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The Lich King Boss Fight Strategy Guide Tactics

February 9, 2010 by Zuggy · 4 Comments 

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

the lich king boss fight strategy guide tacticsAfter you defeat the bosses of the Frozen Halls, you come to the Frozen Throne, which is where the Lich King is.  This is the fight you’ve been waiting for, and it won’t be easy.  The fight against the Lich King has a lot of moving parts, so you’ve got to be on your toes.  One of the most important things to remember up front about the fight against the Lich King is that you only have 15 minutes to take him from phase one of the fight to phase four.  Phase four begins when the Lich King is at 10 percent health.  If you don’t do it within that time frame, then he will enrage and wipe the raid instantly.  Here’s a quick Lich King Boss Strategy Guide to help you out.

The Lich King hit points: 17,400,000 (normal) – 78,300,000 (heroic)

The Lich King Boss Abilities

Summon Drudge Ghouls

  • 3 Drudge Ghouls

Summon Shambling Horror

  • Shockwave ability

Soul Reaper

  • 50,000 damage
  • Shadow damage
  • Increases Lich King’s physical damage dealt 100 percent after 5 seconds
  • Only cast on the tank

Necrotic Plague

  • 150,000 damage every 5 seconds
  • Shadow damage
  • Lasts 15 seconds
  • Jumps to a nearby unit if the raid member hit with this dies from it or if it is dispelled
  • Stacks with each jump
  • Increases the Lich King’s power with each jump

Plague Siphon

  • Increases physical damage dealt 2 percent
  • Lasts 30 seconds

Infest

  • 9,425 – 10,575 damage + exponentially increasing damage per second
  • Shadow damage
  • 50,000 yard radius
  • Removed when your health is full

Remorseless Winter

  • 9,425 – 10,575 damage per second
  • Frost damage
  • 45 yard radius

Pain and Suffering

  • 2,828 – 3,172 damage plus 500 damage every 3 seconds
  • Shadow damage
  • Frontal cone
  • Stacks up to 5 times

Summon Ice Sphere

  • 10,000 damage
  • Frost damage
  • Knockback

Summon Raging Spirit

  • Spawns periodically
  • Uses Soul Shriek

Soul Shriek

  • 18,850 – 21,150 damage
  • Shadow damage
  • Frontal cone
  • Silences for 5 seconds

Defile

  • 3,000 damage
  • AoE Shadow damage
  • Gets bigger and more powerful every time it hits a raid member

Summon Val’kyr Shadowguard

  • A Val’kyr Shadowguard tries to pick up a random raid member and drop them off the top of Icecrown Citadel

Harvest Soul

  • 7,500 damage per second
  • Lasts 6 seconds
  • Transfers soul to Frostmourne

Vile Spirits

  • Summons 10 Vile Spirits
  • 30 second cast time
  • 14,138 – 15,862 damage when they become active
  • Shadow damage
  • 5 yard radius

