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WotLK Beta Build 9014 Class Changes

October 1, 2008 by Zuggy 

Death Knight WotLK Changes

Blood

  • Bloody Vengeance – No longer increases frost and shadow damage.
  • Blood Tap – Tooltip Fix : Duration changed to 20 seconds. (Old 47802d.)
  • Bladed Armor – Now increases attack power by 1/2/3/4/5 for every 180 armor value. (Old 1/2/3/4/5 strength for every 400 armor)
  • Bloody Vengeance – Now gives you a 1/2/3% bonus to physical damage (no longer effects frost and shadow) you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. Now stacks up to 1 times (down from 49).
  • Abomination’s Might – Range of attack power increase now 45 yds (Old 20 yds)

Frost

  • Obliterate Damage lowered. (Now Rank 3 – 100% weapon damage plus 238.5, and an additional 119.25 bonus damage per disease) (Old Rank 3 – 100% weapon damage plus 252, 126 bonus damage per disease.)
  • Tundra Stalker – Now gives a passive bonus increase to your Icy Touch. (20/40/60/80/100%)
  • Guile of Gorefiend – No longer gives bonus to Rune Strike critical damage.
  • Howling Blast – Damage increased on all ranks. (Now Rank 5 – 259 to 281) (Old Rank 5 – 192 to 208)
  • Runic Focus – Description changed to : “Unlike most casters, a Death Knight’s spells cause double damage on critical hits.”

Unholy

  • Death and Decay – Damage Increased (Now Rank 4 – 62 Damage) (Old Rank 4 – 52 Damage)
  • Blood-Caked Blade – Damage increased to 25% of weapon damage. (Old 20% of weapon damage.)
  • Blood Plague – Chance to remove a Heal over Time effect reduced to 25% (Old 50%)
  • Reaping – Pestilence removed, Blood Strike added.

Druid WotLK Changes

Balance

  • Starfall – Now has a 30 yard range. Instant cast.
  • Nature’s Splendor – Now increases the duration of your Insect Swarm by 2.0 sec (down from 3.0)
  • Typhoon – Rank 4 now does 1010 Nature damage (formerly bugged at 1 damage).

Feral

  • Rake – DoT damage increased for all ranks.
  • Swipe – No longer has a target limit. Now: (Rank 1) Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.
  • Mangle (Cat) – Now does 200% normal damage (up from 160%). Additional damage increased for all ranks.
  • Protector of the Pack – Now reduced damage per party member by 1/2/3% instead of a flat 3% for all ranks.

Hunter WotLK Changes

Beast Mastery

  • Aspect of the Viper reworded – Now: The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing your total damage done by 50%. Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.
  • Aspect of the Wild – Rank 4 now increases Nature resistance by 130 (up from 70).
  • Kindred Spirits – Description now includes “This does not stack with other movement speed increasing effects.”

Marksmanship

  • Aimed Shot – Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
  • Concussive Shot – Now has a 12 sec cooldown.
  • Kill Shot – Now deals 200% weapon damage (down from 205%). Base damage reduced by approx 50% on all ranks.
  • Multi-Shot – Mana cost increased for 12% to 13% of base mana.
  • Focused Aim – No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
  • Marked for Death – Now increases your damage done by your shots and the damage done by your pet’s special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
  • Scatter Shot – Moved from Tier 5 to Tier 3, changed trees to Survival.

Survival

  • Freezing Arrow – The trap placed by the arrow now breaks on any damage (instead of having a chance to break).
  • Freezing Trap – Trap now breaks on any damage once again, instead of having a chance to break. (“Any damage caused will break the ice.”)
  • Lock and Load – Now has a 2/4/6% proc chance on periodic damage (down from 5/10/15%).
  • Point of No Escape – Changes from 3 to 2 points. Now also effects Freezing Arrow. Critical strike chance increase on affected targets is now 3/6% instead of 2/4/6%.
  • Readiness – Moved from Tier 9 to Tier 5, changed trees to Marksmanship.
  • Surefooted – Moved from Tier 4 to Tier 2. No longer increases hit chance.
  • T.N.T. – Moved from Tier 2 to Tier 4
  • Trap Mastery – Moved from Tier 3 to Tier 9. Now effects Freezing Trap in the same way as Frost Trap (duration increase, instead of root effect on dispell).

Mage WotLK Changes

Arcane

  • Sound Effect Spell – Polymorph Penguin and Polymorph Sheep added
  • Missile Barrage – Now affects Arcane Barrage. Now has a 3/6/9/12/20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.

Fire

  • Empowered Fireball – Renamed Empowered Fire. Now affects Frostfire Bolt.
  • Living Bomb – Now has no knockup.

