Warrior Glyphs
Sep25

Warrior Glyphs

Below is the updated list of warrior glyphs which will be introduced when the wrath of the lich king is released. Note, you will be able to use 3 major and 3 minor glyphs at level 80. Make sure you check out the the Compiled Inscription Glyphs to see the other class glyphs. Major Warrior Glyphs Glyph of Revenge – After using revenge your next heroic strike costs no rage Glyph of Barbaric Insults – Your mocking blow also...

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WotLK Hunter Buffs

Major hunter aimed shot changes – Now Instant Cast! I have some good news, and some bad news. First, the bad news. Unfortunately we won’t be able to do the Aspect of the Viper change I discussed yesterday (passive instead of requiring you to attack the target) at this time because of technical limitations and its potential to shake up our current balance goals. However, we will evaluate it as an option for a future patch....

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WotLK Shaman Changes – Build 8982

More changes from build 8982, this time for the shaman class. Skills Elemental Combat Stoneclaw totem also protects your other totems, causing them to absorb damage. Restoration Riptide heal value has been increased. (764-826 to 1015-1099 for Rank 4, 668-722 to 888-960 for Rank 3, etc …) Mana Spring Totem now restores 30 mana every 2 seconds. (Old – 90 mana every 5 seconds) Talents Elemental Storm, Earth, and Fire...

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Death Knight Nerfs Incoming

The inevitable is finally going to come to pass…that’s right ladies and gentlemen, death knights are getting nerfed. /tear We’re starting to get a lot of PvP data in, and several classes are having trouble beating rogues, Frost mages, Ret paladins and death knights. Death knights have a lot of options at the moment, which is cool, but makes it really hard for another player to catch a break and burn a death knight...

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WotLK Rogue Talent Changes – Build 8970 Changes

A lot of pretty interesting changes here. The deadly brew change is very nice and will allow you to seamlessly apply 3 poisons, though I’m still not sure how the single stack wounds are gong to be. I really like the idea of main handing wound poison / off handing deadly with an extra off hand for shiv macro wound for casters. The combat tree was pretty “meh” this time around. Blizzard allowing gouge to award a combo...

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