WotLK Enchanting Guide
October 2, 2008 by Zuggy · Leave a Comment
WotLK Enchanting Training
- Alliance
- Alexis Marlowe - Valiance Keep
- Elizabeth Jackson - Valgarde
- Horde
- Emil Autumn - Vengeance Landing
- Eorain Dawnstrike - Warsong Hold
- Both
New WotLK Enchanting Materials
- Infinite Dust
- Lesser Cosmic Essence
- Greater Cosmic Essence
- Small Dream Shard
- Dream Shard
- Abyss Crystal
WotLK Enchant Listings
- WotLK Enchants
- WotLK Enchant Scrolls
- WotLK Enchanting Wands

Best Professons for Arena
June 21, 2008 by Zuggy · 6 Comments
Professions are without a doubt one of the most overlooked aspects of arena and pvp. Too often players are so concerned with gear, enchants, and gems that they completely overlook just how much professions can add.
3. Enchanting
So why enchanting? Simply put, the ring enchants. What we’re looking at here is:
+2 melee damage
+12 spell damage
+20 healing power
+4 all stats
Now, a lot of people just flat out overlook these, or don’t consider them worth dropping one of their current professions for enchanting. For a melee player I can see the argument, +2 melee damage is pretty lackluster and +4 stats isn’t stellar either.
That said, for casters I don’t think there is a better option. +40 healing or +24 damage is just insane.
In addition (though it’s not related to pvp), you have a ton of potential to make some serious gold with the profession. Tuesdays are great for offering your services in Shattrath City, as there are always people needing new enchants for their newest piece of arena gear.
2. Jewelcrafting
With the addition of the badge vendor through Sunwell Island dailies a whole new realm of gem socketing was opened up to the masses.
Beyond the fact that we can all get epic gems cut, any jewelcrafter with a bit of time and gold can have the best gems in the game…
Melee Gems:
+24 Attack Power
+12 Critical Strike Rating
Caster Gems:
+14 Spell Damage
+12 Spell Critical Strike
+26 Healing
Defensive Gems:
+12 Defense Rating
+18 Stamina
Since these gems are BoP you’ll only be able to use a couple of them depending on your spec and class. But even so, this gives you just that extra edge that could be the deciding factor in a game.
In addition, you’ve got various figurine trinkets for each spec and class.
And quite frankly, if spending gold equates additional wins, then I’m more than willing to take on the expenses, and considering how easy it is to farm gold so should you!
1. Engineering
When the burning crusade released I was very disappointed in engineering. They basically destroyed everything that I loved so much about the profession pre-BC.
However, I think we can all say engineering is back and better than ever. While some of the items aren’t really viable for arena, there are a few in particular that really make the profession worth it.
- Rocket Boots Extreme | Rocket Boots Extreme Lite
- T5 / T6 equivalent goggles (depends on accessibility and talent spec)
The two I’ve listed above are just straight up domination for arena, the goggles specifically. With those type of stats and improved stealth detection! That’s just insane.
On top of that you’ve got the Nigh-Invulnerability Belt, sheep trinket, goblin rocket launcher, and a host of grenades and other misc. items.
Rogue Arena Enchant Guide
June 21, 2008 by Zuggy · 4 Comments
Determining the best enchants is no easy task. With so many available options out there it can be difficult to really understand the reasoning behind each choice. Since arena season 1 started enchanting theory has basically shifted from 100% defensive (stam and resilience) to 100% offensive (crit and attack power).
This change is basically due to gear getting better and better, to the point that without any defensive enchants you could still be at nearly 11,000 hp and 400 resilience unbuffed.
We’ll just go slot by slot.
Helmet
Easy decision here, simply because there are really no other options. Glyph of Ferocity. Attainable via revered reputation with Cenarion Expedition.
Shoulders
Another easy choice since it’s the only option. You’ll want to get the shoulder enchant available to you through your primary faction choice (aldor or scryers). Scryers’ get the following enchant at exalted, Greater Inscription of the Blade. Aldor can get this one, Greater Inscription of Vengeance
If you aren’t exalted yet you can just pickup your lesser level enchant, respectively.

Weapons
Without a doubt, Enchant Weapon - mongoose on both your off hand and main hand weapons. Though executioner is a nice option, especially from the PvE perspective, it just isn’t effective enough against enough classes to really make the enchant worth it in PvP.
