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Halls of Reflection Boss Fights Strategy Guide

December 20, 2009 by Zuggy · Leave a Comment 

halls of reflection boss fight strategy guide

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

Halls of Reflection is the third and final in the series of 5-man instances inside Icecrown Citadel. This dungeon is the Lich King’s inner sanctum, and it’s here you’ll finally meet with the Lich King… sort of.  There are three bosses in this 5-man instance.

Falric Boss Strategy Guide

Falric: 377,000 – 633,000 hit points

Falric is the first of the three bosses in Halls of Reflection.  The battle begins with about four or five waves of various ghost mobs, with Falric becoming active after the fourth or fifth one.  The number of ghosts in the mob increases with each wave.  The important thing to remember about the ghosts is that anyone standing near them when they spawn can draw aggro, so it’s best to keep your healer and ranged DPS bunched in a corner or the entrance with the tank nearby.  Paladins will have a field day with all these ghost mobs, so it’s handy to have one along for the instance.  Always target the healers in these pre-fight trash mobs first.

Falric Boss Abilities

Ghostly Adds, summoned pre-fight

  • Ghostly Priest: Shadow Word: Pain, Circle of Destruction, Cower in Fear, Dark Mending
  • Phantom Mage: Fireball, Frostbolt, Chains of Ice, Flamestrike
  • Phantom Hallucination: Summoned by Phantom Mage, uses same abilities, except it explodes when you kill it.
  • Shadowy Mercenary (rogue): Deadly Poison, Poisoned Daggers
  • Spectral Footman (warrior): Shield Bash, Enrage
  • Tortured Rifleman (hunter): Ice Shot, Cursed Arrow, Frost Traps

Quivering Strike

  • 60 – 100 percent weapon damage
  • Reduces ability to dodge
  • Instant cast

Impending Despair

  • Stuns
  • Instant cast

Defiling Horror

  • 2,500 damage per second
  • Shadow damage
  • Lasts 4 seconds
  • Instant cast

Hopelessness

  • Reduces damage and healing dealt by party members
  • Instant cast

Falric Boss Strategy Guide

  1. Falric attacks after the fourth fifth wave of ghostly adds, so if you didn’t start the fight in the corner by Falric, the entire party should start making its way over to Falric toward the end of the fourth wave of ghosts.
  2. Falric is fairly easy to defeat.  It’s a simple tank and spank.  Just use all your dispelling abilities to get rid of Hopelessness.  Kill off all the adds like you did in the first four rounds, and then kill Falric.  Use crowd control methods as needed.

Marwyn Strategy Guide

Marwyn: 539,000 – 903,000 hit points

After a brief pause when you kill Falric, Marwyn will activate in the other corner of the room.  The fight is very similar to the battle against Falric.  It starts with waves of the same trash mobs, and Marwyn activates on the fourth or fifth one again.  Use the same strategy you used on Falric’s mobs, killing priests first.

Marwyn Boss Abilities

Obliterate

  • 20,000 – 30,000 damage
  • Instant cast

Well of Corruption

  • Increases Shadow damage taken
  • 100 yard range
  • Instant cast

Corrupted Touch

  • Increases shadow damage 30 – 75 percent
  • Lasts 20 seconds
  • Instant cast

Corrupted Flesh

  • Reduces maximum health 25 – 50 percent
  • Lasts 10 seconds
  • Instant cast

Shared Suffering

  • 16,000 damage over 12 seconds
  • Shadow damage
  • If you dispel it, the damage is split among the whole party

Marwyn Boss Strategy Guide

  1. This fight is just as simple as the one against Falric, with a few minor changes.  Don’t dispel Shared Suffering.  Healers should just heal individual party members through it.  Otherwise you face an entire party wipe.  Healers also watch your tanks because Obliterate does a lot of damage.
  2. Stay out of the circles on the floor, or you could die because you’ll take a lot more damage than if you weren’t standing in them.

