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Blood-Queen Lana’thel Boss Fight Strategy Guide

January 24, 2010 by Zuggy · Leave a Comment 

blood queen lana'thel boss fight strategy guide tactics

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Blood-Queen Lana’thel: 14,200,000 (normal) – 59,400,000 (heroic)

It is vital that every single DPS raid member be putting out the highest possible DPS.  You simply won’t be able to defeat her if your DPS isn’t high enough.  You’ll need at least 9,000 DPS on each DPS raid member for the 25-man version of this raid, and 7,500 DPS for each DPS raid member for the 10-man version.  The battle against Blood-Queen Lana’thel comes in two phases: ground and aerial.  Here’s a quick Blood-Queen Lana’thel boss strategy guide to get you started.

Blood-Queen Lana’thel Boss The Abilities

Blood Mirror

  • Links all of the tank’s damage with another raid member
  • Causes shadow damage on that raid member
  • Hits whoever’s standing closest to the tank

Delirious Slash

  • 50 – 75 percent weapon damage
  • Bleed effect
  • 4,500 – 6,750 damage every three seconds
  • Lasts 15 seconds

Vampiric Bite

  • 12,025 – 13,975 damage
  • Physical damage
  • Grants Essence of the Blood-Queen

Essence of the Blood Queen

  • Increases the damage you do by 100 percent
  • Gives you the ability to heal yourself with your attacks
  • Lasts 60 seconds
  • Your threat from your attack disappears

Frenzied Bloodthirst

  • Causes raid member infected with Essence of the Blood Queen to need to bite another raid member.
  • Instant cast
  • Lasts 15 seconds

Uncontrollable Frenzy

  • Increases damage dealt 100 percent
  • Increases health 5,000 percent
  • Increases healing 1,000 percent
  • Instant cast

Pact of the Darkfallen

  • Causes damage to nearby targets
  • Shadow damage

Shroud of Sorrow

  • 4,500 damage every 3 seconds
  • Shadow damage
  • Instant cast
  • 40 yard radius

Swarming Shadows

  • Creates a void underneath targeted raid member
  • 2,313 – 2,687 damage every 1 seconds
  • Shadow damage

Twilight Bloodbolt

  • 9,250 – 10,750 damage
  • Also damages raid members who are nearby the target
  • Shadow damage

Bloodbolt Whirl

  • 9,250 – 10,750 damage
  • Shadow damage
  • Hits all raid members

Blood-Queen Lana’thel Boss Fight Tactics

  1. The most important thing to remember about the fight against Blood-Queen Lana’thel is the biting.  She bites a random raid member early on in the battle.  Then after about a minute, that raid member must bite another raid member, or he will become mind-controlled.  The biting is important because it increases the amount of damage you do by 100 percent.  Therefore, the first one you should bite is your top DPS.  When that raid member needs to bite someone, he should bite the next highest DPS, and so forth.  Healers and tanks should only be bitten after all the DPS members have already been bitten.  You want your highest damage dealers doing the most damage possible, because you’ll wipe the entire raid if you don’t kill Blood Queen Lana’thel before you run out of raid members to bite.  Each raid member can only be bitten once.
  2. Keep your ranged DPS and healers spread out evenly to avoid the abilities that damage nearby raid members in addition to the target raid member.
  3. Healers, pay attention to which raid members have Blood Mirror cast on them.  You must heal through this ability because you could end up with a squishy raid member taking as much damage as the tank.  You really can’t afford to lose any raid members during this battle.
  4. If a circle appears under you, just keep moving to stay out of it.  All nearby raid members should also move to stay out of it.  Swarming Shadows will kill you if you keep standing in.
  5. If Pact of the Darkfallen is cast on you, look for the other raid members you’re linked to.  A red line will connect all the linked players.  Linked raid members must run together and meet to get rid of Pact of the Darkfallen.
  6. Healers, prepare for the aerial part of the battle after the ground part.  All raid members will be hit with Bloodbolt Whirl during the aerial part, so be prepared for heavy healing.

Blood Prince Council Boss Fight Strategy Guide

January 24, 2010 by Zuggy · Leave a Comment 

blood prince council strategy guide tactics

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Blood Prince Council Hit Points: 5,620,000 (normal) – 22,500,000 (heroic)

The Blood Prince council consists of three princes who all share the same health pool.  Only one becomes active at a time, starting with Prince Valanar.  After that, the order they become active in is random.  You’ll need three tanks for this fight, one for each prince.  One of those tanks should be a ranged tank, preferably a warlock.  Defeat the Blood Prince Council in 10 minutes or less.  Otherwise they’ll berserk and wipe the raid.  Here’s a quick Blood Prince Council boss strategy guide to get you started.

