WotLK Hunter Pet Changes
August 1, 2008 by Zuggy
Good news for all you hunters out there. The guys over at Manias Arcania discovered a host a undocumented hunter pet changes appearing the most recent patch update. Check out the new hunter pet stuff below.
- Exotic pets do not seem to be implemented yet.
- The talent points were all refunded but the pets were not.
- The pet talent trees now have an obnoxious background.
- The bug with the tooltips that said they required too many talent points has been fixed.
- And there are a bunch of pet talent changes, although most are pretty small. Let’s list those by tree …
Shared Pet Talents
- Dash/Dive now says it works for 16 seconds and has a 32 second cooldown.
Cunning
- Mobility now reduces the cooldown of Dash/Dive by 8 seconds per rank, which means that you can bring the cooldown down to 16 seconds — exactly the length of the effect.
- Wolverine Bite now says it does 330 damage instead of 5 damage.
- Owl’s Focus has a greater chance of a free special ability: it’s now 15%/30% instead of 5%/10%.
Ferocity
- Loyalty has been renamed Bloodthirsty (and has a new icon). It now increases happiness by 5% when it triggers instead of 10%. (Health is unchanged at 5%.)
Tenacity
- The Stamina boost of Blood of the Rhino has been increased slightly (to 2%/4% instead of 1%/2%).
- Improved Growl has been renamed Guard Dog and now generates 10% happiness in addition to 10%/20% additional threat when your pet Growls. This gives the Tenacity tree a way to regen happiness without food.
- Roar of Fortitude has been replaced by Roar of Sacrifice: Your pet absorbs damage from the friendly target up to a maximum of 50% of the pet’s total health. Lasts 12 sec. (60 Focus, Instant, 40 yd range, 3 sec cooldown)
Pet skills changes
Boar – Gore
- Was: Gores the enemy, causing damage. This attack has a 50% change to inflict double damage, or triple damage if used during a Dash.
- Now: Your boar gores the enemy for damage. Causes double damage if used during a Dash.
Cat – Prowl
- Was: 40 Focus
- Now: No focus cost
Crab – Pin
- Was: Pins the target in place, and squeezes for damage over 6 sec. (20 sec cooldown)
- Now: Pins the target in place, and squeezes for damage over 4 sec. (1 min cooldown)
Crocolisk – Bad Attitude
- Was: Snap back for damage at any target that strikes you for the next 2 min.
- Now: Snap back for damage at any target that strikes you for the next 45 sec.
Nether Ray – Nether Shock
- Was: Instantly lashes an enemy for Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 1 sec. (30 sec cooldown)
- Now: Instantly lashes an enemy for 35 to 47 Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. (1 min cooldown)
Tallstrider – Dust Cloud
- Was: Kick up an obscuring cloud of dust, lowering the chance for enemies to hit by 30%. Effects last 8 sec. (20 sec cooldown)
- Now: Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to miss their next attack. Lasts for 8 sec. (40 sec cooldown)
Warp Stalker – Warp
- Was: 25 Focus
- Now: No focus cost
Wind Serpent – Lightning Breath
- Was: No cooldown
- Now: 10 sec cooldown
All Pets – Growl
- Was: Taunt the target, increasing the likelyhood the creature will focus attacks on you.
- Now: Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.











I know that you have to have the 51 talent point to tame the pet but once tamed do you still need it to use the pet