Lich Boss Strategy Guide

Lich King: 27,890,000 hit points

  1. There’s no real strategy needed for the Lich King portion of Halls of Reflection.  You spend the entire time running away from him.  Just stay with the group and run away from him.  His abilities don’t really matter because you shouldn’t get close enough to him for him to them.  Let’s suffice it to say that if you don’t run away from him, he’ll kill you instantly.
  2. While you’re fleeing, the Lich King will bring up walls come up to block your path.  Each time this happens, spin and take out the trash mobs.  It’s very easy.  Eventually you’ll get to the end of the path, and your gunship will come up and cause a rock slide to block the Lich King from getting you.
  3. You’ll have to go all the way through the 10- and 25-man Icecrown Citadel raids to actually kill the Lich King.

Pit of Saron Boss Fight Strategy Guide Tactics

December 17, 2009 by Zuggy · Leave a Comment 

forgemaster garfrost boss strategy tactics

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

The second wing of the Icecrown Citadel dungeon is the Pit of Saron.  It’s a large open area with mobs scattered all around.  There are three bosses in this 5-man instance: Forgemaster Garfrost, Krick and Ick, and Scourgelord Tyrannus.  You must have beaten the Forge of Souls instance before you can gain access to the Pit of Saron.

Here’s a quick Pit of Saron instance strategy guide.

Pit of Saron Boss Strategy Tactics: Forgemaster Garfrost

The first boss to beat in the Pit of Saron instance is Forgemaster Garfrost.  His abilities are mostly frost-based, so use any extra frost resistance abilities or items you have.  The battle against Forgemaster Garfrost comes in three phases, and he uses different abilities in each of the three phases.

Forgemaster Garfrost Boss Abilities

Forgemaster Garfrost: 499,000 – 647,000 hit points

Permafrost

  • 200 damage
  • Frost damage
  • Instant cast
  • Stacks 30 times
  • 200 yard radius

Throw Saronite

  • 3,500-5,500 damage
  • Physical damage
  • Knockback
  • 150 yard range
  • 2 second cast

Thundering Stomp

  • Stuns you for 2 seconds
  • 50,000 yard range
  • Instant cast

Forge Frozen Blade

  • Doubles his frost damage
  • 4 second cast

Chilling Wave

  • 1,850-2000 damage per second
  • Frost damage
  • 40 yard range (in front of him)
  • 65 yard radius (from the central point where it lands)

Forge Frostborn Mace

  • Doubles his frost damage in regular mode
  • Triples his frost damage in heroic mode
  • 4 second cast

Deep Freeze

  • 4,000-6,000 damage
  • Frost damage
  • Cuts movement speed in half
  • Stuns you for 1 second
  • 14 second cast
  • 50,000 yard range

Forgemaster Garfrost Boss Strategy Guide

  1. For the first phase, Forgemaster Garfrost utilizes only Permafrost, Throw Saronite, and Thundering Stomp.  Start by knocking down the adds which pull with him at the beginning.
  2. Ranged DPS should watch for this emote: “Forgemaster Garfrost hurls a massive saronite boulder at you.”  It means he just cast Throw Saronite at you, so be ready to duck the boulder immediately. 
  3. Pay attention to your Permafrost stack.  The spell stacks up to 30 times, which will kill you if you don’t pay attention to it.  Healers may not be able to keep with you if your stack gets too high.  Remember that Permafrost will stack about every three seconds.
  4. Phase two of the Forgemaster Garfrost battle begins when he emotes, “Axe too weak.  Garfrost make better and Crush you!”  At this point he also creates a new weapon, which you’ll find under Forge Frozen Blade.  All party members should stand back and let their de-buffs run out while he’s forging his blade.  Remember, the new blade doubles his damage output, so be ready for even more damage.
  5. Phase two also brings the ability Chilling Wave into the mix.  The healer and ALL DPS should stay behind Forgemaster Garfrost to avoid this ability.
  6. Phase three begins when Forgemaster Garfrost is at 33% life.  He creates another new weapon at this point, which you can check out under Forge Frostborn Mace.  This new weapon doubles or triples his damage output again, so be ready.
  7. Phase three also adds in the ability Deep Freeze.  Healers keep an extra eye on the players who get hit by Deep Freeze because it’s a hard hitter.

