Rogue / Druid vs. Warrior / Druid 2v2 Arena Strategy
October 6, 2008 by Zuggy · Leave a Comment
Probably one of the most common match ups you are going to be facing in arena. Also, one of the more difficult teams. The strategy my team employs here is fairly simply, just train the druid. Any druid based 2v2 team’s success or failure will be largely determined by the ability of the druid. As the rogue your strategy is very easy.
Rogue’s Arena Tactics
You have one goal and one goal alone here, slay the druid. The druid and warrior are going to do everything they can to prevent you from getting to / staying on the druid. So there will be a carefully balanced dance between you and your druid to make certain…
- the warrior is crowd controlled as much as possible
- the druid is prevented from crowd controlling you
As the rogue you’ll be in charge of eliminating much of the CC. For this reason it’s important you do not turn and gouge or hemo the warrior (unless you have no CP on the druid anyway), you always want to try to maintain you combo points on the druid. Always having a few combo points on the druid will be a crucial element in your victory.
- Deadly throw the druid to prevent entangling roots and cyclone
- If the druid is attempting to run away and drink you can use slice and dice to bring them back into combat, even if you are a long ways away. This will only last for a few seconds though, so make sure you get to the druid quickly.
Druid’s Arena Tactics
The druid’s job here is incredibly more difficult than the rogues. For your rogue to have any success on the druid you absolutely must nail your crowd control rotations and healing / spell interrupts. These include:
- Your cyclone, root, feral charge, bash combo will be essential in keeping the warrior off of your rogue. Learing to use this fluidly and throughout an arena match is a must.
- A bit more on the advanced side of things, at least from the perspective of timing is concerned. You’ll want to always be watching for when you think you can get a kill on the druid. If your rogue just cannot catch the druid you may need to throw a cyclone on him to allow your rogue the time to catch up.
- Consider using cyclone as a means to stop the druids CC rotation, druids heals, immune his HoTs if he’s fully HoT’d himself, interrupt heals with feral charge, etc.
This is NOT an easy combo for rogue druid, not by any stretch. If we are able to go 50 and 50 against high rated teams then we’re feeling pretty good. The warrior’s mobility and overall damage output are much higher than the rogues, but the rogue can level the playing field through well timed use of crowd controls.
Above all, do not panic. This is a very slow and methodical match. You probably are not going to bomb the druid down in a KS, you’ll likely just need to beat him out of mana and keep the pressure up until you’ve slowly one of the match. Stay focused, stay on the druid and nail your CCs. if you can remember these few points you’ll be well on your way to victory.
Looking for more rogue / druid strats? Check out the complete Rogue / Druid 2v2 Arena Strategy!
Mage / Rogue Vs. Warlock / Rogue 2v2 Arena Strategy
September 25, 2008 by S-Scythe · Leave a Comment
This is really quick match, and it will only be quicker if anything goes wrong for either team.
Rogue Arena Strategy
Rush the warlock with everything you’ve got, and try to avoid as much of the opposing rogue’s damage as possible. Attempting to find a rogue with paranoia is an unnecessary risk.The lock will probably be dotting both of you, so if you’re dotted and caught in a Kidney shot feel free to trinket to finish up on the lock.
NEVER let the lock get a fear off, as that’s almost a guaranteed loss. Once the lock is down, you’ll probably have used up most of your cooldowns at this point, it’s up to your mage for a smooth get away from the rogue.
Mage Arena Strategy
Shatter combos on the lock as fast as possible. Sheeping the rogue might not buy you the full window of CC you’re used to, but it can buy you atleast 3 seconds as it will take time for the lock to send his fel hunter for a dispel. The pressure is really on for you to keep your rogue out of the danger zone and to shatter the warlock on demand. When the lock is dead attempt to control the rogue to let yours heal up, as a 1v1 while in your advantage is annoying and time consuming.
Looking for more mage / rogue strategy? Check out the complete Mage / Rogue 2v2 Arena Strategy Guide.
Rogue / Priest Strategy: Position Discussion Audio
September 15, 2008 by Zuggy · Leave a Comment
One of the most important, yet most overlooked aspect of playing rogue / priest 2v2…or for that matter any arena team comp, is without a doubt positioning. Too often I think players and teams get so caught up in the ideas 100 other factors that they completely forget about their positioning.
Being in the right place at the right time isn’t an accident, in many ways it’s the only true strategy in arena. Knowing the type of strategy your opponents are going to attempt will allow you to develop a strategy to appropriately counter your opponents.
