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Patch 3.1 – Build 9733
March 26, 2009 by Zuggy
New build just hit the PTR’s a few hours ago. Class changes listed below.
Death Knight
Frost
- Howling Blast cooldown has been reduced from 10 sec to 8 sec.
- Rime now has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
Unholy
- Death Strike damage has been lowered, it now deals 60% weapon damage (down from 75%) plus 178.2 (down from 222.75) for Rank 5.
- Night of the Dead has been moved from Tier 8 to Tier 4.
- Ghoul Frenzy has been moved from Tier 6 to Tier 7.
- Master of Ghouls has been moved from Tier 4 to Tier 6.
Druid
Feral
- Primal Gore doesn’t affect Rake anymore.
Restoration
- Revitalize now gives your Rejuvenation and Wild Growth spells have a 5/10/15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick. (Old – No info on the % in the tooltip)
Mage
Fire
- Living Bomb AOE damage has been greatly increased. Rank 3 now deals 690 Fire damage (up from 306) to all enemies within 10 yards.
- Molten Armor now increases your critical strike rating by 35% of your spirit. (Up from 25%)
- Improved Scorch now Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 1/2/3%. (Old – Scorch only, 3/6/9%)
Frost
- Ice Barrier now prevents spellcasting from being delayed by damage. (Old – prevented spells from interruption)
- Winter’s Chill now also Increases your chance to critically hit with Frostbolt by an additional 1/2/3%.
Paladin
Retribution
- Seal of the Martyr now makes all your melee attacks deal [ 48% of weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal’s energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.
- Seal of Blood now makes all your melee attacks deal [ 48% of weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal’s energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.
- Crusader’s Strike has been reverted back to normal – An instant strike that causes 110% weapon damage.
Protection
- Divine Guardian *New Talent* – Tier 4 – Improve the effectiveness of your Divine Sacrifice spell by an additional 5/10% and increases the duration of your Sacred Shield by 50/100% and the amount absorbed by 10/20%.
Rogue
Assassination
- Lethality now affects all combo point-generating abilities. (Old – all combo moves)
Shaman
Elemental
- Totem of Wrath range has been changed from 30 to 40 yards.
Warrior
Arms
- Shattering Throw will now reduce the armor on the target by 20% for 10 sec or remove any invulnerabilities. (Old – reduced armor AND removed any invulnerabilities)
- Bladestorm will now instantly Whirlwind up to 4 nearby targets.
- Juggernaut now affects both Slam and Mortal Strike
Fury
- Improved Berserker Stance now increases strength by 4/8/12/16/20%. (Up from 3/6/9/12/15%)
Protection
- Improved Defensive Stance now increases Physical damage caused by 5/10% for 12 sec. (Old – melee damage)













Yet another nerf to rogues.. Why do they nerf eviscerate again when I got hit for 10K with a ferocious bite Wed night? I was in 700 resil and had 4% damage reduction from talents, as well as the priest buff that reduces damage (another 3% before crit.) I am willing to bet it would have been at least 12 or 13K otherwise.
Sweet changes on howling blast. It was my favorite frost dk spell, and it’ll remain that way, apparently! /happy
Evidently, the eviscerate ‘nerf’ is just a fix to the tooltip. Evidently, ‘combo moves’ is supposed to only apply to moves that give combo points. I was under the impression that it meant any move that granted AND finishers… Oh well. I guess I overreacted :)