More WotLK Rogue Changes

If you’re having a hard time keeping up with the flood of changes pouring in, well I can’t blame you…there seems to be some sort of game breaking change every 12-24 hours. Make sure you check out my full WotLK News Wrap Up to get caught up on all these changes.

Take a look below at the newest changes to the rogue class.

Overall I’m very happy with these changes. One of my biggest concerns with the last round of rogue changes was changing cloak of shadows from 1 minute to 2, but they’ve split the difference at 90 seconds now (with elusiveness taking it down by 30 seconds with 2 points). I think this is a fair change to both rogues and casters alike.

Additionally the disarm trap range is awesome, and well over due. The whole disarming trap mechanic has been a joke since it was introduced, but this change should really help add a new level of hunter vs. rogue intrigue.

The rest of the changes, which are mostly talent combines and tree position movements, look pretty solid. It should give the rogue class many additional options as far as hybrid specs are concerned. Ideally I’d love to see changes like this with other classes, as it further helps to escape the endless cycle of cookie cutter perfection that WoW talent builds have been sucked into.


  • Cloak of Shadows cooldown changed to 1.5 min.
  • Disarm Trap range increased to 20 yds, cast time reduced to 1 sec, now requires stealth.
  • (NEW – Level 75) Tricks of the Trade: The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. 30 sec cooldown. (Surprise! Yes, this is the new group/raid utility ability. We haven’t put any stacking protection on it yet but we’ll need one type of solution or other to prevent the need for 5 rogue Trick rotations. Note also that you cannot use this ability on yourself.)


  • Vigor moved to Tier 3.
  • Relentless Strikes moved to Subtlety Tier 1, made 5 ranks for 4/8/12/16/20% chance.
  • Murder moved to Tier 6, now increases damage by 2/4%.
  • (NEW – Tier 7) Overkill: Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.
  • Focused Attacks and Turn the Tables have swapped locations.
  • Master Poisoner moved to Tier 9, no longer increases chance to hit with poison attacks, now increases the critical hit chance of all attacks made against any target you have poisoned by 1/2/3% and reduces the duration of all Poison effects applied to you by 17/34/50%. (This does not stack with the Paladin talent Heart of the Crusader.)
  • Hunger for Blood duration increased to 30 seconds.


  • Precision now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Nerves of Steel will now reduce damage taken while stunned or feared by 15/30% rather than reducing duration.
  • Improved Sprint moved to Tier 4.
  • Blade Twisting now slows movement speed by 70%.
  • Mace Specialization now ignores 3/6/9/12/15% of target’s armor.
  • Throwing Specialization now also has a chance to interrupt target when Fan of Knives is used.
  • Unfair Advantage: Whenever you dodge an attack you strike back for 50/100% of your main hand weapon’s damage.
  • Stay of Execution removed, replaced with Blood Poisoning.
  • (NEW – Tier 9) Blood Poisoning: All physical damage caused to enemies you have poisoned is increased by 1/2%.
  • Prey on the Weak now increases critical strike damage of all attacks.
  • Killing Spree is the new name for Murder Spree and should be working much better very soon.


  • Shadowstep will no longer be usable while rooted.
  • Elusiveness moved to Tier 3, now reduces cooldown of Cloak of Shadows by 15/30 sec.
  • Premeditation cooldown reduced to 20 sec.
  • Preparation no longer refreshes the cooldown to Premeditation.
  • Master of Deception reduced to 3 ranks.
  • Opportunity reduces to 2 ranks for 10/20%.
  • Camouflage reduced to 3 ranks for 5/10/15% speed and 2/4/6 sec off the cooldown of Stealth.
  • Initiative moved to Tier 4, increased to 33/66/100% chance.
  • Improved Ambush moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Serrated Blades moved to Tier 3.
  • Wrongfully Accused replaced with Filthy Tricks.
  • (NEW – Tier 9) Filthy Tricks: Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 sec.
  • Slaughter from the Shadows now also reduces the energy cost of your Hemorrhage ability by 1/2/3/4/5.
  • Shadow Dance redesigned, now allows the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Those abilities all gain a cooldown of 2 sec. Lasts 10 sec.
  1. WotLK Mage Changes
  2. Wrath of the Lich King Rogue Changes
  3. WotLK Rogue Buffs – Insane Class Defining Changes
  4. Wrath of the Lich King Rogue Changes
  5. Updated WotLK Patch Notes – Build 8788

Author: Zuggy

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  1. I might just have to go daggers from now on. 44 levels and 2 years of neglect to the things, and now I’m going back. Mutilate is going to be amazing, and I can just imagine now ambushing or doing ridiculous openers 5 times in succession. I’m aware tricks of the trade is to make rogues a more viable pve tag along, but I’m also curious if it will be a viable to ability use in an arena, say during a blow up phase.

  2. If I had any doubt before I don’t know..I’m going mutilate as soon as patch 3.0 goes live.

  3. You ain’t kidding. It’s going to be amazing. Unfortunately before I left home, the rouge had the season 2 MH and OH. Now I’m going to have to invest some time into getting another slow dagger for the OH. Might cash in those badges that have been piling up.

  4. Might as well, badges are worthless in WotLK anyway. Get some daggers and turn the rest in for epic gems to sell. Hell, I might even just turn my arena points into gems. =D

  5. Very true. I think I may need another 10 or so to get one, but it’ll be worth it. Will look into it when I get out of here in 2 weeks (woot!)
    I dunno what I’m going to do with the 80 or so badges on the druid. Will probably do the same, lol.

  6. Unless you’re really playing arena / raiding hardcore you might as well just get rid of all your badges and arena points in exchange for gems. Even the best geared players from Sunwell are going to have many of their items replaced before hitting 80.

    So the majority of players who just have average gear will be mostly new wotlk gear by level 75.

  7. Very true. I can see that with the gear. Weapons I’m not too sure about. Can’t do too much research out here in the sand box. What daggers are we going to be able to have access to while leveling? If it’s nothing too grand, dropping some badges for a decent blade to level with ain’t too bad.

  8. There will be daggers, but you won’t get anything comparable to top tier arena / badge / raiding daggers till level 76+ rares. I do know of one rare dagger from a quest at 78 that is on par with the sunwell dagger off the last boss.

  9. Hmm, I’ll have to check it out when I get home. I’ll have to look at it all and weigh my options ;) Thanks for the info.


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