Class Changes and Daily Blue Posts
Arcane Mage Barrage Nerf
A last minute change was made to the mage Arcane Barrage spell which reduced its spell power coefficient. This change did not make it into the 3.0.9 patch notes. We will be carefully evaluating this change and its effects on game balance in both PvE and PvP. If you have constructive feedback to provide, please do so in this thread.
Hunter Ammo Changes
In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0.
We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. We’ll be sure to inform our players with further updates once they become available.
Druid’s Savage Defense
It isn’t intended as a buff or nerf per se.
As many players have surmised, we want to make gearing as a bear tank more interesting, yet we don’t have a lot of room to expand on stamina, dodge or armor. In this case the specific numbers are not as important as the general idea, though we also think the specific numbers are a really good place to start.
Priest Hymn Changes
Keep in mind that the changes we listed as a possible for the future patch are just a short list. I believe Ghostcrawler did say that Hymns are something we’d like to look at, but I couldn’t say specifically if anything is planned for them just yet.
Warlock Pet Buffs
We’re looking into making further improvements (though there is no current ETA) for these pets, however, specifics haven’t been locked down. We’ll let you know when more information becomes available on this subject.
Raid ID Changes
We did speak with some of the developers about this recently. While I’m unable to comment on your specific suggestions, I’ll say we were all in agreement that something needs to change with raid IDs. On the one hand, we are happy that pick-up groups have a wider array of options at their disposal, whether it be 5, 10, or 25 man content. On the other hand though, it’s currently too easy to end up saved to an instance that’s been cleared, or close to it, without knowing ahead of time this will happen.
We’ve been looking at player feedback in this regard, and are working to develop a better interface to warn players that will be saved to an instance that’s been partially, or completely cleared. This is something that might not happen in 3.1, but we’ll be discussing this further internally in the near future.