Blood Prince Council Boss Abilities

Prince Valanar

  • Empowered Shock Vortext: 7,000 physical damage, knockback, unlimited range
  • Shock Vortext: Physical damage and knockback.
  • Kinetic Bomb: 12,000 physical damage to all raid members near it if it hits the floor, Knockback 200 yards

Prince Keleseth

  • Empowered Shadow Lance: 85,313 – 89,687 shadow damage, 40 yard range
  • Shadow Lance: 17,063 – 17,937 shadow damage, 40 yard range
  • Shadow Resonance: Summons the Dark Nucleus
  • Dark Nucleus: 1,000 damage, reduces shadow damage taken by 35 percent, lasts 6 seconds

Prince Taldaram

  • Conjure Empowered Ball of Flames: Damages nearby raid members on the way to its target, explodes and causes fire damage, the amount of damage caused on impact depends on how many raid members were damaged along the way to the target
  • Conjure Ball of Flames: 10,000 fire damage when the Ball of Flames explodes
  • Glittering Sparks: 16,152 fire damage over 8 seconds, reduces movement speed 20 percent

Blood Prince Council Boss Strategy Guide

  1. Start out by positioning each of your tanks by all three Blood Princes.  The ranged tank goes to Blood Prince Keleseth.  All ranged DPS and healers should be spread out across the area evenly.  Melee DPS should start further out from the princes, but ready to run to Prince Valanar after he casts Empowered Shock Vortex.
  2. Prince Valanar casts Empowered Shock Vortex as soon as he becomes active, so melee DPS can approach after this is cast.  Obviously, melee DPS should run away from Prince Valanar when he first activates later in the fight, but they can start out a distance away.
  3. Ranged DPS should focus on keeping the Kinetic Bombs in the air.  They’re the white glowing balls of light, and they will explode if they hit the ground.  Assign about two (more for a 25-man) ranged DPS to keep the balls up.
  4. The next prince to activate is random, but you’ll know when they switch because Prince Valanar’s health will suddenly go to zero.  Switch to the Blood Prince that has health inside his health bar.  The other two will be empty.
  5. For Prince Keleseth, use a ranged tank to hold aggro on both the prince and his Dark Nuclei.  The ranged tank should not get within melee range however, because he hits hard.  All raid members other than the ranged tank must not hit the Dark Nuclei because the ranged tank needs the buff from them to stay alive.  The ranged tank should stay away from Prince Keleseth but close to the Dark Nuclei.
  6. As soon as Prince Taldaram activates, he will Conjure Empowered Ball of Flames.  This targets a random raid member, but it gives off sparks along the way to the raid member.  It’s very important for all raid members who can get into the path of the ball of flames to do so and take some of the damage.  This will keep it from killing the targeted raid member when it reaches him because the ball gets smaller as it spits sparks.
  7. It’s pretty much rinse and repeat from there, using the proper strategy for the right Blood Prince.

Professor Putricide Boss Fight Strategy Guide

January 12, 2010 by Zuggy · Leave a Comment 

professor putricide boss fight strategy guide

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Professor Putricide is the third and final boss in the Plagueworks area of Icecrown Citadel.  He is the father of Rotface and Festergut and needless to say, he’s not happy when you kill his two boys.

Professor Putricide Boss Abilities

Hit Points: 12,000,000 (normal) – 42,000,000 (heroic)

Mutated Slime

  • 4,388 – 4,612 damage per second

Unstable Experiment

  • Spawns either a Volatile Ooze or a Gas Cloud

Choking Gas Bomb

  • 5,363 – 5,637 damage per second
  • Explodes and causes 15,600 – 16,400 damage after 20 seconds
  • Creates Choking Gas, which causes 4,388 – 4,612 damage and reduces chance to hit by 75 percent

Create Concoction / Guzzle Potions

  • Grants Professor Putricide the Choking Gas Cloud and Malleable Goo abilities

Gas Cloud

  • Gaseous Bloat: 1,463 – 1,537 damage every 2 seconds
  • Gas Cloud chases the raid member infected with Gaseous Bloat
  • If Gas Cloud catches the infected raid member, it causes him to damage other nearby players.