Pit of Saron Boss Strategy Tactics: Krick and Ick

The second encounter you’ll face in the Pit of Saron instance is Krick and Ick.  This duo works together for a very active encounter.  There’s a lot of running in this encounter, so be ready to move with them.

Krick and Ick Boss Abilities

Krick and Ick: 600,000 – 903,227 hit points

Toxic Waste

  • Damage 25 percent of your total health every 2 seconds
  • Nature damage
  • Lasts 10 seconds
  • Instant cast
  • 40 yard range

Mighty Kick

  • 150 percent weapon damage
  • Instant cast
  • 10 yard range

Shadow Bolt

  • 2,125 – 2,900 damage
  • Shadow damage
  • 40 yard range

Pursuit

  • Ick starts chasing one party member

Pursuit Confusion

  • Buffs Ick to cut movement speed in half and double damage dealt

Poison Nova

  • 12,000 – 30,000 damage plus 1,500 – 6,500 damage every 3 seconds
  • Nature damage
  • Lasts 21 seconds

Explosive Barrage

  • 3,000 – 6,000 damage
  • Arcane damage
  • 6 yard range

Krick and Ick Boss Boss Strategy Guide

  1. This is a very simple fight.  Ick is the only one who can be targeted, and you may not even notice Krick hanging onto Ick, although he sure does talk a lot.
  2. The main thing to remember in this battle is not to stand in the green areas on the ground.  Stay out of the poison, and you’ll be fine.  Tanks can help by keeping the movement going and continually dragging Ick out of the poison areas.  Also watch out for Poison Nova and jump away when Ick casts it.  Watch for: “Ick begins to unleash a toxic poison cloud!”
  3. Krick’s main function in the fight is to throw down mines around the fight area, so watch out for those and just keep moving.  This is definitely not a fight in which you can just stand in one place.

Pit of Saron Boss Strategy Tactics: Scourgelord Tyrannus

The third and final encounter in the Pit of Saron instance is Scourgelord Tyrannus.  He rides on his mount, which is named Rimefang.  He dismounts Rimefang at the beginning of the fight, and Rimefang adds to the damage during the battle, although you can’t target him.  Just watch out for Rimefang’s effects, but don’t worry about taking him out because you can’t.

Scourgelord Tyrannus Abilities

Scourgelord Tyrranus: 1,078,000 hit points

Forceful Smash

  • 28,275 – 52,875 damage
  • Physical damage
  • Knockback

Overlord’s Brand

  • Mirrors all the damage the target is doing onto Scourgelord Tyrannus’ target
  • Mirrors all healing from the target onto Scourgelord Tyrannus
  • Lasts 8 seconds

Unholy Power

  • Increases physical damage 75 percent (or 100 percent on heroic mode)
  • Cuts movement speed in half
  • Lasts 10 seconds

Rimefang

  • Mark of Rimefang: Marks a target for attack
  • Hoarfrost: 4,813 – 10,125 frost damage; stuns you for 5 seconds
  • Icy Blast: 4,813 – 8,437 frost damage; Reduces movement speed by 75 percent

Scourgelord Tyrannus Boss Strategy Guide

  1. The battle against Scourgelord Tyrannus is fairly simple.  Stay out of the ice patches created by Rimefang.  The tank may choose to use the ice patches to help slow Scourgelord Tyrannus’ movement speed, but all party members should keep moving so they’re not on the ice patches.
  2. The only other thing to watch out for is Overlord’s Brand.  Whoever gets this spell cast on them should stop what they’re doing until it’s over.  Healers will find themselves healing Scourgelord Tyrannus if they don’t, and DPS will kill the tank if they keep it up during this spell.