This is the very essence of arena position strategies, but believe me, learning how to do this is no easy task. It takes a lot of experience and practice, but by simply being aware you’ll have a keen eye for areas where you can exploit your opponents position and quickly take advantage of their mistakes.
I say all of this in preparation for the very first Zug Gaming audio strategy discussion. A few weeks ago I had a brief conversion (relatively speaking!) with a member of the Zug Gaming community. He had a some questions regarding different strategic aspects of rogue / priest as well as overall positional awareness factors in arena.
The following recording includes:
- Priest / Rogue strategy discussion
- Positional strategy points
- Healer / DPS movement factors of arena
- Among other points
Rogue / Priest Strategy: Audio Discussion
I’ll try to get an actual player up later this evening.
Mage / Rogue Vs. Mage / Rogue 2v2 Arena Strategy
September 11, 2008 by S-Scythe · Leave a Comment

Ah yes, the mirror match. Mage / rogue arena strategy mirrors can be particularly difficult, as they require quick reaction time and well executed strategy in order to successfully gain the edge on your opponent. As with any double DPS team even the slightest of errors can quickly lead to a loss
Rogue Opener Strategy
Ideally you want to find the rogue and immediately open up on him. However, this is easier said than done. Chances are both rogues are going to have max stealth talents, so it’s pretty much a toss up that you’re going to get the opener. However, if you do happen to get the opener on the rogue you’re in a great position, you’ve immediately forced the opposing team to have to react to you.
If they don’t make the correct decision with an immediate crowd control they are going to be far behind and well on their way to losing.
Mage’s 2v2 Strategy Role
If your rogue does happen to get the opener then you need to be able to go right into action. If at all possible get immediate CC on the opposing mage and start dropping shatter combos on the rogue. This is where things start moving really quickly.
Side Note: Mage 2v2 Tips Compendium
What If I can’t find the rogue?
This is where things can get really sketchy. If the match timer gets to the point where the shadow sight buffs come up it’s probably just going to be a wash as far as the opener is concerned. Your only concern at this point is to not get absolutely screwed.
How can you get completely screwed you ask?
- Both mages are going for the buff, your mage gets sapped, then the mage and / or rogue gets the shadow sight buff, finds you and the rogue opens on you.
- The opposing rogue picks up the buff, vanishes and shadowstep + cheap shots you.
That said, these are the techniques we are going to try and use against the opposing team in order to gain the advantage. A lot of rogues will simply let their mage pick it up and trade the openers, and this is a fine strategy I suppose. But for me I’d much rather have the fight in my hands, so picking up the stealth buff and immediately going after the rogue is my game plan.
All the while my mage is either going for the other buff and / or keeping the other mage temporarily distracted and /or crowd controlled. If all goes well you’ll have the opener shortly there after and have a huge lead early on.
Game Pace and Reaction Time
More than anything else your reaction time and understanding the pace of these games is going to be a key factor in your success. If your a mage you’re prime goal early on is going to be keeping the other mage out of the fight so you can assist your rogue. Additionally, if you’re the rogue you need to do everything within your power to avoid taking damage while locking down and punishing the opposing rogue.
Rogue’s Crowd Control and Damage Avoidance
Always be watching for the possible crowd control trains on you. While most teams will just play the mage vs. mage CC battle some may go for a switch, especially if you are without a trinket (this should always be in the back of your mind because you can do the same thing to them!).
If the rogue makes a stupid decision on the trinket you can simply go blind into a sap combo and bomb on the mage. Even if you aren’t able to kill the mage you’re put him into an immediate defensive position, potentially allow your team to regen / bandage some life, and certainly made the mage go through a lot of mana kiting you.
Whether it’s damage or crowd control, as the rogue you have a lot of tools to really make the mage’s job hell.
- Vanish immune shatter combos or sheeps
- Cloak of Shadows shatter combos or sheeps
- Toss a gouge if the mage is within range to cut casts
- Toss a kick if the mage is withing range. Brief note here, using focus kick macros makes this incredibly easy, so you can conduct drive by kicks on the mage without even having to target him.
- Use blind to stop casts. Not always worth it, but sometimes necessary if you are close to dying.
Mage’s Crowd Control and Avoidance
Just like the rogue the mage has the ability to prevent / break many of the potential CC’s. Versus most 2v2 teams you’d want to use these on a bit slower pace, but in an arena matchup as face paced and furious as this you simply CANNOT take a full duration poly or blind. So be prepared to quickly use your…
- Ice Block / Trinket on sheeps and blind when necessary
- Help your rogue cut the mage’s casts via sheep and crowd control, especially on shatter combos
Using focus macros for your sheep and counterspell macros will really help you out with this, I strongly recommend you get comfortable with them as they are fastest way to making quicker decisions.
Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!
Rogue / Rogue Vs. Druid / Rogue 2v2 Arena Strategy
September 10, 2008 by Zuggy · 5 Comments
Rogue / Rogue vs. Druid / Rogue is no easy match, typically any team with a druid is going to be a tough match for a double rogue team. That said, using systemic decision making and quick reflexes we can learn how to effectively counter these 2v2 teams.
Ideal Strategy, Jump the Druid in Stealth
Ideally what we’re going to try and do is find the druid in stealth and immediately open on him. This serves 2 purposes.
- Gets you into combat and prevents you from being sapped
- Puts immediate pressure on the druid
If everything goes as planned you’ll kill the druid straight up, but for any of you who have played double rogue for any stretch of time you know this is rarely how it happens.
The Druid is in Bear form, what do I do?
Often times druids are wise to double DPS teams and will immediately exit stealth as soon as they realize there are rogues and enter bear form. This is when this combo can be very difficult.
Let’s be frank, you probably aren’t going to burst a druid in bear form out. So you have a few options. First, and probably the most effective is going to be attack the open and drop a bomb on the rogue. If you get a solid opener and / or if the druid is out of position you can immediately red line the rogue. Make sure you have your rupture up on the rogue as you know he’ll be going for a vanish.
Once you’ve got the opener going on the rogue you need to be looking to crowd control the druid. Either via gouge, kick, or if the druid is dumb enough a blind / sap combo. Most games the druid is still going to get a few HoTs and the NS off, but this doesn’t mean you lose. Keep up the damage, evasion tank the rogue and keep working to get the druid out of the fight. You’ve got 2 blinds, a potential sap combo, kick and gouge to punish the druid with.
Is Switching Targets a Good Strategy?
I think many double DPS teams really are reluctant to try a target switch, in some cases this fear is rational. However, if a switch is handled in the proper way it can be very effective. For example, many rogues may panic when they see a two other rogues attacking them. In the event he trinkets a CS orĀ KS you’ve got him right where you want him.
What if the rogue trinkets my blind?
At this point you should throw the blind, which you’re going to transition into at least 1, probably 2 saps. This will give you a minimum of 20 seconds to have unrestricted damage on the druid. Even if the druid is sitting in bear form 20 seconds is a long period of time, especially if you can evasion tank the rogue for an additional 15 seconds after your crowd controls have ended.
Final Points on Avoiding Crowd Control
On a double DPS team every second counts, it is absolutely crucial you avoid being crowd controlled at all times. In the case of this team you are going to want to save your trinket for a blind, the only scenario you wouldn’t want to use your trinket on blind is if the rogue was just reeling on you and caught you medium / low health in a KS.
It’s very helpful to set the druid as your focus target, this will allow you to watch incoming crowd control on you so you can take the appropriate action to avoid being taken out of the fight. These actions include:
- Preemptive Cloak of Shadows on cyclone / root
- Vanish immune on cyclone / root
- Vanish immune on feral charge
- Preemptive evasion if you believe the druid may attempt to bash you
- Preemptive evasion if you believe the rogue is about to blind you (if your trinket is down, note: This is very hard to watch for, especially if you don’t have your focus on the rogue)
Looking for more rogue / rogue strategies? Check out the complete rogue / rogue 2v2 arena guide!
Mage / Rogue vs. Warlock / Priest 2v2 Arena Strategy
September 4, 2008 by S-Scythe · 2 Comments
Rogue Arena Tactics
The strategy for the rogue is pretty basic here. If at all possible you want to sap the priest. This will allow you to get a solid start on the warlock and in many cases fill him outright. If you must use shadowstep to pull off the sap, it’s crucial you get it off quickly and cleanly.
Once you’re on the lock you need to be very watchful for fears. The mage cannot afford to burn his CS on the lock, so it’s up to you to kick / kidney shot any single target fear or howl of terror. Additionally, be ready to use your blind on the priest to assist the mage in his crowd control rotation.
I highly suggest using a focus blind macro to make this cc transition as seamless as possible. In an ideal game your rotation might look something like this. Sap –> Sheep –> Trinkets the sheep. Blind –> Sap –> CS — Sheep. While this always isn’t going to work out perfectly like this knowing your CC rotation from the beginning will be a huge aid to your success.
Mage Arena Tactics
While the mage is certainly going to be adding damage your primary role is still to crowd control the healer. Most mages are very confident in their own sheep / CS rotation, but don’t forget the fact you have a rogue. It will be very important for you and your rogue to successfully communicate through the match to maximize your collective crowd control.