Frost

  • Deep Freeze – Now does no damage.
  • Frost Warding – Moved from Tier 1 to Tier 2
  • Frostbite – Moved from Tier 2 to Tier 1

Paladin WotLK Changes

Holy

  • Divine Plea – Now you gain 25% of your total mana over 15 sec (up from 10 sec), but the amount healed by your spells is reduced by 100% (up from 50%).
  • Infusion of Light – Now your Holy Shock critical hits reduce the cast time of your next Holy Light spell by -0.50/-1 secs (down from -1.25/-2.5 sec).
  • Judgements of the Pure – Now lasts 60 sec (up from 30 sec).

Retribution

  • Judgements of the Wise – Now immediately grants you 33% of your base mana (instead of 20% of your maximum mana).

Priest WotLK Changes

Discipline

  • Improved Inner Fire – Moved from Tier 3 to Tier 2.
  • Improved Power Word: Fortitude – Moved from Tier 2 to Tier 3.
  • Silent Resolve – Ranks 4 and 5 removed.
  • Twin Disciplines – Now increases “damage and healing” instead of “spellpower”.

Holy

  • Guardian Spirit – This sacrifice terminates the effect but heals the target of 50% of their maximum health. Up from 10%.
  • Holy Nova – Mana cost reduced to 25% of base mana from 33% of base mana for higher ranks. Lower ranks also had a mana cost reduction.

Shadow

  • Devouring Plague – Amount of damage that heals you now specified, 15% of damage caused by the Devouring Plague heals the caster.
  • Twisted Faith – Now works if your target is afflicted by your Shadow Word: Pain instead of Mind Flay.

Rogue WotLK Changes

Assassination

  • Focused Attacks – Your melee critical strikes have a 33/66/100% chance to give you 2 energy (up from 1).

Combat

  • Gouge – Damage now scales with attack power.
  • Aggression – Moved from Tier 5 to Tier 4. Now increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3/6/9/12/15% (up from 2/4/6/8/10%).
  • Blade Twisting – Now also increases the damage dealt by Sinister Strike and Backstab by 5/10%.
  • Vitality – Now regens 8/16/25% energy (up from 3/7/10%).

Shaman WotLK Changes

Elemental

  • Fire Nova Totem – Mana cost now 33% of base mana. (Old 26%)
  • Fire Nova Totem – New ranks added. (Level 75 rank 8 – 755 to 843 damage) (Level 80 Rank 9 – 893 to 997 damage)

Enhancement

  • Unleashed Rage – Now increases all attack power and has a 45 yard range.
  • Dual Wield Specialization – Now increases your chance to hit while dual wielding by an additional 1/2/3% (down from 2/4/6%).
  • Flurry – Attack speed increase lowered by 5% (Now 5/10/15/20/25) (Old 10/15/20/25/30).
  • Stormstrike – 20% damage increase now only effects Nature spells.
  • Maelstrom Weapon – Chance for buff to apply lowered, now can proc on any melee weapon hit (noncrit or crit). Duration increased to 30 seconds. (New 3/6/9/12/15) (Old 20/40/60/80/100)
  • Spirit Wolves – Spirit Hunt – Duration removed.

Restoration

  • Improved Water Shield – Now works on Riptide Critical Hits.
  • Ancestral Awakening – Now works on Riptide Critical Hits.

Totems

  • Frost Resistance Totem – Duration fixed to be 5 minutes.
  • Totem of Wrath – Duration fixed to be 5 minutes.
  • Fire Resistance Totem – Duration fixed to be 5 minutes.

Warlock WotLK Changes

Affliction

  • Everlasting Affliction – Now Drain Life and Haunt will reset Corruption instead of Drain Life and Shadow Bolt.
  • Drain Soul – Drains the soul of the target, causing 426 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. Soul Shards are required for other spells.
  • Curse of Doom – If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players.
  • Haunt – Now heals for 100% of damage done. Down from 200%.

Demonology

  • Enslave Demon – Lasts up to 60 sec. Down from 300 sec.
  • Demonic Pact – Does not work on Enslaved demons.

Destruction

  • Chaos Bolt – Now does fire damage instead of chaos damage.
  • Conflagrate – Now works with Shadowflame as well as Immolate.

Warrior WotLK Changes

Arms

  • Sword Specialization – This effect cannot occur more than once every 6 seconds.

Fury

  • Armored to the Teeth – Attack Power instead of Strength armor value require lowered. (Now 1/2/3 AP for every 180 armor.) (Old 1/2/3 strength for every 400 armor)

Protection

  • Thunder Clap – Maximum targets removed.
  • Revenge – Damage increased (Now Rank 9 – [1454.0 + AP * 0.207] to [1776.0 + AP * 0.207]) (Old Rank 9 – [652.0 + AP * 0.093] to [796.0 + AP * 0.093])
  • Sword and Board – Now effects Revenge.
  • Shield Slam – Damage increased (Now Rank 8 – 990 to 1040 damage) (Old Rank 8 – 756 to 794 Damage)

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