Growing Ooze Puddle

  • Mutated Slime: 4,388 – 4,612 damage per second

Volatile Ooze

  • Volatile Ooze Adhesive: bonds raid member to volatile ooze, causes 2,438 – 2,562 damage per second, roots the target
  • Moves toward the raid member who was targeted by Volatile Ooze Adhesive
  • Explodes after 3 seconds
  • 165,750 – 174,250 damage spread among all nearby raid members.

Mutated Abomination

  • Eat Ooze: Abomination eats Mutated Slime that’s nearby
  • Regurgitated Ooze: 6,338 – 6,662 damage every 2 seconds, slows movement speed 50 percent
  • Mutated Slash: 100 percent weapon damage, melee range

Professor Putricide Boss Strategy Guide

  1. Before your main tank pulls Professor Putricide, have your second tank drink a potion on the table and take control of the Mutated Abomination.  The abomination basically goes around and eats all the slime pools on the floor.  His job is to gain as much ooze power as possible and store it for later when the Volatile Oozes and Gas Clouds come out.  If your abomination dies, just drink another potion to get another one.
  2. When the first Volatile Ooze spawns, DPS must pick it up immediately, and all party members must pay attention to who it’s targeting.  Your abomination should use Regurgitated Ooze on the Volatile Ooze.  The Volatile Ooze moves toward one infected player and explodes after 3 seconds, doing a lot of damage split among any nearby players.  If it’s pretty clear the explosion will hit several players, it’s best just to collapse the group and let the damage be split among everyone.  Just kill the Volatile Ooze as quickly as you possible can.
  3. After Professor Putricide casts another Unstable Experiment, a Gas Cloud will form.  Healers will need to heal the player targeted by the Gas Cloud.  The target player will also have to run from the Gas Cloud.  DPS must take the cloud out before it reaches the targeted player.  If Professor Putricide isn’t down to 80 percent health when you kill the Gas Cloud, he spawns another Volatile Ooze, and goes back and forth between his two adds until he reaches 80 percent health.
  4. Phase two begins when Professor Putricide drunks a bunch of potions on the table and stuns the entire raid for 10 seconds.  He also starts using his Choking Gas Cloud and Malleable Goo abilities.  Avoid the orange beakers he throws and run away if he tosses one at you.  Also run away when the Malleable Goo chases you.
  5. Phase three starts with another 10-second stun from Professor Putricide.  Your abomination should switch over to tanking him at this point, taunting Professor Putricide off the other tank when he’s got four stacks of the Mutating Plague spell.

Professor Putricide Strategy Guide Video

Rotface Boss Fight Strategy Guide Tactics

January 12, 2010 by Zuggy · Leave a Comment 

rotface boss fight strategy guideLooking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Rotface is Festergut’s brother, and the battle against him is simply a case of managing your oozes.  That’s right, Rotface comes with two different size oozes, and you’ve got to manage them while you’re taking him out.

Rotface Boss Abilities

Hit Points: 8,645,000 (normal) – 36,257,000 (heroic)

Mutated Infection

  • 3,900 – 4,100 damage per second
  • Cuts healing received in half
  • Lasts 12 seconds
  • Creates a little ooze when it ends

Ooze Flood

  • 5,363 – 5,637 damage per second
  • Reduces movement speed 25 percent
  • Lasts 5 seconds

Slime Spray

  • 5,363 – 5,637 damage per second
  • Nature damage
  • Lasts 5 seonds

Little Ooze

  • Sticky Ooze: 2,925 – 3,075 damage per second, reduces movement speed 50 percent
  • Weak Radiating Ooze: 3,413 – 3,587 damage every 2 seconds, merges little oozes with big ooze

Big Ooze

  • Sticky Ooze: 2,925 – 3,075 damage per second, reduces movement speed 50 percent
  • Radiating Ooze:  4,388 – 4,615 damage every 2 seconds, merges big ooze with little oozes
  • Unstable Ooze:  Increases damage dealt 20 percent, stacks 10 times
  • Unstable Ooze Explosion: 9,750 – 10,250 damage, 6 yard radius

