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Druid / Warrior / Rogue 3v3 Arena Strategy
June 20, 2008 by Zuggy
If there was a team that could sum up the season 3 3v3 bracket it’d be druid / warrior / rogue matrix. Not to say that this is the most popular combo, but it’s a team which really started the ball rolling to break up the endless amount of rogue / mage / priest teams.
Early in S3 RMP was insanely popular (even more than it is now if you can believe it!), and this is one of the combos that led the forefront for other similar double melee gib teams attempting to gain a leg up on RMP teams.
So let’s get down the basics of the strategy. In essence, it’s a gib team. The basics of every game revolve around a few central spheres. First, the druid’s crowd control. Cyclone, cyclone, cyclone, feral charge, bash, root, root, root, rinse repeat. Shutting down the crowd control on your rogue and warrior is of absolute importance.
Typically you shouldn’t have to shut it down for long, because a free rogue and warrior will tear into a target quick. Speaking of which, the rogue and warrior have a fairly easy job. Drop the bombs.
Make sure you choose a target that 1) isn’t going to get away from you, and 2) is squishy (preferably, sometimes “squishy” is relevant, many games we just bomb warriors, IE, mirror matches). You go in, drop the big bombs early and get a quick kill. It keeps the pressure up and forces the other team to play very defensively.
Druid / Warrior / Rogue Arena Strategy:
The druid is going to be a fairly stand restoration build. 8/11/42 is a fine spec or any similar variation will work fine. Check out my arena druid talent specs guide if you need further advice on the approriate spec.
The rogue has a few options. Now, I’ve played the matrix as all 3 talent specs, and I’ve got to say shadowstep just offers the best overall advantage. Since fights don’t last long you can blow cool downs early to avoid being crowd control and maintain constant control and pressure. I’d recommend a 20/0/41 (once again check out my rogue arena talent specs guide for further talent spec break down).
If you are really comfortable with mutilate you could also try that, though you open yourself up to being crowd controlled unnecessarily, which can simply destroy all your chances of winning.
And finally the warrior, MS? haha, but really any variation on 35/23/3 or 33/28/0 will work well for this setup. Hit up my post on warrior arena talent specs guide if you need additional help.
Druid / Warrior / Rogue Arena Matchups:
Rogue / Mage / Priest











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