Deathbringer Saurfang Boss Strategy Guide Tactics

December 16, 2009 by Zuggy · Leave a Comment 

deathbringer saurfang boss strategy guide tactics

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

The fourth boss you’ll face in the first wing of the Icecrown Citadel dungeon is Deathbringer Saurfang.  He Is a blood death knight, so bring out all your best abilities against death knights for this fight.  Focus on limiting how much blood power he’s able to gather and watch out for all the adds he spawns.  A new set pops up every 40 seconds.

Deathbringer Saurfang Abilities

Deathbringer Saurfang: 9,761,000 – 34,860,000 hit points

Blood Link

  • Deathbringer Saurfang collects blood power from the damage he deals
  • Increases his energy by 1

Blood Power

  • Deathbringer Saurfang gets slightly larger and deals slightly more damage

Blood Nova

  • 10,000 damage
  • Physical damage
  • Damages the party member targeted and those nearby

Boiling Blood

  • 9,500 damage every 3 seconds
  • Physical damage
  • Lasts 24 seconds

Call Blood Beast

  • Adds 5 blood beasts every 40 seconds

Blood Beast

  • Thick Skin: Reduces damage taken by 75 percent
  • Scent of Blood: Reduces your party’s movement speed by 80 percent and increases damage by 300 percent

Frenzy

  • Increases attack speed 30 percent

Mark of the Fallen Champion

  • Adds 5,700 – 6,300 damage to Deathbringer Saurfang’s melee attacks
  • Physical damage
  • Heals Deathbringer Saurfang 5 percent of total health

Rune of Blood

  • Leaches 5,100 – 6,900 health from one party member
  • Heals Deathbringer Saurfang 5 times however much it leaches

Deathbringer Saurfang Boss Strategy Guide

  1. The battle against Deathbringer Saurfang is fairly cut and dry.  Ranged DPS should fan out across the battle area so if one of them is hit by Blood Nova, it doesn’t damage anyone else.
  2. Ranged DPS should also switch from Deathbringer Saurfang to his adds whenever they spawn, which is once every 40 seconds.  The Blood Beasts give Deathbringer Saurfang blood power if they damage any party member, so it’s best to take them out before they get close to anyone.  Melee DPS should stay on Deathbringer Saurfang the enter battle.
  3. Use two or three tanks in the fight, and the tanks should taunt off each other every time he casts Rune of Blood to avoid letting him heal himself.
  4. Deathbringer Saurfang casts Mark of the Fallen Champion when he reaches 100 blood power.  Healers should watch for this to be cast and heal the target through it.  If the target dies, it heals him 5 percent.  Assign one healer to take on the task of healing whoever gets hit with Mark of the Fallen Champion.

Icecrown Gunship Battle Strategy Guide Tactics

December 16, 2009 by Zuggy · 1 Comment 

icecrown gunship battle strategy guide tacticsLooking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

The third encounter in the first wing of the Icecrown Citadel dungeon is the Icecrown Gunship Battle.  This is a unique encounter which involves gunship battles between the Horde and Alliance.  Muradin Bronzebeard commands the gunship Skybreaker for the Alliance, and High Overlord Saurfang commands the gunship Orgrim’s Hammer for the Horde.  The abilities are the same for both sides.

Icecrown Gunship Battle Abilities

  1. Cannon Blast: 1,000 siege damage
  2. Incinerating Blast: 1,000 siege damage plus damage per point of heat used to launch
  3. Muradin Bronzebeard/High Overlord Saurfang
  4. Battle Fury: Adds 5 percent damage
  5. Cleave: 120 weapon damage

Skybreaker Sergeant/ Kor’kron Sergeant

  • Bladestorm: Instant whirlwind which hits up to four targets
  • Wounding Strike: 200 percent weapon damage; reduces effectiveness of healing on target by 25 – 40 percent
  • Experienced: Increases damage by 30 percent; increases attack and casting speeds 20 percent
  • Veteran: Increases damage by 60 percent; increases attack and casting speeds 40 percent
  • Elite: Increases damage by 120 percent; increases attack and casting speeds 80 percent
  • Desperate Resolve: Increases armor and attack speed 60 – 120 percent