Just like with the rogue’s blind, using focus sheep or focus CS macros can be very helpful. Not only do they allow you to quickly pull off your various forms of CS, but many times they can catch your opponents off guard. Many players watch for you as the mage to target them, often this is a dead give away to an incoming sheep or blind. Using focus macros you never actually have to target them, so they have zero idea what’s coming!
Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!
Mage / Rogue Vs. Paladin / Warrior 2v2 Arena Strategy
September 4, 2008 by S-Scythe · Leave a Comment
Much like most warrior / healer teams, your opponents will probably have to try harder than you.
Rogue
Get a sap on the warrior and open on the paladin going full out dps to force his bubbl
e. Once he bubbles reset the fight via vanish. If you and your partner are having trouble CC’ing the warrior while forcing the paladin to bubble pop Evasion and Ghostly Strike as needed to avoid unwanted bleed effect when resetting the fight. Kill the paladin, and get away from the warrior if you have to.
Mage
Crowd control the warrior as best as possible with sheeps, frost novas, Rank 1 Frost Bolts(to Frost Bite snare him). These are all able to be cleansed by the pally, so tell your rogue to dodge it up if you’re having trouble controlling the warrior. Assist dps, and once the pally bubbles hit iceblock to reset the fight and wait it out. You decide when you want your rogue to blind, but I recommend while going for a kill on the pally or after killing the pally one of you has to get away.
Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!
Mage / Rogue vs. Warrior / Druid 2v2 Arena Strategy
September 3, 2008 by S-Scythe · Leave a Comment
Oh man for every one of you guys out there, you’ll see about thirty of these. Some are competent, others face roll.
Rogue
See if you can find the druid in stealth. Before opening try to sap the warrior if possible. Do a KS lockdown to force the druid to trinket. Once you and your mage have a good CC train rolling on the warrior, Kidney shot again to shatter burst the druid.
Mage
Control the warrior in any way possible. Freeze effects, sheeps, whatever just take him out of the game and kill his carrier.
If the druid can’t be found:
Rogue open on the warrior(save premeditation) to force the druid to come out. Vanish and pull a switch to the druid, run cc trains on the warrior and win. It’s a good idea to not wait for the stealth detect eyes, as a smart druid will go into bear form at this point.
Looking for more strategies? Check out the complete rogue / mage 2v2 arena strategy guide!
Mage / Rogue 2v2 Arena Strategy
August 26, 2008 by S-Scythe · 5 Comments
Mage / Rogue has been around for a long time, and one of the most popular dual dps cookie cutters around. That said, novices beware this comp is no walk in the park. Your success relies on good communication between you and your partner, also keeping a cool head. This setup has the potential to rob you of your sanity if you don’t relax.
Rogue Talent Spec
Take a standard 20/0/41 Shadowstep spec. If you’re looking for the point break down, check out Zuggy’s rogue arena specs guide.
Mage Talent Specs
I highly recommend a 17/0/44 deep frost, but some may prefer a full 61-point frost build. I’ve found Imp CS really helpful though. Make sure to check out Zuggy’s full guide on mage talent builds for further information.
Trinket Selection
The rogue will probably want to run with a Battlemaster’s Trinket, the mage might want to aswell but my partner prefers an offensive trinket so it really comes down to what you think you’ll benefit most from. In the end it’s your personal preference. I like the idea of having the battlemaster’s so you have a few final seconds to pull together a win.
Gear/Gems
PVE gear is in no way required or even really wanted. True that your damage output is important, but you’ll be running CC trains so it’s more about control than damage really. Gem offensively rogues, while mages might want to gem for some stam and resil, while keeping spell damage at a good amount. Don’t run into a match without atleast 10k health.
Weaknesses
Much like any other dual dps team there is little to no room for error. You mess up your CC, your goose could..and probably will be cooked in a matter of seconds.
Other advice
Take a look at this 2v2 guide for mages by Orichi.
Mage /Rogue Arena Match-ups:
Rogue / Rogue Vs. Paladin / Warlock 2v2 Arena Strategy
This match-up is pretty similar to Warrior / Pally, but much easier in my opinion. The one thing that will get you killed here is if you get chain feared into oblivion by the Warlock, but you two won’t let that happen to you, right?!
Rogue #1
Get a sap on the lock if possible, and pretty much just try to force the pally to bubble. Conserve energy for interrupts. Once the paladin pops bubble you simply Cloak and Vanish to reset the match. Down the paladin after bubble fades.
Rogue #2
You can do one of either things: Get on the lock, or simply force a bubble on the paladin with your partner. Either option is viable, simply do what you and your partner are comfortable.








