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Patch 3.1 – Build 9733

March 26, 2009 by Zuggy 

New build just hit the PTR’s a few hours ago. Class changes listed below.

Death Knight
Frost

  • Howling Blast cooldown has been reduced from 10 sec to 8 sec.
  • Rime now has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.

Unholy

  • Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.2 (down from 222.75) for Rank 5.
  • Night of the Dead has been moved from Tier 8 to Tier 4.
  • Ghoul Frenzy has been moved from Tier 6 to Tier 7.
  • Master of Ghouls has been moved from Tier 4 to Tier 6.

Druid
Feral

  • Primal Gore doesn’t affect Rake anymore.

Restoration

  • Revitalize now gives your Rejuvenation and Wild Growth spells have a 5/10/15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick. (Old – No info on the % in the tooltip)

Mage
Fire

  • Living Bomb AOE damage has been greatly increased. Rank 3 now deals 690 Fire damage (up from 306) to all enemies within 10 yards.
  • Molten Armor now increases your critical strike rating by 35% of your spirit. (Up from 25%)
  • Improved Scorch now Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 1/2/3%. (Old – Scorch only, 3/6/9%)

Frost

  • Ice Barrier now prevents spellcasting from being delayed by damage. (Old – prevented spells from interruption)
  • Winter’s Chill now also Increases your chance to critically hit with Frostbolt by an additional 1/2/3%.

Paladin
Retribution

  • Seal of the Martyr now makes all your melee attacks deal [ 48% of weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal’s energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.
  • Seal of Blood now makes all your melee attacks deal [ 48% of weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal’s energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.
  • Crusader’s Strike has been reverted back to normal – An instant strike that causes 110% weapon damage.

Protection

  • Divine Guardian *New Talent* – Tier 4 – Improve the effectiveness of your Divine Sacrifice spell by an additional 5/10% and increases the duration of your Sacred Shield by 50/100% and the amount absorbed by 10/20%.

Rogue
Assassination

  • Lethality now affects all combo point-generating abilities. (Old – all combo moves)

Shaman
Elemental

  • Totem of Wrath range has been changed from 30 to 40 yards.

Warrior
Arms

  • Shattering Throw will now reduce the armor on the target by 20% for 10 sec or remove any invulnerabilities. (Old – reduced armor AND removed any invulnerabilities)
  • Bladestorm will now instantly Whirlwind up to 4 nearby targets.
  • Juggernaut now affects both Slam and Mortal Strike

Fury

  • Improved Berserker Stance now increases strength by 4/8/12/16/20%. (Up from 3/6/9/12/15%)

Protection

  • Improved Defensive Stance now increases Physical damage caused by 5/10% for 12 sec. (Old – melee damage)

Comments

3 Responses to “Patch 3.1 – Build 9733”

  1. Erk on March 27th, 2009 10:29 am

    Yet another nerf to rogues.. Why do they nerf eviscerate again when I got hit for 10K with a ferocious bite Wed night? I was in 700 resil and had 4% damage reduction from talents, as well as the priest buff that reduces damage (another 3% before crit.) I am willing to bet it would have been at least 12 or 13K otherwise.

  2. Cream on March 27th, 2009 3:20 pm

    Sweet changes on howling blast. It was my favorite frost dk spell, and it’ll remain that way, apparently! /happy

  3. Erk on March 27th, 2009 7:21 pm

    Evidently, the eviscerate ‘nerf’ is just a fix to the tooltip. Evidently, ‘combo moves’ is supposed to only apply to moves that give combo points. I was under the impression that it meant any move that granted AND finishers… Oh well. I guess I overreacted :)

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