Skybreaker Mortar Soldier/ Kor’kron Rocketeer

  • Rocket Artillery: Fire damage to party members and siege damage to gunships
  • Explosion: 6,300 – 7,700 fire damage to party members and siege damage to gunships
  • Experienced: Increases damage by 30 percent; increases attack and casting speeds 20 percent
  • Veteran: Increases damage by 60 percent; increases attack and casting speeds 40 percent
  • Elite: Increases damage by 120 percent; increases attack and casting speeds 80 percent

Skybreaker Marine/ Kor’kron Reaver

  • Experienced: Increases damage by 30 percent; increases attack and casting speeds 20 percent
  • Veteran: Increases damage by 60 percent; increases attack and casting speeds 40 percent
  • Elite: Increases damage by 120 percent; increases attack and casting speeds 80 percent
  • Desperate Resolve: Increases armor and attack speed 60 – 120 percent

Skybreaker Sorcerer/ Kor’kron Battle-Mage

  • Below Zero: Freezes a party member

Skybreaker Rifleman/ Kor’kron Axethrower

  • Hurl Axe: 3,800 – 4,200 physical damage
  • Experienced: Increases damage by 30 percent; increases attack and casting speeds 20 percent
  • Veteran: Increases damage by 60 percent; increases attack and casting speeds 40 percent
  • Elite: Increases damage by 120 percent; increases attack and casting speeds 80 percent
  • Desperate Resolve: Increases armor and attack speed 60 – 120 percent

Icecrown Gunship Battle Strategy Guide

  1. Divide your party into three groups.  The gunners should be DPS party members, and their job is to damage the other gunship as much as possible.  They can also target enemies on the other ship.  Sometimes a mage will pop up to freeze your guns, and when this happens, the gunners will switch over to defending the ship.
  2. Defenders stay on the gun ship and destroy the enemy boarding party.  Assign one tank and one healer to the defender party.
  3. The third group is your boarding party, and they will jump over to the enemy ship using rocket packs.  Assign your main tank and one healer to this group.  The healer doesn’t necessarily need to jump back and forth with the group, but he can if you want to do it that way.  If the healer is not jumping over, then he needs to stand on the edge of the ship, closest to the enemy ship.  All members of the boarding party must remember to grab a rocket pack from the engineer and equip it before the battle begins.
  4. The boarding party’s tank takes on the enemy commander after they jump over to the other ship.  All members of the boarding party must keep an eye on the mage and kill him as quickly as possible so the guns thaw out and become useable again.
  5. Kill all the enemies as quickly as possible.  The longer they stay alive, the higher in the ranks they rise.  For example, the rifleman or axethrower will move from experienced to veteran and then elite if you don’t kill him quickly.
  6. As you’re killing the enemies, make sure you’re dealing damage to the enemy’s siege ship.  The whole point of this battle is to do more damage to their gunship than what they do to yours.
  7. Avoid enemy fire from the other ship by paying attention to the white patterned circles which appear on the floor.  You’ve got time to move out of the way, so it’s fairly easy to dodge their fire.

Lady Deathwhisper Boss Strategy Guide

December 16, 2009 by Zuggy · Leave a Comment 

lady deathwhisper boss strategy guide tacticsLooking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Strategy Guides

The second boss in the first wing of the Icecrown Citadel dungeon is Lady Deathwhisper. This is a bloody battle because she spawns more adds about once a minute. Tanks also won’t do much good against Lady Deathwhisper.