Rotface Boss Strategy Guide

  1. Use two tanks for this fight.  One tank stays on Rotface the entire time, while the other breaks off to pick up the little ooze, which is cast periodically throughout the fight against Rotface.  Keep Rotface in the center of the room and have your second tank kite the oozes around him.
  2. Little oozes spawn every time Mutated Infection ends, and they spawn from the location of the raid member affected by Mutated Infection.  When the first little ooze spawns, whoever it spawns from will have to kite it around until a second little ooze forms.  That is, unless your ooze tank can suddenly pull the little ooze’s aggro off the raid member it spawned from, but this is very hard to do because they hold a huge amount of aggro at the spawning.
  3. After a second little ooze is formed, bring the two together and get them to merge.  It can easily be done by the raid member taking the newest ooze over to where the other ooze is being kited.  The healer should then cleanse the raid member when he’s close to the other ooze.  This will cause the two to merge and will definitely allow your ooze tank to pick up the big ooze.  Then he just keeps tanking the big ooze around the circle.  The big ooze will explode after five little oozes have come together, so healers should watch for this to keep the tank alive, and the tank that’s kiting the ooze should steer it clear of the rest of the raid.  DPS have four seconds to run from the ooze if they happen to be near it when it’s about to explode.
  4. Stay out of the Ooze Flood, which is basically the green areas on the floor.  The room is flooded periodically with it, which will kill you slowly if you’re standing in it.  It’s not difficult to avoid the Ooze Flood.
  5. Whenever Rotface turns his head, run away immediately to avoid Slime Spray.  It’s pretty obvious right before he uses this ability, so just watch for the head turn and run if you’re in front of the direction he turned his head.

Rotface Boss Video Strategy

Festergut Boss Fight Strategy Guide Tactics

January 12, 2010 by Zuggy · Leave a Comment 

festergut boss fight strategy guide tactics

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

The second wing of Icecrown Citadel opened January 5th, and there are three new bosses to kill in the 10- and 25-man raid.  There’s a great deal of strategy involved with all four bosses, so you’ll want to study this article before you head in.

Festergut Boss Strategy Guide

The key to beating Festergut is killing him before he berserks.  If he goes into berserk mode, he will explode and likely wipe the entire party. You’ve got five minutes to kill him before the berserk phase begins, so make sure you’ve got high enough DPS to take him out in time.

Festergut Boss Abilities

Hit Points: 9,000,000 (normal) – 40,440,000 (heroic)

Gas Spore

  • Hits two random party members
  • Causes 1,950 – 2,050 damage to nearby party members after 12 seconds
  • Physical damage
  • Instant cast

Gaseous Blight

  • 4,388 – 4,612 damage
  • Shadow damage
  • Hits all party members

Inhale Blight

  • Increases Festergut’s damage by 30 percent.
  • 3.5 second cast

Pungent Blight

  • 48,750 – 51,250 damage
  • Shadow damage
  • 3 second cast
  • Damages every party member

Vile Gas

  • 4,875 – 5,125 damage every two seconds
  • Lasts six seconds
  • Causes infected party members to vomit and damage other nearby party members for about 4,000 points

Gastric Bloat

  • 9,750 – 10,250 damage
  • Nature damage
  • Damage increases 10 percent each time it’s cast
  • Causes Gastric Explosion when it reaches 10 stacks.
  • Instant cast
  • Lasts 100 seconds

Gastric Explosion

  • Kills the infected party member
  • 29,250 – 30,750 damage to nearby party members.
  • Shadow damage

Festergut Boss Strategy Tactics

  1. Use two tanks to draw Festergut into the middle of the room.  All ranged DPS should fan out around Festergut, keeping at least 10 yards in between them.  Melee DPS should take their usual position behind Festergut.
  2. Unlike most abilities in any other boss you’ve ever fought, make sure all party members get hit by Gas Spore.  It causes minimal damage, but protects against Festergut’s Pungent Blight ability, which hits for 50,000 damage.  Festergut will cast Gas Spore three times, hitting two players each time.  The raid members who were hit by Gas Spore will have a colored ball above their heads.  All raid members who were not hit by it should run over to the nearest affected party member to catch the Gas Spores.  Infected DPS standing closest to the tanks should also make a point of running to the tanks to make sure they get the Gas Spores.  Tanks should hold their position and let infected players come to them.  DPS must resume their positions when Gas Spore is not being cast in order to avoid killing each other with Vile Gas.
  3. Tanks should taunt off each other throughout the fight, keeping an eye on each other’s Gastric Bloat stack.  When the first tank’s stack reaches 9, the second tank must taunt Festergut off of him or he will explode, possibly causing a raid wipe.  The number 9 is very important because the infected tank’s DPS keeps going up with each stack, so higher numbers are better until 10, when he immediately explodes.
  4. Healers, be ready for the tank switch and heal other raid members through the other abilities.  As long as your DPS follow the pattern of spreading out and running back in to get the Gas Spores, you should be able to focus on your two tanks.

Festergut Strategy Guide Video

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