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World of WarHammer?

October 3, 2008 by · Leave a Comment 

Taking queues from the recent success of Warhammer: Age of Reckoning, Tigole has posted about some upcoming ideas for the future of WoW PvP, many of which mirror the PvP style that Warhammer has implemented.  Source

Actually, we have been discussing new battlegrounds quite a bit lately. Wrath of the Lich King will feature Strand of the Ancients (attack/defend) as well as Wintergrasp (non-instanced, world PvP).

But past that, we are exploring ideas that would involve expanding our Battleground content in future patches and beyond. We believe we have some strong ideas for improving Battlegrounds and PvP as a whole in the game and we’re definitely going to focus on improvements in the future. Now, it’s very early to be talking about some of this stuff but I think it’s important for the community to know that it’s on our minds.

Our general thought is that we could provide more BG content over time. The BG content that we could provide could be of higher quality with a higher degree of accessibility. Overall, we’d like to have more content and variety. We also want the gameplay experience in the BGs to be better directed. We’re also exploring the concept of a complimentary “competitive” bg system as well. Over time, we’d like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance — the core of our game.

We’re also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We’re also going to explore EXP gain through the PvP system as well as low level itemization to support that.

Please don’t take this post as a promise. This won’t be an overnight process. Not all of these things are set in stone and guaranteed to happen. It would take us a while to shift in this direction. But these are some of the current thoughts on the development team. I think it’s important for you guys to know some of our thought process in regards to PvP.

In my opinion, everybody wins here.  Even though I didn’t enjoy my time in the Warhammer beta, I always root for its success.  If Warhammer stays successful, fans of WoW will be getting content sooner rather than later and the same goes for Warhammer players.  As Borat would say, “Great Success”.

WotLK PvP Changes and Blue Posts

October 3, 2008 by · Leave a Comment 

There’s been loads of changes in the past few days for WotLK, specifically related to PvP. Take a look at a few of the most recent blue posts and updates regarding pvp in the last 48 hours.

WotLK PvP Recap from Zug Gaming

PvP Developer Q & A

Why is it so hard to measure skill in a battleground and have rated BGs ?
I wish it were that simple. However, for a rating system to reasonably zero in on the skill of a single player in a game with teammates it takes a number of games approximately equal to ten times the number of players participating on that player’s team.

So for example, for a rating system to have all the information it needs to know to figure out how “good” of a battleground player you are in Alterac Valley, it needs to take about 400 games to do it (10 times the number of players on your team). Unfortunately, that’s without the additional complexities of being able to queue solo versus queueing as a group, etc.

It would be kind of annoying to have to play about 400 games of AV before the system could decide what items you’re eligible for. So, there are some complexities in creating a system to work around that problem (among others).

Archavon changes (Lake Wintergrasp Boss)
We don’t plan to change Archavon, as he needs to have compelling loot that isn’t something you can’t possibly get another way. However, I think it’s important to note that Archavon does not drop the helm or shoulder slots (or weapons), which are the hardest to obtain both in pve and pvp.

Why is PvP gear available for purchase for PvE tokens with no rating requirement ?
To put it simply, you can’t endlessly wipe on raid bosses and get these tokens. At some point, you have to succeed. Even then, the pvp gear you get from these tokens is 1 tier behind their pve value (ie: the ilevel 213 pve tokens from Nax 25 only get you “Hateful Gladiator” gear which is ilevel 200). It’s not possible to get the “best” pvp set items through pve.

Are there any plans of allowing us to attain PvE gear through honor/arena points?
For the most part (lack of tanking gear aside), if you have the highest-end pvp gear, you can do fairly well in a “tier behind” raid (ie: 10-man nax). So, for the most part that dynamic already exists.

WotLK Battlegrounds Changes

No Honor Points Increases for WotLK

Battlegrounds wins/losses and honorable kills will not award experience after the next patch, nor upon the release of Wrath of the Lich King. It could always happen somewhere down the road as we work to improve PvP progression, but there are no plans for changing this in the immediate future.

Battlegrounds Discussion with Tigole

Actually, we have been discussing new battlegrounds quite a bit lately. Wrath of the Lich King will feature Strand of the Ancients (attack/defend) as well as Wintergrasp (non-instanced, world PvP).

But past that, we are exploring ideas that would involve expanding our Battleground content in future patches and beyond. We believe we have some strong ideas for improving Battlegrounds and PvP as a whole in the game and we’re definitely going to focus on improvements in the future. Now, it’s very early to be talking about some of this stuff but I think it’s important for the community to know that it’s on our minds.

Our general thought is that we could provide more BG content over time. The BG content that we could provide could be of higher quality with a higher degree of accessibility. Overall, we’d like to have more content and variety. We also want the gameplay experience in the BGs to be better directed. We’re also exploring the concept of a complimentary “competitive” bg system as well. Over time, we’d like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance — the core of our game.

We’re also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We’re also going to explore EXP gain through the PvP system as well as low level itemization to support that.

Please don’t take this post as a promise. This won’t be an overnight process. Not all of these things are set in stone and guaranteed to happen. It would take us a while to shift in this direction. But these are some of the current thoughts on the development team. I think it’s important for you guys to know some of our thought process in regards to PvP.

Honor Points to Reset to 0 in WotLK

September 23, 2008 by · 3 Comments 

The title pretty much sums this up, and everyone’s suspicions were officially confirmed by a blue poster earlier today. All accumulated honor points will be reset to zero when the wrath of the lich king expansion is released. No word yet if marks of honor will also be removed.

Additionally, in case you missed it arena points will also be reset to zero at level 71. Arena points to reset.

As many of you know we will be featuring a new Battleground, a dedicated world PvP zone and all new PvP items in Wrath of the Lich King. In order to make the transition from The Burning Crusade to Wrath of the Lich King flow as smoothly as possible, all accrued honor points will be reset at the launch of the expansion. We do this to ensure select players do not have an unfair advantage at level 80 from stockpiling honor to instantly purchase the newest Wrath of the Lich King PvP rewards. For those with unspent honor points prior to the release of the expansion, we will be offering a few upgrades and special rewards in next content patch solely for purchase via the honor system.(source)

Quick update for marks of honor, which are also going to be reset.

Marks of Honor will be wiped as well. (source)

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