Must Read Guides...
WotLK Beta Build 9014 Class Changes
October 1, 2008 by Zuggy
Death Knight WotLK Changes
Blood
- Bloody Vengeance – No longer increases frost and shadow damage.
- Blood Tap – Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
- Bladed Armor – Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
- Bloody Vengeance – Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
- Abomination’s Might – Range of attack power increase now 45 yds (Old 20 yds)
Frost
- Obliterate Damage lowered. (Now Rank 3 – 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 – 100% weapon damage plus 252, 126 bonus damage per disease.)
- Tundra Stalker – Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
- Guile of Gorefiend – No longer gives bonus to Rune Strike critical damage.
- Howling Blast – Damage increased on all ranks. (Now Rank 5 – 259 to 281) (Old Rank 5 – 192 to 208)
- Runic Focus – Description changed to : “Unlike most casters, a Death Knight’s spells cause double damage on critical hits.”
Unholy
- Death and Decay – Damage Increased (Now Rank 4 – 62 Damage) (Old Rank 4 – 52 Damage)
- Blood-Caked Blade – Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
- Blood Plague – Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
- Reaping – Pestilence removed, Blood Strike added.
Druid WotLK Changes
Balance
- Starfall – Now has a 30 yard range. Instant cast.
- Nature’s Splendor – Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
- Typhoon – Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).
Feral
- Rake – DoT damage increased for all ranks.
- Swipe – No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
- Mangle (Cat) – Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
- Protector of the Pack – Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.
Hunter WotLK Changes
Beast Mastery
- Aspect of the Viper reworded – Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
- Aspect of the Wild – Rank 4 now increases Nature resistance by 130 (up from 70).
- Kindred Spirits – Description now includes “This does not stack with other movement speed increasing effects.”
Marksmanship
- Aimed Shot – Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
- Concussive Shot – Now has a 12 sec cooldown.
- Kill Shot – Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
- Multi-Shot – Mana cost increased for 12% to 13% of base mana.
- Focused Aim – No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
- Marked for Death – Now increases your damage done by your shots and the damage done by your pet’s special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
- Scatter Shot – Moved from Tier 5 to Tier 3, changed trees to Survival.
Survival
- Freezing Arrow – The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
- Freezing Trap – Trap now breaks on any damage once again, instead of having a chance to break. (“Any damage caused will break the ice.”)
- Lock and Load – Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
- Point of No Escape – Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
- Readiness – Moved from Tier 9 to Tier 5, changed trees to Marksmanship.
- Surefooted – Moved from Tier 4 to Tier 2. No longer increases hit chance.
- T.N.T. – Moved from Tier 2 to Tier 4
- Trap Mastery – Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).
Mage WotLK Changes
Arcane
- Sound Effect Spell – Polymorph Penguin and Polymorph Sheep added
- Missile Barrage – Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
Fire
- Empowered Fireball – Renamed Empowered Fire. Now affects Frostfire Bolt.
- Living Bomb – Now has no knockup.
Frost
- Deep Freeze – Now does no damage.
- Frost Warding – Moved from Tier 1 to Tier 2
- Frostbite – Moved from Tier 2 to Tier 1
Paladin WotLK Changes
Holy
- Divine Plea – Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
- Infusion of Light – Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
- Judgements of the Pure – Now lasts 60 sec (up from 30 sec).
Retribution
- Judgements of the Wise – Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).
Priest WotLK Changes
Discipline
- Improved Inner Fire – Moved from Tier 3 to Tier 2.
- Improved Power Word: Fortitude – Moved from Tier 2 to Tier 3.
- Silent Resolve – Ranks 4 and 5 removed.
- Twin Disciplines – Now increases “damage and healing” instead of “spellpower”.
Holy
- Guardian Spirit – This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
- Holy Nova – Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.
Shadow
- Devouring Plague – Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
- Twisted Faith – Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.
Rogue WotLK Changes
Assassination
- Focused Attacks – Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).
Combat
- Gouge – Damage now scales with attack power.
- Aggression – Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
- Blade Twisting – Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
- Vitality – Now regens 8/16/25% energy (up from 3/7/10%).
Shaman WotLK Changes
Elemental
- Fire Nova Totem – Mana cost now 33% of base mana. (Old 26%)
- Fire Nova Totem – New ranks added. (Level 75 rank 8 – 755 to 843 damage) (Level 80 Rank 9 – 893 to 997 damage)
Enhancement
- Unleashed Rage – Now increases all attack power and has a 45 yard range.
- Dual Wield Specialization – Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
- Flurry – Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
- Stormstrike – 20% damage increase now only effects Nature spells.
- Maelstrom Weapon – Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
- Spirit Wolves – Spirit Hunt – Duration removed.
Restoration
- Improved Water Shield – Now works on Riptide Critical Hits.
- Ancestral Awakening – Now works on Riptide Critical Hits.
Totems
- Frost Resistance Totem – Duration fixed to be 5 minutes.
- Totem of Wrath – Duration fixed to be 5 minutes.
- Fire Resistance Totem – Duration fixed to be 5 minutes.
Warlock WotLK Changes
Affliction
- Everlasting Affliction – Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
- Drain Soul – Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
- Curse of Doom – If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
- Haunt – Now heals for 100% of damage done. Down from 200%.
Demonology
- Enslave Demon – Lasts up to 60 sec. Down from 300 sec.
- Demonic Pact – Does not work on Enslaved demons.
Destruction
- Chaos Bolt – Now does fire damage instead of chaos damage.
- Conflagrate – Now works with Shadowflame as well as Immolate.
Warrior WotLK Changes
Arms
- Sword Specialization – This effect cannot occur more than once every 6 seconds.
Fury
- Armored to the Teeth – Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)
Protection
- Thunder Clap – Maximum targets removed.
- Revenge – Damage increased (Now Rank 9 – [1454.0 + AP * 0.207] to [1776.0 + AP * 0.207]) (Old Rank 9 – [652.0 + AP * 0.093] to [796.0 + AP * 0.093])
- Sword and Board – Now effects Revenge.
- Shield Slam – Damage increased (Now Rank 8 – 990 to 1040 damage) (Old Rank 8 – 756 to 794 Damage)













Comments
Feel free to leave a comment...
and oh, if you want a pic to show with your comment, go get a gravatar!