Trial of the Champion Instance Strategy Guide
Trial of the Champion is the newest 5-man instance on World of Warcraft. The fact that all the drops are epic will really help you gear up a second character. If you’ve got a very experienced group and less-than-perfect gear, it is possible to run Trial of the Champion, but you may find it to be difficult. You will need at least decent gear in order to run ToC successfully, and if you’ve got a good strategy up front to guide your group, ToC can be a very quick instance run. You’ll find Trial of the Champion in the Crusaders’ Coliseum, which is in the Argent Tournament Grounds in Icecrown.
You’ll need your best jousting abilities to start off the instance. You’ll start off mounted and face three champions of the opposite faction, generated randomly from a list of five. On that list of five champions, pay attention to which three classes you draw in order to develop your strategy. Always take out the champions’ main healer first.
You’ll need to knock all three of them off their mounts, and immediately run them over after you knock them off. If you don’t run them over after you knock them off, they’ll jump up and find another mount, which basically means you’ll have to start all over again. After all three of the champions are off their mounts, your group will automatically dismount and fight them on the ground. After your group beats the three champions on the ground, stage two begins.
The second stage of ToC starts with some quick trash mobs scattered around the arena. Those mobs are led by three lieutenant bosses. Once again, kill the healer boss first, which is the priestess. Kill the monk last because when he dies, your speed and damage automatically decrease under a de-buff he casts. After these mobs, the second-stage boss comes out. This boss will be either Argent Confessor Paletress or Eadric the Pure.
If you draw Argent Confessor Paletress, you’ll face her numerous priest abilities. When you get her down to 25% health, she summons a random monster from your past. You can’t damage Paletress while the monster is in the game, so kill that monster and be ready for a Paletress with full health afterward. Also keep in mind that the monster is heavy on the fear, so healers will need to especially watch their tanks during this bout.
Eadric the Pure is a paladin, and if you draw him instead, watch out for the blinding spell he throws down. You’ll need to keep turning your character to face away from him to avoid getting dazed. Beating Eadric is pretty much all about keeping your DPS focused on him and trying not to face him. Just keep your character turned away from him as much as you can during this battle. Two of his three major attacks will stun you, so just keep that in mind as you play around it, whether you’re ranged or melee.
After you beat Paletress or Eadric, you face the Black Knight. You’ve got to kill him three times before he stays dead. For his undead form, use your basic tank and spank approach to quickly knock him down. His second form is his skeleton form, which brings with it several ghouls. Take down the ghouls first, because if you don’t, you’ll take major damage when the ghouls explode at the knight’s second death. The Black Knight’s third form is his ghost form, and this is where you’ll find out if your healer’s really got it. The ghost form casts spells which really increase the amount of magic damage taken, so your healer’s got to be on his toes.
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