Basically, any class with mail or plate armor is going to have so much armor anyway it’s not going to matter if you’ve got some extra armor penetration. However, all classes are equally susceptible to the haste, additional attack power, and crit that mongoose procs provide. For this reason, mongoose is the better enchant.
Cloak
Enchant Cloak - Greater Agility (+12 agility), in keeping with our offensive minded stats we definitely want to go with the agility over anything else.
Chest
Enchant Chest - Exceptional Stats aka +6 all stats, once again offense, offense, offense! If you are still trying to gear up your rogue with the optimal arena and honor pieces you may want to use Enchant Chest - Major Resilience instead, but once you’ve got up above 350 resilience I think it’s better to start shooting for the offense.
Bracer
+24 attack power, Enchant Bracer - Assault. Much better than your alternatives in +12 stamina or +4 all stats.
Gloves
You’ve got a couple of options here, and I really think the choice will depend on your spec. For combat and mutilate rogues, I’d suggest going with the +26 attack power Enchant Gloves - Assault.
However, for 41 point shadowstep rogues you’d be better off picking up the +15 agility Enchant Gloves - Superior Agility. Comparing 26 AP to 15 agility I think the AP has it by a hair (just my personal preference for raw AP over random crits). But with +15% agility from sinister calling the +15 agility pulls ahead by a bit.
Legs
If you can afford it, and you should be able to since you’ve read my book Zuggy’s Gold Mastery Guide, you’ll want to pickup Nethercobra Leg Armor (50 AP and 12 critical strike rating).
Granted it’s a bit expensive, but well worth it. Of course, if you can’t afford this one you can always pick the lesser Cobrahide Leg Armor enchant.
Boots
As far as the boot enchant is concerned I think the only real option is Enchant Boots - Surefooted (10 hit rating and 5% snare resist).
Some may argue that the stam and run speed is superior, however I typically go with the run speed meta gem, and if I don’t have that I’ll have the talent in assassination. Either way, I think you’re going to be better off with surefooted over anything else, the hit is nice, but more than that the snare resit is awesome.
Ring Enchants—-enchanters only!
In all honestly, I think both Enchant Ring - Striking (+2 damage) and Enchant Ring - Stats (+4 all stats) are very close.
If you really want to get picky though I think it really comes down to your spec. If you’re shadowstep go with the stats, since this provides agility you’re getting a bonus from it. For mutilate I’d go with the +2 damage, and combat is purely a toss up (though +4 all stats would be my personal preference).
Best Professions for PvP
June 20, 2008 by Zuggy · Leave a Comment
Professions have always been a very important part of World of Wacraft. Offering a wide range of trinkets, armor, weapons, item buffs, gems, etc. The majority of these additions are readily available, especially for those players who have a good bit of time to farm or players who have large amounts of gold at their disposal.
Enchanting for PvP
It wasn’t until the expansion that blizzard added enchanting bop patterns for rings. They weren’t massive buffs, but certainly enough to entice the most hardcore players to make the gold / time investment to level enchanting and acquire these recipes.
Melee: +2 weapon damage / per ring
Casters: +12 spell damage / per ring
Healers: +20 healing / per ring
Stats: +4 all stats / per ring
I haven’t made the investment yet to level enchanting, though it’s certainly been on my mind. Obviously the biggest factor for me is the sheer gold investment, a friend who leveled enchanting several months ago estimated the cost of leveling the profession at around 2000g, seemed a bit high to me, and I’m sure it’s gone down since he leveled it. In any regard, that amount of gold for +4 weapon damage is somewhat staggering. For casters the +24 damage would have me a bit more intrigued, and I’ve certainly considered level it on my elemental shaman. Every little bit count, especially when it’s just that little extra that ensures you the kill.
Jewelcrafting for PvP
In patch 2.2 (which will hopefully launch sometime within the next 2 weeks) jewelcrafting gets a bit of extra love, BoP gems. So far the only two that I’ve heard of are the 18 stamina bop gem and 12 spirit bop gem. For all intensive purposes I don’t know many people who are stacking spirit for PvP, so we’ll ignore that one, though the 18 stamina gem is certainly a nice bonus for players who already have jewelcrafting.
Is 6 stamina worth leveling jewelcrafting, probably not. Though I fully expect to see more bop gems in the coming patches and expansion, so it’s certainly a profession we’ll want to keep an eye on.