Fury of Frostmourne

  • 1,000,000 damage
  • Shadow damage
  • Hits all raid members

The Lich King Boss Strategy Guide

  1. Start out by tanking the Lich King on the edge of the platform across from the throne.  DPS must take out the adds quickly, but not too quickly.  The reason you don’t want to take them out too quickly is because of a little ability called Necrotic Plague.  Healers need to dispel this off of players who get infected, but every time they do, it jumps to a nearby character.  Necrotic Plague can also jump to the adds, so make sure any raid member who gets infected runs to a mob as soon as they are infected so they can pass the Necrotic Plague to the adds instead of other raid members.
  2. You’ll know when the Lich King is at 70 percent health because he immediately moves to the center of the area and casts Remorseless Winter.  All raid members must run to the platform that extends out during the battle.  This should get them far enough away to avoid Remorseless Winter. 
  3. While you’re on the platform extension, kill the adds that spawn.  Assign about one or two melee DPS to the adds.  Ranged can stay on the Lich King.  These adds do have a silence ability, so all casters and healers should stay behind them to avoid it.  Ranged DPS must target the Frost Orbs and bring them down before they reach the raid to avoid a wipe.  The Frozen Orbs look like white balls of light, and they move slowly enough so it’s pretty easy to take them out before they reach the raid.
  4. DPS must stay spread out during this phase of the fight to keep from spreading Pain and Suffering to each other.
  5. As soon as the Lich King kneels, all raid members must run back to him because the platform extension will disappear.  There are also lines that appear in the ground, radiating from the Lich King when this happens.  At this point, go back to tanking the Lich King in the same position you started tanking him in at the beginning of the fight.  Avoid the dark pools that appear on the floor during this phase.  They will not only kill you, but get stronger the longer you stand in them.  Move out of these immediately.  Tanks must kite the Lich King out of these pools to keep melee DPS in the fight. 
  6. All DPS, especially ranged, should pick up the Val’kyr Shadowguards that spawn during this phase of the fight.  If they don’t, then whoever is picked up by these adds will be dropped off the side of Icecrown Citadel and die. 
  7. The Lich King will move back to the center of the area and cast Remorseless Winter again when he reaches 40 percent health.  Just rinse and repeat what you did earlier by running to the platform extension and taking out the adds with the silencing ability.  Ranged DPS stay on the Lich King.
  8. When the Lich King kneels again, run back to him again.  DPS should start picking up the next wave of adds that spawns.  Beware of this round of adds however, because they explode.  Kill them before they explode to avoid the majority of their damage.  If you’ve got a good ranged tank, this would be the time to use him.
  9. Healers, watch out for Harvest Soul.  Make sure you heal all raid members through this.  Raid members who are healed through Harvest Souls then get sucked into Frostmourne.  They should fight their way out to weaken the Lich King even further.  Just remember that if you die while you’re inside of Frostmourne, then you strengthen the Lich King, so it’s very important that you fight your way out successfully. 
  10. DPS raid members have a pretty straightforward fight inside of Frostmourne.  Just kill the spirit as quickly as you can.  Healers however, don’t need to fight to kill that spirit.  King Terenas is also inside of Frostmourne, so just heal him until he kills the spirit for you.  All raid members who get sucked into Frostmourne (especially healers) much watch out for the stacking debuff on King Terenas.  Interrupt this debuff to keep King Terenas in the fight.
  11. Phase four begins when the Lich King is at 10 percent health.  Remember, you’ve got 15 minutes to get him to this point, or the entire raid will die.  When the Lich King battle does reach phase four, everyone dies (but not really)!  DO NOT RELEASE when you die at the beginning of phase four.  It fades to black and is very deceiving, making you think that you did die, but DO NO RELEASE!  Watch the interaction between the Lich King and King Terenas.  King Terenas will then resurrect all raid members and hold the Lich King at bay while you finish him off.  DPS burn him down with everything you’ve got.

Sindragosa Boss Strategy Guide Tactics

February 9, 2010 by Zuggy · Leave a Comment 

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

sindragosa boss strategy guide tacticsAfter you heal Valithria to full health, she wipes the Scourge armies so you can move on to the next boss.  Sindragosa is the last boss standing between you and the Lich King, but you’ve got to bring down Rimefang and Spinestalker before Sindragosa spawns.  Basically, use a tank and spank approach for Rimefang and Spinestalker.  Stay out of the icy patches on the ground during the fight against Rimefang.  All melee DPS should stay next to Spinestalker during that part of the battle to avoid Tail Sweep and the very strong melee swing. 

As soon as Sindragosa spawns, start your 10 minute timer.  You have 10 minutes to take her down before she enrages and wipes the raid.

Sindragosa hit points: 11,560,000 (normal) – 38,348,000 (heroic)

Sindragosa Boss Abilities

Cleave

  • Adds 50 to all normal damage
  • Affects up to 10 raid members

Tail Smash

  • 11,250 – 18,750 damage
  • Physical damage
  • Knockback

Frost Aura

  • 4,500 damage every 3 seconds
  • Frost damage

Icy Grip

  • Drags all raid members to her in preparation for Blistering Cold

Blistering Cold

  • 35,000 damage
  • Frost damage
  • 25 yard radius

Unchained Magic

  • Causes Arcane backlash after 8 seconds

Instability

  • 2,000 damage per spell cast while you’re under the effect of Unchained Magic
  • Begins 8 seconds after your spell ends
  • Stacks up to 99 times

Frost Beacon

  • Marks which raid member will be locked into Ice Tomb

Ice Tomb

  • Ice blocks you
  • 10 yard radius around the targeted raid member
  • 454,000 hit points to get you out of the ice block

