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WotLK Arena Gear from PvE?!

September 15, 2008 by · 4 Comments 

Fans of World PvP have been waiting long enough for their favorite place to do battle to have some purpose, and that is just what Blizzard has in store for Lake Wintergrasp in Wrath of the Lich King.  Level 80s who belong to the faction currently controlling Lake Wintergrasp may attempt the new boss, Archavon the Stone Watcher.  The best news of course, other than the fact that it is a single boss instance with no trash mobs, is that he drops Season 5 arena gear!

If you are looking into slaying the 3.4 million HP beast, here is what you may have in store for you:

10 Man Loot drops

25 Man Loot drops

Season 5 Honor Gear

September 12, 2008 by · 1 Comment 

PvP fans rejoice, because the season 5 honor gear has been released! Keep in mind that all these new items will not be released until season 5 officially begins sometime after the launch of Wrath of the Lich King. Also, make sure you check out the just released…

  1. Season 5 Arena Armor
  2. Season 5 Arena Weapons (coming soon!)

Please note, the following list includes all items “currently” slated for season 5 release. Many items have not been yet been added. Additionally, many of these items will see stat changes before this goes live. I’ll do my best to update this list and quickly and frequently as possible to reflect the coming updates.

Season 5 PvP Amulets

Season 5 PvP Rings

Season 5 PvP Cloaks

Season 5 Cloth Armor

Season 5 Leather Armor

Season 5 Mail Armor

Season 5 Plate Armor

Mage / Rogue Vs. Mage / Rogue 2v2 Arena Strategy

September 11, 2008 by · Leave a Comment 

rogue arena

Ah yes, the mirror match. Mage / rogue arena strategy mirrors can be particularly difficult, as they require quick reaction time and well executed strategy in order to successfully gain the edge on your opponent. As with any double DPS team even the slightest of errors can quickly lead to a loss

Rogue Opener Strategy

Ideally you want to find the rogue and immediately open up on him. However, this is easier said than done. Chances are both rogues are going to have max stealth talents, so it’s pretty much a toss up that you’re going to get the opener. However, if you do happen to get the opener on the rogue you’re in a great position, you’ve immediately forced the opposing team to have to react to you.

If they don’t make the correct decision with an immediate crowd control they are going to be far behind and well on their way to losing.

Mage’s 2v2 Strategy Role

If your rogue does happen to get the opener then you need to be able to go right into action. If at all possible get immediate CC on the opposing mage and start dropping shatter combos on the rogue. This is where things start moving really quickly.

Side Note: Mage 2v2 Tips Compendium

What If I can’t find the rogue?

This is where things can get really sketchy. If the match timer gets to the point where the shadow sight buffs come up it’s probably just going to be a wash as far as the opener is concerned. Your only concern at this point is to not get absolutely screwed.

How can you get completely screwed you ask?

  1. Both mages are going for the buff, your mage gets sapped, then the mage and / or rogue gets the shadow sight buff, finds you and the rogue opens on you.
  2. The opposing rogue picks up the buff, vanishes and shadowstep + cheap shots you.

That said, these are the techniques we are going to try and use against the opposing team in order to gain the advantage. A lot of rogues will simply let their mage pick it up and trade the openers, and this is a fine strategy I suppose. But for me I’d much rather have the fight in my hands, so picking up the stealth buff and immediately going after the rogue is my game plan.

All the while my mage is either going for the other buff and / or keeping the other mage temporarily distracted and /or crowd controlled. If all goes well you’ll have the opener shortly there after and have a huge lead early on.

Game Pace and Reaction Time

More than anything else your reaction time and understanding the pace of these games is going to be a key factor in your success. If your a mage you’re prime goal early on is going to be keeping the other mage out of the fight so you can assist your rogue. Additionally, if you’re the rogue you need to do everything within your power to avoid taking damage while locking down and punishing the opposing rogue.

Rogue’s Crowd Control and Damage Avoidance

Always be watching for the possible crowd control trains on you. While most teams will just play the mage vs. mage CC battle some may go for a switch, especially if you are without a trinket (this should always be in the back of your mind because you can do the same thing to them!).

If the rogue makes a stupid decision on the trinket you can simply go blind into a sap combo and bomb on the mage. Even if you aren’t able to kill the mage you’re put him into an immediate defensive position, potentially allow your team to regen / bandage some life, and certainly made the mage go through a lot of mana kiting you.

Whether it’s damage or crowd control, as the rogue you have a lot of tools to really make the mage’s job hell.

  • Vanish immune shatter combos or sheeps
  • Cloak of Shadows shatter combos or sheeps
  • Toss a gouge if the mage is within range to cut casts
  • Toss a kick if the mage is withing range. Brief note here, using focus kick macros makes this incredibly easy, so you can conduct drive by kicks on the mage without even having to target him.
  • Use blind to stop casts. Not always worth it, but sometimes necessary if you are close to dying.

