doubt it’ll ever live up to those expectations.
Best PvP Professions - Conclusions
As with all professions and decisions you make in the game you have to weigh the consequences. The amount of gold to level these, the time investment, the pros and cons from dropping one profession and picking up another are all variables that will determine if a particular profession is right for you.
Of the four professions listed here I’d have to say that enchanting offers the most. The ring enchants will directly increase your killing / survivability power which may translate into more wins. When it comes down to the bottom line if gold = more damage, and more damage = more wins, then it’s an investment I’m willing to make and I’ll likely drop one of my current professions to pick up enchanting. I’m excited to see what’s coming for engineering and the possibility of new BoP gems for JC, though all that will come with time.