Frost Bomb

  • 23,563 – 26,437 damage
  • Frost damage
  • Affects all raid members in line of sight

Mystic Buffet

  • Increases magic damage taken by 10 percent
  • Lasts 8 seconds
  • Stacks up to 99 times

Sindragosa Boss Strategy Guide

  1. The fight against Sindragosa covers both ground and air.  She starts off on the ground.  All melee DPS should stay next to her to avoid that nasty tail and all the damage she causes up front also.  Every time Sindragosa takes off, she’ll target five players with Frost Beacon.  All raid members should take note who’s being targeted, because they will be Ice Blocked next.  All DPS switches to the ice blocks to rescue the frozen players during this area phase.  While knocking down the ice blocks, make sure you keep the blocks between you and Sindragosa to avoid her Frost Bombs.  Also don’t DPS the ice blocks down too quickly, or you won’t have anything to hide behind to avoid the Frost Bombs.
  2. Run away when Sindragosa starts casting Blistering Cold.  The cast begins, gives you just enough time to run, and then she pulls you back toward her, so the further you can run from her during the cast time, the better.
  3. Stop all casting if Sindragosa casts Unchained Magic on you.  Unchained magic has the potential to kill you if you don’t because you’re hurting yourself while you hurt Sindragosa.  Healers can try to heal through this, but the best course of action may be for the caster to stop DPS during Unchained Magic and Instability.
  4. When Sindragosa hits 30 percent life, she stays on the ground and adds Mystic Buffet to her abilities.  This last part is a DPS race to burn Sindragosa down before the Mystic Buffet stacks get too high and wipe the entire raid.

Valithria Dreamwalker Boss Strategy Guide Tactics

February 9, 2010 by Zuggy · Leave a Comment 

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Valithria Dreamwalker boss strategy guide tacticsThe battle for Valithria Dreamwalker is truly unique because you’re actually not trying to kill her.  You want to save her, so heals are the key for this fight.  You’ve got Scourge armies attacking you as you try to save Valithria Dreamwalker, who starts at half health.  The goal here is to heal her to full health.

Valithria Dreamwalker Health Points: 12,000,000 (normal) – 30,000,000 (heroic) 

Valithria Dreamwalker Boss Abilities

Valithria

  • Summon Nightmare Portal: Gives you access to the Dream State
  • Emerald Vigor: Regenerates 200 mana every 3 seconds, increases damage done and healing done by 10 percent, stacks up to 100 times, cast every time you kill a Dream Cloud in Dream State
  • Dreamwalker’s Rage: 10,000,000 nature damage to nearby enemies, cast at full health

Blazing Skeleton

  • Fireball: 4,713 – 5,287 fire damage
  • Lay Waste: 3,770 – 5,287 fire damage every 2 seconds for 12 seconds, 50,000 yard radius

Blistering Zombie

  • Acid Burst: 9,425 – 13,218 nature damage instantly and 750 – 900 nature damage per second to enemies within 15 yards, lasts 20 seconds
  • Corrosion: 2,000 – 2,500 nature damage every 3 seconds, reduces armor by 10 percent, stacks up to 5 times, lasts 6 seconds, only procs when the zombie lands a melee swing

Risen Archmage

  • Column of Frost: 11,310 – 15,862 frost damage, 3 yard radius, knockback
  • Frostbolt Volley: 8,550 – 13,200 frost damage, reduces movement speed, 200 yard radius, lasts 4 seconds, instant cast
  • Mana Void: Burns 800 – 1000 mana per second, 6 yard radius, lasts 30 seconds

Glutonous Abomination

  • Gut Spray: 9,425 – 13,218 nature damage plus 2,000 – 2,500 nature damage per second, increases physical damage taken by 25 percent, lasts 12 seconds, instant cast, 8 yard radius

Rot Worm

  • Spawned by the Glutonous Abomination when it dies, 4,000 – 5,000 melee physical damage on one target