Blacksmithing for PvP
Fairly self-explanatory here, if you are a warrior chances are you are a blacksmith. The weapons are simply overpowered, plain and simple. With great damage, speed, and procs it’s a no brainer for a warrior who has access to the nether vortexes.
Outside of the insane weapons found inside Black Temple, I cannot think of a better weapon than the T3 blacksmithing mace for warriors. The stun proc combined with warrior mace spec is just ridiculous. Even as a rogue with mace spec I understand how powerful that random interrupt is going to be when locking down your focus target. If you’re a warrior taking advantage of these weapons will be key.
Engineering for PvP
Before BC I considered myself to be the life long engineering, I loved all the situational trinkets and grenades, it made for very entertaining battlegrounds and world PvP encounters. Though the fizzle affect, which basically destroyed all my pre-BC trinkets, left me with a bad taste in my mouth. Though it seems engineering is finally making a bit of a comeback.
The biggest advantage for engineering has to be the 4k-invulnerability belt. Though as always with the engineering there is a chance to backfire, IE the reason Nekos (Troll Rogue of Shattered Hand) still has the highest (non-gimmicked) eviscerate record I’ve seen in arena, nearly 6,000 damage. Beyond the belt, which is certainly an enticing advantage to pickup engineering, there isn’t all that much. You can roll the dice on the reflectors and hope they don’t fizzle, and the new rocket boots aren’t bad, though there still are many improvements that could be made to the profession.
I’m looking forward to the alleged engineering revamp coming for the profession sometime around patch 2.3, I’d really love to see it brought back to the level it was prior to BC, though I doubt it’ll ever live up to those expectations.
Best PvP Professions - Conclusions
As with all professions and decisions you make in the game you have to weigh the consequences. The amount of gold to level these, the time investment, the pros and cons from dropping one profession and picking up another are all variables that will determine if a particular profession is right for you.
Of the four professions listed here I’d have to say that enchanting offers the most. The ring enchants will directly increase your killing / survivability power which may translate into more wins. When it comes down to the bottom line if gold = more damage, and more damage = more wins, then it’s an investment I’m willing to make and I’ll likely drop one of my current professions to pick up enchanting. I’m excited to see what’s coming for engineering and the possibility of new BoP gems for JC, though all that will come with time.
Enchanting 1-375 Leveling Guide
June 20, 2008 by Zuggy · Leave a Comment
Enchanting is another one of those just perfect professions that can literally be used by every class. There are loads of great benefits to having the profession. You can disenchant your own items for profit or enchanting materials, you get the ability to enchant your rings (only enchanters get this!), and you can sell your services to an eagerly awaiting server population.
One of the biggest misconceptions about enchanting is that it costs so much gold to level. The great thing about enchanting is you can easily level it without dramatically impacting your income while you level your characters.
If you are already at 70 then you probably are better off just trying to buy your materials and level it. I mean, let’s face it, you don’t want to be running around the Barrens farming green items.
Below is a list of all the materials you’ll need to level the profession from 1 to 375. Keep in mind that this list is somewhat of an estimation. Depending on if you get all the possible skill ups where you could will determine if you need a few more enchanting materials.
| Materials: | Amount: |
| Strange Dust | 150 |
| Soul Dust | 90 |
| Vision Dust | 170 |
| Dream Dust | 300 |
| Illusion Dust | 146 |
| Arcane Dust | 425 |
| Simple Wood | 15 |
| Lesser Magic Essence | 15 |
| Greater Magic Essence | 25 |
| Lesser Astral Essence | 15 |
| Greater Astral Essence | 2 |
| Lesser Mystic Essence | 25 |
| Greater Mystic Essence | 2 |
| Lesser Nether Essence | 15 |
| Greater Nether Essence | 10 |
| Greater Eternal Essence | 8 |
| Greater Planar Essence | 96 |
| Large Brilliant Shard | 8 |
| Large Prismatic Shard | 48 |
| Purple Lotus | 40 |
| Crystal Vial | 20 |
| Shadowgem | 1 |
| Iridescent Pearl | 1 |
| Black Pearl | 1 |
| Golden Pearl | 1 |
| Copper Rod | 1 |
| Silver Rod | 1 |
| Golden Rod | 1 |
| Truesilver Rod | 1 |
| Arcanite Rod | 1 |
| Fel Iron Rod | 1 |
| Runed Arcanite Rod | 1 |
| Nightmare Vine | 10 |
| Imbued Vial | 10 |
| Adamantite Rod | 1 |
| Primal Might | 1 |
Now you can either go out and buy all your materials or simply get them as you level up. If you are leveling enchanting as you level your character you’ll be able to get lots of easy skill ups early.
