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Updated WotLK Patch Notes – Build 8788
Another major wrath of the lich king patch update today. Once again I’m in a state of “wow…”. We all knew there were going to be some huge upgrades coming for WotLK, but just looking at the new gems and new profession items I think it’s going to be bigger than I imagined.
Among the class changes the death knight just becomes increasingly more and more of an interesting class. More than anything else it’s awesome to see Blizzard build a class from the ground up, and we’re all here to watch. Just the sheer utility of the class makes it a desirable addition to both raiding and pvp types alike.
Don’t believe, check out this recent post made by my friends over at DeathKnight.info. All Death Knight groups? You Bet!
General
- Downranking change via blue poster. Source
- Almost every class specific spell had their mana cost changed, they now have a % instead of a flat amount. This is base mana cost, not total modified by int cost.
Blacksmithing
- New Weapon Chain: Titanium Weapon Chain
- The 1 handed epic weapons have been buffed
Jewelcrafting
- Dalaran Jewelcrafter’s Token can be used in Dalaran to buy jewelcrafting designs, you get these tokens from your professions daily quests.
- 18 New Epic Gems added to the game. (note: I couldn’t get an item link for all of these, but here’s the screenshot of them, courtesy of WoR.com. WotLK Gems)
Tailoring
- 3 New Cloths: Ebonweave, Moonshroud, Spellweave
- New Bags: Frostweave Bag, Abyssal Bag, Glacial Bag, Mysterious Bag
- New “Crowd Control” Item: Frostweave Net
- Brilliant Spellthread, Sapphire Spellthread
- Master’s Spellthread: Permanently embroiders your pants with master’s spellthread, increasing spell power by 50 and Stamina by 30.
- Sanctified Spellthread: Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20.
Quests
- The rewards for the Amphitheater of Anguish questline (similar to Ring of Blood) have been added to the game.
- De-Raged Waraxe (2h Axe)
- Wodin’s Second-Best Shanker (1h Dagger)
- Icied Barbed Spear (Polearm)
- Chilly Slobberknocker (Staff
- Screw-Sprung Fixer-Upper (Main Hand Mace)
- Crimson Cranium Crusher (1h Mace)
Death Knight
Blood
- Bloodworms: 3/3 Your weapon hits have a 12% chance to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed. (Healing amount remains the same)
- Sudden Doom now lasts 15 seconds (was 10 seconds).
Frost
- Chains of Ice cooldown has been removed.
- Icy Talons description changed: You leech heat from victims of your Frost Fever (old: your Icy Touch), so that when their melee speed is reduced, yours increases by 20% for the next 20 sec.
- Lichborne cooldown lowered from 5 minutes to 1 minute. Duration reduced from 30 seconds to 10 seconds.
- Aneurysm has been removed.
- Endless Winter has been reworked and moved to Aneurysm’s position, it now requires Chillblains: Your Chains of Ice has a 50/100% chance to cause Frost Fever and the cost of your Mind Freeze is reduced to 20/0 runic power.
- Frigid Dreadplate changed: Enemies who hit you in melee have a 30/60/100% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec. (old: decreasing their attack speed)
- Runic Power Mastery stats changed: Scaling runic power abilities behave as if you had an additional 20% runic power. (old: 2% runic power)
- Acclimation now affects the whole raid.
Unholy
- Anti-Magic Shell: Runic Power cost increased from 10 RP to 20 RP.
- Morbidity moved to Tier 1 in unholy
- Virulence moved to Tier 2 in unholy
- Blood-Caked Blade: Your autoattacks have a 5/10/15% chance to cause Blood-Caked Strike, which hits for 50% weapon damage times the number of your diseases on the target. (Was 60%)
- Night of the Dead: Hitting a target with Plague Strike or Scourge Strike reduces the cooldown of your next Raise Dead and your next Army of the Dead by 30 sec / 1 min. This effect stacks up to 5 times. (was bugged to be 1 min for both ranks)
- Desecration range component increased from 2 yards to 7 yards around the target.
Druid
Feral
- Savage Roar: Attack power increased from 25% to 35%.
Hunter
Beast Mastery
- Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master’s Call ability by 5/10 sec.
- Beastial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
- New Talent – Aspect Mastery (Beast Mastery)
- Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
- Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
Mage
Arcane
- Torment of the Weak description changed: All damage you cause to Ensared targets is increased by 2/4/6%. (old version: All damage done to slowed targets is increased by 2/4/6%.)
Fire
- New Frostfire Bolt animation.
Frost
- Fingers of Frost description/duration changed: Gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treat your Frost spells cast on the target as if the target were Frozen. Lasts 4 sec. (old version: Gives your Frost damage spells a 5/10% chance to apply the Fingers of Frost effect, which treat your next 2 Frost spells cast on the target as if the target were Frozen. Lasts 10 sec.)
Paladin
Protection
- Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
- Divine Shield wording change: Protects the paladin from all damage and spells for 12 sec, but increases the time between his or her attacks (old: your attacks) by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Hand of Protection again for 3 min.
Priest
- No Talent changes.
Rogue
- No Talent changes.
Shaman
No Talent changes.
Warlock
Affliction
- Improved Felhunter description changed: Your Felhunter gains mana equal to 100/200% (old: 50/100%) of the damage done by it’s Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
- Dark Pact: Drains 700 of your summoned demon’s Mana, returning 200% (old: 100%) to you.
- Haunt description changed: You send a ghostly soul into the target, dealing 645 to 754 Shadow damage and increasing all damage done by your damage-over-time effects on the target by 20% (old: 0%) for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 20% of all damage done to the target.
Warrior
No Talent changes.