Supresser

  • Supression: Reduces healing received by 10 percent

Valithria Dreamwalker Boss Strategy Guide

  1. This battle is a very heal-intensive fight.  Healers must heal Valithria in addition to their own raid members.  Start by splitting your raid into three groups.  Two of the groups should include your heavy-hitting DPS, with one ranged tank in each of the two groups.  They must focus on keeping the adds from getting past them and hitting the third group, which is comprised of your healers. 
  2. Have all your healers focus on healing Valithria at first, but you should assign two to pick up raid members as the fight goes on.  The amount of damage the raid takes will increase as the battle drags on.
  3. DPS focuses on simply taking the adds down as quickly as possible. 
  4. Healers must run into the green portals as often as they are available.  Once inside the portal, the healer then floats through the air and collects as many green clouds as possible.  These clouds give the healers a valuable buff that regenerates mana and makes their healing more effective. 
  5. The two ranged tanks should focus on kiting the Blistering Zombies away from the rest of the raid.  When the Blistering Zombies are about to explode, run away if you want to live.  The two main tanks should focus on keeping aggro off the rest of the raid, especially the healers.  Main tanks should pick up any ads, especially the Risen Archmages and the Glutonous Abominations. 
  6.  Stay out of the blue portal-like areas that are cast by the Archmages.  These do a lot of damage and might kill you.

Toravon the Ice Watcher Boss Strategy Guide Tactics

February 9, 2010 by Zuggy · Leave a Comment 

toravon ice walker boss strategy guideToravon the Ice Watcher was added to Vault of Archavon, also known as VoA, in February 2010.  This is a fairly simple fight.  Tanks just need to remember to taunt off each other when their Frostbite stacks get too high.  Other than that, just watch out for the white balls that float around during the fight.  Light him up and burn him down as quickly as you can. 

There is a bit of a DPS race going on with Toravon the Ice Watcher, as healers won’t be able to keep up if the raid’s stacks of Whiteout get too high overall.  Here’s a quick Toravon the Ice Watcher Boss Strategy Guide to help you out.

Toragon the Ice Watcher Hit Points: 4,600,000 (normal) – 15,600,000 (heroic)

Toravon the Ice Watcher Boss Abilities

Whiteout

  • 11,213 – 13,837 damage
  • Frost damage
  • Increases frost damage taken by 25 percent
  • 2.5 second cast
  • Stacks up to 20 times

Frozen Mallet

  • If this procs, then it causes Frostbite

Frostbite

  • 975 – 2,050 damage every 2 seconds
  • Frost damage
  • Reduces movement speed by 5 percent
  • Stacks up to 100 times

Frozen Orb

  • 2,925 – 3,075 damage per second
  • 8 yard range

Freezing Ground

  • 4,625 – 5,375 damage
  • Frost damage
  • Immobilizes you for 5 seconds
  • Instant cast
  • 6 yard range

 Toravon the Ice Watcher Boss Strategy Guide

  1. Tanks should taunt off each other whenever the Frostbite stacks get too high. 
  2. Avoid the Frozen Orbs that are floating around.  He releases one every 30 seconds in the 10-man fight, and three every 30 seconds in the 25-man fight.  Ranged DPS should be assigned to take these out because it can be very hard to avoid being hit by them if there are a lot.
  3. Whiteout increases the damage taken by the entire raid about once every minute or so.  Just burn him down as quickly as you can, or else you’ll wipe.

Community Spotlight – WoW Contender

February 7, 2010 by Zuggy · Leave a Comment 

In this week’s community spotlight I’d like to shine the light on one of the newest WoW pvp resource sites, WoWContender.com. WoW Contender’s primary goal is to develop a duel ranking system, to showcase the very best duelists on each server. In addition, they provide quality strategy guides and other resources.  I could tell you all about it, but I think Skorne, the site’s administrator does a much better job…

I wanted to find the best duellists (PvPers) in WoW, so I created a site that ranks players depending on how they perform in their duels. We provide a duelling service for WoW players where they can organize in game duels and bet gold safely on those duels. There are 5 contender ranks to attain ranging from Peasant to Champion and it is a players rank and score that sets them apart from other players and what determines the best duellists.
 
I would also like this site to become a great source of PvP information, where players can discuss tactics and strategy and upload their duel clips for others to see and learn from.
 
Please check out the video tutorial on how to setup your first in game duel.

WoW Contender is still a very young site, but even in these early stages it’s easy to see this resource is going places. If you’re interested in joining WoW Contender’s duelist ranking system make sure to stop by and get registered…it only takes a few minutes and you’ll be good to go!

Check out WoW Contender here

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