Best Professons for Arena
June 21, 2008 by Zuggy
Professions are without a doubt one of the most overlooked aspects of arena and pvp. Too often players are so concerned with gear, enchants, and gems that they completely overlook just how much professions can add.
3. Enchanting
So why enchanting? Simply put, the ring enchants. What we’re looking at here is:
+2 melee damage
+12 spell damage
+20 healing power
+4 all stats
Now, a lot of people just flat out overlook these, or don’t consider them worth dropping one of their current professions for enchanting. For a melee player I can see the argument, +2 melee damage is pretty lackluster and +4 stats isn’t stellar either.
That said, for casters I don’t think there is a better option. +40 healing or +24 damage is just insane.
In addition (though it’s not related to pvp), you have a ton of potential to make some serious gold with the profession. Tuesdays are great for offering your services in Shattrath City, as there are always people needing new enchants for their newest piece of arena gear.
2. Jewelcrafting
With the addition of the badge vendor through Sunwell Island dailies a whole new realm of gem socketing was opened up to the masses.
Beyond the fact that we can all get epic gems cut, any jewelcrafter with a bit of time and gold can have the best gems in the game…
Melee Gems:
+24 Attack Power
+12 Critical Strike Rating
Caster Gems:
+14 Spell Damage
+12 Spell Critical Strike
+26 Healing
Defensive Gems:
+12 Defense Rating
+18 Stamina
Since these gems are BoP you’ll only be able to use a couple of them depending on your spec and class. But even so, this gives you just that extra edge that could be the deciding factor in a game.
In addition, you’ve got various figurine trinkets for each spec and class.
And quite frankly, if spending gold equates additional wins, then I’m more than willing to take on the expenses, and considering how easy it is to farm gold so should you!
1. Engineering
When the burning crusade released I was very disappointed in engineering. They basically destroyed everything that I loved so much about the profession pre-BC.
However, I think we can all say engineering is back and better than ever. While some of the items aren’t really viable for arena, there are a few in particular that really make the profession worth it.
- Rocket Boots Extreme | Rocket Boots Extreme Lite
- T5 / T6 equivalent goggles (depends on accessibility and talent spec)
The two I’ve listed above are just straight up domination for arena, the goggles specifically. With those type of stats and improved stealth detection! That’s just insane.
On top of that you’ve got the Nigh-Invulnerability Belt, sheep trinket, goblin rocket launcher, and a host of grenades and other misc. items.








Sadly the boots are useless bagspace when it comes to arenas now. Oh well
Yeah, unfortunate for all those engineers out there…glad I didn’t drop one of my professions now…
Engineering is worthless in Arenas. I dropped it for enchanting and couldn’t be happier. I should have done this long ago but with the added mote clouds the additional income was hard to give up.
Well, I do agree with you that’s it’s more or less worthless now. After they made the change to disallow rocket boots in arena it pretty much killed it…very unfortunate for all those players who picked up engineering.
I would still think that belt is amazing in a clutch. I mean who could pump out 8 damage that fast
my only issue with the belt is ..yeah it’s nice, but it’s only nice for 8 seconds in the duration of an arena match. For the rest of the time you’ve got a piece of garbage belt offering you no stats.
I could see the argument for some double DPS teams, but beyond that it’s just pretty “meh”.