Cho’Gall Boss Strategy Guide and Tactics
December 21, 2010 by Zuggy · Leave a Comment
Cho’Gall is the 4th and final (excluding the optional boss) encounter of the Twilight Bastion. Cho’Gall is a challenging fight that requires you to manage a stacking debuff with numerous effects. Our Cho’Gall tactics guide is designed to prepare you for any and everything you might encounter!
Cho’Gall Boss Abilities
- Corrupted Blood – increases damage taken from the spell, Corruption of the Old God, by 2%. Stackable to 100.
- Corruption: Sickness – Deals 39,000 – 41,000 shadow damage to raid members in front of you within a 5 yard cone. Also inflicts Corrupted Blood.
- Corruption: Accelerated – Inflicts 2 stacks of Corrupted Blood every second for 60 seconds. Inflicted at 25% Corrupted Blood. Can be dispelled.
- Corruption: Malformation – A malformation grows out of your character model and casts shadow bolts at nearby raid members. Inflicted at 75% Corrupted Blood.
- Corruption: Absolute – Transforms you into a Faceless One. You cannot receive healing and now deal +100% damage with insta-cast spells. Inflicted at 100% Corrupted Blood.
Phase 1 Abilities
- Fury of Cho’Gall – Deals 30,000 shadow and 30,000 physical damage. Also, increases damage taken by 20% for both physical and shadow schools. Will be cast on the target with the highest threat.
Cho’Gall Boss Fight Tactics and Strategy
General
- Everyone will have an insanity meter, aka Corrupted Blood
- Standing in the fire, allow adds to hit you, long mind-control durations, etc. will all cause you meter to increase
- The higher your meter the more negative impacts, at 100% you are mind-controlled and removed from the battle
Phase 1
- Your 2 primary tanks will want to position Cho’gall in the middle of the room.
- Melee will stand behind the boss and healers / ranged should spread out in an arc behind as well.
- When Cho’gall casts Fury of Cho’Gall the tanks should switch.
- Special Abilities
- Fury of Cho’Gall lasts for 45 seconds, when it’s over you should switch the tanks back.
- Fire and void zones will be periodically cast around the room, move away from these.
- Cho’gall will periodically cast conversion (aka mind control) on 3 random players. DPS / dispellers can interrupt Cho’gall’s mind control.
- Elementals
- A fire elemental will periodically be summoned, dealing huge damage to the tank.
- A shadow elemental will periodically be summon, dealing huge damage to the raid.
- Adherents of Cho’gall
- Summons 2 large adds. The first add will appear to Cho’gall’s left side, one of your off tank should pick it up immediately.
- Drag the add to the stairs. All DPS should switch and burn it down.
- The second large addon will appear on Cho’gall’s right side.
- Same thing, pick it up, drag to stairs, burn down.
- This order will repeat with new adds alternating left / ride sides until you get to phase 2.
- Adherent Corpse Adds
- Cho’gall will summon adds from the corpses of his adherents.
- You will know they are coming when he starts the spell, “Fester Blood”.
- AoE these adds down as quickly as possible.
Phase 2
- Cho’gall enters phase 2 at 30%
- At this point adds will stop spawning.
- The entire raid should stack on top of the small.
- Cho’gall will cast Darkened Creations (aka tentacles) that reduce healing and damage done by 75%, also deal moderate shadow damage. Lasts 10 seconds.
- You can interrupt the casting of the tentacles. DPS should switch to tentacles as they spawn.
- Use all your cooldowns to burn him through this phase.
Cho’gall Raid Strategy Setup
As you begin to improve your gear and competence you may find you need fewer tanks / healers.
10-Man
- 3 Tanks
- 3 Healers
- 4 DPS
25-Man
- 3 Tanks
- 7 Healers
- 15 DPS