Lady Deathwhisper stats:

  • HP – 3,000,000 – 13,400,000
  • Mana – 3,300,000 – 14,000,000

Lady Deathwhisper Boss Abilities

Mana Barrier

  • Automatically replenishes Lady Deathwhisper’s health, taking from her mana to do so

Animate Dead

  • Reanimates cult adherent or cult fanatic
  • Usually raises three of each kind once per minute

Death and Decay

  • 4,500-6,000 damage per second
  • Shadow damage
  • Lasts 10 seconds
  • 8 yard radius
  • Instant cast

Dominate Mind

  • Cast in 25-player mode only
  • Increases damage by 200 percent
  • Increases healing by 500 percent
  • Instant cast

Dark Empowerment

  • Grants AoE damage abilities to cult adherents raised by Lady Deathwhisper.
  • Makes you unable to interrupt spellcasting by adherents

Dark Transformation

  • Transforms cult fanatic into a behemoth
  • Increases cult fanatic’s size and damage dealt

Shadow Bolt

  • 11,813 – 13,187 damage
  • Shadow damage
  • 100 yard range

Adherents

  • Adherent’s Determination: a buff which makes them almost impervious to magic damage
  • Curse of Torpor: Increases ability cooldowns by 15 seconds
  • Shroud of the Occult: Absorbs 100,000 damage
  • Deathchill Bolt: 8,788 – 13,437 shadowfrost damage
  • Frost Fever: Frost damage done every 3 seconds; reduces attack speed by 14 percent
  • Deathchill Blast: 11,563 – 13,437 shadowfrost damage
  • Dark Martyrdom: 12,000 shadowstorm damage

Fanatics

  • Fanatic’s Determination: a buff which makes them almost impervious to physical damage
  • Vampiric Might: Increases damage dealt by 25 percent and heals 300 percent of his damage dealt
  • Necrotic Strike: 70 percent weapon damage; negates the next 14,000 – 20,000 healing received
  • Shadow Cleave: 15,913 – 21,000 shadow damage
  • Dark Martyrdom: 12,000 shadowstorm damage

Frostbolt

  • 50,700 – 61,000 damage
  • Frost damage
  • Cuts movement speed in half
  • 2 second cast

Frostbolt Volley

  • 14,400 – 17,600 damage
  • Frost damage
  • Reduces movement speed
  • Instant cast

Summon Vengeful Shade

  • Creates an add that chases a party member and casts Vengeful Blast on them
  • Vengeful Blast: 23,160 – 24.840 frost damage

Touch of Insignificance

  • Reduces threat by 20 percent
  • Stacks up to 5 times

Lady Deathwhisper Boss Strategy Guide

  1. Your tanks automatically become extra DPS players for this encounter due to Mana Shield.  Split your party into two groups: ranged DPS and melee DPS.  Ranged DPS should focus on Lady Deathwhisper, while melee DPS will run around the room and take care of the many adds she spawns constantly.
  2. Lady Deathwhisper spawns a new round of adds every 60 seconds, on alternating sides of the room, so melee DPS should clean up one side before heading over to the other side to work on the next set.  All physical damage melee DPS should focus on the adherents, while magic damage melee takes out the fanatics.  Watch out for the adds to explode from time to time, dealing a lot of damage.
  3. Lady Deathwhisper periodically casts Death and Decay on a party member.  It shows up as a huge green circle on the floor.  Make sure you run out of it as soon as it’s cast to avoid the damage from it.
  4. If you’re playing in the 25-player mode, Lady Deathwhisper will take over control of one (or three in heroic mode) of your party members at any given time.  Use your crowd control tactics on any players under the spell of Dominate Mind.
  5. Phase two of the battle against Lady Deathwhisper begins after you’ve knocked down her Mana Shield.  Tanks head back into a traditional tanking role.  They’ll need to use all powers to hold aggro on Lady Deathwhisper at this point because of her ability Touch of Insignificance.
  6. Party members who can interrupt spellcasting should keep interrupting her Frostbolts because they do a lot of damage.
  7. Lady Deathwhisper’s adds during phase two are ghosts which chase party members and kill them, so avoid them completely.  Just run away when one gets near you.

