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Druid / Warrior 2v2 Arena Strategy

June 20, 2008 by Zuggy 

The Druid/Warrior 2v2 combo is fundamentally strong. You have survivability to outlast most other compositions. Don’t be surprised if you see yourselves fighting long fights. This is easily one of the best compositions in the arena and difficult for most other team setups.

Warrior Arena Talent Builds
Warrior: 33/28/0 or 35/23/3 (Variations)

  1. You need 2 or 3 points in improved hamstring
  2. Improved Intercept coupled with the 4 piece bonus 15 second CD on Intercept is Money
  3. Mortal Strike—A Must
  4. Second Wind—Running without this will cause you to lose a lot more HP and rage and you will get stuck in snares more often as well, personal experience
  5. Piercing Howl—Good to have, you will be able to stay on classes such as rogues a lot easier
  6. Weapon Mastery—Even with the nerf here, I wouldn’t roll without it
  7. Spam hamstring against every class to keep them from getting away from you. Staying on your target is very important
  8. Choose your spec by your gear. If you have Black Temple/Hyjal off set epics, use them, as a warrior you have a LOT of survivability and you can easily have 300 resilience and survive for a long time

Additional warrior arena talent specs information.

Druid Arena Talent Builds

Druid: 8/11/42 or 13/11/37

  1. The 8/11/42 is the cookie-cutter spec for arenas. 13/11/37 is also a popular spec in arenas, for insect swarm and nature’s reach also helps with the cyclone nerf, however, the Druids HoTs will not tick as high. This spec is popular for well geared druids as they already have enough healing
  2. For basic druid strategy, healing, drinking, and mana efficiency are of utmost importance. Communicate with the warrior for debuffs, poisons, and crowd control
  3. If you can master drinking during fights, then you will win many fights. It takes 6 seconds to get out of combat. Night elves will have an advantage here as they can shadowmeld and drink.
  4. Use rank one entangling roots for mana efficiency. Same goes for insect swarm (if you have it).
  5. Cover your Innervate with low cost buffs and HoTs. When chased by a Felhunter force the dispel with Lifebloom or Rank 1 Thorns/MoTW. Then innervate and apply as many trashbuffs/HOTs as possible. When you face teams without dispel then use innervate very early. It is also a good idea to have your warrior kill the felhunter as it only takes a a few strikes.
  6. Pillar humping, LoSing Mana burns, frostbolts, and even just kiting melee dps is of utmost importance. Try to use names over your targets to avoid losing them.
  7. Use Roots or Feral Charge+Bash when Cyclone would have no extra value to save on DR.

Additional druid arena talent specs information.

Arena Gear Guide
Warrior: Arenas have been overtaken by gear, especially if you are a warrior. If you lack the HP, resilience, or AP then you will be facing road blocks sooner or later. For warriors, if you have less than a 30% crit then stack more crit. If you have atleast a 30% crit then stack more AP. Due to resilience, an extremely high chance to crit won’t serve any person, that is why 97% of the warriors in 2000+ rating don’t use axes. You should gem and enchant to best suit your gear. For example, if you have BT/Hyjal gear then use it. I try to keep around 300 resilience while fighting. Only exceptions to gemming/enchanting to your gear are Surefooted and the +24 AP Minor speed increase gem.

Mace spec will be the best spec for the 2v2 and 3v3 bracket. The mace stuns are just superb. Having the power to lock down and interrupt a healer while they are casting or locking down a rogue so that they don’t mitigate as much damage is also very useful and can be optimal in winning matches. The other weapon that is very common in arenas currently is the 2h sword. It is doesn’t have as much utility as the mace spec for 2v2/3v3. Swords are best for the 5v5 bracket.

Druid: Druids are not nearly as gear dependent as warriors. If you are a druid then you are going to want to spec 8/11/42 or 13/11/37. Having insect swarm and increased cyclone and roots range can push the match in your favor. If you have over 1700 healing then I would definitely suggest speccing in this manner. I would also suggest that you gem/enchant for resilience, stamina, healing, and lastly regen. You should gm and enchant in that order.

Druid / Warrior Arena Matchups:
Druid / Hunter
Druid / Warlock
Druid / Warrior
Priest / Hunter
Priest / Rogue
Priest / Warlock
Shadow Priest / Rogue
Mage / Rogue
Mage / Warlock
Paladin / Warlock
Shaman / Warlock

Comments

11 Responses to “Druid / Warrior 2v2 Arena Strategy”

  1. anonymous on September 27th, 2008 1:36 pm

    No paladin-warrior strategy.. one of the harder comps for sure

  2. Zuggy on September 27th, 2008 1:38 pm

    I’ll see if I can work one up this afternoon.

Trackbacks / Pingbacks

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