Mage’s Crowd Control and Avoidance

Just like the rogue the mage has the ability to prevent / break many of the potential CC’s. Versus most 2v2 teams you’d want to use these on a bit slower pace, but in an arena matchup as face paced and furious as this you simply CANNOT take a full duration poly or blind. So be prepared to quickly use your…

  • Ice Block / Trinket on sheeps and blind when necessary
  • Help your rogue cut the mage’s casts via sheep and crowd control, especially on shatter combos

Using focus macros for your sheep and counterspell macros will really help you out with this, I strongly recommend you get comfortable with them as they are fastest way to making quicker decisions.

Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!

Nagrand Arena Position and Line of Sight Breakdown

September 5, 2008 by · Leave a Comment 

arena strategy line of sight, positioning and kitingWhen I think about Nagrand arena position strategies one word comes to mind…pillars. If you’ve played arena for any stretch of time then you are probably more than familiar with this mechanic.

That said, learning to effectively use line sight in combination with proper positioning is no easy task. It requires a lot of practice and a bit of know how, which we’re going to discuss below.

Mastering The Pillar Kite

The first and most important factor in Nagrand Arena is going to be mastering the pillar kite. As you can see on the map to the right there are 4 pillars in Nagrand arena. Which we’re going to use both as LoS positions and kiting locations (aka “pillar humping”).

If you’re a healer this is where you live in arena. Sticking near the pillar allows you to quickly move in and out of line of sight and run circles around the pillar to avoid damage. The green squares represent your prime locations for maintaining healing LoS on the arena floor.

You will need to continually change your position around these pillars so that you can…

  1. Adjust your position so you can maintain healing / dispel LoS on your partners
  2. Kite opposing DPS in a circular manner around the pillar. If things are really bad you could have your team mates help you by snaring / crowd controlling the DPS that’s chasing you. Giving you additional time to catch up heals.

DPS Positioning

Most of the time people associate kiting and line of sight purely with healing, but even DPS, both ranged and melee can do their part to take advantage of line of sight positions. First off we need to consider the effect that these positions are going to have on our healer’s position.

  • Your healer will always want to be LoS’ing around / behind a pillar.
  • Knowing this we want to position so we can still do damage, but also allow the healer to avoid taking damage / being crowd controlled.

Secondly, let’s talk about the defensive role of using the pillars as a DPS. Just like your healer uses the pillars to dodge cc and damage you should be doing the same. Granted, you aren’t going to be pillar humping as excessively as your healer may be it is still important to take advantage of this strategy. This will save your nagrand arenahealer mana and buy you one very important thing…time. Time to drink, time cast, and time to catch up on heals. Sometimes even just a few short seconds is enough for your team to gain a mana edge and ultimately come away with the win.

General Nagrand Position Strategy

Of all the arena maps Nagrand is certainly the most simplistic. What ever way you look at it you’re going to be using pillars in your position strategy. As a healer most of your role with LoS is centered around using them to avoid damage and CC, while also turreting up to well positioned heals in the locations I’ve listed above.

As a DPS class you need to focus on always understanding where your healer is, thus allowing them an easier time to heal you. Additionally, using the pillars to LoS behind to prevent damage and / or kite melee classes will allow your healer additional time they may need during high burst damage periods.

For more position strategies check out the full guide on Line of Sight Strategy and Positioning!

Mage / Rogue Vs. Paladin / Warrior 2v2 Arena Strategy

September 4, 2008 by · 2 Comments 

Much like most warrior / healer teams, your opponents will probably have to try harder than you.

Rogue

Get a sap on the warrior and open on the paladin going full out dps to force his bubblmage rogue 2v2 strategye. Once he bubbles reset the fight via vanish. If you and your partner are having trouble CC’ing the warrior while forcing the paladin to bubble pop Evasion and Ghostly Strike as needed to avoid unwanted bleed effect when resetting the fight. Kill the paladin, and get away from the warrior if you have to.

Mage

Crowd control the warrior as best as possible with sheeps, frost novas, Rank 1 Frost Bolts(to Frost Bite snare him). These are all able to be cleansed by the pally, so tell your rogue to dodge it up if you’re having trouble controlling the warrior. Assist dps, and once the pally bubbles hit iceblock to reset the fight and wait it out. You decide when you want your rogue to blind, but I recommend while going for a kill on the pally or after killing the pally one of you has to get away.

Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!

Mage / Rogue vs. Warrior / Druid 2v2 Arena Strategy

September 3, 2008 by · Leave a Comment 

mage rogue 2v2 strategyOh man for every one of you guys out there, you’ll see about thirty of these. Some are competent, others face roll.

Rogue

See if you can find the druid in stealth. Before opening try to sap the warrior if possible. Do a KS lockdown to force the druid to trinket. Once you and your mage have a good CC train rolling on the warrior, Kidney shot again to shatter burst the druid.

Mage

Control the warrior in any way possible. Freeze effects, sheeps, whatever just take him out of the game and kill his carrier.

If the druid can’t be found:

Rogue open on the warrior(save premeditation) to force the druid to come out. Vanish and pull a switch to the druid, run cc trains on the warrior and win. It’s a good idea to not wait for the stealth detect eyes, as a smart druid will go into bear form at this point.

Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!

Arena Position and Line of Sight Strategy

September 2, 2008 by · 3 Comments 

arena position line of sightIf there’s one aspect of arena that is most overlooked it’s without a doubt the influence of position and line of sight. Understanding the correct positional requirements to successfully counter a team is extremely important, as just one minor error could easily lead to a quick loss. That said, once you’ve mastered the basics of your position and line of sight healing, both from offensive and defensive positions, you’ll improve your level of arena performance significantly.

While I’ve done a few strategies, guides and tutorials related to line of sight, I’ve largely ignored it. Though with this inaugural guide I’d like to re-open the strategy discussions on positional awareness and LoS strategy.

In the coming days and weeks I’ll be covering both offensive and defensive positional strategies for every arena. With the hope that in learning these positional awareness factors and strategies will allow you and your teammates the chance to really push yourselves to that next level and take a slice out of the arena ladder.

Line of Sight and Position Strategies

This list will be added to in the coming days and weeks.

Mage / Rogue 2v2 Arena Strategy

August 26, 2008 by · 5 Comments 

Mage / Rogue has been around for a long time, and one of the most popular dual dps cookie cutters around. That said, novices beware this comp is no walk in the park. Your success relies on good communication between you and your partner, also keeping a cool head. This setup has the potential to rob you of your sanity if you don’t relax.

Rogue Talent Spec

Take a standard 20/0/41 Shadowstep spec. If you’re looking for the point break down, check out Zuggy’s rogue arena specs guide.

Mage Talent Specs

I highly recommend a 17/0/44 deep frost, but some may prefer a full 61-point frost build. I’ve found Imp CS really helpful though. Make sure to check out Zuggy’s full guide on mage talent builds for further information.

Trinket Selection

The rogue will probably want to run with a Battlemaster’s Trinket, the mage might want to aswell but my partner prefers an offensive trinket so it really comes down to what you think you’ll benefit most from. In the end it’s your personal preference. I like the idea of having the battlemaster’s so you have a few final seconds to pull together a win.

Gear/Gems

PVE gear is in no way required or even really wanted. True that your damage output is important, but you’ll be running CC trains so it’s more about control than damage really. Gem offensively rogues, while mages might want to gem for some stam and resil, while keeping spell damage at a good amount. Don’t run into a match without atleast 10k health.

Weaknesses

Much like any other dual dps team there is little to no room for error. You mess up your CC, your goose could..and probably will be cooked in a matter of seconds.

Other advice

Take a look at this 2v2 guide for mages by Orichi.

Mage /Rogue Arena Match-ups:

Rogue / Rogue Vs. Shaman / Warrior 2v2 Arena Strategy

August 12, 2008 by · 1 Comment 

shaman warrior 2v2This match is pretty much a Druid/Warrior, except you don’t have to go through the trouble of finding the druid.

Rogue #1

Hop on the shaman preferably before he sets up shop(by shop I mean totems), hit the warrior with a blind and interrupt every heal possible. Pop Evasion + GS if the warrior is focusing on you. Downing the shaman asap, and praying the warrior doesn’t RNG your face off is all you can really do.

Rogue #2

Hop on the shaman as well and keep up with interrupts. Hit the warrior with your second blind, and do your best with your partner to down the shaman in that 5-second window. Use Evasion + GS if you’re being focused.

This match-up is usually very quick, I’m sorry the strategy can’t be more elaborate, but as with every warrior team RNG decides who wins.

Looking for more rogue / rogue action? Check out Scyth’s the full strategy guide, rogue / rogue 2v2 arena strategy!

Rogue / Rogue Vs. Warlock / Rogue 2v2 Arena Strategy

July 22, 2008 by · 2 Comments 

This rogue / rogue vs. warlock / rogue 2v2 arena strategy demands you move fast. If you’re dealing with human rogues then you have to get on the warlock quick no question. If you’re talking a human with paranoia you’re done. The sheer amount of stealth detection will make it extremely difficult to get an opener.

Rogue #1

Open up on the lock with CS going into Expose Armor. Continue to wail on him, the opposing rogue will most likely open on you (as you should be the first one to open), hit him with a quick blind and call his trinket. If you’re dotted don’t cloak quite yet(DoTs give you the freedom to trinket something like a KS lockdown or maybe a fear, but really never let a lock get a fear off.) Manage your energy wisely, as you’ll have to be on the alert with interrupts.

Rogue #2

Open on the lock with a garrote, and hit him with a Kidney shot. Once the enemy rogue trinkets blind him(You now have 5 seconds to down the lock OR 5 seconds before you have to vanish/sap him). Again don’t immediately Cloak while you have DoTs as you’re given the freedom of trinketing.

This is a very quick match, and it’s almost a win every time if you get the opener. Locks are good at surviving burst damage, so don’t get frustrated.

Looking for more rogue / rogue action? Check out Scyth’s the full strategy guide, rogue / rogue 2v2 arena strategy!

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