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Mimiron Boss Strategy Guide

April 13, 2009 by Zuggy 

mimiron-boss-strategy

Looking for more amazing Ulduar strategies? Check out the complete Ulduar Boss Strategy Guide!

Mimiron is the 8th boss encounter of Ulduar. He’s located in the Spark of Imagination. Mimiron is the builder of Flame Leviathan.

Mimiron Abilities

  • Leviathan MKII
    • Health Points: 6,970,000 (heroic), 1,740,000 (normal)
    • Napalm Shell – Deals 9,425-10,575 fire damage to enemies within a 5 yard radius. Additionally, laves an aura that deals 6,000 fire damage per second for 8 seconds in that location. 2 second casting time
    • Plasma Blast – Deals 30,000 fire damage per second for a 6 second duration. 3 second cast time.
    • Proximity Mine – Deals 20,000 fire damage. Disarmable by rogues.
    • Shock Blast – Deals 100,000 nature damage to all enemy targets within 15 yards. 5 second casting time.
  • VX-001 – Anti-personnel Assault Cannon
    • Health Points: 6,970,000 (heroic), 1,740,000 (normal)
    • Heat Wave – Deals 9,425-10,575 fire damage with an additional 3,000 fire damage per second DoT for 5 seconds to all targets within an 80 yard radius.
    • Rocket Strike – Deals 1,000,000 fire damage at a targeted location (indicated by circle on the ground)
    • Rapid Burst – Deals 3,299-3,701 damage to all targets in front of the anti-personnel assault cannon.
    • Spinning Up – starts spinning, charging up the laser barrage
    • P3Wx2 Laser Barrage – Deals 20,000 arcane damage to targets in front of VX-001, 80 yard range.
  • V0-L7R-0N
    • Shock Blast – Deals 100,000 nature damage to all enemy targets within 15 yards. 5 second casting time.
    • Proximity Mine – Deals 20,000 fire damage. Disarmable by rogues.
    • Hand Pulse – Deals 7,000-8,000 damage to all targets in front of the mob.
    • Rocket Strike – Deals 1,000,000 fire damage at a targeted location (indicated by circle on the ground)
    • P3Wx2 Laser Barrage – Deals 20,000 arcane damage to targets in front of VX-001, 80 yard range.
    • Plasma Ball - Used on the highest threat target. Deals 14,1380-15,862 damage.
  • Aerial Command Unit
    • Health Points: 4,600,000 (heroic)
    • Plasma Ball – Used on the highest threat target. Deals 14,1380-15,862 damage.
  • Assault Bot
    • Health Points: 1,000,000 (heroic)
    • Special Note: Drops an item (magnet core) that allows you to force an Aerial Command Unit to the ground.
    • Summon Magnet Core – Temporarily forces an aerial command unit to the ground. While on the ground it takes an additional 50% damage.
    • Magnetic Field - Roots the target in places and increases the damage taken by 30%. 6 second duration, can be dispelled.
  • Bomb Bot
    • Health Points:
    • Explosion – deals 9,425-10,575 fire damage to all targets within a 5 yard radius.
  • Trash Bot
    • Health Points: 110,000 (heroic)
    • No special abilities

Mimiron Boss Strategy

Phase 1 – Leviathan MKII

This phase is a standard tank and spank fight. Tank the boss in the middle of the room and have your casters and other ranged classes spread out around the  room. Make sure your ranged is at least 15 yards away from the boss, so they don’t eat shock blast. Also, be aware of the mines that will be spawning. Don’t bother disarming them, simply avoid them as most of them will be concentrated between your melee and ranged classes.

Phase 2 – VX-001, Antipersonnel Assault Cannon

The most important thing during this phase is to simply stay spread out. The entire raid should spread out around the room, making sure you have healers equally dispersed. Furthermore, everyone needs to be very aware of the rockets. These rockets will target a section on the ground, so if you see them heading in your general direction simply move 5 yards in any direction to avoid being hit.

Occasionally the boss will begin the laser barrage. If he does start spinning you should move directly behind the boss. This will allow you to avoid taking any damage from the laser.

Phase 3 – Aerial Command Unit

For this phase you will need both a ranged tank and a kiter. As soon as your ranged tank has sufficient threat range can begin attacking the boss until the first assault bot spawns.

Adds spawn at various locations around the room. A spotlight will appear on the spawn location, indicating the type of add that is about to spawn. An orange light means it’s an assault bot and your kiter will need to be picking them up. These assault bots can and should be slowed / immobilized / etc to assist your kiter. Once the kiter has sufficient threat these mobs should be burned down. Make sure you give your kiter sufficient time to build threat.

If the spotlight is green it means a junk bot or bomb bot is about to spawn. Junk bots should be picked up by your tanks. Bomb bots do not need to be tanked, they will walk around a bit and then blow up, simply move away from them and don’t get hit by the explosion.

After the assault bot has been killed he will drop a magnetic core. Use this core underneath the boss. This will pull the boss to the ground, allowing melee to DPS him for a 6 second duration (damage is also increased during this phase).

Repeat the above steps until he’s dead.

Note: turn free for all loot on during this phase to allow cores to be picked up.

Phase 4 – V0-L7R-0N

This phase is essentially all 3 previous phases wrapped into one. There are no new abilities and each phase works exactly the same, however, adds do not spawn during this phase.

Things to look for…

  • Ranged tank still must tank the Aerial Command Unit
  • Melee tank still must tank Leviathan MKII
  • Entire raid must avoid mines
  • Melee should run out to avoid shock blast
  • Laser Barrage will cast more often, be ready to run behind the boss
  • Avoid rockets, move 5 yards in any direction if they are coming towards you

In order to defeat the boss you must kill all 3 sections at the same time, otherwise they will repair. Split your  melee and ranged DPS accordingly, keep heals up, and use the above list to make sure you don’t forget anything…do these things and you’ll have your first kill under your belt

Mimiron Hard Mode Strategy

To complete this encounter on hard mode simply press the large red button in the back of the room. When engaged the boss gains “emergency mode”, which increases damage and health by 25%. To defeat hard mode you must kill this boss in less than 8 minutes.

Mimiron Video Strategy (10-man)

Mimiron Video Strategy (25-man)

coming soon!

Comments

2 Responses to “Mimiron Boss Strategy Guide”

  1. Danzou on April 18th, 2009 7:17 am

    http://www.youtube.com/watch?v=XRbnvjts5TE

    good 25-man view of the fight

  2. Zuggy on April 18th, 2009 3:45 pm

    note: this fight was hotfixed this morning so phase 4 is no longer ridiculous

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