Must Read Guides...
Rogue / Warlock vs. Priest / Rogue 2v2 Arena Strategy
August 10, 2008 by Zuggy
Rogue / Warlock vs. Priest / Rogue 2v2 is a very difficult match up for you to win simply due to the nature of the priest’s spells. As a rogue / warlock 2v2 team you have a few main objectives you must achieve in order to win the match.
- Crowd control and lock down (both on healers and DPS)
- Minimize damage taken (this is usually no problem if you achieve point number 1)
- Force the other team into situations where misusing a trinket will cost them the game
Achieving these goals is no easy task, especially if the priest / rogue team have undead players on there team. Ideally you want to sap the rogue and immediately open on the priest. This allows you maximum time to apply all DoTs and have strong damage before the fight has even begun.
If the rogue trinkets the sap you should immediately blind him and stay on the priest. Following the blind you can hit him with a back to back fears followed by the vanish sap. Of course this is an absolute ideal scenario, as with any double DPS team things can quickly go wrong. But, if you’re able to pull off this type of well timed CC you have virtually assured yourself the win.
If you are unable to sap the rogue you have a few options.
- Wait for stealth buffs to come up and force them to engage your warlock. This gives your rogue maximum time to find and sap the opposing rogue, allowing for the best possible opener.
- If your rogue is unable to find the rogue / if the opposing rogue jumps the warlock you’ll have no choice but to open up on the rogue yourself. At this point the rogue’s gear choices will really come into effect.
If the rogue is wearing a large amount of tier 6 you should remain on his. Especially if you’ve already successfully secured the opener. The warlock should do what he can to position himself away from the rogue (out of LoS of Shadowstep if at all possible). At this point it really comes down to your crowd control. Keep the rogue locked down as much as possible and start the fear train on the priest.
If you’ve got enough pressure on the rogue at this point you’re in great shape. The priest will likely blow his trinket, at which point we can blind / vanish / sap combo the priest and finish off the rogue. In the event the rogue isn’t dead by the end of this CC train your fear will be off diminishing returns so you can simply start the fear combo up again and repeat the process.
I really view this matchup with 2 basic opening goals.
- You sap the rogue and bomb the priest
- You force the rogue to open on your lock and bomb the rogue
However, I would like to remind everyone there is no absolute strategy here that must be followed. If the rogue just isn’t dropping don’t be afraid pull a switch on the priest. Sometimes the sudden change in target can be enough to through the priest off his game and put him in a position where your team can gain the upper hand. Your crowd control and rotations are going to be more or less the same regardless of your actual target selection. It’s far more important to react quickly to the changing game.
Can’t get enough warlock / rogue 2v2 strategy? Check out the complete guide here! Rogue / Warlock 2v2 Arena Strategy.













Hah funny how we both post strats against the combo this site first compiled strategies for.
haha…yeah, my secrets of priest / rogue must remain forever =D