Lord Marrowgar Boss Strategy Guide

December 16, 2009 by Zuggy · Leave a Comment 

lord marrowgar boss strategy guide

Looking for other Icecrown Citadel boss fight strategy guides? Check out our full instance guide here… Icecrown Citadel Boss Fight Strategy Guides

The first boss you’ll face in the Icecrown Citadel dungeon is Lord Marrowgar.  He guards the Frozen Throne in the Lower Spire.  There are two main things to remember when battling this boss.  First, don’t stand in the fire he shoots across the floor.  Second, when he starts to spin, run as far away from him as you can.

Lord Marrowgar Boss Abilities

Lord Marrogar: 7,000,000 – 23,700,000 hit points

Bone Storm

  • 8,000-800 damage, depending on how far away you are from Lord Marrowgar.  The closer you are, the more damage you’ll take.
  • Physical damage
  • 3 second cast time
  • Heroic mode adds a bleed effect

Bone Spike Graveyard

  • Damages 10 percent of your health per second
  • Physical damage
  • Impales any player it hits
  • Lasts 5 minutes
  • 3 second cast time

Coldflame

  • 6,000-11,000 damage per second
  • Frost damage
  • Instant cast
  • 8 yard radius

Saber Lash

  • 200 percent weapon damage
  • Damage is split between two of your party members.
  • Hits those within melee range.

Lord Marrowgar Boss Strategy Guide

  1. You’ll need three tanks for the 10-man fight against Lord Marrowgar and maybe even one secondary tank to help soak up some of the damage from Saber Lash.  Tanks and Melee DPS should stand as far away as they can while still remaining in his strike zone, which is larger than you might think.
  2. Lord Marrowgar shoots Coldflame across the floor almost non-stop, so you’ll have to keep moving and stay out of the flames.
  3. Periodically, Lord Marrowgar will go into a whirlwind and cast Bone Storm.  Run away so you don’t get hit by him. Healers should watch their tanks even more closely during Bone Storm.  He gives ample warning before he casts Bone Storm, so you can brace for it.  Don’t forget to keep dodging Coldflame in the meantime.
  4. Ranged DPS should switch to the bone spikes whenever Lord Marrowgar casts Bone Spike Graveyard.  This will free any party members who become impaled by them.  If ranged DPS don’t pick up the bone spikes, whoever’s impaled will die.

Forge of Souls Instance Strategy Guide

December 11, 2009 by Zuggy · Leave a Comment 

forge of souls instance strategy guide

Looking for other Icecrown Citadel boss fight strategy guides? Check out the our full guide here…Icecrown Citadel Instance Strategy Guide.

Forge of Souls is the first wing of the new Icecrown Citadel instance in patch 3.3.  It’s home to two bosses: Bronjahm and the Devourer of Souls.  Forge of Souls is a five-man instance.  Here’s a quick Forge of Souls instance strategy guide to send you on your way.

Forge of Souls Instance Strategy Guide: Bronjahm

You’ve got to beat Bronjahm first in the Forge of Souls instance.  One thing to keep in mind is that Bronjahm fears your party members, but only while he’s casting Soulstorm a spell that can be deadly if you’re standing in the wrong place.

Here’s a quick instance strategy guide for Bronjahm.

Bronjahm Abilities

Magic’s Bane

  • 2,500 damage + damage in the amount of half your total mana, up to 10,000
  • Physical damage
  • Instant Cast
  • 28 yard radius

Corrupt Soul

  • 50,000 yard range
  • Separates you from your body
  • Instant Cast
  • Lasts 4 seconds
  • Spawns a Corrupted Soul Fragment

Consume Soul

  • Heals Bronjahm if the Corrupted Soul Fragment reaches him.