Though I didn’t list them in the guide below you can dramatically reduce of the amount of enchant bracer - minor health enchants you have to do by simply disenchanting low level items for skill ups.
Unfortunately after about 75 skill level you cannot gain any more skill ups from disenchanting items. In addition, if you are already at level 70 you might just want to buy some cheap green items and disenchant them for skill ups early, especially since you’ll need the dusts anyway.
| Skill: | Enchant: | Materials: | Amount: | ||||||||||||
| 1-2 | Runed Copper Rod |
|
1 | ||||||||||||
| 2-75 | Enchant Bracer - Minor Health |
|
74 | ||||||||||||
| 75-85 | Enchant Bracer - Minor Deflection |
|
10 | ||||||||||||
| 85-100 | Enchant Bracer - Minor Stamina |
|
15 | ||||||||||||
| 100-101 | Runed Silver Rod |
|
1 | ||||||||||||
| 101-105 | Enchant Bracer - Minor Stamina |
|
5 | ||||||||||||
| 105-120 | Greater Magic Wand |
|
15 | ||||||||||||
| 120-130 | Enchant Shield - Minor Stamina |
|
10 | ||||||||||||
| 130-150 | Enchant Bracer - Lesser Stamina |
|
25 | ||||||||||||
| 150-151 | Runed Golden Rod |
|
1 | ||||||||||||
| 151-160 | Enchant Bracer - Lesser Stamina |
|
9 | ||||||||||||
| 160-165 | Enchant Shield - Lesser Stamina |
|
5 | ||||||||||||
| 165-180 | Enchant Bracer - Spirit |
|
15 | ||||||||||||
| 180-200 | Enchant Bracer - Strength |
|
20 | ||||||||||||
| 200-201 | Runed Truesilver Rod |
|
1 | ||||||||||||
| 201-205 | Enchant Bracer - Strength |
|
5 | ||||||||||||
| 205-225 | Enchant Cloak - Greater Defense |
|
20 | ||||||||||||
| 225-235 | Enchant Gloves - Agility |
|
10 | ||||||||||||
| 235-245 | Enchant Chest - Superior Health |
|
10 | ||||||||||||
| 245-250 | Enchant Bracer - Greater Strength |
|
5 | ||||||||||||
| 250-270 | Lesser Mana Oil |
|
20 | ||||||||||||
| 270-290 | Enchant Shield - Greater Stamina |
|
20 | ||||||||||||
| 290-291 | Runed Arcanite Rod |
|
1 | ||||||||||||
| 291-300 | Enchant Cloak - Superior Defense |
|
9 | ||||||||||||
| 300-301 | Runed Fel Iron Rod |
|
1 | ||||||||||||
| 301-305 | Enchant Cloak - Superior Defense |
|
7 | ||||||||||||
| 305-325 | Enchant Bracers - Assualt |
|
20 | ||||||||||||
| 325-335 | Enchant Chest - Major Spirit |
|
10 | ||||||||||||
| 335-340 | Enchant Shield - Major Stamina |
|
5 | ||||||||||||
| 340-345 | Superior Wizard Oil |
|
10 | ||||||||||||
| 345-350 | Enchant Gloves - Major Strength |
|
5 | ||||||||||||
| 350-351 | Runed Adamatite Rod |
|
1 | ||||||||||||
| 351-360 | Enchant Gloves - Major Strength |
|
15 | ||||||||||||
| 360-370 | Enchant Gloves - Spell Strike |
|
10 | ||||||||||||
| 370-375 | Enchant Ring - Healing Power |
|
5 |
Almost forgot to mention, it’s a great idea to try and sell your enchants as you are leveling up. Granted the lower skill level enchants are going to be difficult to sell, but as you start gaining some skill players are more than happy to buy enchants.
You won’t make a ton of gold until you break 300, but you can still help to lessen some of your expenses. One final note, as with any profession the last few points are going to be insanely expensive. It’s a VERY good idea to simply advertise your enchants.
There are always people needing enchants in trade chat, so if you can just have them bring your materials and do their enchants it’ll save you a ton of gold. They get enchants, you get a skill up, and you probably also get a sizable tip. It’s a win win situation for everyone.






