Bastion of Twilight Boss Guide Strategy and Tactics
December 21, 2010 by Zuggy · Leave a Comment
The Bastion of Twilight instance is the first raid instance of World of Warcraft: Cataclysm. This potent dungeon features 4 primary bosses and one optional boss (available on heroic mode only). This dungeon is meant to be entry-level. You can find it atop the Twilight Citadel, located in the southwest corner Twilight Highlands.
Bastion of Twilight Boss Tactics
Cho’Gall Boss Strategy Guide and Tactics
December 21, 2010 by Zuggy · Leave a Comment
Cho’Gall is the 4th and final (excluding the optional boss) encounter of the Twilight Bastion. Cho’Gall is a challenging fight that requires you to manage a stacking debuff with numerous effects. Our Cho’Gall tactics guide is designed to prepare you for any and everything you might encounter!
Cho’Gall Boss Abilities
- Corrupted Blood – increases damage taken from the spell, Corruption of the Old God, by 2%. Stackable to 100.
- Corruption: Sickness – Deals 39,000 – 41,000 shadow damage to raid members in front of you within a 5 yard cone. Also inflicts Corrupted Blood.
- Corruption: Accelerated – Inflicts 2 stacks of Corrupted Blood every second for 60 seconds. Inflicted at 25% Corrupted Blood. Can be dispelled.
- Corruption: Malformation – A malformation grows out of your character model and casts shadow bolts at nearby raid members. Inflicted at 75% Corrupted Blood.
- Corruption: Absolute – Transforms you into a Faceless One. You cannot receive healing and now deal +100% damage with insta-cast spells. Inflicted at 100% Corrupted Blood.
Phase 1 Abilities
- Fury of Cho’Gall – Deals 30,000 shadow and 30,000 physical damage. Also, increases damage taken by 20% for both physical and shadow schools. Will be cast on the target with the highest threat.
Cho’Gall Boss Fight Tactics and Strategy
General
- Everyone will have an insanity meter, aka Corrupted Blood
- Standing in the fire, allow adds to hit you, long mind-control durations, etc. will all cause you meter to increase
- The higher your meter the more negative impacts, at 100% you are mind-controlled and removed from the battle
Phase 1
- Your 2 primary tanks will want to position Cho’gall in the middle of the room.
- Melee will stand behind the boss and healers / ranged should spread out in an arc behind as well.
- When Cho’gall casts Fury of Cho’Gall the tanks should switch.
- Special Abilities
- Fury of Cho’Gall lasts for 45 seconds, when it’s over you should switch the tanks back.
- Fire and void zones will be periodically cast around the room, move away from these.
- Cho’gall will periodically cast conversion (aka mind control) on 3 random players. DPS / dispellers can interrupt Cho’gall’s mind control.
- Elementals
- A fire elemental will periodically be summoned, dealing huge damage to the tank.
- A shadow elemental will periodically be summon, dealing huge damage to the raid.
- Adherents of Cho’gall
- Summons 2 large adds. The first add will appear to Cho’gall’s left side, one of your off tank should pick it up immediately.
- Drag the add to the stairs. All DPS should switch and burn it down.
- The second large addon will appear on Cho’gall’s right side.
- Same thing, pick it up, drag to stairs, burn down.
- This order will repeat with new adds alternating left / ride sides until you get to phase 2.
- Adherent Corpse Adds
- Cho’gall will summon adds from the corpses of his adherents.
- You will know they are coming when he starts the spell, “Fester Blood”.
- AoE these adds down as quickly as possible.
Phase 2
- Cho’gall enters phase 2 at 30%
- At this point adds will stop spawning.
- The entire raid should stack on top of the small.
- Cho’gall will cast Darkened Creations (aka tentacles) that reduce healing and damage done by 75%, also deal moderate shadow damage. Lasts 10 seconds.
- You can interrupt the casting of the tentacles. DPS should switch to tentacles as they spawn.
- Use all your cooldowns to burn him through this phase.
Cho’gall Raid Strategy Setup
As you begin to improve your gear and competence you may find you need fewer tanks / healers.
10-Man
- 3 Tanks
- 3 Healers
- 4 DPS
25-Man
- 3 Tanks
- 7 Healers
- 15 DPS









