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WotLK Rogue Buffs – Insane Class Defining Changes

August 29, 2008 by Zuggy 

Wow, that’s all I can really say at this point, just wow. For years..literally years the rogue class has basically settled for the status quo of being, well for lack of a better word, shitty. Never really being the “best” of anything…always just a solid DPS class, a 2nd best to Warriors in arena, and a total lack of any group / raid utility.

So if you haven’t read the full list of rogue changes about to hit the beta check them out here, wotlk rogue changes.

Let’s just go down the list.

A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility.

While we don’t know a whole lot about this mysterious ability yet, it’s definitely got my interest peaked. For years this has been the biggest complaint across the the rogue community due to virtually zero raid utility and only minimal 5 man utility. This change has the potential to revolutionize the rogue class in respect to raiding content, though we won’t know this until we get the full word on what this “group utility” truly is.

Mutilate: No longer requires you be behind the target.

What…the…hell!?! With as good as the assassination tree is going to be in the expansion I don’t know how anyone can justify not being mut spec. It’s got great damage, burst, utility and so long as you can get used to the 60 energy mechanic it will be a fantastic spec.

Quick Points

Wounding Poison: No longer stacks. The first application now reduces healing by 50%.

This is actually a double edged sword. The pro here is you get the instant 50 in one proc, the con is you don’t have a full 6 poison procs up in an arena match (5 wound / 1 crip), which will allow your poisons to be cleansed much quicker. This point may be irrelevant due to the change to poison improvements in the assassination tree.

Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)

This will make the rogue community bitch to no end and casters rejoice, but in reality it really doesn’t matter. Many rogues will still opt for elusiveness, giving it a 1 minute cooldown.

Relentless Strikes: Talent is too “required” and will be made more accessible. Vigor will replace its spot in the tree and a new talent will be created to fill Vigor’s spot.

I don’t really know how you can make this more accessible than a tier 3 tree, unless you just make it a class skill. But more importantly vigor is replacing it’s position, which will make for some pretty interesting hybrid specs.

Mace Specialization: This will grant armor penetration when using a mace.

Good, but still doesn’t make up for the fact they removed the stun. It was really the only way you can spec combat for PvP and unless there are some additional changes to combat before the expansion I think it will be hard to justify spec’n combat over sub or mutilate.

Overall Conclusions

Amazing, simply amazing. It’s great to see blizzard is finally taking a look at the rogue class from the player’s point of few and making some long needed adjustments and changes. Not only are these changes going to improve the class from both a PvP and PvE standpoint, but it will also allow from a wide variety of hybrid and mixed builds that have previously been unavailable to the class.

Comments

7 Responses to “WotLK Rogue Buffs – Insane Class Defining Changes”

  1. S-Scythe on August 29th, 2008 11:06 pm

    Some of them made me do a light cough of just pure amazement. On another note F*** Warriors! :D

  2. Zuggy on August 29th, 2008 11:45 pm

    there’s one word Jonny…justice. Justice in the highest degree! =D

  3. Absent on August 30th, 2008 1:22 am

    Wow…I’ve always been a fan of Mutilate since it was introduced; both for leveling and PvP. It gives you a decent balance for PvE as well as some decent PvP survivability while you are leveling (as long as you can get ahold of some decent daggers for leveling). Now…I am in awe…looks like it’s easy enough to pick my new spec when the XP comes out. Can’t wait. Will definitly inject some much needed life into the game for me.

  4. Zuggy on August 30th, 2008 9:51 am

    haha…agreed Absent. It’s always been a really fun spec to play, but I just hated positional attacks. With no position requirement on top of all the buffs the assassination tree is getting…well, you can do that math, it’s going to be nuts though.

  5. cooldocpony on December 10th, 2008 10:10 am

    assassination tree doesnt comes close to the dps of combat ive done heroics and raided with rogues who argue that with poison procs and w/e they do more, but the fact of the matter is that the actualy dps and damage done in raids combat swords is still the best, my dps tops off at about 3k where the highest assassination spec ive seen caps at a little more than 2k dps, also most bosses are immune to poisons anyways so assassination specs r good for clearing trash not taking down bosses that require very high dps not to wipe, and zuggy if you’re not behind the boss in raids youll probably be dead, most naxx bosses will kill you if you are not positioned correctly, and constantly readjusting your position as certain things happen i was assassination spec for a while in bc, but the truth is combat swords would beat them in dps and pvp, ive done it

  6. Zuggy on December 10th, 2008 11:35 am

    With all due respect cooldocpony, you shouldn’t even consider a rogue ..of any talent spec, who can’t break 2k DPS, a realistic benchmark to compare against. I appreciate your assessment, but I’ve personally seen 3 rogues from my guild all spec mutilate and average 3.0-3.5k DPS for Naxx, OS, EoE, etc.

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