Shadow Bolt

  • 2828-3173 damage
  • Shadow damage
  • 20 yeard range
  • 1 second cast

Teleport

  • Teleports Bronjahm to the Soul Tower
  • Automatically cast when Bronjahm reaches 30% health

Soulstorm

  • Shadow damage every second
  • Hits all group members
  • Lasts 10 minutes
  • 4 second cast

Fear

  • Makes you flee
  • Lasts 3 seconds
  • Only cast during Soulstorm

Bronjahm Strategy Guide:

  1. Phase 1 is your basic tank and spank.  The key thing to watch out for this first part of the battle is the Corrupted Soul Fragments.  DPS should break from attacking Bronjahm to destroy the Corrupted Soul Fragment before it reaches him.  If it reaches Bronjahm, it heals him, so whoever Bronjahn casts Corrupt Soul on should run as far away as possible from him so the Corrupted Soul Fragment has the maximum distance to travel to get to him. 
  2. The second and final phase of the fight is Soulstorm, which Bronjahm casts as soon as his health is at 30 percent.  The entire group should stand within a 10-yard radius of Bronjahm to avoid taking damage from Soulstorm.  Look for Soulstorm to be cast right after Bronjahm teleports to the center of the room.  He also casts fear some of your party members, which will make them wander and not be able to stay in the center where it’s safe.  Healers, watch your feared targets during the Soulstorm, or they won’t live through it.

Forge of Souls Instance Strategy Guide: The Devourer of Souls

The second encounter in the Forge of Souls instance is the Devourer of Souls.  He pretty much casts Phantom Blast on your main tank for the entire battle, so you’ve got to have a solid strategy to beat him.

Here’s a quick strategy guide for the Devourer of Souls.

The Devourer of Souls Abilities

Phantom Blast

  • 11,700 to 12,300 damage
  • Shadow damage
  • 2 second cast
  • 15 yard range

Mirrored Soul

  • A percentage of the damage being done to him is mirrored onto you.
  • 100 yard range
  • 2 second cast

Well of Souls

  • 2,925 to 3,075 damage
  • Shadow damage
  • Instant cast
  • 40 yard range

Unleashed Souls

  • Releases tormented souls
  • .85 second cast
  • Lasts 5 seconds

Wailing Souls

  • 4,875 to 5,125 damage
  • Shadow damage
  • Knocks you back

Devourer of Souls Strategy Guide

  1. One of the first spells the Devourer of Souls will cast is Phantom Blast.  He sustains this spell on your tank whenever possible, so the focus should be on interrupting it, either with a stun ability from your tank or another similar ability from one of your DPS.  Healers should also be mindful of Phantom Blast because  it doesn’t take many to kill your tank.
  2. All party members should watch out when the Devourer of Souls casts Well of Souls.  Any player standing in the Well of Souls will likely die, so be ready to move on a moment’s notice.
  3. Watch out for the following emote: “Devourer of Souls begins to cast Mirrored Soul.”  All DPS should stop immediately when this emote appears because all damage you do to the Devourer of Souls is mirrored to one of your party members proportionally.  Let this debuff expire before you start DPS back up again.
  4. Another spell to keep an eye out for is Wailing Souls.  The emote before this spell is cast reads: “Devourer of Souls begins to cast Wailing Souls.”  This spell is a broad sweep of the room and lasts for 15 seconds.  Don’t be in front of the Devourer of Souls when he casts Wailing Souls.
  5. When the Devourer of Souls casts Unleashed Souls, he releases several wraiths, which you cannot kill.  In most cases you can ignore these, but watch out much damage you allow them to do before you run away.

Icecrown Citadel Instance Guide & Boss Strategies

December 11, 2009 by Zuggy · 2 Comments 

icecrown citadel instance strategy guideIcecrown Citadel is located in Icecrown, sitting on top of the vast Icecrown Glacier. Here, at the world’s end, awaits the Lich King, better known as Ner’zhul. This final show down of the Wrath of the Lich King features 3 new 5 man dungeons and one new 10 / 25 man dungeon. Below you will find a comprehensive list of all boss strategy guides, including all 5, 10, and 25 man strategy guides for Icecrown Citadel.

Icecrown Citadel 5-Man Instance Strategy Guides

Icecrown Citadel 10 / 25-man Instance Strategy Guides

Lower Spire

The Plagueworks

The Crimson Halls

Frostwing Halls

The Frozen Throne

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